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entirely phase out totalBeats/totalSteps in favor of the more reliable curStep/curBeat
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f3462c2c99
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@ -12,9 +12,6 @@ class MusicBeatState extends FlxUIState
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private var lastBeat:Float = 0;
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private var lastStep:Float = 0;
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private var totalBeats:Int = 0;
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private var totalSteps:Int = 0;
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private var curStep:Int = 0;
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private var curBeat:Int = 0;
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private var controls(get, never):Controls;
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@ -40,12 +37,11 @@ class MusicBeatState extends FlxUIState
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var oldStep:Int = curStep;
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updateCurStep();
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updateBeat();
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if (oldStep != curStep && curStep > 0)
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stepHit();
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updateBeat();
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super.update(elapsed);
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}
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@ -72,23 +68,12 @@ class MusicBeatState extends FlxUIState
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public function stepHit():Void
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{
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totalSteps += 1;
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lastStep += Conductor.stepCrochet;
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// If the song is at least 3 steps behind
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if (Conductor.songPosition > lastStep + (Conductor.stepCrochet * 3))
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{
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lastStep = Conductor.songPosition;
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totalSteps = Math.ceil(lastStep / Conductor.stepCrochet);
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}
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if (totalSteps % 4 == 0)
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if (curStep % 4 == 0)
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beatHit();
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}
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public function beatHit():Void
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{
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lastBeat += Conductor.crochet;
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totalBeats += 1;
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//do literally nothing dumbass
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}
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}
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@ -14,9 +14,6 @@ class MusicBeatSubstate extends FlxSubState
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private var lastBeat:Float = 0;
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private var lastStep:Float = 0;
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private var totalBeats:Int = 0;
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private var totalSteps:Int = 0;
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private var curStep:Int = 0;
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private var curBeat:Int = 0;
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private var controls(get, never):Controls;
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@ -39,11 +36,11 @@ class MusicBeatSubstate extends FlxSubState
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var oldStep:Int = curStep;
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updateCurStep();
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curBeat = Math.floor(curStep / 4);
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if (oldStep != curStep && curStep > 0)
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stepHit();
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curBeat = Math.floor(curStep / 4);
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super.update(elapsed);
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}
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@ -66,16 +63,12 @@ class MusicBeatSubstate extends FlxSubState
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public function stepHit():Void
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{
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totalSteps += 1;
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lastStep += Conductor.stepCrochet;
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if (totalSteps % 4 == 0)
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if (curStep % 4 == 0)
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beatHit();
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}
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public function beatHit():Void
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{
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lastBeat += Conductor.crochet;
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totalBeats += 1;
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//do literally nothing dumbass
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}
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}
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@ -1446,13 +1446,13 @@ class PlayState extends MusicBeatState
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camHUD.zoom = FlxMath.lerp(1, camHUD.zoom, 0.95);
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}
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FlxG.watch.addQuick("beatShit", totalBeats);
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FlxG.watch.addQuick("stepShit", totalSteps);
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FlxG.watch.addQuick("beatShit", curBeat);
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FlxG.watch.addQuick("stepShit", curStep);
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if (curSong == 'Fresh')
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{
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switch (totalBeats)
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switch (curBeat)
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{
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case 16:
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camZooming = true;
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@ -1471,7 +1471,7 @@ class PlayState extends MusicBeatState
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if (curSong == 'Bopeebo')
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{
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switch (totalBeats)
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switch (curBeat)
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{
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case 128, 129, 130:
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vocals.volume = 0;
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@ -2240,6 +2240,7 @@ class PlayState extends MusicBeatState
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override function stepHit()
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{
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super.stepHit();
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if (SONG.needsVoices)
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{
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if (vocals.time > Conductor.songPosition + 20 || vocals.time < Conductor.songPosition - 20)
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@ -2248,12 +2249,10 @@ class PlayState extends MusicBeatState
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}
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}
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if (dad.curCharacter == 'spooky' && totalSteps % 4 == 2)
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if (dad.curCharacter == 'spooky' && curStep % 4 == 2)
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{
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// dad.dance();
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}
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super.stepHit();
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}
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var lightningStrikeBeat:Int = 0;
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@ -2292,7 +2291,7 @@ class PlayState extends MusicBeatState
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camHUD.zoom += 0.03;
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}
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if (camZooming && FlxG.camera.zoom < 1.35 && totalBeats % 4 == 0)
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if (camZooming && FlxG.camera.zoom < 1.35 && curBeat % 4 == 0)
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{
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FlxG.camera.zoom += 0.015;
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camHUD.zoom += 0.03;
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@ -2304,7 +2303,7 @@ class PlayState extends MusicBeatState
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iconP1.updateHitbox();
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iconP2.updateHitbox();
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if (totalBeats % gfSpeed == 0)
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if (curBeat % gfSpeed == 0)
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{
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gf.dance();
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}
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@ -2314,7 +2313,7 @@ class PlayState extends MusicBeatState
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boyfriend.playAnim('idle');
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}
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if (totalBeats % 8 == 7 && curSong == 'Bopeebo')
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if (curBeat % 8 == 7 && curSong == 'Bopeebo')
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{
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boyfriend.playAnim('hey', true);
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@ -2346,7 +2345,7 @@ class PlayState extends MusicBeatState
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if (!trainMoving)
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trainCooldown += 1;
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if (totalBeats % 4 == 0)
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if (curBeat % 4 == 0)
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{
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phillyCityLights.forEach(function(light:FlxSprite)
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{
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@ -2359,7 +2358,7 @@ class PlayState extends MusicBeatState
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// phillyCityLights.members[curLight].alpha = 1;
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}
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if (totalBeats % 8 == 4 && FlxG.random.bool(30) && !trainMoving && trainCooldown > 8)
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if (curBeat % 8 == 4 && FlxG.random.bool(30) && !trainMoving && trainCooldown > 8)
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{
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trainCooldown = FlxG.random.int(-4, 0);
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trainStart();
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