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This commit makes it so that all sharded state.State instances will have its own cabinet store on construction. This ensures that when a State is reconnected, a Ready event won't wipe the cabinet for all other states. This commit also fixes a bug with the Shard() and FromGuildID() getters. |
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|---|---|---|
| .. | ||
| shard | ||
| commands.go | ||
| events.go | ||
| events_map.go | ||
| gateway.go | ||
| identify.go | ||
| integration_test.go | ||
| intents.go | ||
| op.go | ||
| perseverance_test.go | ||
| ready.go | ||