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redoing and replacing some of the music logic
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parent
f168200b45
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11
source/ChartingState.hx
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11
source/ChartingState.hx
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@ -0,0 +1,11 @@
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package;
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import flixel.FlxState;
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class ChartingState extends FlxState
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{
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override function create()
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{
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super.create();
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}
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}
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53
source/MusicBeatState.hx
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53
source/MusicBeatState.hx
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@ -0,0 +1,53 @@
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package;
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import flixel.addons.transition.FlxTransitionableState;
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class MusicBeatState extends FlxTransitionableState
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{
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private var lastBeat:Float = 0;
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private var lastStep:Float = 0;
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private var totalBeats:Int = 0;
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private var totalSteps:Int = 0;
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override function create()
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{
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super.create();
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}
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private function everyBeat():Void
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{
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if (Conductor.songPosition > lastBeat + Conductor.crochet - Conductor.safeZoneOffset
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|| Conductor.songPosition < lastBeat + Conductor.safeZoneOffset)
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{
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if (Conductor.songPosition > lastBeat + Conductor.crochet)
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{
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beatHit();
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}
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}
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}
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private function everyStep():Void
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{
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if (Conductor.songPosition > lastStep + Conductor.stepCrochet - Conductor.safeZoneOffset
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|| Conductor.songPosition < lastStep + Conductor.safeZoneOffset)
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{
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if (Conductor.songPosition > lastStep + Conductor.stepCrochet)
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{
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stepHit();
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}
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}
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}
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public function stepHit():Void
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{
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totalSteps += 1;
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lastStep += Conductor.stepCrochet;
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}
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public function beatHit():Void
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{
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lastBeat += Conductor.crochet;
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totalBeats += 1;
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}
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}
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@ -26,17 +26,12 @@ import lime.utils.Assets;
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using StringTools;
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class PlayState extends FlxTransitionableState
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class PlayState extends MusicBeatState
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{
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public static var curLevel:String = 'Bopeebo';
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private var lastBeat:Float = 0;
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private var lastStep:Float = 0;
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private var vocals:FlxSound;
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private var totalBeats:Int = 0;
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private var totalSteps:Int = 0;
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private var dad:Dad;
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private var gf:Girlfriend;
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private var boyfriend:Boyfriend;
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@ -1026,42 +1021,20 @@ class PlayState extends FlxTransitionableState
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}
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}
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private function everyBeat():Void
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override function beatHit()
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{
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if (Conductor.songPosition > lastBeat + Conductor.crochet - Conductor.safeZoneOffset
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|| Conductor.songPosition < lastBeat + Conductor.safeZoneOffset)
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{
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if (Conductor.songPosition > lastBeat + Conductor.crochet)
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{
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lastBeat += Conductor.crochet;
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super.beatHit();
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if (camZooming && FlxG.camera.zoom < 1.35 && totalBeats % 4 == 0)
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FlxG.camera.zoom += 0.025;
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if (camZooming && FlxG.camera.zoom < 1.35 && totalBeats % 4 == 0)
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FlxG.camera.zoom += 0.025;
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totalBeats += 1;
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dad.playAnim('idle');
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healthHeads.setGraphicSize(Std.int(healthHeads.width + 20));
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dad.playAnim('idle');
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healthHeads.setGraphicSize(Std.int(healthHeads.width + 20));
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if (totalBeats % gfSpeed == 0)
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gf.dance();
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if (totalBeats % gfSpeed == 0)
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gf.dance();
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if (!boyfriend.animation.curAnim.name.startsWith("sing"))
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boyfriend.playAnim('idle');
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}
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}
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}
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private function everyStep():Void
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{
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if (Conductor.songPosition > lastStep + Conductor.stepCrochet - Conductor.safeZoneOffset
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|| Conductor.songPosition < lastStep + Conductor.safeZoneOffset)
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{
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if (Conductor.songPosition > lastStep + Conductor.stepCrochet)
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{
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totalSteps += 1;
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lastStep += Conductor.stepCrochet;
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}
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}
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if (!boyfriend.animation.curAnim.name.startsWith("sing"))
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boyfriend.playAnim('idle');
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}
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}
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