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39 commits

Author SHA1 Message Date
Cameron Taylor afcb677fac index on rewrite/bugfix/pause-and-results-fixes: 9b8fc872 song diff menu sort 2023-10-17 00:38:28 -04:00
EliteMasterEric f4bc682ea1 Remove funkin.play.song.SongData and refactor app to match. 2023-09-08 17:46:44 -04:00
Eric bb09cc19e7 HTML5: Several fixes to asset loading (#136)
* Update Polymod to fix async script loading.

* Got into the Main Menu but playstate doesn't work

* Got into PlayState but GF script breaks!

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Co-authored-by: Cameron Taylor <cameron.taylor.ninja@gmail.com>
2023-09-04 22:18:45 -04:00
EliteMasterEric 3f99e0e3da Move TitleState into its own package. 2023-08-08 15:41:25 -04:00
EliteMasterEric 3c218ec01c Done with BPM change fixes, currently working on rendering efficiency 2023-07-22 20:16:43 -04:00
EliteMasterEric ba53957191 Fixed an issue where dialogue scripts were not being reloaded 2023-07-13 20:26:56 -04:00
EliteMasterEric b615fbf82a WIP on hold covers 2023-07-04 16:38:10 -04:00
EliteMasterEric 100565f9fc Messing with transitions. 2023-06-27 21:29:58 -04:00
EliteMasterEric 6d5c5f5acb Refactor InitState plus fix a couple crash bugs 2023-06-26 20:39:47 -04:00
EliteMasterEric 0fac918428 Reworked anti-aliasing code (sprites now default to true) 2023-06-25 12:36:00 -04:00
EliteMasterEric 28ddadffff Week 6 dialogue support + bug fixes 2023-06-16 17:37:56 -04:00
EliteMasterEric 1d3c4d61a6 Syntax fixes to get the branch to build 2023-06-06 17:38:31 -04:00
EliteMasterEric c9fb6bc51f Further typo fixes 2023-06-02 15:25:13 -04:00
EliteMasterEric 09318c258b Remove old story menu state 2023-06-01 15:59:56 -04:00
EliteMasterEric 482de2a122 Added Nightmare difficulty (stub) 2023-05-22 20:55:53 -04:00
EliteMasterEric a599dbea11 Reworked Story Menu (data driven) 2023-05-17 16:42:58 -04:00
EliteMasterEric cdd8cd2ed2 Basic working tankman sprites and cutscenes 2023-02-21 20:58:15 -05:00
EliteMasterEric 634258535c Applied new code style to source/ and assets/data/ 2023-01-22 22:25:45 -05:00
EliteMasterEric e922c026a9 Merge branch 'feature/chart-editor-events' 2023-01-22 20:03:08 -05:00
EliteMasterEric 6d7913786e Working events in chart editor 2023-01-22 19:55:30 -05:00
Cameron Taylor 341d8726b2 PAUSE AND STEPPING WORKING WITH MUSIC 2023-01-06 03:21:54 -05:00
EliteMasterEric 6b3c15348b Autosave and save-on-quit for chart editor 2023-01-02 17:40:53 -05:00
Eric Myllyoja ee89815981 Several QOL features for chart editor, custom cursor logic 2022-11-08 16:32:00 -05:00
Eric Myllyoja 6e8feecef1 Many improvements to chart system and song format logic 2022-10-26 01:14:29 -04:00
Eric Myllyoja 679ca4aafb Tweaks to song events 2022-09-24 15:02:10 -04:00
Eric Myllyoja 9ebb566b2a WIP on conductor rework 2022-09-22 06:34:03 -04:00
Eric Myllyoja 848874eaac Fix merge conflicts 2022-09-14 22:28:37 -04:00
Eric Myllyoja 51a7282d40 Merge remote-tracking branch 'origin/note-redux' into feature/chart-editor 2022-09-14 22:28:04 -04:00
Eric Myllyoja 194d8e6ce6 WIP on song data loading 2022-09-13 01:09:30 -04:00
Eric Myllyoja ee3e1750df Work in progress on Week 8 stuff (animation offsets, death animation) 2022-07-06 21:49:42 -04:00
Cameron Taylor b5d85c3fd6 latency stuff in progress maybe? 2022-07-05 14:24:02 -04:00
Eric Myllyoja 43dbce2be1 Merge remote-tracking branch 'origin/feature/scripted-modules' into feature/scripted-characters 2022-04-18 20:39:41 -04:00
Eric Myllyoja 0b17f74f48 Merge remote-tracking branch 'origin/master' into feature/scripted-modules 2022-04-18 19:46:39 -04:00
Eric Myllyoja 25dc011df2 Many bug fixes; combo meter now works; main menu graphics split up 2022-03-29 21:56:04 -04:00
Cameron Taylor 3f634a6657 -DANIMDEBUG initstate fix 2022-03-25 17:56:47 -04:00
Eric Myllyoja 386e8db830 Ported all base game characters 2022-03-23 01:18:23 -04:00
Eric Myllyoja 1a85b4a1ce First WIP of scripted characters (NOT WORKING) 2022-03-17 01:40:08 -04:00
Eric Myllyoja 49b2907a30 Scripted module and script event systems, reworked strumlines. 2022-03-11 01:30:01 -05:00
Eric Myllyoja 404b2b648e Modified every file in the codebase to solve a single bug. 2022-03-08 03:13:53 -05:00
Renamed from source/InitState.hx (Browse further)