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`FunkingSound.onFocus` was checking `_shouldPlay` before resuming, but this would always be false, causing the sound to not resume when tabbing out and back into the game. |
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.. | ||
visualize | ||
waveform | ||
FlxStreamSound.hx | ||
FunkinSound.hx | ||
SoundGroup.hx | ||
VoicesGroup.hx |