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7f4daccd2d
This commit makes it so that all sharded state.State instances will have its own cabinet store on construction. This ensures that when a State is reconnected, a Ready event won't wipe the cabinet for all other states. This commit also fixes a bug with the Shard() and FromGuildID() getters. |
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shard | ||
commands.go | ||
events.go | ||
events_map.go | ||
gateway.go | ||
identify.go | ||
integration_test.go | ||
intents.go | ||
op.go | ||
perseverance_test.go | ||
ready.go |