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proper audio scaling for hxcodec / desktop

This commit is contained in:
Cameron Taylor 2024-09-20 20:11:12 -04:00
parent a41d3033d5
commit 690f3090b7
4 changed files with 41 additions and 9 deletions

View file

@ -0,0 +1,32 @@
package funkin.graphics.video;
import hxcodec.flixel.FlxVideoSprite;
/**
* Not to be confused with FlxVideo, this is a hxcodec based video class
* We override it simply to correct/control our volume easier.
*/
class FunkinVideoSprite extends FlxVideoSprite
{
public var volume(default, set):Float = 1;
public function new(x:Float = 0, y:Float = 0)
{
super(x, y);
set_volume(1);
}
override public function update(elapsed:Float):Void
{
super.update(elapsed);
set_volume(volume);
}
function set_volume(value:Float):Float
{
volume = value;
bitmap.volume = Std.int((FlxG.sound.muted ? 0 : 1) * (FlxG.sound.logToLinear(FlxG.sound.volume) * 100) * volume);
return volume;
}
}

View file

@ -11,7 +11,7 @@ import flixel.util.FlxTimer;
import funkin.graphics.video.FlxVideo;
#end
#if hxCodec
import hxcodec.flixel.FlxVideoSprite;
import funkin.graphics.video.FunkinVideoSprite;
#end
/**
@ -26,7 +26,7 @@ class VideoCutscene
static var vid:FlxVideo;
#end
#if hxCodec
static var vid:FlxVideoSprite;
static var vid:FunkinVideoSprite;
#end
/**
@ -138,7 +138,7 @@ class VideoCutscene
static function playVideoNative(filePath:String):Void
{
// Video displays OVER the FlxState.
vid = new FlxVideoSprite(0, 0);
vid = new FunkinVideoSprite(0, 0);
if (vid != null)
{

View file

@ -4,7 +4,7 @@ package funkin.ui.charSelect;
import funkin.graphics.video.FlxVideo;
#end
#if hxCodec
import hxcodec.flixel.FlxVideoSprite;
import funkin.graphics.video.FunkinVideoSprite;
#end
import funkin.ui.MusicBeatSubState;
import funkin.audio.FunkinSound;
@ -72,12 +72,12 @@ class IntroSubState extends MusicBeatSubState
#end
#if hxCodec
var vid:FlxVideoSprite;
var vid:FunkinVideoSprite;
function playVideoNative(filePath:String):Void
{
// Video displays OVER the FlxState.
vid = new FlxVideoSprite(0, 0);
vid = new FunkinVideoSprite(0, 0);
vid.scrollFactor.set();

View file

@ -4,7 +4,7 @@ package funkin.ui.title;
import funkin.graphics.video.FlxVideo;
#end
#if hxCodec
import hxcodec.flixel.FlxVideoSprite;
import funkin.graphics.video.FunkinVideoSprite;
#end
import funkin.ui.MusicBeatState;
@ -62,12 +62,12 @@ class AttractState extends MusicBeatState
#end
#if hxCodec
var vid:FlxVideoSprite;
var vid:FunkinVideoSprite;
function playVideoNative(filePath:String):Void
{
// Video displays OVER the FlxState.
vid = new FlxVideoSprite(0, 0);
vid = new FunkinVideoSprite(0, 0);
if (vid != null)
{