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Funkin/source/funkin
Cameron Taylor 5c6d72d8d5
Merge pull request #782 from FunkinCrew/cyn0x8/funkinsound-persist
[PUBLIC PR] If FunkinSound.persist is true, don't destroy it when switching states
2024-09-22 13:30:17 -04:00
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api Updated compile defines to use feature flag system 2024-08-26 18:01:36 -04:00
audio Merge pull request #782 from FunkinCrew/cyn0x8/funkinsound-persist 2024-09-22 13:30:17 -04:00
data Merge branch 'justkolosaki/char-select-gf' into rewrite/master 2024-09-20 18:11:14 -04:00
effects mer 2024-07-04 14:48:24 -04:00
graphics proper audio scaling for hxcodec / desktop 2024-09-20 20:11:12 -04:00
input Replace all instances of openfl/lime Assets with funkin.Assets 2024-09-18 05:04:32 -04:00
modding Merge branch 'rewrite/master' into abnormalpoof/assets-getpath 2024-09-20 18:13:13 -04:00
play proper audio scaling for hxcodec / desktop 2024-09-20 20:11:12 -04:00
save Merge branch 'lemz1/fps-setting' into rewrite/master 2024-09-19 23:56:04 -04:00
ui Stop the volume tray from hiding as long as the game is muted 2024-09-22 00:45:30 -04:00
util Merge pull request #773 from FunkinCrew/process-cleanup 2024-09-20 00:24:10 -04:00
Assets.hx Add a bunch of other functions to funkin.Assets, and add documentation 2024-09-18 05:03:04 -04:00
Conductor.hx Keep the consistency in Conductor 2024-05-18 09:04:27 +02:00
Highscore.hx Bunch of results screen fixes 2024-04-01 21:59:53 -04:00
import.hx Replace all instances of openfl/lime Assets with funkin.Assets 2024-09-18 05:04:32 -04:00
InitState.hx Cleanup character unlock impl and queue it for after Story Mode is completed. 2024-09-05 17:54:03 -04:00
Paths.hx Replace all instances of openfl/lime Assets with funkin.Assets 2024-09-18 05:04:32 -04:00
PlayerSettings.hx A bunch of checkstyle fixes 2024-03-16 22:20:22 -04:00
Preferences.hx Tweaks to framerate preference 2024-09-18 03:13:21 -04:00