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dipshit latency stuff WIP still

This commit is contained in:
Cameron Taylor 2022-07-19 14:19:03 -04:00
parent f3e0b0ec5b
commit a731ccf0ad

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@ -20,7 +20,7 @@ class LatencyState extends MusicBeatSubstate
var noteGrp:FlxTypedGroup<Note>;
var strumLine:FlxSprite;
var blocks:FlxGroup;
var blocks:FlxTypedGroup<FlxSprite>;
var songPosVis:FlxSprite;
var songVisFollowVideo:FlxSprite;
@ -113,13 +113,13 @@ class LatencyState extends MusicBeatSubstate
beatTrail.alpha = 0.7;
add(beatTrail);
blocks = new FlxGroup();
blocks = new FlxTypedGroup<FlxSprite>();
add(blocks);
for (i in 0...8)
{
var block = new FlxSprite(2, 50 * i).makeGraphic(48, 48);
block.visible = false;
block.alpha = 0;
blocks.add(block);
}
@ -139,15 +139,25 @@ class LatencyState extends MusicBeatSubstate
super.create();
}
override function stepHit()
{
if (curStep % 4 == 2)
{
blocks.members[((curBeat % 8) + 1) % 8].alpha = 0.5;
}
super.stepHit();
}
override function beatHit()
{
if (curBeat % 8 == 0)
blocks.forEach(blok ->
{
blok.visible = false;
blok.alpha = 0;
});
blocks.members[curBeat % 8].visible = true;
blocks.members[curBeat % 8].alpha = 1;
// block.visible = !block.visible;
super.beatHit();