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Messing with transitions.
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@ -142,10 +142,13 @@ class InitState extends FlxTransitionableState
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diamond.persist = true;
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diamond.destroyOnNoUse = false;
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// FlxTransitionableState.defaultTransIn = new TransitionData(FADE, FlxColor.BLACK, 1, new FlxPoint(0, -1), {asset: diamond, width: 32, height: 32},
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// new FlxRect(-200, -200, FlxG.width * 1.4, FlxG.height * 1.4));
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// FlxTransitionableState.defaultTransOut = new TransitionData(FADE, FlxColor.BLACK, 0.7, new FlxPoint(0, 1), {asset: diamond, width: 32, height: 32},
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// new FlxRect(-200, -200, FlxG.width * 1.4, FlxG.height * 1.4));
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// NOTE: tileData is ignored if TransitionData.type is FADE instead of TILES.
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var tileData:TransitionTileData = {asset: diamond, width: 32, height: 32};
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FlxTransitionableState.defaultTransIn = new TransitionData(FADE, FlxColor.BLACK, 1, new FlxPoint(1, 1), tileData,
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new FlxRect(-200, -200, FlxG.width * 1.4, FlxG.height * 1.4));
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FlxTransitionableState.defaultTransOut = new TransitionData(FADE, FlxColor.BLACK, 0.7, new FlxPoint(1, 1), tileData,
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new FlxRect(-200, -200, FlxG.width * 1.4, FlxG.height * 1.4));
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// Don't play transition in when entering the title state.
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FlxTransitionableState.skipNextTransIn = true;
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