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47 commits

Author SHA1 Message Date
Cameron Taylor 1ebfeb3a89 Merge branch 'rewrite/master' of https://github.com/FunkinCrew/funkin-secret into feature/script-event-note-incoming 2024-03-05 23:57:53 -05:00
EliteMasterEric 1b1834e98b Implement a botplay checkbox in the chart editor 2024-03-05 22:27:07 -05:00
EliteMasterEric 059e1c0e13 Implement onNoteIncoming script event. 2024-03-05 21:48:04 -05:00
EliteMasterEric f7a3d43e54 Fixes to animation looping and holds 2024-03-02 22:46:13 -05:00
EliteMasterEric e349b0bb49 New pre-caching techniques should reduce stuttering on Weekend 1. 2024-02-23 00:16:11 -05:00
EliteMasterEric 539b688055 Exploration in expanding FunkinSprite for optimization 2024-02-22 18:55:24 -05:00
EliteMasterEric e391c02015 Polish note display visuals, and scrap Killer judgement. 2024-01-15 22:10:42 -05:00
EliteMasterEric 313fd55e98 WIP 2024-01-15 14:20:44 -05:00
EliteMasterEric 025fd326bd Click and drag on a sustain to edit it. 2024-01-12 06:13:34 -05:00
Cameron Taylor 65aee1dd13 Merge branch 'rewrite/master' into bugfix/conductor-rewrite 2024-01-05 15:32:42 -05:00
Eric 7b219d1a38 Merge branch 'rewrite/master' into note-move-fix 2024-01-03 20:13:06 -05:00
Cameron Taylor 200f5702ef disable note vwoosh, and fix gameover song not looping 2024-01-03 02:51:52 -05:00
EliteMasterEric b1c9332830 Fix an issue where hold notes early in a song would not render properly. 2024-01-02 01:33:10 -05:00
EliteMasterEric ca489b5609 Rewrite the Conductor to be a singleton instance. 2023-12-14 16:56:20 -05:00
Eric 260f1bd265 [BUGFIX] Fix an issue where PlayState would crash after the second song. (#216)
* Ignore blank lines in intro text

* Add a check when trying to render destroyed graphics.

* Persist noteSplash graphic so it isn't destroyed.
2023-11-20 10:42:23 -05:00
EliteMasterEric 2140158786 Debug controls, plus a chart loading fix 2023-11-16 00:02:42 -05:00
EliteMasterEric ce97a002cb Reorganize a whole bunch of classes and perform syntax cleanup. 2023-11-07 04:04:22 -05:00
Cameron Taylor afcb677fac index on rewrite/bugfix/pause-and-results-fixes: 9b8fc872 song diff menu sort 2023-10-17 00:38:28 -04:00
EliteMasterEric 8dd07d2763 I discovered a new profiling tool and stayed up until 5 AM optimizing shit. 2023-09-13 14:51:12 -04:00
EliteMasterEric ef1cb10bb3 Merge remote-tracking branch 'origin/bugfix-squash/song-data-parser-rework' into HEAD 2023-09-08 18:23:55 -04:00
EliteMasterEric f4bc682ea1 Remove funkin.play.song.SongData and refactor app to match. 2023-09-08 17:46:44 -04:00
EliteMasterEric c78c6439a6 Filled out null safety checks. 2023-08-31 18:47:23 -04:00
Eric 21f44edf1d New crash handler + Additional null safety for ChartEditorState (#130)
* A bunch of smaller syntax tweaks.

* New crash handler catches and logs critical errors!

* Chart editor now has null safety enabled.

* Fix -W build issue.

* Actually update hmm.json to use the crash handling branch

* Fix issues causing crash handler to trigger
2023-08-28 15:03:29 -04:00
Eric 42d8d55067 Unit Test Suite (#119)
* Initial test suite

* Fix some build warnings

* Implemented working unit tests with coverage

* Reduced some warnings

* Fix a mac-specific issue

* Add 2 additional unit test classes.

* Multiple new unit tests

* Some fixins

* Remove auto-generated file

* WIP on hiding ignored tests

* Added list of debug hotkeys

* Remove old website

* Remove empty file

* Add more unit tests

* Fix bug where arrows would nudge BF

* Fix bug where ctrl/alt would flash capsules

* Fixed bug where bf-old easter egg broke

* Remove duplicate lines

* More test-related stuff

* Some code cleanup

* Add mocking and a test assets folder

* More TESTS!

* Update Hmm...

* Update artist on Monster

* More minor fixes to individual functions

* 1.38% unit test coverage!

* Even more tests? :O

* More unit test work

* Rework migration for BaseRegistry

* gameover fix

* Fix an issue with Lime

* Fix issues with version parsing on data files

* 100 total unit tests!

* Added even MORE unit tests!

* Additional test tweaks :3

* Fixed tests on windows by updating libraries.

* Set versions for flixel-ui and hamcrest

---------

Co-authored-by: Cameron Taylor <cameron.taylor.ninja@gmail.com>
2023-08-22 04:27:30 -04:00
EliteMasterEric 29466af4b7 Fix issue where strumline would stay pressed when resetting. 2023-08-03 12:19:36 -04:00
EliteMasterEric 005ffafe23 Merge remote-tracking branch 'origin/master' into feature/chart-editor-song-preview 2023-08-01 16:03:34 -04:00
EliteMasterEric 979a5ad493 Merge branch 'master' into feature/chart-editor-bpm 2023-08-01 14:08:41 -04:00
EliteMasterEric 4e67791249 Vwoosh notes on reset 2023-07-31 13:42:13 -04:00
EliteMasterEric b974e6d6d7 Fix issues with playtest and backwards time travel 2023-07-26 21:34:38 -04:00
EliteMasterEric 03444161e8 Merge branch 'feature/new-input-system-yay' into feature/chart-editor-song-preview 2023-07-26 20:03:37 -04:00
EliteMasterEric 2048e65bf2 Added ability to start song at a specific timestamp 2023-07-26 20:03:31 -04:00
EliteMasterEric 6af5259a10 Fix an issue where sustain sprites were not killed when the song was reset. 2023-07-25 21:39:19 -04:00
EliteMasterEric 3c218ec01c Done with BPM change fixes, currently working on rendering efficiency 2023-07-22 20:16:43 -04:00
EliteMasterEric 16bcf2c767 Rework note sprites to pull note style data 2023-07-13 20:27:45 -04:00
EliteMasterEric 00cfeeff72 Created the Note Style class and data registry 2023-07-13 20:25:44 -04:00
EliteMasterEric 70584c6e88 Make funkin.util.Constants auto-imported 2023-07-13 01:13:26 -04:00
EliteMasterEric 17a8610640 Added colors to hold note covers 2023-07-10 18:14:34 -04:00
EliteMasterEric 796a51325f Hold note covers are in and properly positioned 2023-07-08 01:03:46 -04:00
EliteMasterEric 8e071221ff Work in progress on hold covers 2023-07-05 22:11:58 -04:00
EliteMasterEric b615fbf82a WIP on hold covers 2023-07-04 16:38:10 -04:00
EliteMasterEric d91c341bd2 Fixed a bug where you could hold notes forever 2023-06-27 18:06:33 -04:00
EliteMasterEric 2f7708c106 Hold notes pretty much done! yay! 2023-06-27 17:22:51 -04:00
EliteMasterEric a672db7b0e Messing around with logic for hold note misses/health gain 2023-06-27 13:43:42 -04:00
EliteMasterEric 47d8d9e4db Work in progress on redoing hold note rendering 2023-06-26 20:40:26 -04:00
EliteMasterEric 0fac918428 Reworked anti-aliasing code (sprites now default to true) 2023-06-25 12:36:00 -04:00
EliteMasterEric 2cae781984 Sustains are kinda working? 2023-06-22 19:28:39 -04:00
EliteMasterEric 25c70564bd WIP on new note rendering, inputs. 2023-06-22 01:41:01 -04:00