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Merge pull request #782 from FunkinCrew/cyn0x8/funkinsound-persist
[PUBLIC PR] If FunkinSound.persist is true, don't destroy it when switching states
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5c6d72d8d5
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@ -550,11 +550,12 @@ class FunkinSound extends FlxSound implements ICloneable<FunkinSound>
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/**
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* Stop all sounds in the pool and allow them to be recycled.
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*/
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public static function stopAllAudio(musicToo:Bool = false):Void
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public static function stopAllAudio(musicToo:Bool = false, persistToo:Bool = false):Void
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{
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for (sound in pool)
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{
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if (sound == null) continue;
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if (!persistToo && sound.persist) continue;
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if (!musicToo && sound == FlxG.sound.music) continue;
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sound.destroy();
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}
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