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arikawa/gateway/events.go

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package gateway
import (
"github.com/diamondburned/arikawa/v3/discord"
)
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// Rules: VOICE_STATE_UPDATE -> VoiceStateUpdateEvent
// https://discord.com/developers/docs/topics/gateway#connecting-and-resuming
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type (
HelloEvent struct {
HeartbeatInterval discord.Milliseconds `json:"heartbeat_interval"`
}
// Ready is too big, so it's moved to ready.go
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ResumedEvent struct{}
// InvalidSessionEvent indicates if the event is resumable.
InvalidSessionEvent bool
)
// https://discord.com/developers/docs/topics/gateway#channels
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type (
ChannelCreateEvent struct {
discord.Channel
}
ChannelUpdateEvent struct {
discord.Channel
}
ChannelDeleteEvent struct {
discord.Channel
}
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ChannelPinsUpdateEvent struct {
GuildID discord.GuildID `json:"guild_id,omitempty"`
ChannelID discord.ChannelID `json:"channel_id,omitempty"`
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LastPin discord.Timestamp `json:"timestamp,omitempty"`
}
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ChannelUnreadUpdateEvent struct {
GuildID discord.GuildID `json:"guild_id"`
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ChannelUnreadUpdates []struct {
ID discord.ChannelID `json:"id"`
LastMessageID discord.MessageID `json:"last_message_id"`
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}
}
// ThreadCreateEvent is sent when a thread is created, relevant to the
// current user, or when the current user is added to a thread.
ThreadCreateEvent struct {
discord.Channel
}
// ThreadUpdateEvent is sent when a thread is updated.
ThreadUpdateEvent struct {
discord.Channel
}
// ThreadDeleteEvent is sent when a thread relevant to the current user is
// deleted.
ThreadDeleteEvent struct {
// ID is the id of this channel.
ID discord.ChannelID `json:"id"`
// GuildID is the id of the guild.
GuildID discord.GuildID `json:"guild_id,omitempty"`
// Type is the type of channel.
Type discord.ChannelType `json:"type,omitempty"`
// ParentID is the id of the text channel this thread was created.
ParentID discord.ChannelID `json:"parent_id,omitempty"`
}
// ThreadListSyncEvent is sent when the current user gains access to a
// channel.
ThreadListSyncEvent struct {
// GuildID is the id of the guild.
GuildID discord.GuildID `json:"guild_id"`
// ChannelIDs are the parent channel ids whose threads are being
// synced. If nil, then threads were synced for the entire guild.
// This slice may contain ChannelIDs that have no active threads as
// well, so you know to clear that data.
ChannelIDs []discord.ChannelID `json:"channel_ids,omitempty"`
Threads []discord.Channel `json:"threads"`
Members []discord.ThreadMember `json:"members"`
}
// ThreadMemberUpdateEvent is sent when the thread member object for the
// current user is updated.
ThreadMemberUpdateEvent struct {
discord.ThreadMember
}
// ThreadMembersUpdateEvent is sent when anyone is added to or removed from
// a thread. If the current user does not have the GUILD_MEMBERS Gateway
// Intent, then this event will only be sent if the current user was added
// to or removed from the thread.
ThreadMembersUpdateEvent struct {
// ID is the id of the thread.
ID discord.ChannelID
// GuildID is the id of the guild.
GuildID discord.GuildID
// MemberCount is the approximate number of members in the thread,
// capped at 50.
MemberCount int
// AddedMembers are the users who were added to the thread.
AddedMembers []discord.ThreadMember
// RemovedUserIDs are the ids of the users who were removed from the
// thread.
RemovedMemberIDs []discord.UserID
}
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)
// https://discord.com/developers/docs/topics/gateway#guilds
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type (
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GuildCreateEvent struct {
discord.Guild
Joined discord.Timestamp `json:"joined_at,omitempty"`
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Large bool `json:"large,omitempty"`
Unavailable bool `json:"unavailable,omitempty"`
MemberCount uint64 `json:"member_count,omitempty"`
VoiceStates []discord.VoiceState `json:"voice_states,omitempty"`
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Members []discord.Member `json:"members,omitempty"`
Channels []discord.Channel `json:"channels,omitempty"`
Threads []discord.Channel `json:"threads,omitempty"`
Presences []discord.Presence `json:"presences,omitempty"`
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}
GuildUpdateEvent struct {
discord.Guild
}
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GuildDeleteEvent struct {
ID discord.GuildID `json:"id"`
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// Unavailable if false == removed
Unavailable bool `json:"unavailable"`
}
GuildBanAddEvent struct {
GuildID discord.GuildID `json:"guild_id"`
User discord.User `json:"user"`
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}
GuildBanRemoveEvent struct {
GuildID discord.GuildID `json:"guild_id"`
User discord.User `json:"user"`
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}
GuildEmojisUpdateEvent struct {
GuildID discord.GuildID `json:"guild_id"`
Emojis []discord.Emoji `json:"emojis"`
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}
GuildIntegrationsUpdateEvent struct {
GuildID discord.GuildID `json:"guild_id"`
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}
GuildMemberAddEvent struct {
discord.Member
GuildID discord.GuildID `json:"guild_id"`
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}
GuildMemberRemoveEvent struct {
GuildID discord.GuildID `json:"guild_id"`
User discord.User `json:"user"`
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}
GuildMemberUpdateEvent struct {
GuildID discord.GuildID `json:"guild_id"`
RoleIDs []discord.RoleID `json:"roles"`
User discord.User `json:"user"`
Nick string `json:"nick"`
Avatar discord.Hash `json:"avatar"`
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}
// GuildMembersChunkEvent is sent when Guild Request Members is called.
GuildMembersChunkEvent struct {
GuildID discord.GuildID `json:"guild_id"`
Members []discord.Member `json:"members"`
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ChunkIndex int `json:"chunk_index"`
ChunkCount int `json:"chunk_count"`
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// Whatever's not found goes here
NotFound []string `json:"not_found,omitempty"`
// Only filled if requested
Presences []discord.Presence `json:"presences,omitempty"`
Nonce string `json:"nonce,omitempty"`
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}
// GuildMemberListUpdate is an undocumented event. It's received when the
// client sends over GuildSubscriptions with the Channels field used.
// The State package does not handle this event.
GuildMemberListUpdate struct {
ID string `json:"id"`
GuildID discord.GuildID `json:"guild_id"`
MemberCount uint64 `json:"member_count"`
OnlineCount uint64 `json:"online_count"`
// Groups is all the visible role sections.
Groups []GuildMemberListGroup `json:"groups"`
Ops []GuildMemberListOp `json:"ops"`
}
GuildMemberListGroup struct {
ID string `json:"id"` // either discord.RoleID, "online" or "offline"
Count uint64 `json:"count"`
}
GuildMemberListOp struct {
// Mysterious string, so far spotted to be [SYNC, INSERT, UPDATE, DELETE].
Op string `json:"op"`
// NON-SYNC ONLY
// Only available for Ops that aren't "SYNC".
Index int `json:"index,omitempty"`
Item GuildMemberListOpItem `json:"item,omitempty"`
// SYNC ONLY
// Range requested in GuildSubscribeData.
Range [2]int `json:"range,omitempty"`
// Items is basically a linear list of roles and members, similarly to
// how the client renders it. No, it's not nested.
Items []GuildMemberListOpItem `json:"items,omitempty"`
}
// GuildMemberListOpItem is an enum. Either of the fields are provided, but
// never both. Refer to (*GuildMemberListUpdate).Ops for more.
GuildMemberListOpItem struct {
Group *GuildMemberListGroup `json:"group,omitempty"`
Member *struct {
discord.Member
HoistedRole string `json:"hoisted_role"`
Presence discord.Presence `json:"presence"`
} `json:"member,omitempty"`
}
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GuildRoleCreateEvent struct {
GuildID discord.GuildID `json:"guild_id"`
Role discord.Role `json:"role"`
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}
GuildRoleUpdateEvent struct {
GuildID discord.GuildID `json:"guild_id"`
Role discord.Role `json:"role"`
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}
GuildRoleDeleteEvent struct {
GuildID discord.GuildID `json:"guild_id"`
RoleID discord.RoleID `json:"role_id"`
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}
)
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func (u GuildMemberUpdateEvent) Update(m *discord.Member) {
m.RoleIDs = u.RoleIDs
m.User = u.User
m.Nick = u.Nick
m.Avatar = u.Avatar
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}
// https://discord.com/developers/docs/topics/gateway#invites
type (
InviteCreateEvent struct {
Code string `json:"code"`
CreatedAt discord.Timestamp `json:"created_at"`
ChannelID discord.ChannelID `json:"channel_id"`
GuildID discord.GuildID `json:"guild_id,omitempty"`
// Similar to discord.Invite
Inviter *discord.User `json:"inviter,omitempty"`
Target *discord.User `json:"target_user,omitempty"`
TargetType discord.InviteUserType `json:"target_user_type,omitempty"`
discord.InviteMetadata
}
InviteDeleteEvent struct {
Code string `json:"code"`
ChannelID discord.ChannelID `json:"channel_id"`
GuildID discord.GuildID `json:"guild_id,omitempty"`
}
)
// https://discord.com/developers/docs/topics/gateway#messages
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type (
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MessageCreateEvent struct {
discord.Message
Member *discord.Member `json:"member,omitempty"`
}
MessageUpdateEvent struct {
discord.Message
Member *discord.Member `json:"member,omitempty"`
}
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MessageDeleteEvent struct {
ID discord.MessageID `json:"id"`
ChannelID discord.ChannelID `json:"channel_id"`
GuildID discord.GuildID `json:"guild_id,omitempty"`
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}
MessageDeleteBulkEvent struct {
IDs []discord.MessageID `json:"ids"`
ChannelID discord.ChannelID `json:"channel_id"`
GuildID discord.GuildID `json:"guild_id,omitempty"`
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}
MessageReactionAddEvent struct {
UserID discord.UserID `json:"user_id"`
ChannelID discord.ChannelID `json:"channel_id"`
MessageID discord.MessageID `json:"message_id"`
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Emoji discord.Emoji `json:"emoji,omitempty"`
GuildID discord.GuildID `json:"guild_id,omitempty"`
Member *discord.Member `json:"member,omitempty"`
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}
MessageReactionRemoveEvent struct {
UserID discord.UserID `json:"user_id"`
ChannelID discord.ChannelID `json:"channel_id"`
MessageID discord.MessageID `json:"message_id"`
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Emoji discord.Emoji `json:"emoji"`
GuildID discord.GuildID `json:"guild_id,omitempty"`
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}
MessageReactionRemoveAllEvent struct {
ChannelID discord.ChannelID `json:"channel_id"`
MessageID discord.MessageID `json:"message_id"`
GuildID discord.GuildID `json:"guild_id,omitempty"`
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}
MessageReactionRemoveEmojiEvent struct {
ChannelID discord.ChannelID `json:"channel_id"`
MessageID discord.MessageID `json:"message_id"`
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Emoji discord.Emoji `json:"emoji"`
GuildID discord.GuildID `json:"guild_id,omitempty"`
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}
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MessageAckEvent struct {
MessageID discord.MessageID `json:"message_id"`
ChannelID discord.ChannelID `json:"channel_id"`
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}
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)
// https://discord.com/developers/docs/topics/gateway#presence
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type (
// ClientStatus is the user's platform-dependent status.
//
// https://discord.com/developers/docs/topics/gateway#client-status-object
// PresenceUpdateEvent represents the structure of the Presence Update Event
// object.
//
// https://discord.com/developers/docs/topics/gateway#presence-update-presence-update-event-fields
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PresenceUpdateEvent struct {
discord.Presence
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}
PresencesReplaceEvent []PresenceUpdateEvent
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// SessionsReplaceEvent is an undocumented user event. It's likely used for
// current user's presence updates.
SessionsReplaceEvent []struct {
Status discord.Status `json:"status"`
SessionID string `json:"session_id"`
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Activities []discord.Activity `json:"activities"`
ClientInfo struct {
Version int `json:"version"`
OS string `json:"os"`
Client string `json:"client"`
} `json:"client_info"`
Active bool `json:"active"`
}
TypingStartEvent struct {
ChannelID discord.ChannelID `json:"channel_id"`
UserID discord.UserID `json:"user_id"`
Timestamp discord.UnixTimestamp `json:"timestamp"`
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GuildID discord.GuildID `json:"guild_id,omitempty"`
Member *discord.Member `json:"member,omitempty"`
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}
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UserUpdateEvent struct {
discord.User
}
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)
// https://discord.com/developers/docs/topics/gateway#voice
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type (
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VoiceStateUpdateEvent struct {
discord.VoiceState
}
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VoiceServerUpdateEvent struct {
Token string `json:"token"`
GuildID discord.GuildID `json:"guild_id"`
Endpoint string `json:"endpoint"`
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}
)
// https://discord.com/developers/docs/topics/gateway#webhooks
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type (
WebhooksUpdateEvent struct {
GuildID discord.GuildID `json:"guild_id"`
ChannelID discord.ChannelID `json:"channel_id"`
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}
)
type InteractionCreateEvent struct {
discord.Interaction
}
// Undocumented
type (
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UserGuildSettingsUpdateEvent struct {
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UserGuildSetting
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}
UserSettingsUpdateEvent struct {
UserSettings
}
UserNoteUpdateEvent struct {
ID discord.UserID `json:"id"`
Note string `json:"note"`
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}
)
type (
RelationshipAddEvent struct {
discord.Relationship
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}
RelationshipRemoveEvent struct {
discord.Relationship
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}
)