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Additional cleanup on difficulty sort order (tested and working!)

This commit is contained in:
EliteMasterEric 2023-10-17 17:27:11 -04:00
parent 6888e7b122
commit 6cb8a719af
3 changed files with 9 additions and 51 deletions

View file

@ -1,5 +1,6 @@
package funkin.play.song;
import funkin.util.SortUtil;
import flixel.sound.FlxSound;
import openfl.utils.Assets;
import funkin.modding.events.ScriptEvent;
@ -252,32 +253,7 @@ class Song implements IPlayStateScriptedClass implements IRegistryEntry<SongMeta
return difficulty.variation == variationId;
});
// sort the difficulties, since they may be out of order in the chart JSON
// maybe be careful of lowercase/uppercase?
// also used in Level.listDifficulties()!!
var diffMap:Map<String, Int> = new Map<String, Int>();
for (difficulty in diffFiltered)
{
var num:Int = 0;
switch (difficulty)
{
case 'easy':
num = 0;
case 'normal':
num = 1;
case 'hard':
num = 2;
case 'erect':
num = 3;
case 'nightmare':
num = 4;
}
diffMap.set(difficulty, num);
}
diffFiltered.sort(function(a:String, b:String) {
return (diffMap.get(a) ?? 0) - (diffMap.get(b) ?? 0);
});
diffFiltered.sort(SortUtil.defaultsThenAlphabetically.bind(Constants.DEFAULT_DIFFICULTY_LIST));
return diffFiltered;
}

View file

@ -1,5 +1,6 @@
package funkin.ui.story;
import funkin.util.SortUtil;
import flixel.FlxSprite;
import flixel.util.FlxColor;
import funkin.play.song.Song;
@ -155,31 +156,7 @@ class Level implements IRegistryEntry<LevelData>
}
}
// sort the difficulties, since they may be out of order in the chart JSON
// also copy/pasted to Song.listDifficulties()!
var diffMap:Map<String, Int> = new Map<String, Int>();
for (difficulty in difficulties)
{
var num:Int = 0;
switch (difficulty)
{
case 'easy':
num = 0;
case 'normal':
num = 1;
case 'hard':
num = 2;
case 'erect':
num = 3;
case 'nightmare':
num = 4;
}
diffMap.set(difficulty, num);
}
difficulties.sort(function(a:String, b:String) {
return diffMap.get(a) - diffMap.get(b);
});
difficulties.sort(SortUtil.defaultsThenAlphabetically.bind(Constants.DEFAULT_DIFFICULTY_LIST));
// Filter to only include difficulties that are present in all songs
for (songIndex in 1...songList.length)

View file

@ -121,6 +121,11 @@ class Constants
*/
public static final DEFAULT_DIFFICULTY:String = 'normal';
/**
* Default list of difficulties for charts.
*/
public static final DEFAULT_DIFFICULTY_LIST:Array<String> = ['easy', 'normal', 'hard'];
/**
* Default player character for charts.
*/