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code in place for story week
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@ -13,8 +13,8 @@ import flixel.text.FlxText;
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import flixel.tweens.FlxTween;
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import flixel.util.FlxColor;
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import flixel.util.FlxTimer;
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import lime.net.curl.CURLCode;
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import funkin.play.PlayState;
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import lime.net.curl.CURLCode;
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using StringTools;
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@ -30,13 +30,14 @@ class StoryMenuState extends MusicBeatState
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['Satin-Panties', "High", "Milf"],
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['Cocoa', 'Eggnog', 'Winter-Horrorland'],
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['Senpai', 'Roses', 'Thorns'],
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['Ugh', 'Guns', 'Stress']
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['Ugh', 'Guns', 'Stress'],
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['Darnell', "lit-up", "2hot"]
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];
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var curDifficulty:Int = 1;
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// TODO: This info is just hardcoded right now.
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// We should probably make it so that weeks must be completed in order to unlock the next week.
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public static var weekUnlocked:Array<Bool> = [true, true, true, true, true, true, true, true];
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public static var weekUnlocked:Array<Bool> = [true, true, true, true, true, true, true, true, true];
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var weekCharacters:Array<Dynamic> = [
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['dad', 'bf', 'gf'],
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@ -47,6 +48,7 @@ class StoryMenuState extends MusicBeatState
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['parents-christmas', 'bf', 'gf'],
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['senpai', 'bf', 'gf'],
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['tankman', 'bf', 'gf'],
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['pico', 'pico', 'pico']
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];
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var weekNames:Array<String> = [
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@ -57,7 +59,8 @@ class StoryMenuState extends MusicBeatState
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"MOMMY MUST MURDER",
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"RED SNOW",
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"hating simulator ft. moawling",
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"TANKMAN"
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"TANKMAN",
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"DARNELL AND NENE"
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];
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var txtWeekTitle:FlxText;
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