2020-10-10 02:39:52 +00:00
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package;
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2021-02-11 22:06:26 +00:00
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import Conductor.BPMChangeEvent;
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2021-04-01 23:39:03 +00:00
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import flixel.FlxGame;
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2020-10-10 02:39:52 +00:00
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import flixel.addons.transition.FlxTransitionableState;
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2020-10-12 03:52:21 +00:00
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import flixel.addons.ui.FlxUIState;
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2021-01-16 22:21:06 +00:00
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import flixel.math.FlxRect;
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2020-10-24 09:19:13 +00:00
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import flixel.util.FlxTimer;
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2020-10-10 02:39:52 +00:00
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2020-10-12 03:52:21 +00:00
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class MusicBeatState extends FlxUIState
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2020-10-10 02:39:52 +00:00
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{
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2020-10-13 08:07:04 +00:00
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private var curStep:Int = 0;
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private var curBeat:Int = 0;
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2020-10-28 08:24:56 +00:00
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private var controls(get, never):Controls;
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2022-02-18 21:29:29 +00:00
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private var lastBeatHitTime:Float = 0;
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2020-10-28 08:24:56 +00:00
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inline function get_controls():Controls
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return PlayerSettings.player1.controls;
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2020-10-13 08:07:04 +00:00
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2020-10-10 02:39:52 +00:00
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override function create()
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{
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2021-01-16 22:21:06 +00:00
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if (transIn != null)
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trace('reg ' + transIn.region);
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2020-10-10 02:39:52 +00:00
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super.create();
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}
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2020-10-10 03:22:07 +00:00
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override function update(elapsed:Float)
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2020-10-10 02:39:52 +00:00
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{
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2021-04-01 23:39:03 +00:00
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// everyStep();
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2021-02-12 00:58:11 +00:00
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var oldStep:Int = curStep;
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2020-10-10 03:22:07 +00:00
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2020-10-16 11:03:10 +00:00
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updateCurStep();
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2020-11-21 10:43:04 +00:00
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updateBeat();
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2020-10-13 08:07:04 +00:00
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2021-03-17 17:33:26 +00:00
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if (oldStep != curStep && curStep >= 0)
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2021-02-12 00:58:11 +00:00
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stepHit();
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2020-10-10 03:22:07 +00:00
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super.update(elapsed);
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2020-10-10 02:39:52 +00:00
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}
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2020-11-21 10:43:04 +00:00
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private function updateBeat():Void
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{
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2021-02-11 22:06:26 +00:00
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curBeat = Math.floor(curStep / 4);
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2020-11-21 10:43:04 +00:00
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}
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2020-10-16 11:03:10 +00:00
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private function updateCurStep():Void
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2020-10-10 02:39:52 +00:00
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{
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2021-02-11 22:06:26 +00:00
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var lastChange:BPMChangeEvent = {
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stepTime: 0,
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songTime: 0,
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bpm: 0
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}
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for (i in 0...Conductor.bpmChangeMap.length)
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2020-10-10 02:39:52 +00:00
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{
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2021-02-11 22:06:26 +00:00
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if (Conductor.songPosition >= Conductor.bpmChangeMap[i].songTime)
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lastChange = Conductor.bpmChangeMap[i];
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2020-10-10 02:39:52 +00:00
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}
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2021-02-11 22:06:26 +00:00
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curStep = lastChange.stepTime + Math.floor((Conductor.songPosition - lastChange.songTime) / Conductor.stepCrochet);
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2020-10-16 11:03:10 +00:00
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}
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2020-10-10 02:39:52 +00:00
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public function stepHit():Void
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{
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2021-02-12 02:19:27 +00:00
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if (curStep % 4 == 0)
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2020-10-10 03:22:07 +00:00
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beatHit();
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2020-10-10 02:39:52 +00:00
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}
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public function beatHit():Void
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{
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2022-02-18 21:29:29 +00:00
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lastBeatHitTime = Conductor.songPosition;
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2021-04-01 23:39:03 +00:00
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// do literally nothing dumbass
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2020-10-10 02:39:52 +00:00
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}
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}
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