diff --git a/source/funkin/StoryMenuState.hx b/source/funkin/StoryMenuState.hx index 868e62d40..346a0de83 100644 --- a/source/funkin/StoryMenuState.hx +++ b/source/funkin/StoryMenuState.hx @@ -13,8 +13,8 @@ import flixel.text.FlxText; import flixel.tweens.FlxTween; import flixel.util.FlxColor; import flixel.util.FlxTimer; -import lime.net.curl.CURLCode; import funkin.play.PlayState; +import lime.net.curl.CURLCode; using StringTools; @@ -30,13 +30,14 @@ class StoryMenuState extends MusicBeatState ['Satin-Panties', "High", "Milf"], ['Cocoa', 'Eggnog', 'Winter-Horrorland'], ['Senpai', 'Roses', 'Thorns'], - ['Ugh', 'Guns', 'Stress'] + ['Ugh', 'Guns', 'Stress'], + ['Darnell', "lit-up", "2hot"] ]; var curDifficulty:Int = 1; // TODO: This info is just hardcoded right now. // We should probably make it so that weeks must be completed in order to unlock the next week. - public static var weekUnlocked:Array = [true, true, true, true, true, true, true, true]; + public static var weekUnlocked:Array = [true, true, true, true, true, true, true, true, true]; var weekCharacters:Array = [ ['dad', 'bf', 'gf'], @@ -47,6 +48,7 @@ class StoryMenuState extends MusicBeatState ['parents-christmas', 'bf', 'gf'], ['senpai', 'bf', 'gf'], ['tankman', 'bf', 'gf'], + ['pico', 'pico', 'pico'] ]; var weekNames:Array = [ @@ -57,7 +59,8 @@ class StoryMenuState extends MusicBeatState "MOMMY MUST MURDER", "RED SNOW", "hating simulator ft. moawling", - "TANKMAN" + "TANKMAN", + "DARNELL AND NENE" ]; var txtWeekTitle:FlxText;