mirror of
https://github.com/doukutsu-rs/doukutsu-rs
synced 2024-11-24 22:52:51 +00:00
241 lines
10 KiB
Markdown
241 lines
10 KiB
Markdown
![doukutsu-rs](./res/sue_crab_banner_github.png)
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A fully playable re-implementation of the Cave Story (Doukutsu Monogatari) engine written
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in [Rust](https://www.rust-lang.org/).
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[Join the Discord server](https://discord.gg/fbRsNNB)
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[![CI](https://github.com/doukutsu-rs/doukutsu-rs/actions/workflows/ci.yml/badge.svg?branch=master)](https://nightly.link/doukutsu-rs/doukutsu-rs/workflows/ci/master?preview)
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- [Get nightly builds](https://nightly.link/doukutsu-rs/doukutsu-rs/workflows/ci/master?preview) (recommended for now, has latest fixes and improvements)
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Permalinks to latest builds from `master` branch:
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- [Windows (64-bit)](https://nightly.link/doukutsu-rs/doukutsu-rs/workflows/ci/master/doukutsu-rs_windows-x64.zip)
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- [Windows (32-bit)](https://nightly.link/doukutsu-rs/doukutsu-rs/workflows/ci/master/doukutsu-rs_windows-x32.zip)
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- [macOS (Intel, 64-bit, 10.14+)](https://nightly.link/doukutsu-rs/doukutsu-rs/workflows/ci/master/doukutsu-rs_mac-x64.zip)
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- [macOS (Apple M1, 11.0+)](https://nightly.link/doukutsu-rs/doukutsu-rs/workflows/ci/master/doukutsu-rs_mac-arm64.zip)
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- [Linux (64-bit)](https://nightly.link/doukutsu-rs/doukutsu-rs/workflows/ci/master/doukutsu-rs_linux-x64.zip)
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- [Android (armv7/arm64/x86)](https://nightly.link/doukutsu-rs/doukutsu-rs/workflows/ci/master/doukutsu-rs_android.zip)
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- [Get stable/beta builds from GitHub Releases](https://github.com/doukutsu-rs/doukutsu-rs/releases)
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> [!NOTE]
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> macOS note: If you get a `"doukutsu-rs" can't be opened` message, right-click doukutsu-rs.app and click open.
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> [!NOTE]
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> If you get issues with Epic Games Store version, scroll down for instructions.
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#### Data files
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In order to work doukutsu-rs needs to be paired with supported data files. This repository does not contain any data
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files.
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doukutsu-rs works fine with freeware data files or [NXEngine(-evo)](https://github.com/nxengine/nxengine-evo) or from a
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supported copy of [Cave Story+](https://www.nicalis.com/games/cavestory+).
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<details>
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<summary>How to set up data files on Android</summary>
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If your phone has an app called **"Files"**:
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1. Launch this app.
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2. Press **☰** on the top left corner.
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3. Tap on **"doukutsu-rs game data"**.
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4. Copy your game data files to the opened folder.
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If your phone does not have this app:
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1. Install the **"Material Files"** app from *Hai Zhang* and launch it([Google Play](https://play.google.com/store/apps/details?id=me.zhanghai.android.files) | [F-Droid](https://f-droid.org/en/packages/me.zhanghai.android.files/) | [Github Releases](https://github.com/zhanghai/MaterialFiles/releases)).
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2. Press **☰** on the top left corner.
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3. Press **"+ Add storage"**.
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4. In the window that pops up, press **"External storage"**.
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5. Press **☰** on the top left corner.
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6. Tap on **"doukutsu-rs game data"**.
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7. Press the large blue button at the bottom labelled **"USE THIS FOLDER"**.
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8. Then click on **☰** in the top left corner again and open.
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9. Tap on **"files"** above **"+ Add storage"**.
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10. Copy your game data files to the opened folder.
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</details>
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#### Supported game editions and data file acquisition guides
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**Freeware**
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doukutsu-rs works out of the box when it's placed in the same directory as the original Doukutsu.exe executable. On the initial
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startup, doukutsu-rs will automatically extract the additional resources that are embedded in the vanilla game into the `data`
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directory. Until that is done, both doukutsu-rs and the vanilla executable have to exist in the directory.
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<details>
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<summary>Example root directory</summary>
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![example root directory with doukutsu-rs and vanilla Cave Story](https://i.imgur.com/3dJ7WMB.png)
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</details>
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**Cave Story+**
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doukutsu-rs can be used as drop-in replacement for `CaveStory+.exe`. No modifications to game files are needed.
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**Original version (first released in 2011 on Steam)** - expand for instructions
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<details>
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<summary>Steam release (Win/Mac/Linux)</summary>
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The `data` folder is in the same place across all platforms.
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If you want to use doukutsu-rs as a substitute for Mac version of Cave Story+ (which at moment of writing doesn't work
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on 10.15+ anymore), do the following:
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1. Find the doukutsu-rs executable:
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- In AppVeyor builds, it's in `doukutsu-rs.app/Contents/MacOS/doukutsu-rs`
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- In your own builds, it's in `target/(release|debug)/doukutsu-rs`
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2. Open Steam Library, select `Cave Story+`, press the `Manage` button (gear icon) and select `Properties...`
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3. Select `Local Files` and press `Browse...`.
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4. Open the `Cave Story+.app` bundle and navigate to `Contents/MacOS` directory.
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5. Rename the `Cave Story+` executable to something else or delete it.
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6. Copy the doukutsu-rs executable and rename it to `Cave Story+`.
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7. Launch the game from Steam and enjoy!
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![image](https://user-images.githubusercontent.com/53099651/155904982-eb6032d8-7a4d-4af7-ae6f-b69041ecfaa4.png)
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</details>
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> [!WARNING]
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> **EPIC GAMES STORE VERSION WARNING**
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>
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> Nicalis for some reason ships a stray `opengl32.dll` DLL from Windows 7 with the Epic Games Store copies of Cave Story+.
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>
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> However as the game is 32-bit and the dll is 64-bit it has no effect on the original version, but as it's a core Windows DLL and doukutsu-rs ships 64-bit builds and uses OpenGL, it's makes the game crash on startup.
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>
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> The fix is to simply delete `opengl32.dll`, as it's not used anyway.
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<details>
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<summary>Epic Games Store</summary>
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Check your default installation directory.
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![image](https://user-images.githubusercontent.com/53099651/155905035-0080eace-bd98-4cf5-9628-c98334ea768c.png)
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</details>
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<details>
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<summary>GOG</summary>
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Check your default installation directory.
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![image](https://user-images.githubusercontent.com/53099651/155906494-1e53f174-f12f-41be-ab53-8745cdf735b5.png)
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</details>
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<details>
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<summary>Humble Bundle</summary>
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The archive from Humble Bundle contains the necessary `data` folder, in the same folder as `CaveStory+.exe`.
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![image](https://user-images.githubusercontent.com/96957561/156861929-7fa03951-442b-4277-b673-474189411103.png)
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</details>
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<details>
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<summary>WiiWare</summary>
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1. [Dump Your WiiWare `.wad`](https://wii.guide/dump-wads.html)
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2. [Extract and decompress the `data` folder](https://docs.google.com/document/d/1hDNDgNl0cUDlFOQ_BUOq3QCGb7S0xfUxRoob-hfM-DY)
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Example of a [valid uncompressed `data` folder](https://user-images.githubusercontent.com/53099651/159585593-43fead24-b041-48f4-8332-be50d712310d.png)
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</details>
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**Remastered version (first released in 2017 on Switch)**
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> [!NOTE]
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> This version is **incompatible** with saves from the original version.
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>
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> Interchanging the save files may result in spawning in wrong locations, softlocks, graphical glitches, or other issues.
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<details>
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<summary>Nintendo Switch</summary>
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Extract the `data` folder (contained in `romfs`) from your console using tool such as [nxdumptool](https://github.com/DarkMatterCore/nxdumptool).
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**Important notes:**
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- doukutsu-rs doesn't rely on the original ROM or executable, you just need the data files, go to `RomFS options` menu to just extract the files to SD card so you don't need to do any extra steps.
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- Ensure you're dumping the files **with update included** (`Use update/DLC` option), as 1.0 isn't supported.
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**Nintendo Switch homebrew port specific info**
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If you're running the homebrew port (drshorizon.nro) on your Switch, you can avoid the dumping step, doukutsu-rs will
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automatically detect and mount the data files if you run it over Cave Story+ in Title Override mode (hold `R` while starting CS+ and launch d-rs from hbmenu).
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You can put your own data files in `/switch/doukutsu-rs/data` directory on SD Card, which will be overlayed over RomFS if
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you run it in setup described above.
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</details>
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#### Controls
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Same controls as the default for freeware and Cave Story+ keyboard.
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To change, use the control customization menu or edit `doukutsu-rs\data\settings.json` within your user directory.
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| | P1 | P2 |
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| ------------------------- | --------- | --------- |
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| Movement | `← ↑ ↓ →` | `, L . /` |
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| Jump | `Z` | `B` |
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| Shoot | `X` | `N` |
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| Cycle Weapon | `A and S` | `G and H` |
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| Inventory / Skip cutscene | `Q` | `T` |
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| Map | `W` | `Y` |
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| Strafe | `LShift` | `RShift` |
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- `Alt + Enter` - Toggle Fullscreen
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- `F2` (While paused) - Quick Restart
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#### Screenshots
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<details>
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<summary>Freeware</summary>
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![JP Freeware 2](https://user-images.githubusercontent.com/53099651/155924461-c63afc93-a41f-4cfd-ac9f-8f021cebcb04.png)
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![Toroko Fight Freeware](https://user-images.githubusercontent.com/53099651/155924215-d492907a-ed0e-4323-bd46-61745b8fb32a.png)
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![No Lighting Freeware](https://user-images.githubusercontent.com/53099651/155923814-621cf29e-bb20-4680-a96d-f049aaef1f88.png)
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</details>
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<details>
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<summary>Original CS+</summary>
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![CS+ Sand Zone](https://user-images.githubusercontent.com/53099651/155923620-db230077-0df5-4de4-b086-be6b4dcbc6df.png)
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![CS+ Showoff Outer Wall](https://user-images.githubusercontent.com/53099651/155920013-3967cd03-8d69-4fc5-8f1d-fe659ff2e953.png)
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![CS+ Challenge](https://user-images.githubusercontent.com/53099651/155919381-7e8159a0-a7cf-461a-8be2-2ce864631299.png)
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</details>
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<details>
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<summary>Remastered CS+</summary>
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![Balcony Switch](https://user-images.githubusercontent.com/53099651/155918810-063c0f06-2d48-485f-8367-6337525deab7.png)
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![Dogs Switch](https://github.com/doukutsu-rs/doukutsu-rs/assets/6276139/30ba01ae-375d-4488-98c4-98e3e8c7f187)
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![Almond Switch](https://github.com/doukutsu-rs/doukutsu-rs/assets/6276139/42d4b6a3-4fc5-4aaf-9535-462c4c484dc7)
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![Hell Switch](https://user-images.githubusercontent.com/53099651/155918602-62268274-c529-41c2-a87e-0c31e7874b94.png)
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</details>
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#### Credits
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- Studio Pixel/Nicalis for Cave Story
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- [@Daedily](https://twitter.com/Daedliy) - brand artwork (Icon / Banner / Server), screenshots for this guide.
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- [ggez](https://github.com/ggez/ggez) - parts of it are used in `crate::framework`, notably the VFS code.
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- [Clownacy](https://github.com/Clownacy) - widescreen camera code.
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- [LunarLambda for organism](https://github.com/doukutsu-rs/organism) - used as basis for our Organya playback engine.
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- [Zoroyoshi](http://z.apps.atjp.jp/k12x10/) - k12x10 font we use as built-in font.
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