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Funkin/source/funkin/play/song/Song.hx

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package funkin.play.song;
import funkin.util.SortUtil;
import flixel.sound.FlxSound;
import openfl.utils.Assets;
import funkin.modding.events.ScriptEvent;
import funkin.modding.IScriptedClass;
import funkin.audio.VoicesGroup;
import funkin.data.song.SongRegistry;
import funkin.data.song.SongData.SongChartData;
import funkin.data.song.SongData.SongEventData;
import funkin.data.song.SongData.SongNoteData;
import funkin.data.song.SongRegistry;
import funkin.data.song.SongData.SongMetadata;
import funkin.data.song.SongData.SongCharacterData;
import funkin.data.song.SongData.SongTimeChange;
import funkin.data.song.SongData.SongTimeFormat;
import funkin.data.IRegistryEntry;
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/**
* This is a data structure managing information about the current song.
* This structure is created when the game starts, and includes all the data
* from the `metadata.json` file.
* It also includes the chart data, but only when this is the currently loaded song.
*
* It also receives script events; scripted classes which extend this class
* can be used to perform custom gameplay behaviors only on specific songs.
*/
@:nullSafety
class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMetadata>
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{
public static final DEFAULT_SONGNAME:String = "Unknown";
public static final DEFAULT_ARTIST:String = "Unknown";
public static final DEFAULT_TIMEFORMAT:SongTimeFormat = SongTimeFormat.MILLISECONDS;
public static final DEFAULT_DIVISIONS:Null<Int> = null;
public static final DEFAULT_LOOPED:Bool = false;
public static final DEFAULT_STAGE:String = "mainStage";
public static final DEFAULT_SCROLLSPEED:Float = 1.0;
public final id:String;
/**
* Song metadata as parsed from the JSON file.
* This is the data for the `default` variation specifically,
* and is needed for the IRegistryEntry interface.
* Will only be null if the song data could not be loaded.
*/
public final _data:Null<SongMetadata>;
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// key = variation id, value = metadata
final _metadata:Map<String, SongMetadata>;
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final variations:Array<String>;
final difficulties:Map<String, SongDifficulty>;
/**
* Set to false if the song was edited in the charter and should not be saved as a high score.
*/
public var validScore:Bool = true;
public var songName(get, never):String;
function get_songName():String
{
if (_data != null) return _data?.songName ?? DEFAULT_SONGNAME;
if (_metadata.size() > 0) return _metadata.get(Constants.DEFAULT_VARIATION)?.songName ?? DEFAULT_SONGNAME;
return DEFAULT_SONGNAME;
}
public var songArtist(get, never):String;
function get_songArtist():String
{
if (_data != null) return _data?.artist ?? DEFAULT_ARTIST;
if (_metadata.size() > 0) return _metadata.get(Constants.DEFAULT_VARIATION)?.artist ?? DEFAULT_ARTIST;
return DEFAULT_ARTIST;
}
/**
* @param id The ID of the song to load.
* @param ignoreErrors If false, an exception will be thrown if the song data could not be loaded.
*/
public function new(id:String)
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{
this.id = id;
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variations = [];
difficulties = new Map<String, SongDifficulty>();
_data = _fetchData(id);
_metadata = _data == null ? [] : [Constants.DEFAULT_VARIATION => _data];
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variations.clear();
variations.push(Constants.DEFAULT_VARIATION);
if (_data != null && _data.playData != null)
{
for (vari in _data.playData.songVariations)
variations.push(vari);
}
for (meta in fetchVariationMetadata(id))
_metadata.set(meta.variation, meta);
if (_metadata.size() == 0)
{
trace('[WARN] Could not find song data for songId: $id');
return;
}
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populateDifficulties();
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}
@:allow(funkin.play.song.Song)
public static function buildRaw(songId:String, metadata:Array<SongMetadata>, variations:Array<String>, charts:Map<String, SongChartData>,
validScore:Bool = false):Song
{
var result:Song = new Song(songId);
result._metadata.clear();
for (meta in metadata)
result._metadata.set(meta.variation, meta);
result.variations.clear();
for (vari in variations)
result.variations.push(vari);
result.difficulties.clear();
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result.populateDifficulties();
for (variation => chartData in charts)
result.applyChartData(chartData, variation);
result.validScore = validScore;
return result;
}
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public function getRawMetadata():Array<SongMetadata>
{
return _metadata.values();
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}
/**
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* Populate the difficulty data from the provided metadata.
* Does not load chart data (that is triggered later when we want to play the song).
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*/
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function populateDifficulties():Void
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{
if (_metadata == null || _metadata.size() == 0) return;
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// Variations may have different artist, time format, generatedBy, etc.
for (metadata in _metadata.values())
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{
if (metadata == null || metadata.playData == null) continue;
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// If there are no difficulties in the metadata, there's a problem.
if (metadata.playData.difficulties.length == 0)
{
throw 'Song $id has no difficulties listed in metadata!';
}
// There may be more difficulties in the chart file than in the metadata,
// (i.e. non-playable charts like the one used for Pico on the speaker in Stress)
// but all the difficulties in the metadata must be in the chart file.
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for (diffId in metadata.playData.difficulties)
{
var difficulty:SongDifficulty = new SongDifficulty(this, diffId, metadata.variation);
variations.push(metadata.variation);
difficulty.songName = metadata.songName;
difficulty.songArtist = metadata.artist;
difficulty.timeFormat = metadata.timeFormat;
difficulty.divisions = metadata.divisions;
difficulty.timeChanges = metadata.timeChanges;
difficulty.looped = metadata.looped;
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difficulty.generatedBy = metadata.generatedBy;
difficulty.stage = metadata.playData.stage;
difficulty.noteStyle = metadata.playData.noteSkin;
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difficulties.set(diffId, difficulty);
difficulty.characters = metadata.playData.characters;
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}
}
}
/**
* Parse and cache the chart for all difficulties of this song.
*/
public function cacheCharts(force:Bool = false):Void
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{
if (force)
{
clearCharts();
}
trace('Caching ${variations.length} chart files for song $id');
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for (variation in variations)
{
var version:Null<thx.semver.Version> = SongRegistry.instance.fetchEntryChartVersion(id, variation);
if (version == null) continue;
var chart:Null<SongChartData> = SongRegistry.instance.parseEntryChartDataWithMigration(id, variation, version);
if (chart == null) continue;
applyChartData(chart, variation);
}
trace('Done caching charts.');
}
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function applyChartData(chartData:SongChartData, variation:String):Void
{
var chartNotes = chartData.notes;
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for (diffId in chartNotes.keys())
{
// Retrieve the cached difficulty data.
var difficulty:Null<SongDifficulty> = difficulties.get(diffId);
if (difficulty == null)
{
trace('Fabricated new difficulty for $diffId.');
difficulty = new SongDifficulty(this, diffId, variation);
difficulties.set(diffId, difficulty);
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}
// Add the chart data to the difficulty.
difficulty.notes = chartNotes.get(diffId) ?? [];
difficulty.scrollSpeed = chartData.getScrollSpeed(diffId) ?? 1.0;
difficulty.events = chartData.events;
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}
}
/**
* Retrieve the metadata for a specific difficulty, including the chart if it is loaded.
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* @param diffId The difficulty ID, such as `easy` or `hard`.
* @return The difficulty data.
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*/
public inline function getDifficulty(?diffId:String):Null<SongDifficulty>
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{
if (diffId == null) diffId = listDifficulties()[0];
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return difficulties.get(diffId);
}
/**
* List all the difficulties in this song.
* @param variationId Optionally filter by variation.
* @return The list of difficulties.
*/
public function listDifficulties(?variationId:String):Array<String>
{
if (variationId == '') variationId = null;
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var diffFiltered:Array<String> = difficulties.keys().array().filter(function(diffId:String):Bool {
if (variationId == null) return true;
var difficulty:Null<SongDifficulty> = difficulties.get(diffId);
if (difficulty == null) return false;
return difficulty.variation == variationId;
});
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diffFiltered.sort(SortUtil.defaultsThenAlphabetically.bind(Constants.DEFAULT_DIFFICULTY_LIST));
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return diffFiltered;
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}
public function hasDifficulty(diffId:String, ?variationId:String):Bool
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{
if (variationId == '') variationId = null;
var difficulty:Null<SongDifficulty> = difficulties.get(diffId);
return variationId == null ? (difficulty != null) : (difficulty != null && difficulty.variation == variationId);
}
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/**
* Purge the cached chart data for each difficulty of this song.
*/
public function clearCharts():Void
{
for (diff in difficulties)
{
diff.clearChart();
}
}
public function toString():String
{
return 'Song($id)';
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}
public function destroy():Void {}
public function onPause(event:PauseScriptEvent):Void {};
public function onResume(event:ScriptEvent):Void {};
public function onSongLoaded(event:SongLoadScriptEvent):Void {};
public function onSongStart(event:ScriptEvent):Void {};
public function onSongEnd(event:ScriptEvent):Void {};
public function onGameOver(event:ScriptEvent):Void {};
public function onSongRetry(event:ScriptEvent):Void {};
public function onNoteHit(event:NoteScriptEvent):Void {};
public function onNoteMiss(event:NoteScriptEvent):Void {};
public function onNoteGhostMiss(event:GhostMissNoteScriptEvent):Void {};
public function onSongEvent(event:SongEventScriptEvent):Void {};
public function onStepHit(event:SongTimeScriptEvent):Void {};
public function onBeatHit(event:SongTimeScriptEvent):Void {};
public function onCountdownStart(event:CountdownScriptEvent):Void {};
public function onCountdownStep(event:CountdownScriptEvent):Void {};
public function onCountdownEnd(event:CountdownScriptEvent):Void {};
public function onScriptEvent(event:ScriptEvent):Void {};
public function onCreate(event:ScriptEvent):Void {};
public function onDestroy(event:ScriptEvent):Void {};
public function onUpdate(event:UpdateScriptEvent):Void {};
static function _fetchData(id:String):Null<SongMetadata>
{
trace('Fetching song metadata for $id');
var version:Null<thx.semver.Version> = SongRegistry.instance.fetchEntryMetadataVersion(id);
if (version == null) return null;
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return SongRegistry.instance.parseEntryMetadataWithMigration(id, Constants.DEFAULT_VARIATION, version);
}
function fetchVariationMetadata(id:String):Array<SongMetadata>
{
var result:Array<SongMetadata> = [];
for (vari in variations)
{
var version:Null<thx.semver.Version> = SongRegistry.instance.fetchEntryMetadataVersion(id, vari);
if (version == null) continue;
var meta:Null<SongMetadata> = SongRegistry.instance.parseEntryMetadataWithMigration(id, vari, version);
if (meta != null) result.push(meta);
}
return result;
}
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}
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class SongDifficulty
{
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/**
* The parent song for this difficulty.
*/
public final song:Song;
/**
* The difficulty ID, such as `easy` or `hard`.
*/
public final difficulty:String;
/**
* The metadata file that contains this difficulty.
*/
public final variation:String;
/**
* The note chart for this difficulty.
*/
public var notes:Array<SongNoteData>;
/**
* The event chart for this difficulty.
*/
public var events:Array<SongEventData>;
public var songName:String = Constants.DEFAULT_SONGNAME;
public var songArtist:String = Constants.DEFAULT_ARTIST;
public var timeFormat:SongTimeFormat = Constants.DEFAULT_TIMEFORMAT;
public var divisions:Null<Int> = null;
public var looped:Bool = false;
public var generatedBy:String = SongRegistry.DEFAULT_GENERATEDBY;
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public var timeChanges:Array<SongTimeChange> = [];
public var stage:String = Constants.DEFAULT_STAGE;
public var noteStyle:String = Constants.DEFAULT_NOTE_STYLE;
public var characters:SongCharacterData = null;
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public var scrollSpeed:Float = Constants.DEFAULT_SCROLLSPEED;
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public function new(song:Song, diffId:String, variation:String)
{
this.song = song;
this.difficulty = diffId;
this.variation = variation;
}
public function clearChart():Void
{
notes = null;
}
public function getStartingBPM():Float
{
if (timeChanges.length == 0)
{
return 0;
}
return timeChanges[0].bpm;
}
public function getEvents():Array<SongEventData>
{
return cast events;
}
public function cacheInst(instrumental = ''):Void
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{
if (characters != null)
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{
if (instrumental != '' && characters.altInstrumentals.contains(instrumental))
{
FlxG.sound.cache(Paths.inst(this.song.id, instrumental));
}
else
{
// Fallback to default instrumental.
FlxG.sound.cache(Paths.inst(this.song.id, characters.instrumental));
}
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}
else
{
FlxG.sound.cache(Paths.inst(this.song.id));
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}
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}
public inline function playInst(volume:Float = 1.0, looped:Bool = false):Void
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{
var suffix:String = (variation != null && variation != '' && variation != 'default') ? '-$variation' : '';
FlxG.sound.playMusic(Paths.inst(this.song.id, suffix), volume, looped);
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}
/**
* Cache the vocals for a given character.
* @param id The character we are about to play.
*/
public inline function cacheVocals():Void
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{
for (voice in buildVoiceList())
{
FlxG.sound.cache(voice);
}
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}
/**
* Build a list of vocal files for the given character.
* Automatically resolves suffixed character IDs (so bf-car will resolve to bf if needed).
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*
* @param id The character we are about to play.
*/
public function buildVoiceList():Array<String>
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{
var suffix:String = (variation != null && variation != '' && variation != 'default') ? '-$variation' : '';
// Automatically resolve voices by removing suffixes.
// For example, if `Voices-bf-car.ogg` does not exist, check for `Voices-bf.ogg`.
var playerId:String = characters.player;
var voicePlayer:String = Paths.voices(this.song.id, '-$playerId$suffix');
while (voicePlayer != null && !Assets.exists(voicePlayer))
{
// Remove the last suffix.
// For example, bf-car becomes bf.
playerId = playerId.split('-').slice(0, -1).join('-');
// Try again.
voicePlayer = playerId == '' ? null : Paths.voices(this.song.id, '-${playerId}$suffix');
}
var opponentId:String = characters.opponent;
var voiceOpponent:String = Paths.voices(this.song.id, '-${opponentId}$suffix');
while (voiceOpponent != null && !Assets.exists(voiceOpponent))
{
// Remove the last suffix.
opponentId = opponentId.split('-').slice(0, -1).join('-');
// Try again.
voiceOpponent = opponentId == '' ? null : Paths.voices(this.song.id, '-${opponentId}$suffix');
}
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var result:Array<String> = [];
if (voicePlayer != null) result.push(voicePlayer);
if (voiceOpponent != null) result.push(voiceOpponent);
if (voicePlayer == null && voiceOpponent == null)
{
// Try to use `Voices.ogg` if no other voices are found.
if (Assets.exists(Paths.voices(this.song.id, ''))) result.push(Paths.voices(this.song.id, '$suffix'));
}
return result;
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}
/**
* Create a VoicesGroup, an audio object that can play the vocals for all characters.
* @param charId The player ID.
* @return The generated vocal group.
*/
public function buildVocals():VoicesGroup
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{
var result:VoicesGroup = new VoicesGroup();
var voiceList:Array<String> = buildVoiceList();
if (voiceList.length == 0)
{
trace('Could not find any voices for song ${this.song.id}');
return result;
}
// Add player vocals.
if (voiceList[0] != null) result.addPlayerVoice(new FlxSound().loadEmbedded(Assets.getSound(voiceList[0])));
// Add opponent vocals.
if (voiceList[1] != null) result.addOpponentVoice(new FlxSound().loadEmbedded(Assets.getSound(voiceList[1])));
// Add additional vocals.
if (voiceList.length > 2)
{
for (i in 2...voiceList.length)
{
result.add(new FlxSound().loadEmbedded(Assets.getSound(voiceList[i])));
}
}
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return result;
}
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}