doukutsu-rs/src/framework/shaders/deko3d/fragment_color.glsl

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2022-12-01 13:30:59 +00:00
#version 460
layout (location = 0) in vec2 Frag_UV;
layout (location = 1) in vec4 Frag_Color;
layout (location = 0) out vec4 outColor;
void main()
{
outColor = Frag_Color;
}