Funkin/source/ChartingState.hx

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Haxe
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package;
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import flixel.FlxG;
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import flixel.FlxSprite;
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import flixel.addons.display.FlxGridOverlay;
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import flixel.addons.ui.FlxInputText;
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import flixel.addons.ui.FlxUI9SliceSprite;
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import flixel.addons.ui.FlxUI;
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import flixel.addons.ui.FlxUICheckBox;
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import flixel.addons.ui.FlxUIInputText;
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import flixel.addons.ui.FlxUINumericStepper;
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import flixel.addons.ui.FlxUITabMenu;
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import flixel.addons.ui.FlxUITooltip.FlxUITooltipStyle;
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import flixel.group.FlxGroup.FlxTypedGroup;
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import flixel.group.FlxGroup;
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import flixel.math.FlxMath;
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import flixel.math.FlxPoint;
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import flixel.text.FlxText;
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import flixel.ui.FlxButton;
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import flixel.ui.FlxSpriteButton;
import flixel.util.FlxColor;
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import haxe.Json;
import openfl.events.Event;
import openfl.events.IOErrorEvent;
import openfl.events.IOErrorEvent;
import openfl.events.IOErrorEvent;
import openfl.net.FileReference;
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using StringTools;
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class ChartingState extends MusicBeatState
{
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var _file:FileReference;
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var UI_box:FlxUITabMenu;
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/**
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* Array of notes showing when each section STARTS in STEPS
* Usually rounded up??
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*/
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var curSection:Int = 0;
var sectionInfo:Array<Dynamic>;
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var bpmTxt:FlxText;
var strumLine:FlxSprite;
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var curSong:String = 'Tutorial';
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var amountSteps:Int = 0;
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var bullshitUI:FlxGroup;
var highlight:FlxSprite;
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var GRID_SIZE:Int = 40;
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var dummyArrow:FlxSprite;
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var curRenderedNotes:FlxTypedGroup<Note>;
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var gridBG:FlxSprite;
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var _song:Song;
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var typingShit:FlxInputText;
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var gridSectionOffset:Int = 1;
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override function create()
{
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gridBG = FlxGridOverlay.create(GRID_SIZE, GRID_SIZE, GRID_SIZE * 8, GRID_SIZE * 16);
add(gridBG);
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curRenderedNotes = new FlxTypedGroup<Note>();
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if (PlayState.SONG != null)
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_song = PlayState.SONG;
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else
{
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_song = new Song(curSong, [], Conductor.bpm, 0);
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}
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addSection();
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// sections = _song.notes;
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updateGrid();
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loadSong(_song.song);
Conductor.changeBPM(_song.bpm);
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bpmTxt = new FlxText(450, 20, 0, "", 16);
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add(bpmTxt);
strumLine = new FlxSprite(0, 50).makeGraphic(Std.int(FlxG.width / 2), 4);
add(strumLine);
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dummyArrow = new FlxSprite().makeGraphic(GRID_SIZE, GRID_SIZE);
add(dummyArrow);
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var tabs = [
{name: "Song", label: 'Song'},
{name: "Section", label: 'Section'},
{name: "Note", label: 'Note'}
];
UI_box = new FlxUITabMenu(null, tabs, true);
UI_box.resize(300, 400);
UI_box.x = FlxG.width / 2;
UI_box.y = 20;
add(UI_box);
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addSongUI();
addSectionUI();
add(curRenderedNotes);
super.create();
}
function addSongUI():Void
{
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var UI_songTitle = new FlxUIInputText(10, 10, 70, _song.song, 8);
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typingShit = UI_songTitle;
var check_voices = new FlxUICheckBox(10, 25, null, null, "Has voice track", 100);
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check_voices.checked = true;
_song.needsVoices = check_voices.checked;
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check_voices.callback = function()
{
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_song.needsVoices = check_voices.checked;
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trace('CHECKED!');
};
var saveButton:FlxButton = new FlxButton(110, 8, "Save", function()
{
saveLevel();
});
var reloadSong:FlxButton = new FlxButton(saveButton.x + saveButton.width + 10, saveButton.y, "Reload Audio", function()
{
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loadSong(_song.song);
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});
var tab_group_song = new FlxUI(null, UI_box);
tab_group_song.name = "Song";
tab_group_song.add(UI_songTitle);
tab_group_song.add(check_voices);
tab_group_song.add(saveButton);
tab_group_song.add(reloadSong);
UI_box.addGroup(tab_group_song);
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}
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var stepperLength:FlxUINumericStepper;
var check_mustHitSection:FlxUICheckBox;
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function addSectionUI():Void
{
var tab_group_section = new FlxUI(null, UI_box);
tab_group_section.name = 'Section';
stepperLength = new FlxUINumericStepper(10, 10, 4, 0, 0, 999, 0);
stepperLength.value = _song.notes[curSection].lengthInSteps;
stepperLength.name = "section_length";
check_mustHitSection = new FlxUICheckBox(10, 30, null, null, "Must hit section", 100);
check_mustHitSection.name = 'check_mustHit';
check_mustHitSection.checked = true;
// _song.needsVoices = check_mustHit.checked;
check_mustHitSection.callback = function()
{
// _song.needsVoices = check_mustHit.checked;
trace('CHECKED!');
};
tab_group_section.add(stepperLength);
tab_group_section.add(check_mustHitSection);
UI_box.addGroup(tab_group_section);
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}
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function loadSong(daSong:String):Void
{
if (FlxG.sound.music != null)
FlxG.sound.music.stop();
FlxG.sound.playMusic('assets/music/' + daSong + '.mp3', 0.6);
FlxG.sound.music.pause();
FlxG.sound.music.onComplete = function()
{
FlxG.sound.music.pause();
FlxG.sound.music.time = 0;
};
}
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function generateUI():Void
{
while (bullshitUI.members.length > 0)
{
bullshitUI.remove(bullshitUI.members[0], true);
}
// general shit
var title:FlxText = new FlxText(UI_box.x + 20, UI_box.y + 20, 0);
bullshitUI.add(title);
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/*
var loopCheck = new FlxUICheckBox(UI_box.x + 10, UI_box.y + 50, null, null, "Loops", 100, ['loop check']);
loopCheck.checked = curNoteSelected.doesLoop;
tooltips.add(loopCheck, {title: 'Section looping', body: "Whether or not it's a simon says style section", style: tooltipType});
bullshitUI.add(loopCheck);
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*/
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}
override function getEvent(id:String, sender:Dynamic, data:Dynamic, ?params:Array<Dynamic>)
{
if (id == FlxUICheckBox.CLICK_EVENT)
{
var check:FlxUICheckBox = cast sender;
var label = check.getLabel().text;
switch (label)
{
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case 'Must hit section':
_song.notes[curSection].mustHitSection = check.checked;
}
}
else if (id == FlxUINumericStepper.CHANGE_EVENT && (sender is FlxUINumericStepper))
{
var nums:FlxUINumericStepper = cast sender;
var wname = nums.name;
FlxG.log.add(wname);
if (wname == 'section_length')
{
_song.notes[curSection].lengthInSteps = Std.int(nums.value);
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}
}
// FlxG.log.add(id + " WEED " + sender + " WEED " + data + " WEED " + params);
}
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override function update(elapsed:Float)
{
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Conductor.songPosition = FlxG.sound.music.time;
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_song.song = typingShit.text;
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strumLine.y = getYfromStrum(Conductor.songPosition % (Conductor.stepCrochet * 16));
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if (curBeat % 4 == 0)
{
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if (curStep > (_song.notes[curSection].lengthInSteps * 2) * (curSection + 1))
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{
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if (_song.notes[curSection + 1] == null)
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{
addSection();
}
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changeSection(curSection + 1, false);
}
}
if (FlxG.mouse.overlaps(gridBG))
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{
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dummyArrow.x = Math.floor(FlxG.mouse.x / GRID_SIZE) * GRID_SIZE;
if (FlxG.keys.pressed.SHIFT)
dummyArrow.y = FlxG.mouse.y;
else
dummyArrow.y = Math.floor(FlxG.mouse.y / GRID_SIZE) * GRID_SIZE;
if (FlxG.mouse.justPressed)
{
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if (FlxG.mouse.overlaps(curRenderedNotes))
{
curRenderedNotes.forEach(function(note:Note)
{
if (FlxG.mouse.overlaps(note))
{
deleteNote(note);
}
});
}
else
{
FlxG.log.add('added note');
addNote();
}
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}
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}
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if (FlxG.keys.justPressed.ENTER)
{
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PlayState.SONG = _song;
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FlxG.sound.music.stop();
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FlxG.switchState(new PlayState());
}
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if (!typingShit.hasFocus)
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{
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if (FlxG.keys.justPressed.SPACE)
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{
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if (FlxG.sound.music.playing)
{
FlxG.sound.music.pause();
}
else
FlxG.sound.music.play();
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}
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if (FlxG.keys.justPressed.R)
{
if (FlxG.keys.pressed.SHIFT)
changeSection();
else
changeSection(curSection);
}
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if (FlxG.keys.pressed.W || FlxG.keys.pressed.S)
{
FlxG.sound.music.pause();
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var daTime:Float = 700 * FlxG.elapsed;
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if (FlxG.keys.pressed.W)
{
FlxG.sound.music.time -= daTime;
}
else
FlxG.sound.music.time += daTime;
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}
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}
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_song.bpm = Conductor.bpm;
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if (FlxG.keys.justPressed.UP)
Conductor.changeBPM(Conductor.bpm + 1);
if (FlxG.keys.justPressed.DOWN)
Conductor.changeBPM(Conductor.bpm - 1);
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if (FlxG.keys.justPressed.RIGHT)
changeSection(curSection + 1);
if (FlxG.keys.justPressed.LEFT)
changeSection(curSection - 1);
bpmTxt.text = "BPM: " + Conductor.bpm + "\nSection: " + curSection;
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super.update(elapsed);
}
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function changeSection(sec:Int = 0, ?updateMusic:Bool = true):Void
{
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if (_song.notes[sec] != null)
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{
curSection = sec;
updateGrid();
if (updateMusic)
{
FlxG.sound.music.pause();
var daNum:Int = 0;
var daLength:Int = 0;
while (daNum <= sec)
{
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daLength += _song.notes[daNum].lengthInSteps * 2;
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daNum++;
}
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FlxG.sound.music.time = (daLength - (_song.notes[sec].lengthInSteps * 2)) * Conductor.stepCrochet;
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}
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updateSectionUI();
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}
}
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function updateSectionUI():Void
{
var sec = _song.notes[curSection];
stepperLength.value = sec.lengthInSteps;
check_mustHitSection.checked = sec.mustHitSection;
}
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function updateGrid():Void
{
while (curRenderedNotes.members.length > 0)
{
curRenderedNotes.remove(curRenderedNotes.members[0], true);
}
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var sectionInfo:Array<Dynamic> = _song.notes[curSection].notes;
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for (i in sectionInfo)
{
var daNoteInfo = i[1];
var note:Note = new Note(i[0], daNoteInfo);
note.setGraphicSize(GRID_SIZE, GRID_SIZE);
note.updateHitbox();
note.x = Math.floor(i[1] * GRID_SIZE);
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note.y = getYfromStrum(note.strumTime) % gridBG.height;
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curRenderedNotes.add(note);
}
}
private function addSection(lengthInSteps:Int = 16):Void
{
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_song.notes.push(new Section(lengthInSteps));
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}
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function deleteNote(note:Note):Void
{
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for (i in _song.notes[curSection].notes)
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{
if (i[0] == note.strumTime && i[1] == note.noteData)
{
FlxG.log.add('FOUND EVIL NUMBER');
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_song.notes[curSection].notes.remove(i);
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}
}
updateGrid();
}
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private function addNote():Void
{
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_song.notes[curSection].notes.push([
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Math.round(getStrumTime(dummyArrow.y) + (curSection * (Conductor.stepCrochet * 32))),
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Math.floor(FlxG.mouse.x / GRID_SIZE)
]);
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trace(getStrumTime(dummyArrow.y) + (curSection * (Conductor.stepCrochet * 16)));
trace(curSection);
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updateGrid();
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}
function getStrumTime(yPos:Float):Float
{
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return FlxMath.remapToRange(yPos, gridBG.y, gridBG.y + gridBG.height, 0, 16 * Conductor.stepCrochet);
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}
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function getYfromStrum(strumTime:Float):Float
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{
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return FlxMath.remapToRange(strumTime, 0, 16 * Conductor.stepCrochet, gridBG.y, gridBG.y + gridBG.height);
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}
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private var daSpacing:Float = 0.3;
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function loadLevel():Void
{
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trace(_song.notes);
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}
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function getNotes():Array<Dynamic>
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{
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var noteData:Array<Dynamic> = [];
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for (i in _song.notes)
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{
noteData.push(i.notes);
}
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return noteData;
}
private function saveLevel()
{
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var json = {
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"song": _song.song,
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"bpm": Conductor.bpm,
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"sections": _song.notes.length,
'notes': _song.notes
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};
var data:String = Json.stringify(json);
if ((data != null) && (data.length > 0))
{
_file = new FileReference();
_file.addEventListener(Event.COMPLETE, onSaveComplete);
_file.addEventListener(Event.CANCEL, onSaveCancel);
_file.addEventListener(IOErrorEvent.IO_ERROR, onSaveError);
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_file.save(data.trim(), json.song.toLowerCase() + ".json");
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_file.browse();
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}
}
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function onSaveComplete(_):Void
{
_file.removeEventListener(Event.COMPLETE, onSaveComplete);
_file.removeEventListener(Event.CANCEL, onSaveCancel);
_file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError);
_file = null;
FlxG.log.notice("Successfully saved LEVEL DATA.");
}
/**
* Called when the save file dialog is cancelled.
*/
function onSaveCancel(_):Void
{
_file.removeEventListener(Event.COMPLETE, onSaveComplete);
_file.removeEventListener(Event.CANCEL, onSaveCancel);
_file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError);
_file = null;
}
/**
* Called if there is an error while saving the gameplay recording.
*/
function onSaveError(_):Void
{
_file.removeEventListener(Event.COMPLETE, onSaveComplete);
_file.removeEventListener(Event.CANCEL, onSaveCancel);
_file.removeEventListener(IOErrorEvent.IO_ERROR, onSaveError);
_file = null;
FlxG.log.error("Problem saving Level data");
}
}