1
0
Fork 0
mirror of https://github.com/ninjamuffin99/Funkin.git synced 2025-03-21 17:39:20 +00:00
This commit is contained in:
Eric Myllyoja 2022-09-06 00:59:54 -04:00
parent 7c88032551
commit f790cd8fd6
4 changed files with 187 additions and 0 deletions

View file

@ -0,0 +1,8 @@
package funkin.play.song;
import polymod.hscript.HScriptedClass;
@:hscriptClass
class ScriptedSong extends Song implements HScriptedClass
{
}

View file

@ -0,0 +1,38 @@
package funkin.play.song;
/**
* This is a data structure managing information about the current song.
* This structure is created when the game starts, and includes all the data
* from the `metadata.json` file.
* It also includes the chart data, but only when this is the currently loaded song.
*
* It also receives script events; scripted classes which extend this class
* can be used to perform custom gameplay behaviors only on specific songs.
*/
class Song implements IPlayStateScriptedClass
{
public var songId(default, null):String;
public var songName(get, null):String;
final _metadata:SongMetadata;
final _chartData:SongChartData;
public function new(id:String)
{
this.songId = songId;
_metadata = SongDataParser.parseSongMetadata(this.songId);
if (_metadata == null)
{
throw 'Could not find song data for songId: $songId';
}
}
function get_songName():String
{
if (_metadata == null)
return null;
return _metadata.name;
}
}

View file

@ -0,0 +1,129 @@
package funkin.play.song;
/**
* Contains utilities for loading and parsing stage data.
*/
class SongDataParser
{
/**
* The current version string for the stage data format.
* Handle breaking changes by incrementing this value
* and adding migration to the SongMigrator class.
*/
public static final CHART_VERSION:String = "2.0.0";
/**
* A list containing all the songs available to the game.
*/
static final songCache:Map<String, Stage> = new Map<String, Stage>();
static final DEFAULT_SONG_ID = 'UNKNOWN';
/**
* Parses and preloads the game's song metadata and scripts when the game starts.
*
* If you want to force song metadata to be reloaded, you can just call this function again.
*/
public static function loadSongCache():Void
{
clearSongCache();
trace("[SONGDATA] Loading song cache...");
//
// SCRIPTED SONGS
//
var scriptedSongClassNames:Array<String> = ScriptedSong.listScriptClasses();
trace(' Instantiating ${scriptedSongClassNames.length} scripted songs...');
for (songCls in scriptedSongClassNames)
{
var song:Song = ScriptedSong.init(songCls, DEFAULT_SONG_ID);
if (song != null)
{
trace(' Loaded scripted song: ${song.songId}');
songCache.set(song.songId, song);
}
else
{
trace(' Failed to instantiate scripted song class: ${songCls}');
}
}
//
// UNSCRIPTED SONGS
//
var songIdList:Array<String> = DataAssets.listDataFilesInPath('songs/');
var unscriptedSongIds:Array<String> = songIdList.filter(function(songId:String):Bool
{
return !songCache.exists(songId);
});
trace(' Instantiating ${unscriptedSongIds.length} non-scripted songs...');
for (songId in unscriptedSongIds)
{
var song:Song;
try
{
stage = new Song(songId);
if (stage != null)
{
trace(' Loaded song data: ${song.songId}');
songCache.set(song.songId, song);
}
}
catch (e)
{
trace(' An error occurred while loading song data: ${songId}');
// Assume error was already logged.
continue;
}
}
trace(' Successfully loaded ${Lambda.count(songCache)} stages.');
}
/**
* Retrieves a particular song from the cache.
*/
public static function fetchStage(songId:String):Null<Song>
{
if (songCache.exists(songId))
{
var song:Song = songCache.get(songId);
trace('[STAGEDATA] Successfully fetch song: ${songId}');
return song;
}
else
{
trace('[STAGEDATA] Failed to fetch song, not found in cache: ${songId}');
return null;
}
}
static function clearSongCache():Void
{
if (songCache != null)
{
for (song in songCache)
{
song.destroy();
}
songCache.clear();
}
}
public static function parseSongMetadata(songId:String):Null<SongMetadata>
{
}
static function loadSongMetadataFile(songPath:String, variant:String = ''):String
{
var songMetadataFilePath:String = Paths.json('stages/${stagePath}');
var rawJson = Assets.getText(stageFilePath).trim();
while (!rawJson.endsWith("}"))
{
rawJson = rawJson.substr(0, rawJson.length - 1);
}
return rawJson;
}
}

View file

@ -0,0 +1,12 @@
package funkin.play.song;
class SongMigrator
{
public static function migrateSongMetadata(song:Song, jsonData:Dynamic)
{
}
public static function migrateSongChart(song:Song, jsonData:Dynamic)
{
}
}