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14 commits

Author SHA1 Message Date
Abnormal 59114a75ea combine FlxAtlasSprite and FunkinSprite 2025-09-03 15:26:30 -05:00
kade-github 19eb138666 vwooshin for retry 2025-04-25 00:32:07 -04:00
EliteMasterEric 9ff14aed42 Fix an issue where Pico's retry animation is broken on Ugh/Guns Pico Mix 2025-04-09 15:58:44 -04:00
EliteMasterEric bc546e86aa Clean up documentation in StrumlineNote 2024-10-05 13:34:08 -04:00
EliteMasterEric de5cca1120 Add some cutom logic to determine if this.active is needed. 2024-10-05 13:34:08 -04:00
DaWaterMalone 3aa4591bab Fixed Modded StrumlineNote Sprite Looping Animation
Within the playStatic function on the StrumlineNote.hx, setting this.active = true; will fix looping animations for modded in StrumlineNote sprites. Leaving this.active = false; will stop any modded StrumlineNote sprite animation when the player or opponent hits chart notes.
2024-10-05 13:34:08 -04:00
dombomb64 6e33cac9ec ...Okay it wasn't that simple 2024-09-17 16:47:16 -04:00
dombomb64 0706192cbe Fix note scaling with one simple trick! 2024-09-17 13:50:59 -04:00
EliteMasterEric 41bd0246ac Custom coutndown, judgements, and combo count now use the note style file instead of hardcoded paths. 2024-07-28 17:10:32 -04:00
EliteMasterEric 16bcf2c767 Rework note sprites to pull note style data 2023-07-13 20:27:45 -04:00
EliteMasterEric 796a51325f Hold note covers are in and properly positioned 2023-07-08 01:03:46 -04:00
EliteMasterEric 2f7708c106 Hold notes pretty much done! yay! 2023-06-27 17:22:51 -04:00
EliteMasterEric 0fac918428 Reworked anti-aliasing code (sprites now default to true) 2023-06-25 12:36:00 -04:00
EliteMasterEric 25c70564bd WIP on new note rendering, inputs. 2023-06-22 01:41:01 -04:00