mirror of
https://github.com/doukutsu-rs/doukutsu-rs
synced 2025-04-01 15:24:53 +00:00
1120 lines
64 KiB
Rust
1120 lines
64 KiB
Rust
use log::info;
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use case_insensitive_hashmap::CaseInsensitiveHashMap;
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use crate::case_insensitive_hashmap;
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use crate::common::{Flag, Rect};
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use crate::player::ControlMode;
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use crate::str;
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use crate::text_script::TextScriptEncoding;
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#[derive(Debug, Copy, Clone)]
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pub struct PhysicsConsts {
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pub max_dash: isize,
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pub max_move: isize,
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pub gravity_ground: isize,
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pub gravity_air: isize,
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pub dash_ground: isize,
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pub dash_air: isize,
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pub resist: isize,
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pub jump: isize,
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}
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#[derive(Debug, Copy, Clone)]
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pub struct BoosterConsts {
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pub fuel: usize,
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pub b2_0_up: isize,
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pub b2_0_up_nokey: isize,
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pub b2_0_down: isize,
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pub b2_0_left: isize,
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pub b2_0_right: isize,
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}
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#[derive(Debug, Copy, Clone)]
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pub struct MyCharConsts {
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pub display_bounds: Rect<usize>,
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pub hit_bounds: Rect<usize>,
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pub life: usize,
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pub max_life: usize,
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pub control_mode: ControlMode,
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pub air_physics: PhysicsConsts,
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pub water_physics: PhysicsConsts,
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pub animations_left: [Rect<usize>; 12],
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pub animations_right: [Rect<usize>; 12],
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}
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#[derive(Debug)]
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pub struct CaretConsts {
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pub offsets: [(isize, isize); 18],
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pub bubble_left_rects: Vec<Rect<usize>>,
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pub bubble_right_rects: Vec<Rect<usize>>,
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pub projectile_dissipation_left_rects: Vec<Rect<usize>>,
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pub projectile_dissipation_right_rects: Vec<Rect<usize>>,
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pub projectile_dissipation_up_rects: Vec<Rect<usize>>,
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pub shoot_rects: Vec<Rect<usize>>,
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pub zzz_rects: Vec<Rect<usize>>,
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pub drowned_quote_left_rect: Rect<usize>,
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pub drowned_quote_right_rect: Rect<usize>,
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pub level_up_rects: Vec<Rect<usize>>,
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pub level_down_rects: Vec<Rect<usize>>,
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pub explosion_rects: Vec<Rect<usize>>,
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pub little_particles_rects: Vec<Rect<usize>>,
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pub exhaust_rects: Vec<Rect<usize>>,
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pub question_left_rect: Rect<usize>,
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pub question_right_rect: Rect<usize>,
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}
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impl Clone for CaretConsts {
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fn clone(&self) -> Self {
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Self {
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offsets: self.offsets,
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bubble_left_rects: self.bubble_left_rects.clone(),
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bubble_right_rects: self.bubble_right_rects.clone(),
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projectile_dissipation_left_rects: self.projectile_dissipation_left_rects.clone(),
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projectile_dissipation_right_rects: self.projectile_dissipation_right_rects.clone(),
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projectile_dissipation_up_rects: self.projectile_dissipation_up_rects.clone(),
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shoot_rects: self.shoot_rects.clone(),
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zzz_rects: self.zzz_rects.clone(),
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drowned_quote_left_rect: self.drowned_quote_left_rect,
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drowned_quote_right_rect: self.drowned_quote_right_rect,
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level_up_rects: self.level_up_rects.clone(),
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level_down_rects: self.level_down_rects.clone(),
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explosion_rects: self.explosion_rects.clone(),
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little_particles_rects: self.little_particles_rects.clone(),
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exhaust_rects: self.exhaust_rects.clone(),
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question_left_rect: self.question_left_rect,
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question_right_rect: self.question_right_rect,
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}
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}
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}
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#[derive(Debug, Copy, Clone)]
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pub struct BulletData {
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pub damage: u8,
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pub life: u8,
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pub lifetime: u16,
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pub flags: Flag,
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pub enemy_hit_width: u16,
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pub enemy_hit_height: u16,
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pub block_hit_width: u16,
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pub block_hit_height: u16,
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pub display_bounds: Rect<u8>,
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}
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#[derive(Debug, Copy, Clone)]
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pub struct BulletRects {
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pub b004_polar_star_l1: [Rect<usize>; 2],
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pub b005_polar_star_l2: [Rect<usize>; 2],
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pub b006_polar_star_l3: [Rect<usize>; 2],
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pub b037_spur_l1: [Rect<usize>; 2],
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pub b038_spur_l2: [Rect<usize>; 2],
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pub b039_spur_l3: [Rect<usize>; 2],
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pub b040_spur_trail_l1: [Rect<usize>; 6],
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pub b041_spur_trail_l2: [Rect<usize>; 6],
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pub b042_spur_trail_l3: [Rect<usize>; 6],
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}
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#[derive(Debug)]
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pub struct WeaponConsts {
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pub bullet_table: Vec<BulletData>,
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pub bullet_rects: BulletRects,
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pub level_table: [[u16; 3]; 14],
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}
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impl Clone for WeaponConsts {
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fn clone(&self) -> WeaponConsts {
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WeaponConsts {
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bullet_table: self.bullet_table.clone(),
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bullet_rects: self.bullet_rects,
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level_table: self.level_table,
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}
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}
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}
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#[derive(Debug, Copy, Clone)]
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pub struct WorldConsts {
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pub snack_rect: Rect<usize>,
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}
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#[derive(Debug, Copy, Clone)]
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pub struct NPCConsts {
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pub n001_experience: [Rect<usize>; 6],
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pub n002_behemoth: [Rect<usize>; 14],
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pub n004_smoke: [Rect<usize>; 16],
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pub n005_green_critter: [Rect<usize>; 6],
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pub n006_green_beetle: [Rect<usize>; 10],
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pub n007_basil: [Rect<usize>; 6],
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pub n008_blue_beetle: [Rect<usize>; 4],
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pub n015_closed_chest: [Rect<usize>; 3],
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pub n016_save_point: [Rect<usize>; 8],
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pub n017_health_refill: [Rect<usize>; 2],
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pub n018_door: [Rect<usize>; 2],
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pub n020_computer: [Rect<usize>; 4],
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pub n021_chest_open: Rect<usize>,
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pub n022_teleporter: [Rect<usize>; 2],
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pub n023_teleporter_lights: [Rect<usize>; 8],
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pub n027_death_trap: Rect<usize>,
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pub n029_cthulhu: [Rect<usize>; 4],
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pub n030_hermit_gunsmith: [Rect<usize>; 3],
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pub n032_life_capsule: [Rect<usize>; 2],
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pub n034_bed: [Rect<usize>; 2],
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pub n035_mannan: [Rect<usize>; 8],
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pub n037_sign: [Rect<usize>; 2],
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pub n038_fireplace: [Rect<usize>; 4],
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pub n039_save_sign: [Rect<usize>; 2],
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pub n040_santa: [Rect<usize>; 14],
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pub n041_busted_door: Rect<usize>,
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pub n042_sue: [Rect<usize>; 26],
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pub n043_chalkboard: [Rect<usize>; 2],
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pub n044_polish: [Rect<usize>; 6],
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pub n045_baby: [Rect<usize>; 3],
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pub n047_sandcroc: [Rect<usize>; 5],
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pub n048_omega_projectiles: [Rect<usize>; 4],
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pub n049_skullhead: [Rect<usize>; 6],
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pub n052_sitting_blue_robot: Rect<usize>,
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pub n055_kazuma: [Rect<usize>; 12],
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pub n059_eye_door: [Rect<usize>; 4],
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pub n060_toroko: [Rect<usize>; 16],
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pub n061_king: [Rect<usize>; 20],
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pub n062_kazuma_computer: [Rect<usize>; 3],
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pub n063_toroko_stick: [Rect<usize>; 12],
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pub n064_first_cave_critter: [Rect<usize>; 6],
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pub n065_first_cave_bat: [Rect<usize>; 8],
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pub n070_sparkle: [Rect<usize>; 4],
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pub n071_chinfish: [Rect<usize>; 6],
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pub n072_sprinkler: [Rect<usize>; 2],
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pub n073_water_droplet: [Rect<usize>; 5],
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pub n074_jack: [Rect<usize>; 12],
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pub n075_kanpachi: [Rect<usize>; 2],
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pub n077_yamashita: [Rect<usize>; 3],
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pub n078_pot: [Rect<usize>; 2],
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pub n079_mahin: [Rect<usize>; 6],
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pub n211_small_spikes: [Rect<usize>; 4],
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}
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#[derive(Debug, Copy, Clone)]
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pub struct TextScriptConsts {
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pub encoding: TextScriptEncoding,
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pub textbox_rect_top: Rect<usize>,
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pub textbox_rect_middle: Rect<usize>,
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pub textbox_rect_bottom: Rect<usize>,
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pub textbox_rect_yes_no: Rect<usize>,
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pub textbox_rect_cursor: Rect<usize>,
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pub get_item_top_left: Rect<usize>,
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pub get_item_bottom_left: Rect<usize>,
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pub get_item_top_right: Rect<usize>,
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pub get_item_right: Rect<usize>,
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pub get_item_bottom_right: Rect<usize>,
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}
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#[derive(Debug)]
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pub struct EngineConstants {
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pub is_cs_plus: bool,
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pub my_char: MyCharConsts,
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pub booster: BoosterConsts,
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pub caret: CaretConsts,
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pub world: WorldConsts,
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pub npc: NPCConsts,
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pub weapon: WeaponConsts,
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pub tex_sizes: CaseInsensitiveHashMap<(usize, usize)>,
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pub textscript: TextScriptConsts,
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pub font_path: String,
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pub font_scale: f32,
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pub font_space_offset: f32,
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pub organya_paths: Vec<String>,
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}
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impl Clone for EngineConstants {
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fn clone(&self) -> EngineConstants {
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EngineConstants {
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is_cs_plus: self.is_cs_plus,
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my_char: self.my_char,
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booster: self.booster,
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caret: self.caret.clone(),
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world: self.world.clone(),
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npc: self.npc.clone(),
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weapon: self.weapon.clone(),
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tex_sizes: self.tex_sizes.clone(),
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textscript: self.textscript.clone(),
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font_path: self.font_path.clone(),
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font_scale: self.font_scale,
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font_space_offset: self.font_space_offset,
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organya_paths: self.organya_paths.clone(),
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}
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}
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}
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impl EngineConstants {
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pub fn defaults() -> Self {
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EngineConstants {
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is_cs_plus: false,
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my_char: MyCharConsts {
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display_bounds: Rect { left: 8 * 0x200, top: 8 * 0x200, right: 8 * 0x200, bottom: 8 * 0x200 },
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hit_bounds: Rect { left: 5 * 0x200, top: 8 * 0x200, right: 5 * 0x200, bottom: 8 * 0x200 },
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life: 3,
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max_life: 3,
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control_mode: ControlMode::Normal,
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air_physics: PhysicsConsts {
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max_dash: 0x32c,
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max_move: 0x5ff,
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gravity_air: 0x20,
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gravity_ground: 0x50,
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dash_air: 0x20,
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dash_ground: 0x55,
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resist: 0x33,
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jump: 0x500,
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},
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water_physics: PhysicsConsts {
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max_dash: 0x196,
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max_move: 0x2ff,
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gravity_air: 0x10,
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gravity_ground: 0x28,
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dash_air: 0x10,
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dash_ground: 0x2a,
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resist: 0x19,
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jump: 0x280,
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},
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animations_left: [
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Rect { left: 0, top: 0, right: 16, bottom: 16 },
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Rect { left: 16, top: 0, right: 32, bottom: 16 },
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Rect { left: 0, top: 0, right: 16, bottom: 16 },
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Rect { left: 32, top: 0, right: 48, bottom: 16 },
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Rect { left: 0, top: 0, right: 16, bottom: 16 },
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Rect { left: 48, top: 0, right: 64, bottom: 16 },
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Rect { left: 64, top: 0, right: 80, bottom: 16 },
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Rect { left: 48, top: 0, right: 64, bottom: 16 },
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Rect { left: 80, top: 0, right: 96, bottom: 16 },
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Rect { left: 48, top: 0, right: 64, bottom: 16 },
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Rect { left: 96, top: 0, right: 112, bottom: 16 },
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Rect { left: 112, top: 0, right: 128, bottom: 16 },
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],
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animations_right: [
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Rect { left: 0, top: 16, right: 16, bottom: 32 },
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Rect { left: 16, top: 16, right: 32, bottom: 32 },
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Rect { left: 0, top: 16, right: 16, bottom: 32 },
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Rect { left: 32, top: 16, right: 48, bottom: 32 },
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Rect { left: 0, top: 16, right: 16, bottom: 32 },
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Rect { left: 48, top: 16, right: 64, bottom: 32 },
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Rect { left: 64, top: 16, right: 80, bottom: 32 },
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Rect { left: 48, top: 16, right: 64, bottom: 32 },
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Rect { left: 80, top: 16, right: 96, bottom: 32 },
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Rect { left: 48, top: 16, right: 64, bottom: 32 },
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Rect { left: 96, top: 16, right: 112, bottom: 32 },
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Rect { left: 112, top: 16, right: 128, bottom: 32 },
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],
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},
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booster: BoosterConsts {
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fuel: 50,
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b2_0_up: -0x5ff,
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b2_0_up_nokey: -0x5ff,
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b2_0_down: 0x5ff,
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b2_0_left: -0x5ff,
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b2_0_right: 0x5ff,
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},
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caret: CaretConsts {
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offsets: [
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(0, 0),
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(4 * 0x200, 4 * 0x200),
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(8 * 0x200, 8 * 0x200),
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(8 * 0x200, 8 * 0x200),
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(8 * 0x200, 8 * 0x200),
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(4 * 0x200, 4 * 0x200),
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(8 * 0x200, 8 * 0x200),
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(4 * 0x200, 4 * 0x200),
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(8 * 0x200, 8 * 0x200),
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(8 * 0x200, 8 * 0x200),
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(28 * 0x200, 8 * 0x200),
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(4 * 0x200, 4 * 0x200),
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(16 * 0x200, 16 * 0x200),
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(4 * 0x200, 4 * 0x200),
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(20 * 0x200, 20 * 0x200),
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(4 * 0x200, 4 * 0x200),
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(20 * 0x200, 4 * 0x200),
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(52 * 0x200, 4 * 0x200),
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],
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bubble_left_rects: vec![
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Rect { left: 0, top: 64, right: 8, bottom: 72 },
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Rect { left: 8, top: 64, right: 16, bottom: 72 },
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Rect { left: 16, top: 64, right: 24, bottom: 72 },
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Rect { left: 24, top: 64, right: 32, bottom: 72 },
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],
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bubble_right_rects: vec![
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Rect { left: 64, top: 24, right: 72, bottom: 32 },
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Rect { left: 72, top: 24, right: 80, bottom: 32 },
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Rect { left: 80, top: 24, right: 88, bottom: 32 },
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Rect { left: 88, top: 24, right: 96, bottom: 32 },
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],
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projectile_dissipation_left_rects: vec![
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Rect { left: 0, top: 32, right: 16, bottom: 48 },
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Rect { left: 16, top: 32, right: 32, bottom: 48 },
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Rect { left: 32, top: 32, right: 48, bottom: 48 },
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Rect { left: 48, top: 32, right: 64, bottom: 48 },
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],
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projectile_dissipation_right_rects: vec![
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Rect { left: 176, top: 0, right: 192, bottom: 16 },
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Rect { left: 192, top: 0, right: 208, bottom: 16 },
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Rect { left: 208, top: 0, right: 224, bottom: 16 },
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Rect { left: 224, top: 0, right: 240, bottom: 16 },
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],
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projectile_dissipation_up_rects: vec![
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Rect { left: 0, top: 32, right: 16, bottom: 48 },
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Rect { left: 32, top: 32, right: 48, bottom: 48 },
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Rect { left: 16, top: 32, right: 32, bottom: 48 },
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],
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shoot_rects: vec![
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Rect { left: 0, top: 48, right: 16, bottom: 64 },
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Rect { left: 16, top: 48, right: 32, bottom: 64 },
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Rect { left: 32, top: 48, right: 48, bottom: 64 },
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Rect { left: 48, top: 48, right: 64, bottom: 64 },
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],
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zzz_rects: vec![
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Rect { left: 32, top: 64, right: 40, bottom: 72 },
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Rect { left: 32, top: 72, right: 40, bottom: 80 },
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Rect { left: 40, top: 64, right: 48, bottom: 72 },
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Rect { left: 40, top: 72, right: 48, bottom: 80 },
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Rect { left: 40, top: 64, right: 48, bottom: 72 },
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Rect { left: 40, top: 72, right: 48, bottom: 80 },
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Rect { left: 40, top: 64, right: 48, bottom: 72 },
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],
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drowned_quote_left_rect: Rect { left: 16, top: 80, right: 32, bottom: 96 },
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drowned_quote_right_rect: Rect { left: 32, top: 80, right: 48, bottom: 96 },
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level_up_rects: vec![
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Rect { left: 0, top: 0, right: 56, bottom: 16 },
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Rect { left: 0, top: 16, right: 56, bottom: 32 },
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],
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level_down_rects: vec![
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Rect { left: 0, top: 96, right: 56, bottom: 112 },
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Rect { left: 0, top: 112, right: 56, bottom: 128 },
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],
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explosion_rects: vec![
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Rect { left: 112, top: 0, right: 144, bottom: 32 },
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Rect { left: 144, top: 0, right: 176, bottom: 32 },
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],
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little_particles_rects: vec![
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Rect { left: 56, top: 24, right: 64, bottom: 32 },
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Rect { left: 0, top: 0, right: 0, bottom: 0 },
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],
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exhaust_rects: vec![
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Rect { left: 56, top: 0, right: 64, bottom: 8 },
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Rect { left: 64, top: 0, right: 72, bottom: 8 },
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Rect { left: 72, top: 0, right: 80, bottom: 8 },
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Rect { left: 80, top: 0, right: 88, bottom: 8 },
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Rect { left: 88, top: 0, right: 96, bottom: 8 },
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Rect { left: 96, top: 0, right: 104, bottom: 8 },
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Rect { left: 104, top: 0, right: 112, bottom: 8 },
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],
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question_left_rect: Rect { left: 0, top: 80, right: 16, bottom: 96 },
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question_right_rect: Rect { left: 48, top: 64, right: 64, bottom: 80 },
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},
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world: WorldConsts {
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snack_rect: Rect { left: 256, top: 48, right: 272, bottom: 64 },
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},
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npc: NPCConsts {
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n001_experience: [
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Rect { left: 0, top: 16, right: 16, bottom: 32 },
|
|
Rect { left: 16, top: 16, right: 32, bottom: 32 },
|
|
Rect { left: 32, top: 16, right: 48, bottom: 32 },
|
|
Rect { left: 48, top: 16, right: 64, bottom: 32 },
|
|
Rect { left: 64, top: 16, right: 80, bottom: 32 },
|
|
Rect { left: 80, top: 16, right: 96, bottom: 32 },
|
|
],
|
|
n002_behemoth: [
|
|
Rect { left: 32, top: 0, right: 64, bottom: 24 }, // left
|
|
Rect { left: 0, top: 0, right: 32, bottom: 24 },
|
|
Rect { left: 32, top: 0, right: 64, bottom: 24 },
|
|
Rect { left: 64, top: 0, right: 96, bottom: 24 },
|
|
Rect { left: 96, top: 0, right: 128, bottom: 24 },
|
|
Rect { left: 128, top: 0, right: 160, bottom: 24 },
|
|
Rect { left: 160, top: 0, right: 192, bottom: 24 },
|
|
Rect { left: 32, top: 24, right: 64, bottom: 48 }, // right
|
|
Rect { left: 0, top: 24, right: 32, bottom: 48 },
|
|
Rect { left: 32, top: 24, right: 64, bottom: 48 },
|
|
Rect { left: 64, top: 24, right: 96, bottom: 48 },
|
|
Rect { left: 96, top: 24, right: 128, bottom: 48 },
|
|
Rect { left: 128, top: 24, right: 160, bottom: 48 },
|
|
Rect { left: 160, top: 24, right: 192, bottom: 48 },
|
|
],
|
|
n004_smoke: [
|
|
Rect { left: 16, top: 0, right: 17, bottom: 1 }, // left
|
|
Rect { left: 16, top: 0, right: 32, bottom: 16 },
|
|
Rect { left: 32, top: 0, right: 48, bottom: 16 },
|
|
Rect { left: 48, top: 0, right: 64, bottom: 16 },
|
|
Rect { left: 64, top: 0, right: 80, bottom: 16 },
|
|
Rect { left: 80, top: 0, right: 96, bottom: 16 },
|
|
Rect { left: 96, top: 0, right: 112, bottom: 16 },
|
|
Rect { left: 112, top: 0, right: 128, bottom: 16 },
|
|
Rect { left: 16, top: 0, right: 17, bottom: 1 }, // right
|
|
Rect { left: 80, top: 48, right: 96, bottom: 64 },
|
|
Rect { left: 0, top: 128, right: 16, bottom: 144 },
|
|
Rect { left: 16, top: 128, right: 32, bottom: 144 },
|
|
Rect { left: 32, top: 128, right: 48, bottom: 144 },
|
|
Rect { left: 48, top: 128, right: 64, bottom: 144 },
|
|
Rect { left: 64, top: 128, right: 80, bottom: 144 },
|
|
Rect { left: 80, top: 128, right: 96, bottom: 144 },
|
|
],
|
|
n005_green_critter: [
|
|
Rect { left: 0, top: 48, right: 16, bottom: 64 }, // left
|
|
Rect { left: 16, top: 48, right: 32, bottom: 64 },
|
|
Rect { left: 32, top: 48, right: 48, bottom: 64 },
|
|
Rect { left: 0, top: 64, right: 16, bottom: 80 }, // right
|
|
Rect { left: 16, top: 64, right: 32, bottom: 80 },
|
|
Rect { left: 32, top: 64, right: 48, bottom: 80 },
|
|
],
|
|
n006_green_beetle: [
|
|
Rect { left: 0, top: 80, right: 16, bottom: 96 }, // left
|
|
Rect { left: 16, top: 80, right: 32, bottom: 96 },
|
|
Rect { left: 32, top: 80, right: 48, bottom: 96 },
|
|
Rect { left: 48, top: 80, right: 64, bottom: 96 },
|
|
Rect { left: 64, top: 80, right: 80, bottom: 96 },
|
|
Rect { left: 0, top: 96, right: 16, bottom: 112 }, // right
|
|
Rect { left: 16, top: 96, right: 32, bottom: 112 },
|
|
Rect { left: 32, top: 96, right: 48, bottom: 112 },
|
|
Rect { left: 48, top: 96, right: 64, bottom: 112 },
|
|
Rect { left: 64, top: 96, right: 80, bottom: 112 },
|
|
],
|
|
n007_basil: [
|
|
Rect { left: 256, top: 64, right: 288, bottom: 80 }, // left
|
|
Rect { left: 256, top: 80, right: 288, bottom: 96 },
|
|
Rect { left: 256, top: 96, right: 288, bottom: 112 },
|
|
Rect { left: 288, top: 64, right: 320, bottom: 80 }, // right
|
|
Rect { left: 288, top: 80, right: 320, bottom: 96 },
|
|
Rect { left: 288, top: 96, right: 320, bottom: 112 },
|
|
],
|
|
n008_blue_beetle: [
|
|
Rect { left: 80, top: 80, right: 96, bottom: 96 },// left
|
|
Rect { left: 96, top: 80, right: 112, bottom: 96 },
|
|
Rect { left: 80, top: 96, right: 96, bottom: 112 }, // right
|
|
Rect { left: 96, top: 96, right: 112, bottom: 112 },
|
|
],
|
|
n015_closed_chest: [
|
|
Rect { left: 240, top: 0, right: 256, bottom: 16 },
|
|
Rect { left: 256, top: 0, right: 272, bottom: 16 },
|
|
Rect { left: 272, top: 0, right: 288, bottom: 16 },
|
|
],
|
|
n016_save_point: [
|
|
Rect { left: 96, top: 16, right: 112, bottom: 32 },
|
|
Rect { left: 112, top: 16, right: 128, bottom: 32 },
|
|
Rect { left: 128, top: 16, right: 144, bottom: 32 },
|
|
Rect { left: 144, top: 16, right: 160, bottom: 32 },
|
|
Rect { left: 160, top: 16, right: 176, bottom: 32 },
|
|
Rect { left: 176, top: 16, right: 192, bottom: 32 },
|
|
Rect { left: 192, top: 16, right: 208, bottom: 32 },
|
|
Rect { left: 208, top: 16, right: 224, bottom: 32 },
|
|
],
|
|
n017_health_refill: [
|
|
Rect { left: 288, top: 0, right: 304, bottom: 16 },
|
|
Rect { left: 304, top: 0, right: 320, bottom: 16 },
|
|
],
|
|
n018_door: [
|
|
Rect { left: 224, top: 16, right: 240, bottom: 40 },
|
|
Rect { left: 192, top: 112, right: 208, bottom: 136 },
|
|
],
|
|
n020_computer: [
|
|
Rect { left: 288, top: 16, right: 320, bottom: 40 }, // left
|
|
|
|
Rect { left: 288, top: 40, right: 320, bottom: 64 }, // right
|
|
Rect { left: 288, top: 40, right: 320, bottom: 64 },
|
|
Rect { left: 288, top: 64, right: 320, bottom: 88 },
|
|
],
|
|
n021_chest_open: Rect { left: 224, top: 40, right: 240, bottom: 48 },
|
|
n022_teleporter: [
|
|
Rect { left: 240, top: 16, right: 264, bottom: 48 },
|
|
Rect { left: 248, top: 152, right: 272, bottom: 184 },
|
|
],
|
|
n023_teleporter_lights: [
|
|
Rect { left: 264, top: 16, right: 288, bottom: 20 },
|
|
Rect { left: 264, top: 20, right: 288, bottom: 24 },
|
|
Rect { left: 264, top: 24, right: 288, bottom: 28 },
|
|
Rect { left: 264, top: 28, right: 288, bottom: 32 },
|
|
Rect { left: 264, top: 32, right: 288, bottom: 36 },
|
|
Rect { left: 264, top: 36, right: 288, bottom: 40 },
|
|
Rect { left: 264, top: 40, right: 288, bottom: 44 },
|
|
Rect { left: 264, top: 44, right: 288, bottom: 48 },
|
|
],
|
|
n027_death_trap: Rect { left: 96, top: 64, right: 128, bottom: 88 },
|
|
n029_cthulhu: [
|
|
Rect { left: 0, top: 192, right: 16, bottom: 216 }, // left
|
|
Rect { left: 16, top: 192, right: 32, bottom: 216 },
|
|
Rect { left: 0, top: 216, right: 16, bottom: 240 }, // right
|
|
Rect { left: 16, top: 216, right: 32, bottom: 240 },
|
|
],
|
|
n030_hermit_gunsmith: [
|
|
Rect { left: 48, top: 0, right: 64, bottom: 16 },
|
|
Rect { left: 48, top: 16, right: 64, bottom: 32 },
|
|
Rect { left: 0, top: 32, right: 16, bottom: 48 },
|
|
],
|
|
n032_life_capsule: [
|
|
Rect { left: 32, top: 96, right: 48, bottom: 112 },
|
|
Rect { left: 48, top: 96, right: 64, bottom: 112 },
|
|
],
|
|
n034_bed: [
|
|
Rect { left: 192, top: 48, right: 224, bottom: 64 },
|
|
Rect { left: 192, top: 184, right: 224, bottom: 200 },
|
|
],
|
|
n035_mannan: [
|
|
Rect { left: 96, top: 64, right: 120, bottom: 96 }, // left
|
|
Rect { left: 120, top: 64, right: 144, bottom: 96 },
|
|
Rect { left: 144, top: 64, right: 168, bottom: 96 },
|
|
Rect { left: 168, top: 64, right: 192, bottom: 96 },
|
|
Rect { left: 96, top: 96, right: 120, bottom: 128 }, // right
|
|
Rect { left: 120, top: 96, right: 144, bottom: 128 },
|
|
Rect { left: 144, top: 96, right: 168, bottom: 128 },
|
|
Rect { left: 168, top: 96, right: 192, bottom: 128 },
|
|
],
|
|
n037_sign: [
|
|
Rect { left: 192, top: 64, right: 208, bottom: 80 },
|
|
Rect { left: 208, top: 64, right: 224, bottom: 80 },
|
|
],
|
|
n038_fireplace: [
|
|
Rect { left: 128, top: 64, right: 144, bottom: 80 },
|
|
Rect { left: 144, top: 64, right: 160, bottom: 80 },
|
|
Rect { left: 160, top: 64, right: 176, bottom: 80 },
|
|
Rect { left: 176, top: 64, right: 192, bottom: 80 },
|
|
],
|
|
n039_save_sign: [
|
|
Rect { left: 224, top: 64, right: 240, bottom: 80 },
|
|
Rect { left: 240, top: 64, right: 256, bottom: 80 },
|
|
],
|
|
n040_santa: [
|
|
Rect { left: 0, top: 32, right: 16, bottom: 48 }, // left
|
|
Rect { left: 16, top: 32, right: 32, bottom: 48 },
|
|
Rect { left: 32, top: 32, right: 48, bottom: 48 },
|
|
Rect { left: 0, top: 32, right: 16, bottom: 48 },
|
|
Rect { left: 48, top: 32, right: 64, bottom: 48 },
|
|
Rect { left: 0, top: 32, right: 16, bottom: 48 },
|
|
Rect { left: 64, top: 32, right: 80, bottom: 48 },
|
|
Rect { left: 0, top: 48, right: 16, bottom: 64 }, // right
|
|
Rect { left: 16, top: 48, right: 32, bottom: 64 },
|
|
Rect { left: 32, top: 48, right: 48, bottom: 64 },
|
|
Rect { left: 0, top: 48, right: 16, bottom: 64 },
|
|
Rect { left: 48, top: 48, right: 64, bottom: 64 },
|
|
Rect { left: 0, top: 48, right: 16, bottom: 64 },
|
|
Rect { left: 64, top: 48, right: 80, bottom: 64 },
|
|
],
|
|
n041_busted_door: Rect { left: 0, top: 80, right: 48, bottom: 112 },
|
|
n042_sue: [
|
|
Rect { left: 0, top: 0, right: 16, bottom: 16 }, // left
|
|
Rect { left: 16, top: 0, right: 32, bottom: 16 },
|
|
Rect { left: 32, top: 0, right: 48, bottom: 16 },
|
|
Rect { left: 0, top: 0, right: 16, bottom: 16 },
|
|
Rect { left: 48, top: 0, right: 64, bottom: 16 },
|
|
Rect { left: 0, top: 0, right: 16, bottom: 16 },
|
|
Rect { left: 64, top: 0, right: 80, bottom: 16 },
|
|
Rect { left: 80, top: 32, right: 96, bottom: 48 },
|
|
Rect { left: 96, top: 32, right: 112, bottom: 48 },
|
|
Rect { left: 128, top: 32, right: 144, bottom: 48 },
|
|
Rect { left: 0, top: 0, right: 16, bottom: 16 },
|
|
Rect { left: 112, top: 32, right: 128, bottom: 48 },
|
|
Rect { left: 160, top: 32, right: 176, bottom: 48 },
|
|
Rect { left: 0, top: 16, right: 16, bottom: 32 }, // right
|
|
Rect { left: 16, top: 16, right: 32, bottom: 32 },
|
|
Rect { left: 32, top: 16, right: 48, bottom: 32 },
|
|
Rect { left: 0, top: 16, right: 16, bottom: 32 },
|
|
Rect { left: 48, top: 16, right: 64, bottom: 32 },
|
|
Rect { left: 0, top: 16, right: 16, bottom: 32 },
|
|
Rect { left: 64, top: 16, right: 80, bottom: 32 },
|
|
Rect { left: 80, top: 48, right: 96, bottom: 64 },
|
|
Rect { left: 96, top: 48, right: 112, bottom: 64 },
|
|
Rect { left: 128, top: 48, right: 144, bottom: 64 },
|
|
Rect { left: 0, top: 16, right: 16, bottom: 32 },
|
|
Rect { left: 112, top: 48, right: 128, bottom: 64 },
|
|
Rect { left: 160, top: 48, right: 176, bottom: 64 },
|
|
],
|
|
n043_chalkboard: [
|
|
Rect { left: 128, top: 80, right: 168, bottom: 112 },
|
|
Rect { left: 168, top: 80, right: 208, bottom: 112 },
|
|
],
|
|
n044_polish: [
|
|
Rect { left: 0, top: 0, right: 32, bottom: 32 }, // left
|
|
Rect { left: 96, top: 0, right: 128, bottom: 32 },
|
|
Rect { left: 128, top: 0, right: 160, bottom: 32 },
|
|
Rect { left: 0, top: 0, right: 32, bottom: 32 }, // right
|
|
Rect { left: 32, top: 0, right: 64, bottom: 32 },
|
|
Rect { left: 64, top: 0, right: 96, bottom: 32 },
|
|
],
|
|
n045_baby: [
|
|
Rect { left: 0, top: 32, right: 16, bottom: 48 },
|
|
Rect { left: 16, top: 32, right: 32, bottom: 48 },
|
|
Rect { left: 32, top: 32, right: 48, bottom: 48 },
|
|
],
|
|
n047_sandcroc: [
|
|
Rect { left: 0, top: 48, right: 48, bottom: 80 },
|
|
Rect { left: 48, top: 48, right: 96, bottom: 80 },
|
|
Rect { left: 96, top: 48, right: 144, bottom: 80 },
|
|
Rect { left: 144, top: 48, right: 192, bottom: 80 },
|
|
Rect { left: 192, top: 48, right: 240, bottom: 80 },
|
|
],
|
|
n048_omega_projectiles: [
|
|
Rect { left: 288, top: 88, right: 304, bottom: 104 }, // left
|
|
Rect { left: 304, top: 88, right: 320, bottom: 104 },
|
|
Rect { left: 288, top: 104, right: 304, bottom: 120 }, // right
|
|
Rect { left: 304, top: 104, right: 320, bottom: 120 },
|
|
],
|
|
n049_skullhead: [
|
|
Rect { left: 0, top: 80, right: 32, bottom: 104 }, // left
|
|
Rect { left: 32, top: 80, right: 64, bottom: 104 },
|
|
Rect { left: 64, top: 80, right: 96, bottom: 104 },
|
|
Rect { left: 0, top: 104, right: 32, bottom: 128 }, // right
|
|
Rect { left: 32, top: 104, right: 64, bottom: 128 },
|
|
Rect { left: 64, top: 104, right: 96, bottom: 128 },
|
|
],
|
|
n052_sitting_blue_robot: Rect { left: 240, top: 96, right: 256, bottom: 112 },
|
|
n055_kazuma: [
|
|
Rect { left: 192, top: 192, right: 208, bottom: 216 }, // left
|
|
Rect { left: 208, top: 192, right: 224, bottom: 216 },
|
|
Rect { left: 192, top: 192, right: 208, bottom: 216 },
|
|
Rect { left: 224, top: 192, right: 240, bottom: 216 },
|
|
Rect { left: 192, top: 192, right: 208, bottom: 216 },
|
|
Rect { left: 240, top: 192, right: 256, bottom: 216 },
|
|
Rect { left: 192, top: 216, right: 208, bottom: 240 }, // right
|
|
Rect { left: 208, top: 216, right: 224, bottom: 240 },
|
|
Rect { left: 192, top: 216, right: 208, bottom: 240 },
|
|
Rect { left: 224, top: 216, right: 240, bottom: 240 },
|
|
Rect { left: 192, top: 216, right: 208, bottom: 240 },
|
|
Rect { left: 240, top: 216, right: 256, bottom: 240 },
|
|
],
|
|
n059_eye_door: [
|
|
Rect { left: 224, top: 16, right: 240, bottom: 40 },
|
|
Rect { left: 208, top: 80, right: 224, bottom: 104 },
|
|
Rect { left: 224, top: 80, right: 240, bottom: 104 },
|
|
Rect { left: 240, top: 80, right: 256, bottom: 104 },
|
|
],
|
|
n060_toroko: [
|
|
Rect { left: 0, top: 64, right: 16, bottom: 80 }, // left
|
|
Rect { left: 16, top: 64, right: 32, bottom: 80 },
|
|
Rect { left: 32, top: 64, right: 48, bottom: 80 },
|
|
Rect { left: 16, top: 64, right: 32, bottom: 80 },
|
|
Rect { left: 48, top: 64, right: 64, bottom: 80 },
|
|
Rect { left: 16, top: 64, right: 32, bottom: 80 },
|
|
Rect { left: 112, top: 64, right: 128, bottom: 80 },
|
|
Rect { left: 128, top: 64, right: 144, bottom: 80 },
|
|
Rect { left: 0, top: 80, right: 16, bottom: 96 }, // right
|
|
Rect { left: 16, top: 80, right: 32, bottom: 96 },
|
|
Rect { left: 32, top: 80, right: 48, bottom: 96 },
|
|
Rect { left: 16, top: 80, right: 32, bottom: 96 },
|
|
Rect { left: 48, top: 80, right: 64, bottom: 96 },
|
|
Rect { left: 16, top: 80, right: 32, bottom: 96 },
|
|
Rect { left: 112, top: 80, right: 128, bottom: 96 },
|
|
Rect { left: 128, top: 80, right: 144, bottom: 96 },
|
|
],
|
|
n061_king: [
|
|
Rect { left: 224, top: 32, right: 240, bottom: 48 }, // left
|
|
Rect { left: 240, top: 32, right: 256, bottom: 48 },
|
|
Rect { left: 256, top: 32, right: 272, bottom: 48 },
|
|
Rect { left: 272, top: 32, right: 288, bottom: 48 },
|
|
Rect { left: 288, top: 32, right: 304, bottom: 48 },
|
|
Rect { left: 224, top: 32, right: 240, bottom: 48 },
|
|
Rect { left: 304, top: 32, right: 320, bottom: 48 },
|
|
Rect { left: 224, top: 32, right: 240, bottom: 48 },
|
|
Rect { left: 272, top: 32, right: 288, bottom: 48 },
|
|
Rect { left: 0, top: 0, right: 0, bottom: 0 },
|
|
Rect { left: 224, top: 48, right: 240, bottom: 64 }, // right
|
|
Rect { left: 240, top: 48, right: 256, bottom: 64 },
|
|
Rect { left: 256, top: 48, right: 272, bottom: 64 },
|
|
Rect { left: 272, top: 48, right: 288, bottom: 64 },
|
|
Rect { left: 288, top: 48, right: 304, bottom: 64 },
|
|
Rect { left: 224, top: 48, right: 240, bottom: 64 },
|
|
Rect { left: 304, top: 48, right: 320, bottom: 64 },
|
|
Rect { left: 224, top: 48, right: 240, bottom: 64 },
|
|
Rect { left: 272, top: 48, right: 288, bottom: 64 },
|
|
Rect { left: 0, top: 0, right: 0, bottom: 0 },
|
|
],
|
|
n062_kazuma_computer: [
|
|
Rect { left: 272, top: 192, right: 288, bottom: 216 },
|
|
Rect { left: 288, top: 192, right: 304, bottom: 216 },
|
|
Rect { left: 304, top: 192, right: 320, bottom: 216 },
|
|
],
|
|
n063_toroko_stick: [
|
|
Rect { left: 64, top: 64, right: 80, bottom: 80 }, // left
|
|
Rect { left: 80, top: 64, right: 96, bottom: 80 },
|
|
Rect { left: 64, top: 64, right: 80, bottom: 80 },
|
|
Rect { left: 96, top: 64, right: 112, bottom: 80 },
|
|
Rect { left: 112, top: 64, right: 128, bottom: 80 },
|
|
Rect { left: 128, top: 64, right: 144, bottom: 80 },
|
|
Rect { left: 64, top: 80, right: 80, bottom: 96 }, // right
|
|
Rect { left: 80, top: 80, right: 96, bottom: 96 },
|
|
Rect { left: 64, top: 80, right: 80, bottom: 96 },
|
|
Rect { left: 96, top: 80, right: 112, bottom: 96 },
|
|
Rect { left: 112, top: 80, right: 128, bottom: 96 },
|
|
Rect { left: 128, top: 80, right: 144, bottom: 96 },
|
|
],
|
|
n064_first_cave_critter: [
|
|
Rect { left: 0, top: 0, right: 16, bottom: 16 },
|
|
Rect { left: 16, top: 0, right: 32, bottom: 16 },
|
|
Rect { left: 32, top: 0, right: 48, bottom: 16 },
|
|
Rect { left: 0, top: 16, right: 16, bottom: 32 },
|
|
Rect { left: 16, top: 16, right: 32, bottom: 32 },
|
|
Rect { left: 32, top: 16, right: 48, bottom: 32 },
|
|
],
|
|
n065_first_cave_bat: [
|
|
Rect { left: 32, top: 32, right: 48, bottom: 48 },
|
|
Rect { left: 48, top: 32, right: 64, bottom: 48 },
|
|
Rect { left: 64, top: 32, right: 80, bottom: 48 },
|
|
Rect { left: 80, top: 32, right: 96, bottom: 48 },
|
|
Rect { left: 32, top: 48, right: 48, bottom: 64 },
|
|
Rect { left: 48, top: 48, right: 64, bottom: 64 },
|
|
Rect { left: 64, top: 48, right: 80, bottom: 64 },
|
|
Rect { left: 80, top: 48, right: 96, bottom: 64 },
|
|
],
|
|
n070_sparkle: [
|
|
Rect { left: 96, top: 48, right: 112, bottom: 64 },
|
|
Rect { left: 112, top: 48, right: 128, bottom: 64 },
|
|
Rect { left: 128, top: 48, right: 144, bottom: 64 },
|
|
Rect { left: 144, top: 48, right: 160, bottom: 64 },
|
|
],
|
|
n071_chinfish: [
|
|
Rect { left: 64, top: 32, right: 80, bottom: 48 }, // left
|
|
Rect { left: 80, top: 32, right: 96, bottom: 48 },
|
|
Rect { left: 96, top: 32, right: 112, bottom: 48 },
|
|
Rect { left: 64, top: 48, right: 80, bottom: 64 }, // right
|
|
Rect { left: 80, top: 48, right: 96, bottom: 64 },
|
|
Rect { left: 96, top: 48, right: 112, bottom: 64 },
|
|
],
|
|
n072_sprinkler: [
|
|
Rect { left: 224, top: 48, right: 240, bottom: 64 },
|
|
Rect { left: 240, top: 48, right: 256, bottom: 64 },
|
|
],
|
|
n073_water_droplet: [
|
|
Rect { left: 72, top: 16, right: 74, bottom: 18 },
|
|
Rect { left: 74, top: 16, right: 76, bottom: 18 },
|
|
Rect { left: 76, top: 16, right: 78, bottom: 18 },
|
|
Rect { left: 78, top: 16, right: 80, bottom: 18 },
|
|
Rect { left: 80, top: 16, right: 82, bottom: 18 },
|
|
],
|
|
n074_jack: [
|
|
Rect { left: 64, top: 0, right: 80, bottom: 16 }, // left
|
|
Rect { left: 80, top: 0, right: 96, bottom: 16 },
|
|
Rect { left: 96, top: 0, right: 112, bottom: 16 },
|
|
Rect { left: 64, top: 0, right: 80, bottom: 16 },
|
|
Rect { left: 112, top: 0, right: 128, bottom: 16 },
|
|
Rect { left: 64, top: 0, right: 80, bottom: 16 },
|
|
Rect { left: 64, top: 16, right: 80, bottom: 32 }, // right
|
|
Rect { left: 80, top: 16, right: 96, bottom: 32 },
|
|
Rect { left: 96, top: 16, right: 112, bottom: 32 },
|
|
Rect { left: 64, top: 16, right: 80, bottom: 32 },
|
|
Rect { left: 112, top: 16, right: 128, bottom: 32 },
|
|
Rect { left: 64, top: 16, right: 80, bottom: 32 },
|
|
],
|
|
n075_kanpachi: [
|
|
Rect { left: 272, top: 32, right: 296, bottom: 56 },
|
|
Rect { left: 296, top: 32, right: 320, bottom: 56 },
|
|
],
|
|
n077_yamashita: [
|
|
Rect { left: 0, top: 16, right: 48, bottom: 48 },
|
|
Rect { left: 48, top: 16, right: 96, bottom: 48 },
|
|
Rect { left: 96, top: 16, right: 144, bottom: 48 },
|
|
],
|
|
n078_pot: [
|
|
Rect { left: 160, top: 48, right: 176, bottom: 64 },
|
|
Rect { left: 176, top: 48, right: 192, bottom: 64 },
|
|
],
|
|
n079_mahin: [
|
|
Rect { left: 0, top: 0, right: 16, bottom: 16 }, // left
|
|
Rect { left: 16, top: 0, right: 32, bottom: 16 },
|
|
Rect { left: 32, top: 0, right: 48, bottom: 16 },
|
|
Rect { left: 0, top: 16, right: 16, bottom: 32 }, // right
|
|
Rect { left: 16, top: 16, right: 32, bottom: 32 },
|
|
Rect { left: 32, top: 16, right: 48, bottom: 32 },
|
|
],
|
|
n211_small_spikes: [
|
|
Rect { left: 256, top: 200, right: 272, bottom: 216 },
|
|
Rect { left: 272, top: 200, right: 288, bottom: 216 },
|
|
Rect { left: 288, top: 200, right: 304, bottom: 216 },
|
|
Rect { left: 304, top: 200, right: 320, bottom: 216 },
|
|
],
|
|
},
|
|
weapon: WeaponConsts {
|
|
bullet_table: vec![
|
|
// Null
|
|
BulletData { damage: 0, life: 0, lifetime: 0, flags: Flag(0), enemy_hit_width: 0, enemy_hit_height: 0, block_hit_width: 0, block_hit_height: 0, display_bounds: Rect { left: 0, top: 0, right: 0, bottom: 0 } },
|
|
// Snake
|
|
BulletData { damage: 4, life: 1, lifetime: 20, flags: Flag(36), enemy_hit_width: 4, enemy_hit_height: 4, block_hit_width: 2, block_hit_height: 2, display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 } },
|
|
BulletData { damage: 6, life: 1, lifetime: 23, flags: Flag(36), enemy_hit_width: 4, enemy_hit_height: 4, block_hit_width: 2, block_hit_height: 2, display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 } },
|
|
BulletData { damage: 8, life: 1, lifetime: 30, flags: Flag(36), enemy_hit_width: 4, enemy_hit_height: 4, block_hit_width: 2, block_hit_height: 2, display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 } },
|
|
// Polar Star
|
|
BulletData { damage: 1, life: 1, lifetime: 8, flags: Flag(32), enemy_hit_width: 6, enemy_hit_height: 6, block_hit_width: 2, block_hit_height: 2, display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 } },
|
|
BulletData { damage: 2, life: 1, lifetime: 12, flags: Flag(32), enemy_hit_width: 6, enemy_hit_height: 6, block_hit_width: 2, block_hit_height: 2, display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 } },
|
|
BulletData { damage: 4, life: 1, lifetime: 16, flags: Flag(32), enemy_hit_width: 6, enemy_hit_height: 6, block_hit_width: 2, block_hit_height: 2, display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 } },
|
|
// Fireball
|
|
BulletData { damage: 2, life: 2, lifetime: 100, flags: Flag(8), enemy_hit_width: 8, enemy_hit_height: 16, block_hit_width: 4, block_hit_height: 2, display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 } },
|
|
BulletData { damage: 3, life: 2, lifetime: 100, flags: Flag(8), enemy_hit_width: 4, enemy_hit_height: 4, block_hit_width: 4, block_hit_height: 2, display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 } },
|
|
BulletData { damage: 3, life: 2, lifetime: 100, flags: Flag(8), enemy_hit_width: 4, enemy_hit_height: 4, block_hit_width: 4, block_hit_height: 2, display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 } },
|
|
// Machine Gun
|
|
BulletData { damage: 2, life: 1, lifetime: 20, flags: Flag(32), enemy_hit_width: 2, enemy_hit_height: 2, block_hit_width: 2, block_hit_height: 2, display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 } },
|
|
BulletData { damage: 4, life: 1, lifetime: 20, flags: Flag(32), enemy_hit_width: 2, enemy_hit_height: 2, block_hit_width: 2, block_hit_height: 2, display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 } },
|
|
BulletData { damage: 6, life: 1, lifetime: 20, flags: Flag(32), enemy_hit_width: 2, enemy_hit_height: 2, block_hit_width: 2, block_hit_height: 2, display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 } },
|
|
// Missile Launcher
|
|
BulletData { damage: 0, life: 10, lifetime: 50, flags: Flag(40), enemy_hit_width: 2, enemy_hit_height: 2, block_hit_width: 2, block_hit_height: 2, display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 } },
|
|
BulletData { damage: 0, life: 10, lifetime: 70, flags: Flag(40), enemy_hit_width: 4, enemy_hit_height: 4, block_hit_width: 4, block_hit_height: 4, display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 } },
|
|
BulletData { damage: 0, life: 10, lifetime: 90, flags: Flag(40), enemy_hit_width: 4, enemy_hit_height: 4, block_hit_width: 0, block_hit_height: 0, display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 } },
|
|
// Missile Launcher explosion
|
|
BulletData { damage: 1, life: 100, lifetime: 100, flags: Flag(20), enemy_hit_width: 16, enemy_hit_height: 16, block_hit_width: 0, block_hit_height: 0, display_bounds: Rect { left: 0, top: 0, right: 0, bottom: 0 } },
|
|
BulletData { damage: 1, life: 100, lifetime: 100, flags: Flag(20), enemy_hit_width: 16, enemy_hit_height: 16, block_hit_width: 0, block_hit_height: 0, display_bounds: Rect { left: 0, top: 0, right: 0, bottom: 0 } },
|
|
BulletData { damage: 1, life: 100, lifetime: 100, flags: Flag(20), enemy_hit_width: 16, enemy_hit_height: 16, block_hit_width: 0, block_hit_height: 0, display_bounds: Rect { left: 0, top: 0, right: 0, bottom: 0 } },
|
|
// Bubbler
|
|
BulletData { damage: 1, life: 1, lifetime: 20, flags: Flag(8), enemy_hit_width: 2, enemy_hit_height: 2, block_hit_width: 2, block_hit_height: 2, display_bounds: Rect { left: 4, top: 4, right: 4, bottom: 4 } },
|
|
BulletData { damage: 2, life: 1, lifetime: 20, flags: Flag(8), enemy_hit_width: 2, enemy_hit_height: 2, block_hit_width: 2, block_hit_height: 2, display_bounds: Rect { left: 4, top: 4, right: 4, bottom: 4 } },
|
|
BulletData { damage: 2, life: 1, lifetime: 20, flags: Flag(8), enemy_hit_width: 4, enemy_hit_height: 4, block_hit_width: 4, block_hit_height: 4, display_bounds: Rect { left: 4, top: 4, right: 4, bottom: 4 } },
|
|
// Bubbler level 3 thorns
|
|
BulletData { damage: 3, life: 1, lifetime: 32, flags: Flag(32), enemy_hit_width: 2, enemy_hit_height: 2, block_hit_width: 2, block_hit_height: 2, display_bounds: Rect { left: 4, top: 4, right: 4, bottom: 4 } },
|
|
// Blade slashes
|
|
BulletData { damage: 0, life: 100, lifetime: 0, flags: Flag(36), enemy_hit_width: 8, enemy_hit_height: 8, block_hit_width: 8, block_hit_height: 8, display_bounds: Rect { left: 12, top: 12, right: 12, bottom: 12 } },
|
|
// Falling spike
|
|
BulletData { damage: 127, life: 1, lifetime: 2, flags: Flag(4), enemy_hit_width: 8, enemy_hit_height: 4, block_hit_width: 8, block_hit_height: 4, display_bounds: Rect { left: 0, top: 0, right: 0, bottom: 0 } },
|
|
// Blade
|
|
BulletData { damage: 15, life: 1, lifetime: 30, flags: Flag(36), enemy_hit_width: 8, enemy_hit_height: 8, block_hit_width: 4, block_hit_height: 2, display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 } },
|
|
BulletData { damage: 6, life: 3, lifetime: 18, flags: Flag(36), enemy_hit_width: 10, enemy_hit_height: 10, block_hit_width: 4, block_hit_height: 2, display_bounds: Rect { left: 12, top: 12, right: 12, bottom: 12 } },
|
|
BulletData { damage: 1, life: 100, lifetime: 30, flags: Flag(36), enemy_hit_width: 6, enemy_hit_height: 6, block_hit_width: 4, block_hit_height: 4, display_bounds: Rect { left: 12, top: 12, right: 12, bottom: 12 } },
|
|
// Super Missile Launcher
|
|
BulletData { damage: 0, life: 10, lifetime: 30, flags: Flag(40), enemy_hit_width: 2, enemy_hit_height: 2, block_hit_width: 2, block_hit_height: 2, display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 } },
|
|
BulletData { damage: 0, life: 10, lifetime: 40, flags: Flag(40), enemy_hit_width: 4, enemy_hit_height: 4, block_hit_width: 4, block_hit_height: 4, display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 } },
|
|
BulletData { damage: 0, life: 10, lifetime: 40, flags: Flag(40), enemy_hit_width: 4, enemy_hit_height: 4, block_hit_width: 0, block_hit_height: 0, display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 } },
|
|
// Super Missile Launcher explosion
|
|
BulletData { damage: 2, life: 100, lifetime: 100, flags: Flag(20), enemy_hit_width: 12, enemy_hit_height: 12, block_hit_width: 0, block_hit_height: 0, display_bounds: Rect { left: 0, top: 0, right: 0, bottom: 0 } },
|
|
BulletData { damage: 2, life: 100, lifetime: 100, flags: Flag(20), enemy_hit_width: 12, enemy_hit_height: 12, block_hit_width: 0, block_hit_height: 0, display_bounds: Rect { left: 0, top: 0, right: 0, bottom: 0 } },
|
|
BulletData { damage: 2, life: 100, lifetime: 100, flags: Flag(20), enemy_hit_width: 12, enemy_hit_height: 12, block_hit_width: 0, block_hit_height: 0, display_bounds: Rect { left: 0, top: 0, right: 0, bottom: 0 } },
|
|
// Nemesis
|
|
BulletData { damage: 4, life: 4, lifetime: 20, flags: Flag(32), enemy_hit_width: 4, enemy_hit_height: 4, block_hit_width: 3, block_hit_height: 3, display_bounds: Rect { left: 8, top: 8, right: 24, bottom: 8 } },
|
|
BulletData { damage: 4, life: 2, lifetime: 20, flags: Flag(32), enemy_hit_width: 2, enemy_hit_height: 2, block_hit_width: 2, block_hit_height: 2, display_bounds: Rect { left: 8, top: 8, right: 24, bottom: 8 } },
|
|
BulletData { damage: 1, life: 1, lifetime: 20, flags: Flag(32), enemy_hit_width: 2, enemy_hit_height: 2, block_hit_width: 2, block_hit_height: 2, display_bounds: Rect { left: 8, top: 8, right: 24, bottom: 8 } },
|
|
// Spur
|
|
BulletData { damage: 4, life: 4, lifetime: 30, flags: Flag(64), enemy_hit_width: 6, enemy_hit_height: 6, block_hit_width: 3, block_hit_height: 3, display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 } },
|
|
BulletData { damage: 8, life: 8, lifetime: 30, flags: Flag(64), enemy_hit_width: 6, enemy_hit_height: 6, block_hit_width: 3, block_hit_height: 3, display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 } },
|
|
BulletData { damage: 12, life: 12, lifetime: 30, flags: Flag(64), enemy_hit_width: 6, enemy_hit_height: 6, block_hit_width: 3, block_hit_height: 3, display_bounds: Rect { left: 8, top: 8, right: 8, bottom: 8 } },
|
|
// Spur trail
|
|
BulletData { damage: 3, life: 100, lifetime: 30, flags: Flag(32), enemy_hit_width: 6, enemy_hit_height: 6, block_hit_width: 3, block_hit_height: 3, display_bounds: Rect { left: 4, top: 4, right: 4, bottom: 4 } },
|
|
BulletData { damage: 6, life: 100, lifetime: 30, flags: Flag(32), enemy_hit_width: 6, enemy_hit_height: 6, block_hit_width: 3, block_hit_height: 3, display_bounds: Rect { left: 4, top: 4, right: 4, bottom: 4 } },
|
|
BulletData { damage: 11, life: 100, lifetime: 30, flags: Flag(32), enemy_hit_width: 6, enemy_hit_height: 6, block_hit_width: 3, block_hit_height: 3, display_bounds: Rect { left: 4, top: 4, right: 4, bottom: 4 } },
|
|
// Curly's Nemesis
|
|
BulletData { damage: 4, life: 4, lifetime: 20, flags: Flag(32), enemy_hit_width: 4, enemy_hit_height: 4, block_hit_width: 3, block_hit_height: 3, display_bounds: Rect { left: 8, top: 8, right: 24, bottom: 8 } },
|
|
// EnemyClear?
|
|
BulletData { damage: 0, life: 4, lifetime: 4, flags: Flag(4), enemy_hit_width: 0, enemy_hit_height: 0, block_hit_width: 0, block_hit_height: 0, display_bounds: Rect { left: 0, top: 0, right: 0, bottom: 0 } },
|
|
// Whimsical Star
|
|
BulletData { damage: 1, life: 1, lifetime: 1, flags: Flag(36), enemy_hit_width: 1, enemy_hit_height: 1, block_hit_width: 1, block_hit_height: 1, display_bounds: Rect { left: 1, top: 1, right: 1, bottom: 1 } },
|
|
],
|
|
bullet_rects: BulletRects {
|
|
b004_polar_star_l1: [
|
|
Rect { left: 128, top: 32, right: 144, bottom: 48 }, // horizontal
|
|
Rect { left: 144, top: 32, right: 160, bottom: 48 }, // vertical
|
|
],
|
|
b005_polar_star_l2: [
|
|
Rect { left: 160, top: 32, right: 176, bottom: 48 }, // horizontal
|
|
Rect { left: 176, top: 32, right: 192, bottom: 48 }, // vertical
|
|
],
|
|
b006_polar_star_l3: [
|
|
Rect { left: 128, top: 48, right: 144, bottom: 64 }, // horizontal
|
|
Rect { left: 144, top: 48, right: 160, bottom: 64 }, // vertical
|
|
],
|
|
b037_spur_l1: [
|
|
Rect { left: 128, top: 32, right: 144, bottom: 48 }, // horizontal
|
|
Rect { left: 144, top: 32, right: 160, bottom: 48 }, // vertical
|
|
],
|
|
b038_spur_l2: [
|
|
Rect { left: 160, top: 32, right: 176, bottom: 48 }, // horizontal
|
|
Rect { left: 176, top: 32, right: 192, bottom: 48 }, // vertical
|
|
],
|
|
b039_spur_l3: [
|
|
Rect { left: 128, top: 48, right: 144, bottom: 64 }, // horizontal
|
|
Rect { left: 144, top: 48, right: 160, bottom: 64 }, // vertical
|
|
],
|
|
b040_spur_trail_l1: [
|
|
Rect { left: 192, top: 32, right: 200, bottom: 40 }, // horizontal
|
|
Rect { left: 200, top: 32, right: 208, bottom: 40 },
|
|
Rect { left: 208, top: 32, right: 216, bottom: 40 },
|
|
Rect { left: 192, top: 40, right: 200, bottom: 48 }, // vertical
|
|
Rect { left: 200, top: 40, right: 208, bottom: 48 },
|
|
Rect { left: 208, top: 40, right: 216, bottom: 48 },
|
|
],
|
|
b041_spur_trail_l2: [
|
|
Rect { left: 216, top: 32, right: 224, bottom: 40 }, // horizontal
|
|
Rect { left: 224, top: 32, right: 232, bottom: 40 },
|
|
Rect { left: 232, top: 32, right: 240, bottom: 40 },
|
|
Rect { left: 216, top: 40, right: 224, bottom: 48 }, // vertical
|
|
Rect { left: 224, top: 40, right: 232, bottom: 48 },
|
|
Rect { left: 232, top: 40, right: 240, bottom: 48 },
|
|
],
|
|
b042_spur_trail_l3: [
|
|
Rect { left: 240, top: 32, right: 248, bottom: 40 }, // horizontal
|
|
Rect { left: 248, top: 32, right: 256, bottom: 40 },
|
|
Rect { left: 256, top: 32, right: 264, bottom: 40 },
|
|
Rect { left: 240, top: 32, right: 248, bottom: 40 }, // vertical
|
|
Rect { left: 248, top: 32, right: 256, bottom: 40 },
|
|
Rect { left: 256, top: 32, right: 264, bottom: 40 },
|
|
],
|
|
},
|
|
level_table: [
|
|
[0, 0, 100],
|
|
[30, 40, 16],
|
|
[10, 20, 10],
|
|
[10, 20, 20],
|
|
[30, 40, 10],
|
|
[10, 20, 10],
|
|
[10, 20, 30],
|
|
[10, 20, 5],
|
|
[10, 20, 100],
|
|
[30, 60, 0],
|
|
[30, 60, 10],
|
|
[10, 20, 100],
|
|
[1, 1, 1],
|
|
[40, 60, 200],
|
|
],
|
|
},
|
|
tex_sizes: case_insensitive_hashmap! {
|
|
"ArmsImage" => (256, 16),
|
|
"Arms" => (320, 200),
|
|
"bk0" => (64, 64),
|
|
"bkBlack" => (64, 64),
|
|
"bkBlue" => (64, 64),
|
|
"bkFall" => (64, 64),
|
|
"bkFog" => (320, 240),
|
|
"bkFog480fix" => (480, 272), // nxengine
|
|
"bkGard" => (48, 64),
|
|
"bkGray" => (64, 64),
|
|
"bkGreen" => (64, 64),
|
|
"bkHellish" => (320, 240), // nxengine
|
|
"bkHellish480fix" => (480, 272), // nxengine
|
|
"bkLight" => (320, 240), // nxengine
|
|
"bkLight480fix" => (480, 272), // nxengine
|
|
"bkMaze" => (64, 64),
|
|
"bkMoon" => (320, 240),
|
|
"bkMoon480fix" => (480, 272), // nxengine
|
|
"bkRed" => (32, 32),
|
|
"bkSunset" => (320, 240), // nxengine
|
|
"bkSunset480fix" => (480, 272), // nxengine
|
|
"bkWater" => (32, 48),
|
|
"Bullet" => (320, 176),
|
|
"Caret" => (320, 240),
|
|
"casts" => (320, 240),
|
|
"Face" => (288, 240),
|
|
"Face_0" => (288, 240), // nxengine
|
|
"Face_1" => (288, 240), // nxengine
|
|
"Face_2" => (288, 240), // nxengine
|
|
"Fade" => (256, 32),
|
|
"ItemImage" => (256, 128),
|
|
"Loading" => (64, 8),
|
|
"MyChar" => (200, 64),
|
|
"Npc/Npc0" => (32, 32),
|
|
"Npc/NpcAlmo1" => (320, 240),
|
|
"Npc/NpcAlmo2" => (320, 240),
|
|
"Npc/NpcBallos" => (320, 240),
|
|
"Npc/NpcBllg" => (320, 96),
|
|
"Npc/NpcCemet" => (320, 112),
|
|
"Npc/NpcCent" => (320, 192),
|
|
"Npc/NpcCurly" => (256, 80),
|
|
"Npc/NpcDark" => (160, 64),
|
|
"Npc/NpcDr" => (320, 240),
|
|
"Npc/NpcEggs1" => (320, 112),
|
|
"Npc/NpcEggs2" => (320, 128),
|
|
"Npc/NpcFrog" => (320, 240),
|
|
"Npc/NpcGuest" => (320, 184),
|
|
"Npc/NpcHell" => (320, 160),
|
|
"Npc/NpcHeri" => (320, 128),
|
|
"Npc/NpcIronH" => (320, 72),
|
|
"Npc/NpcIsland" => (320, 80),
|
|
"Npc/NpcKings" => (96, 48),
|
|
"Npc/NpcMaze" => (320, 192),
|
|
"Npc/NpcMiza" => (320, 240),
|
|
"Npc/NpcMoon" => (320, 128),
|
|
"Npc/NpcOmg" => (320, 120),
|
|
"Npc/NpcPlant" => (320, 48),
|
|
"Npc/NpcPress" => (320, 240),
|
|
"Npc/NpcPriest" => (320, 240),
|
|
"Npc/NpcRavil" => (320, 168),
|
|
"Npc/NpcRed" => (320, 144),
|
|
"Npc/NpcRegu" => (320, 240),
|
|
"Npc/NpcSand" => (320, 176),
|
|
"Npc/NpcStream" => (64, 32),
|
|
"Npc/NpcSym" => (320, 240),
|
|
"Npc/NpcToro" => (320, 144),
|
|
"Npc/NpcTwinD" => (320, 144),
|
|
"Npc/NpcWeed" => (320, 240),
|
|
"Npc/NpcX" => (320, 240),
|
|
"Resource/BITMAP/Credit01" => (160, 240), // cse2
|
|
"Resource/BITMAP/Credit02" => (160, 240), // cse2
|
|
"Resource/BITMAP/Credit03" => (160, 240), // cse2
|
|
"Resource/BITMAP/Credit04" => (160, 240), // cse2
|
|
"Resource/BITMAP/Credit05" => (160, 240), // cse2
|
|
"Resource/BITMAP/Credit06" => (160, 240), // cse2
|
|
"Resource/BITMAP/Credit07" => (160, 240), // cse2
|
|
"Resource/BITMAP/Credit08" => (160, 240), // cse2
|
|
"Resource/BITMAP/Credit09" => (160, 240), // cse2
|
|
"Resource/BITMAP/Credit10" => (160, 240), // cse2
|
|
"Resource/BITMAP/Credit11" => (160, 240), // cse2
|
|
"Resource/BITMAP/Credit12" => (160, 240), // cse2
|
|
"Resource/BITMAP/Credit14" => (160, 240), // cse2
|
|
"Resource/BITMAP/Credit15" => (160, 240), // cse2
|
|
"Resource/BITMAP/Credit16" => (160, 240), // cse2
|
|
"Resource/BITMAP/Credit17" => (160, 240), // cse2
|
|
"Resource/BITMAP/Credit18" => (160, 240), // cse2
|
|
"Resource/BITMAP/pixel" => (160, 16), // cse2
|
|
"Resource/CURSOR/CURSOR_IKA" => (32, 32), // cse2
|
|
"Resource/CURSOR/CURSOR_NORMAL" => (32, 32), // cse2
|
|
"StageImage" => (256, 16),
|
|
"Stage/Prt0" => (32, 32),
|
|
"Stage/PrtAlmond" => (256, 96),
|
|
"Stage/PrtBarr" => (256, 88),
|
|
"Stage/PrtCave" => (256, 80),
|
|
"Stage/PrtCent" => (256, 128),
|
|
"Stage/PrtEggIn" => (256, 80),
|
|
"Stage/PrtEggs" => (256, 240),
|
|
"Stage/PrtEggX" => (256, 240),
|
|
"Stage/PrtFall" => (256, 128),
|
|
"Stage/PrtGard" => (256, 97),
|
|
"Stage/PrtHell" => (256, 240),
|
|
"Stage/PrtJail" => (256, 128),
|
|
"Stage/PrtLabo" => (128, 64),
|
|
"Stage/PrtMaze" => (256, 160),
|
|
"Stage/PrtMimi" => (256, 160),
|
|
"Stage/PrtOside" => (256, 64),
|
|
"Stage/PrtPens" => (256, 64),
|
|
"Stage/PrtRiver" => (256, 96),
|
|
"Stage/PrtSand" => (256, 112),
|
|
"Stage/PrtStore" => (256, 112),
|
|
"Stage/PrtWeed" => (256, 128),
|
|
"Stage/PrtWhite" => (256, 240),
|
|
"TextBox" => (244, 144),
|
|
"Title" => (320, 48),
|
|
},
|
|
textscript: TextScriptConsts {
|
|
encoding: TextScriptEncoding::UTF8,
|
|
textbox_rect_top: Rect { left: 0, top: 0, right: 244, bottom: 8 },
|
|
textbox_rect_middle: Rect { left: 0, top: 8, right: 244, bottom: 16 },
|
|
textbox_rect_bottom: Rect { left: 0, top: 16, right: 244, bottom: 24 },
|
|
textbox_rect_yes_no: Rect { left: 152, top: 48, right: 244, bottom: 80 },
|
|
textbox_rect_cursor: Rect { left: 112, top: 88, right: 128, bottom: 104 },
|
|
get_item_top_left: Rect { left: 0, top: 0, right: 72, bottom: 16 },
|
|
get_item_bottom_left: Rect { left: 0, top: 8, right: 72, bottom: 24 },
|
|
get_item_top_right: Rect { left: 240, top: 0, right: 244, bottom: 8 },
|
|
get_item_right: Rect { left: 240, top: 8, right: 244, bottom: 16 },
|
|
get_item_bottom_right: Rect { left: 240, top: 16, right: 244, bottom: 24 },
|
|
},
|
|
font_path: str!("builtin/builtin_font.fnt"),
|
|
font_scale: 1.0,
|
|
font_space_offset: -3.0,
|
|
organya_paths: vec![
|
|
str!("/org/"), // NXEngine
|
|
str!("/base/Org/"), // CS+
|
|
str!("/Resource/ORG/"), // CSE2E
|
|
],
|
|
}
|
|
}
|
|
|
|
pub fn apply_csplus_patches(&mut self) {
|
|
info!("Applying Cave Story+ constants patches...");
|
|
|
|
self.is_cs_plus = true;
|
|
self.tex_sizes.insert(str!("Caret"), (320, 320));
|
|
self.tex_sizes.insert(str!("MyChar"), (200, 384));
|
|
self.tex_sizes.insert(str!("Npc/NpcRegu"), (320, 410));
|
|
self.font_path = str!("csfont.fnt");
|
|
self.font_scale = 0.5;
|
|
self.font_space_offset = 2.0;
|
|
}
|
|
|
|
|
|
pub fn apply_csplus_nx_patches(&mut self) {
|
|
info!("Applying Switch-specific Cave Story+ constants patches...");
|
|
}
|
|
}
|