doukutsu-rs/src/framework/shaders/deko3d/fragment_color.glsl

12 lines
181 B
GLSL

#version 460
layout (location = 0) in vec2 Frag_UV;
layout (location = 1) in vec4 Frag_Color;
layout (location = 0) out vec4 outColor;
void main()
{
outColor = Frag_Color;
}