doukutsu-rs/README.md

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doukutsu-rs

Release

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A fully playable re-implementation of Cave Story (Doukutsu Monogatari) engine written in Rust.

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Data files

This repository does not contain any copyrighted files.

For better user experience, AppVeyor builds are distributed with slightly modified freeware game files.

doukutsu-rs should work fine with pre-extracted and tweaked data files from this repository, NXEngine(-evo) extracted freeware data files and Cave Story+ data files.

Vanilla Cave Story does not work yet because some important data files have been embedded inside the executable. and we don't have a loader/extractor implemented yet.

Where to get them?

Freeware

Cave Story+ (not fully supported)

  • Original version (first released in 2011 on Steam)
    • PC release (Steam) - Copy data folder from installation directory (guide for Steam) to the runtime directory.
    • PC release (Epic Games Store) - Essentially the same thing as with Steam version.
    • PC release (Humble Bundle) - Essentially the same thing as with Steam version.
    • PC release (GOG) - Essentially the same thing as with Steam version.
  • Remastered version (first released in 2017 on Switch)
    • Switch release - (tested only with eShop version) Extract data directory from romfs. Requires a hacked console and a recent and legal copy of the game. If you don't know how, look in Google how to exactly do that because the methods really differ.

Mandatory screenshots

Freeware data files:

Japanese Freeware

Cave Story+ data files:

CS+ with enhanced graphics

Credits

  • Studio Pixel/Nicalis for Cave Story
  • @uselesscalcium - Android port icon artwork
  • Daedily - banner / server icon artwork
  • ggez - parts of it are used in crate::framework, notably the VFS code.
  • @ClayHanson_ - for letting us use his .pxchar skin format from Cave Story Multiplayer mod.
  • Clownacy - widescreen camera code.
  • LunarLambda for organism - used as basis for our Organya playback engine.