mirror of
https://github.com/doukutsu-rs/doukutsu-rs
synced 2024-11-18 03:32:44 +00:00
1600 lines
54 KiB
Rust
1600 lines
54 KiB
Rust
use crate::caret::CaretType;
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use crate::common::{Direction, CDEG_RAD};
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use crate::framework::error::GameResult;
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use crate::npc::list::NPCList;
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use crate::npc::NPC;
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use crate::player::Player;
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use crate::rng::RNG;
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use crate::shared_game_state::SharedGameState;
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impl NPC {
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pub(crate) fn tick_n147_critter_purple(
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&mut self,
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state: &mut SharedGameState,
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players: [&mut Player; 2],
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npc_list: &NPCList,
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) -> GameResult {
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.y += 0x600;
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self.action_num = 1;
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}
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let player = self.get_closest_player_mut(players);
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if self.action_counter <= 7
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|| self.x - 0xC000 >= player.x
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|| self.x + 0xC000 <= player.x
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|| self.y - 0xC000 >= player.y
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|| self.y + 0x4000 <= player.y
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{
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if self.action_counter <= 7 {
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self.action_counter += 1;
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}
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self.anim_num = 0;
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} else {
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if self.x <= player.x {
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self.direction = Direction::Right;
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} else {
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self.direction = Direction::Left;
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}
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self.anim_num = 1;
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}
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if self.shock != 0 {
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self.action_num = 2;
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self.anim_num = 0;
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self.action_counter = 0;
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}
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if self.action_counter > 7
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&& self.x - 0x6000 < player.x
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&& self.x + 0x6000 > player.x
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&& self.y - 0xC000 < player.y
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&& self.y + 0x4000 > player.y
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{
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self.action_num = 2;
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self.anim_num = 0;
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self.action_counter = 0;
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}
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}
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2 => {
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self.action_counter += 1;
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if self.action_counter > 8 {
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self.action_num = 3;
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self.anim_num = 2;
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self.vel_y = -0x5FF;
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state.sound_manager.play_sfx(30);
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let player = self.get_closest_player_mut(players);
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if self.x <= player.x {
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self.direction = Direction::Right;
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} else {
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self.direction = Direction::Left;
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}
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}
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}
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3 => {
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if self.vel_y > 0x100 {
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self.target_y = self.y;
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self.action_num = 4;
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self.anim_num = 3;
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self.action_counter = 0;
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self.action_counter = 0;
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}
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}
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4 => {
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let player = self.get_closest_player_mut(players);
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if self.x >= player.x {
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self.direction = Direction::Left;
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} else {
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self.direction = Direction::Right;
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}
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self.action_counter += 1;
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if (self.flags.hit_left_wall() || self.flags.hit_right_wall() || self.flags.hit_top_wall())
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|| self.action_counter > 60
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{
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self.damage = 3;
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self.action_num = 5;
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self.anim_num = 2;
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} else {
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if self.action_counter % 4 == 1 {
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state.sound_manager.play_sfx(109);
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}
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if self.flags.hit_bottom_wall() {
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self.vel_y = -0x200;
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}
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if self.action_counter % 30 == 6 {
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let angle = f64::atan2((self.y - player.y) as f64, (self.x - player.x) as f64)
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+ (self.rng.range(-6..6) as f64 * CDEG_RAD);
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let mut npc = NPC::create(148, &state.npc_table);
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npc.cond.set_alive(true);
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npc.x = self.x;
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npc.y = self.y;
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npc.vel_x = (angle.cos() * -1536.0) as i32;
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npc.vel_y = (angle.sin() * -1536.0) as i32;
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let _ = npc_list.spawn(0x100, npc);
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state.sound_manager.play_sfx(39);
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}
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self.anim_counter += 1;
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if self.anim_counter > 0 {
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self.anim_counter = 0;
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self.anim_num += 1;
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}
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if self.anim_num > 5 {
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self.anim_num = 3;
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}
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}
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}
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5 => {
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if self.flags.hit_bottom_wall() {
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self.damage = 2;
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self.vel_x = 0;
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self.action_counter = 0;
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self.anim_num = 0;
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self.action_num = 1;
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state.sound_manager.play_sfx(23);
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}
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}
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_ => {}
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}
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if self.action_num == 4 {
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self.vel_y = if self.y <= self.target_y { self.vel_y + 0x10 } else { self.vel_y - 0x10 };
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self.vel_x = self.vel_x.clamp(-0x200, 0x200);
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self.vel_y = self.vel_y.clamp(-0x200, 0x200);
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} else {
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self.vel_y += 0x20;
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if self.vel_y > 0x5FF {
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self.vel_y = 0x5FF;
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}
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}
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self.x += self.vel_x;
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self.y += self.vel_y;
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let dir_offset = if self.direction == Direction::Left { 0 } else { 6 };
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self.anim_rect = state.constants.npc.n147_critter_purple[self.anim_num as usize + dir_offset];
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Ok(())
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}
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pub(crate) fn tick_n148_critter_purple_projectile(&mut self, state: &mut SharedGameState) -> GameResult {
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if self.flags.0 != 0 {
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state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left);
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self.cond.set_alive(false);
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}
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self.y += self.vel_y;
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self.x += self.vel_x;
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self.anim_num += 1;
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if self.anim_num > 1 {
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self.anim_num = 0;
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}
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self.anim_rect = state.constants.npc.n148_critter_purple_projectile[self.anim_num as usize];
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self.action_counter3 += 1;
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if self.action_counter3 > 300 {
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state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left);
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self.cond.set_alive(false);
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}
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Ok(())
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}
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pub(crate) fn tick_n153_gaudi(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult {
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let player = self.get_closest_player_mut(players);
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if !(self.x <= player.x + 0x28000
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&& self.x >= player.x - 0x28000
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&& self.y <= player.y + 0x1E000
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&& self.y >= player.y - 0x1E000)
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{
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return Ok(());
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}
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.action_num = 1;
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self.vel_x = 0;
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self.anim_num = 0;
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self.y += 0x600;
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}
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if self.rng.range(0..100) == 1 {
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self.action_num = 2;
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self.anim_num = 1;
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self.action_counter = 0;
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}
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if self.rng.range(0..100) == 1 {
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if self.direction != Direction::Left {
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self.direction = Direction::Left;
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} else {
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self.direction = Direction::Right;
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}
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}
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if self.rng.range(0..100) == 1 {
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self.action_num = 10;
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}
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}
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2 => {
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self.action_counter += 1;
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if self.action_counter > 20 {
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self.action_num = 1;
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self.anim_num = 0;
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}
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}
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10 | 11 => {
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if self.action_num == 10 {
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self.action_num = 11;
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self.action_counter = self.rng.range(25..100) as u16;
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self.anim_num = 2;
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self.anim_counter = 0;
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}
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self.anim_counter += 1;
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if self.anim_counter > 3 {
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self.anim_counter = 0;
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self.anim_num += 1;
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}
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if self.anim_num > 5 {
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self.anim_num = 2;
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}
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if self.direction != Direction::Left {
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self.vel_x = 0x200;
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} else {
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self.vel_x = -0x200;
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}
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if self.action_counter != 0 {
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self.action_counter -= 1;
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} else {
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self.action_num = 1;
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self.anim_num = 0;
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self.vel_x = 0;
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}
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if self.direction != Direction::Left || !self.flags.hit_left_wall() {
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if self.direction == Direction::Right && self.flags.hit_right_wall() {
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self.anim_num = 2;
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self.vel_y = -0x5FF;
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self.action_num = 20;
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if !player.cond.hidden() {
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state.sound_manager.play_sfx(30);
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}
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}
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} else {
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self.anim_num = 2;
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self.vel_y = -0x5FF;
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self.action_num = 20;
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if !player.cond.hidden() {
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state.sound_manager.play_sfx(30);
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}
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}
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}
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20 => {
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if self.direction != Direction::Left || !self.flags.hit_left_wall() {
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if self.direction == Direction::Right && self.flags.hit_right_wall() {
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self.action_counter3 += 1;
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} else {
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self.action_counter3 = 0;
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}
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} else {
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self.action_counter3 += 1;
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}
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if self.action_counter3 > 10 {
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if self.direction != Direction::Left {
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self.direction = Direction::Left;
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} else {
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self.direction = Direction::Right;
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}
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}
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if self.direction != Direction::Left {
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self.vel_x = 0x100;
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} else {
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self.vel_x = -0x100;
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}
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if self.flags.hit_bottom_wall() {
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self.action_num = 21;
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self.anim_num = 6;
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self.action_counter = 0;
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self.vel_x = 0;
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if !player.cond.hidden() {
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state.sound_manager.play_sfx(23);
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}
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}
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}
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21 => {
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self.action_counter += 1;
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if self.action_counter > 10 {
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self.action_num = 1;
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self.anim_num = 0;
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}
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}
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_ => {}
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}
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self.vel_y += 0x40;
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if self.vel_y > 0x5ff {
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self.vel_y = 0x5ff;
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}
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self.x += self.vel_x;
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self.y += self.vel_y;
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let dir_offset = if self.direction == Direction::Left { 0 } else { 7 };
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self.anim_rect = state.constants.npc.n153_gaudi[self.anim_num as usize + dir_offset];
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if self.life <= 985 {
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self.npc_type = 154;
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self.action_num = 0;
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}
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Ok(())
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}
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pub(crate) fn tick_n154_gaudi_dead(&mut self, state: &mut SharedGameState) -> GameResult {
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match self.action_num {
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0 => {
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self.npc_flags.set_shootable(false);
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self.npc_flags.set_ignore_solidity(false);
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self.damage = 0;
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self.action_num = 1;
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self.anim_num = 0;
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self.vel_y = -0x200;
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match self.direction {
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Direction::Left => self.vel_x = 0x100,
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Direction::Right => self.vel_x = -0x100,
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_ => {}
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};
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state.sound_manager.play_sfx(53);
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}
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1 if self.flags.hit_bottom_wall() => {
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self.action_num = 2;
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self.action_counter = 0;
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self.anim_num = 1;
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self.anim_counter = 0;
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}
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2 => {
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self.vel_x = 8 * self.vel_x / 9;
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self.animate(3, 1, 2);
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self.action_counter += 1;
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if self.action_counter > 50 {
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self.cond.set_explode_die(true);
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}
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}
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_ => {}
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}
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self.vel_y += 0x20;
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if self.vel_y > 0x5ff {
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self.vel_y = 0x5ff;
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}
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self.x += self.vel_x;
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self.y += self.vel_y;
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let dir_offset = if self.direction == Direction::Left { 0 } else { 3 };
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self.anim_rect = state.constants.npc.n154_gaudi_dead[self.anim_num as usize + dir_offset];
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Ok(())
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}
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pub(crate) fn tick_n155_gaudi_flying(
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&mut self,
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state: &mut SharedGameState,
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players: [&mut Player; 2],
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npc_list: &NPCList,
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) -> GameResult {
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let player = self.get_closest_player_mut(players);
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if self.x > player.x + 0x28000
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|| self.x < player.x - 0x28000
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|| self.y > player.y + 0x1E000
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|| self.y < player.y - 0x1E000
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{
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return Ok(());
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}
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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let deg = self.rng.range(0..255) as f64 * CDEG_RAD;
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self.vel_y = (deg.cos() * -512.0) as i32;
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self.target_x = self.x + 8 * ((deg + 64.0 * CDEG_RAD).cos() * -512.0) as i32;
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let deg = self.rng.range(0..255) as f64 * CDEG_RAD;
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self.vel_y = (deg.sin() * -512.0) as i32;
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self.target_y = self.y + 8 * ((deg + 64.0 * CDEG_RAD).sin() * -512.0) as i32;
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self.action_num = 1;
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self.action_counter3 = 120;
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self.action_counter = self.rng.range(70..150) as u16;
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self.anim_num = 0;
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}
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self.anim_num += 1;
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if self.anim_num > 1 {
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self.anim_num = 0;
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}
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if self.action_counter != 0 {
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self.action_counter -= 1;
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} else {
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self.action_num = 2;
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self.anim_num = 2;
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}
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}
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2 => {
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self.anim_num += 1;
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if self.anim_num > 3 {
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self.anim_num = 2;
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}
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self.action_counter += 1;
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if self.action_counter > 30 {
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let angle = f64::atan2((self.y - player.y) as f64, (self.x - player.x) as f64)
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+ (self.rng.range(-6..6) as f64 * CDEG_RAD);
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let mut npc = NPC::create(156, &state.npc_table);
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npc.cond.set_alive(true);
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npc.x = self.x;
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npc.y = self.y;
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npc.vel_x = (angle.cos() * -1536.0) as i32;
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npc.vel_y = (angle.sin() * -1536.0) as i32;
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let _ = npc_list.spawn(0x100, npc);
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if !player.cond.hidden() {
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state.sound_manager.play_sfx(39);
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}
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self.action_num = 1;
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self.action_counter = self.rng.range(70..150) as u16;
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self.anim_num = 0;
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self.anim_counter = 0;
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}
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}
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_ => {}
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}
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if player.x >= self.x {
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self.direction = Direction::Right;
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} else {
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self.direction = Direction::Left;
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}
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if self.target_x < self.x {
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self.vel_x -= 0x10;
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}
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if self.target_x > self.x {
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self.vel_x += 0x10;
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}
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if self.target_y < self.y {
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self.vel_y -= 0x10;
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}
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if self.target_y > self.y {
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self.vel_y += 0x10;
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}
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self.vel_x = self.vel_x.clamp(-0x200, 0x200);
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self.vel_y = self.vel_y.clamp(-0x200, 0x200);
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self.x += self.vel_x;
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self.y += self.vel_y;
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let dir_offset = if self.direction == Direction::Left { 0 } else { 4 };
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self.anim_rect = state.constants.npc.n155_gaudi_flying[self.anim_num as usize + dir_offset];
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if self.life <= 985 {
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self.npc_type = 154;
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self.action_num = 0;
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}
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Ok(())
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}
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pub(crate) fn tick_n156_gaudi_projectile(&mut self, state: &mut SharedGameState) -> GameResult {
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if self.action_counter > 300 || (self.flags.0 & 0xff) != 0 {
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self.cond.set_alive(false);
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state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left);
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}
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self.x += self.vel_x;
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self.y += self.vel_y;
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self.anim_num = (self.anim_num + 1) % 3;
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|
|
self.anim_rect = state.constants.npc.n156_gaudi_projectile[self.anim_num as usize];
|
|
|
|
Ok(())
|
|
}
|
|
|
|
pub(crate) fn tick_n160_puu_black(
|
|
&mut self,
|
|
state: &mut SharedGameState,
|
|
players: [&mut Player; 2],
|
|
npc_list: &NPCList,
|
|
) -> GameResult {
|
|
match self.action_num {
|
|
0 | 1 => {
|
|
if self.action_num == 0 {
|
|
self.npc_flags.set_solid_soft(false);
|
|
self.action_num = 1;
|
|
}
|
|
|
|
let player = self.get_closest_player_mut(players);
|
|
|
|
if self.x >= player.x {
|
|
self.direction = Direction::Left;
|
|
} else {
|
|
self.direction = Direction::Right;
|
|
}
|
|
self.vel_y = 2560;
|
|
if self.y > 0xFFFF {
|
|
self.npc_flags.set_ignore_solidity(false);
|
|
self.action_num = 2;
|
|
} else {
|
|
self.action_counter3 += 1;
|
|
}
|
|
}
|
|
2 => {
|
|
self.vel_y = 0xA00;
|
|
if self.flags.hit_bottom_wall() {
|
|
npc_list.kill_npcs_by_type(161, true, state);
|
|
|
|
let mut npc = NPC::create(4, &state.npc_table);
|
|
npc.cond.set_alive(true);
|
|
npc.direction = Direction::Left;
|
|
|
|
for _ in 0..4 {
|
|
npc.x = self.x + self.rng.range(-12..12) as i32 * 0x200;
|
|
npc.y = self.y + self.rng.range(-12..12) as i32 * 0x200;
|
|
npc.vel_x = self.rng.range(-0x155..0x155) as i32;
|
|
npc.vel_y = self.rng.range(-0x600..0) as i32;
|
|
|
|
let _ = npc_list.spawn(0x100, npc.clone());
|
|
}
|
|
|
|
self.action_num = 3;
|
|
self.action_counter = 0;
|
|
state.quake_counter = 30;
|
|
|
|
state.sound_manager.play_sfx(26);
|
|
state.sound_manager.play_sfx(72);
|
|
}
|
|
|
|
let player = self.get_closest_player_mut(players);
|
|
if self.y < player.y && player.flags.hit_bottom_wall() {
|
|
self.damage = 20;
|
|
} else {
|
|
self.damage = 0;
|
|
}
|
|
}
|
|
3 => {
|
|
self.damage = 0;
|
|
self.action_counter += 1;
|
|
if self.action_counter > 24 {
|
|
self.action_num = 4;
|
|
self.action_counter3 = 0;
|
|
self.action_counter2 = 0;
|
|
}
|
|
}
|
|
4 => {
|
|
state.npc_super_pos = (self.x, self.y);
|
|
|
|
if (self.shock & 1) != 0 {
|
|
let mut npc = NPC::create(161, &state.npc_table);
|
|
npc.cond.set_alive(true);
|
|
npc.direction = Direction::Left;
|
|
|
|
npc.x = self.x + self.rng.range(-12..12) as i32 * 0x200;
|
|
npc.y = self.y + self.rng.range(-12..12) as i32 * 0x200;
|
|
npc.vel_x = self.rng.range(-0x600..0x600) as i32;
|
|
npc.vel_y = self.rng.range(-0x600..0x600) as i32;
|
|
|
|
let _ = npc_list.spawn(0x100, npc);
|
|
|
|
self.action_counter3 += 1;
|
|
if self.action_counter3 > 30 {
|
|
self.action_counter3 = 0;
|
|
self.action_num = 5;
|
|
self.vel_y = -3072;
|
|
self.npc_flags.set_ignore_solidity(true);
|
|
}
|
|
}
|
|
}
|
|
5 => {
|
|
state.npc_super_pos = (self.x, self.y);
|
|
|
|
self.action_counter3 += 1;
|
|
if self.action_counter3 > 60 {
|
|
self.action_counter3 = 0;
|
|
self.action_num = 6;
|
|
}
|
|
}
|
|
6 => {
|
|
let player = self.get_closest_player_mut(players);
|
|
state.npc_super_pos = (player.x, 3276800);
|
|
self.action_counter3 += 1;
|
|
if self.action_counter3 > 110 {
|
|
self.action_counter3 = 10;
|
|
self.x = player.x;
|
|
self.y = 0;
|
|
self.vel_y = 1535;
|
|
self.action_num = 1;
|
|
}
|
|
}
|
|
_ => {}
|
|
}
|
|
self.y += self.vel_y;
|
|
|
|
self.anim_num = match self.action_num {
|
|
0 | 1 | 2 | 5 | 6 => 3,
|
|
3 => 2,
|
|
4 => 0,
|
|
_ => 0,
|
|
};
|
|
|
|
let dir_offset = if self.direction == Direction::Left { 0 } else { 4 };
|
|
self.anim_rect = state.constants.npc.n160_puu_black[self.anim_num as usize + dir_offset];
|
|
|
|
Ok(())
|
|
}
|
|
|
|
pub(crate) fn tick_n161_puu_black_projectile(&mut self, state: &mut SharedGameState) -> GameResult {
|
|
self.exp = 0;
|
|
|
|
self.vel_x = if self.x >= state.npc_super_pos.0 { self.vel_x - 64 } else { self.vel_x + 64 };
|
|
self.vel_y = if self.y >= state.npc_super_pos.1 { self.vel_y - 64 } else { self.vel_y + 64 };
|
|
|
|
self.vel_x = self.vel_x.clamp(-0x11fd, 0x11fd);
|
|
self.vel_y = self.vel_y.clamp(-0x11fd, 0x11fd);
|
|
|
|
if self.life <= 99 {
|
|
self.npc_flags.set_shootable(false);
|
|
self.npc_flags.set_invulnerable(false);
|
|
self.damage = 0;
|
|
self.anim_num = 2;
|
|
}
|
|
|
|
self.x += self.vel_x;
|
|
self.y += self.vel_y;
|
|
if self.anim_num <= 1 {
|
|
self.anim_num = if self.rng.range(0..10) != 2 { 1 } else { 0 };
|
|
}
|
|
|
|
self.anim_rect = state.constants.npc.n161_puu_black_projectile[self.anim_num as usize];
|
|
|
|
Ok(())
|
|
}
|
|
|
|
pub(crate) fn tick_n166_chaba(&mut self, state: &mut SharedGameState) -> GameResult {
|
|
match self.action_num {
|
|
0 | 1 => {
|
|
if self.action_num == 0 {
|
|
self.action_num = 1;
|
|
self.anim_num = 0;
|
|
self.anim_counter = 0;
|
|
}
|
|
|
|
if self.rng.range(0..120) == 10 {
|
|
self.action_num = 2;
|
|
self.action_counter = 0;
|
|
self.anim_num = 1;
|
|
}
|
|
}
|
|
2 => {
|
|
self.action_counter += 1;
|
|
if self.action_counter > 8 {
|
|
self.action_num = 1;
|
|
self.anim_num = 0;
|
|
}
|
|
}
|
|
_ => {}
|
|
}
|
|
|
|
self.anim_rect = state.constants.npc.n166_chaba[self.anim_num as usize];
|
|
|
|
Ok(())
|
|
}
|
|
|
|
pub(crate) fn tick_n162_puu_black_dead(
|
|
&mut self,
|
|
state: &mut SharedGameState,
|
|
players: [&mut Player; 2],
|
|
npc_list: &NPCList,
|
|
) -> GameResult {
|
|
match self.action_num {
|
|
0 | 1 => {
|
|
if self.action_num == 0 {
|
|
npc_list.kill_npcs_by_type(161, true, state);
|
|
state.sound_manager.play_sfx(72);
|
|
|
|
let mut npc = NPC::create(4, &state.npc_table);
|
|
npc.cond.set_alive(true);
|
|
|
|
for _ in 0..10 {
|
|
npc.x = self.x + self.rng.range(-12..12) * 0x200;
|
|
npc.y = self.y + self.rng.range(-12..12) * 0x200;
|
|
npc.vel_x = self.rng.range(-0x600..0x600);
|
|
npc.vel_y = self.rng.range(-0x600..0x600);
|
|
|
|
let _ = npc_list.spawn(0x100, npc.clone());
|
|
}
|
|
|
|
let player = self.get_closest_player_mut(players);
|
|
if self.x <= player.x {
|
|
self.direction = Direction::Right;
|
|
} else {
|
|
self.direction = Direction::Left;
|
|
}
|
|
|
|
self.anim_num = if self.direction != Direction::Left { 1 } else { 0 };
|
|
self.action_counter3 = 0;
|
|
self.action_num = 1;
|
|
}
|
|
self.action_counter3 += 1;
|
|
if (self.action_counter3 & 3) == 0 {
|
|
let mut npc = NPC::create(161, &state.npc_table);
|
|
npc.cond.set_alive(true);
|
|
npc.x = self.x + self.rng.range(-12..12) * 0x200;
|
|
npc.y = self.y + self.rng.range(-12..12) * 0x200;
|
|
|
|
let _ = npc_list.spawn(0x100, npc);
|
|
}
|
|
|
|
if self.action_counter3 > 160 {
|
|
self.action_counter3 = 0;
|
|
self.action_num = 2;
|
|
self.target_y = self.y;
|
|
}
|
|
}
|
|
2 => {
|
|
state.quake_counter = 2;
|
|
self.action_counter3 += 1;
|
|
if self.action_counter3 > 240 {
|
|
self.anim_num = 2;
|
|
self.action_counter3 = 0;
|
|
self.action_num = 3;
|
|
} else {
|
|
self.anim_num = if self.direction != Direction::Left { 1 } else { 0 };
|
|
|
|
self.anim_rect.top += self.action_counter3 / 8;
|
|
self.y = ((self.action_counter3 as i32 / 8) * 0x200) + self.target_y;
|
|
self.anim_rect.left -= self.action_counter3 / 2 % 2;
|
|
}
|
|
if self.action_counter3 % 3 == 2 {
|
|
let mut npc = NPC::create(161, &state.npc_table);
|
|
npc.cond.set_alive(true);
|
|
npc.x = self.x + self.rng.range(-12..12) * 0x200;
|
|
npc.y = self.y - 6144;
|
|
npc.vel_x = self.rng.range(-512..512);
|
|
npc.vel_y = 0x100;
|
|
|
|
let _ = npc_list.spawn(0x100, npc);
|
|
}
|
|
if self.action_counter3 % 4 == 2 {
|
|
state.sound_manager.play_sfx(21);
|
|
}
|
|
}
|
|
3 => {
|
|
self.action_counter3 += 1;
|
|
if self.action_counter3 > 59 {
|
|
npc_list.kill_npcs_by_type(161, true, state);
|
|
self.cond.set_alive(false);
|
|
}
|
|
}
|
|
_ => {}
|
|
}
|
|
|
|
state.npc_super_pos = (self.x, -512000);
|
|
|
|
self.anim_rect = state.constants.npc.n162_puu_black_dead[self.anim_num as usize];
|
|
|
|
Ok(())
|
|
}
|
|
|
|
pub(crate) fn tick_n163_dr_gero(&mut self, state: &mut SharedGameState) -> GameResult {
|
|
match self.action_num {
|
|
0 | 1 => {
|
|
if self.action_num == 0 {
|
|
self.action_num = 1;
|
|
self.anim_num = 0;
|
|
self.anim_counter = 0;
|
|
}
|
|
|
|
if self.rng.range(0..120) == 10 {
|
|
self.action_num = 2;
|
|
self.action_counter = 0;
|
|
self.anim_num = 1;
|
|
}
|
|
}
|
|
2 => {
|
|
self.action_counter += 1;
|
|
if self.action_counter > 8 {
|
|
self.action_num = 1;
|
|
self.anim_num = 0;
|
|
}
|
|
}
|
|
_ => {}
|
|
}
|
|
|
|
let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
|
|
|
|
self.anim_rect = state.constants.npc.n163_dr_gero[self.anim_num as usize + dir_offset];
|
|
|
|
Ok(())
|
|
}
|
|
|
|
pub(crate) fn tick_n164_nurse_hasumi(&mut self, state: &mut SharedGameState) -> GameResult {
|
|
match self.action_num {
|
|
0 | 1 => {
|
|
if self.action_num == 0 {
|
|
self.action_num = 1;
|
|
self.anim_num = 0;
|
|
self.anim_counter = 0;
|
|
}
|
|
|
|
if self.rng.range(0..120) == 10 {
|
|
self.action_num = 2;
|
|
self.action_counter = 0;
|
|
self.anim_num = 1;
|
|
}
|
|
}
|
|
2 => {
|
|
self.action_counter += 1;
|
|
if self.action_counter > 8 {
|
|
self.action_num = 1;
|
|
self.anim_num = 0;
|
|
}
|
|
}
|
|
_ => {}
|
|
}
|
|
|
|
let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
|
|
|
|
self.anim_rect = state.constants.npc.n164_nurse_hasumi[self.anim_num as usize + dir_offset];
|
|
|
|
Ok(())
|
|
}
|
|
|
|
pub(crate) fn tick_n168_boulder(&mut self, state: &mut SharedGameState) -> GameResult {
|
|
match self.action_num {
|
|
0 => {
|
|
self.action_num = 1;
|
|
}
|
|
10 | 11 => {
|
|
if self.action_num == 10 {
|
|
self.action_num = 11;
|
|
self.action_counter = 0;
|
|
self.target_x = self.x;
|
|
}
|
|
|
|
self.action_counter += 1;
|
|
self.x = self.target_x;
|
|
if ((self.action_counter / 3) & 1) != 0 {
|
|
self.x += 0x200;
|
|
}
|
|
}
|
|
20 | 21 => {
|
|
if self.action_num == 20 {
|
|
self.action_num = 21;
|
|
self.action_counter = 0;
|
|
self.vel_y = -0x400;
|
|
self.vel_x = 0x100;
|
|
state.sound_manager.play_sfx(25);
|
|
}
|
|
|
|
self.x += self.vel_x;
|
|
self.y += self.vel_y;
|
|
self.vel_y += 0x10;
|
|
|
|
if self.action_counter != 0 && self.flags.hit_bottom_wall() {
|
|
state.sound_manager.play_sfx(35);
|
|
state.quake_counter = 40;
|
|
self.action_num = 0;
|
|
}
|
|
|
|
if self.action_counter == 0 {
|
|
self.action_counter += 1;
|
|
}
|
|
}
|
|
_ => {}
|
|
}
|
|
|
|
self.anim_rect = state.constants.npc.n168_boulder;
|
|
|
|
Ok(())
|
|
}
|
|
|
|
pub(crate) fn tick_n171_fire_whirrr(
|
|
&mut self,
|
|
state: &mut SharedGameState,
|
|
players: [&mut Player; 2],
|
|
npc_list: &NPCList,
|
|
) -> GameResult {
|
|
if self.action_num == 0 {
|
|
self.action_num = 1;
|
|
self.action_counter = self.rng.range(0..50) as u16;
|
|
self.action_counter3 = 100;
|
|
self.target_y = self.y;
|
|
}
|
|
|
|
if self.action_num == 1 {
|
|
if self.action_counter > 0 {
|
|
self.action_counter -= 1;
|
|
} else {
|
|
self.action_num = 10;
|
|
self.vel_y = 0x200;
|
|
}
|
|
}
|
|
|
|
self.animate(0, 0, 1);
|
|
|
|
self.vel_y = if self.y >= self.target_y { self.vel_y - 0x10 } else { self.vel_y + 0x10 };
|
|
self.vel_y = self.vel_y.clamp(-0x200, 0x200);
|
|
self.y += self.vel_y;
|
|
|
|
let player = self.get_closest_player_mut(players);
|
|
|
|
if self.x <= player.x {
|
|
self.direction = Direction::Right;
|
|
} else {
|
|
self.direction = Direction::Left;
|
|
}
|
|
|
|
if self.direction != Direction::Left {
|
|
if player.y < self.y + 0xA000
|
|
&& player.y > self.y - 0xA000
|
|
&& player.x < self.x + 0x14000
|
|
&& player.x > self.x
|
|
{
|
|
self.action_counter3 += 1;
|
|
}
|
|
} else if player.y < self.y + 0xA000
|
|
&& player.y > self.y - 0xA000
|
|
&& player.x < self.x
|
|
&& player.x > self.x - 0x14000
|
|
{
|
|
self.action_counter3 += 1;
|
|
}
|
|
|
|
if self.action_counter3 > 120 {
|
|
self.action_counter3 = 0;
|
|
state.npc_curly_counter = self.rng.range(80..100) as u16;
|
|
state.npc_curly_target = (self.x, self.y);
|
|
|
|
let mut npc = NPC::create(172, &state.npc_table);
|
|
npc.cond.set_alive(true);
|
|
npc.x = self.x;
|
|
npc.y = self.y;
|
|
npc.direction = self.direction;
|
|
|
|
let _ = npc_list.spawn(0x100, npc);
|
|
}
|
|
|
|
let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
|
|
|
|
self.anim_rect = state.constants.npc.n171_fire_whirrr[self.anim_num as usize + dir_offset];
|
|
|
|
Ok(())
|
|
}
|
|
|
|
pub(crate) fn tick_n172_fire_whirrr_projectile(&mut self, state: &mut SharedGameState) -> GameResult {
|
|
if self.action_num == 0 {
|
|
// pixel what?
|
|
self.action_num = 1;
|
|
}
|
|
|
|
if self.action_num == 1 {
|
|
self.animate(1, 0, 2);
|
|
self.x += self.direction.vector_x() * 0x200;
|
|
|
|
if self.flags.hit_left_wall() || self.flags.hit_right_wall() {
|
|
state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left);
|
|
self.vanish(state);
|
|
}
|
|
}
|
|
|
|
self.anim_rect = state.constants.npc.n172_fire_whirrr_projectile[self.anim_num as usize];
|
|
|
|
Ok(())
|
|
}
|
|
|
|
pub(crate) fn tick_n173_gaudi_armored(
|
|
&mut self,
|
|
state: &mut SharedGameState,
|
|
players: [&mut Player; 2],
|
|
npc_list: &NPCList,
|
|
) -> GameResult {
|
|
let player = self.get_closest_player_mut(players);
|
|
|
|
if self.x <= player.x + 0x28000
|
|
&& self.x >= player.x - 0x28000
|
|
&& self.y <= player.y + 0x1e000
|
|
&& self.y >= player.y - 0x1e000
|
|
{
|
|
match self.action_num {
|
|
0 | 1 => {
|
|
if self.action_num == 0 {
|
|
self.target_x = self.x;
|
|
self.action_num = 1;
|
|
}
|
|
self.anim_num = 0;
|
|
self.vel_x = 0;
|
|
if self.action_counter > 4 {
|
|
if self.x - 0x18000 < player.x
|
|
&& self.x + 0x18000 > player.x
|
|
&& self.y - 0x14000 < player.y
|
|
&& self.y + 0x14000 > player.y
|
|
{
|
|
self.action_num = 10;
|
|
self.action_counter = 0;
|
|
self.anim_num = 1;
|
|
}
|
|
} else {
|
|
self.action_counter += 1;
|
|
}
|
|
}
|
|
10 => {
|
|
self.action_counter += 1;
|
|
if self.action_counter > 3 {
|
|
self.action_counter3 += 1;
|
|
if self.action_counter3 == 3 {
|
|
state.sound_manager.play_sfx(30);
|
|
self.action_counter3 = 0;
|
|
self.action_num = 25;
|
|
self.action_counter = 0;
|
|
self.anim_num = 2;
|
|
self.vel_y = -0x5ff;
|
|
|
|
if self.x >= self.target_x {
|
|
self.vel_x = -0x100;
|
|
} else {
|
|
self.vel_x = 0x100;
|
|
}
|
|
} else {
|
|
state.sound_manager.play_sfx(30);
|
|
self.action_num = 20;
|
|
self.anim_num = 2;
|
|
self.vel_y = -0x200;
|
|
if self.x >= self.target_x {
|
|
self.vel_x = -0x200;
|
|
} else {
|
|
self.vel_x = 0x200;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
20 => {
|
|
self.action_counter += 1;
|
|
if self.flags.hit_bottom_wall() {
|
|
state.sound_manager.play_sfx(23);
|
|
self.anim_num = 1;
|
|
self.action_num = 30;
|
|
self.action_counter = 0;
|
|
}
|
|
}
|
|
25 => {
|
|
self.action_counter += 1;
|
|
if self.action_counter == 30 || self.action_counter == 40 {
|
|
let angle = f64::atan2((self.y - player.y) as f64, (self.x - player.x) as f64)
|
|
+ (self.rng.range(-6..6) as f64 * CDEG_RAD);
|
|
|
|
let mut npc = NPC::create(174, &state.npc_table);
|
|
npc.cond.set_alive(true);
|
|
npc.x = self.x;
|
|
npc.y = self.y;
|
|
npc.vel_x = (angle.cos() * -1536.0) as i32;
|
|
npc.vel_y = (angle.sin() * -1536.0) as i32;
|
|
|
|
let _ = npc_list.spawn(0x100, npc);
|
|
state.sound_manager.play_sfx(39);
|
|
|
|
self.anim_num = 3;
|
|
state.npc_curly_counter = self.rng.range(80..100) as u16;
|
|
state.npc_curly_target = (self.x, self.y);
|
|
}
|
|
|
|
if self.action_counter == 35 || self.action_counter == 45 {
|
|
self.anim_num = 2;
|
|
}
|
|
|
|
if self.flags.hit_bottom_wall() {
|
|
state.sound_manager.play_sfx(23);
|
|
self.anim_num = 1;
|
|
self.action_num = 30;
|
|
self.action_counter = 0;
|
|
}
|
|
}
|
|
30 => {
|
|
self.vel_x = 7 * self.vel_x / 8;
|
|
self.action_counter += 1;
|
|
if self.action_counter > 3 {
|
|
self.anim_num = 0;
|
|
self.action_num = 1;
|
|
self.action_counter = 0;
|
|
}
|
|
}
|
|
_ => {}
|
|
}
|
|
|
|
self.vel_y += 0x33;
|
|
self.direction = if player.x >= self.x { Direction::Right } else { Direction::Left };
|
|
|
|
self.vel_y = self.vel_y.clamp(-0x5ff, 0x5ff);
|
|
|
|
self.x += self.vel_x;
|
|
self.y += self.vel_y;
|
|
|
|
if self.life <= 985 {
|
|
npc_list.create_death_smoke(self.x, self.y, 0, 2, state, &self.rng);
|
|
|
|
self.npc_type = 154;
|
|
self.action_num = 0;
|
|
}
|
|
|
|
let dir_offset = if self.direction == Direction::Left { 0 } else { 4 };
|
|
|
|
self.anim_rect = state.constants.npc.n173_gaudi_armored[self.anim_num as usize + dir_offset];
|
|
}
|
|
|
|
Ok(())
|
|
}
|
|
|
|
pub(crate) fn tick_n174_gaudi_armored_projectile(&mut self, state: &mut SharedGameState) -> GameResult {
|
|
if self.action_num == 0 && self.direction == Direction::Right {
|
|
self.action_num = 2;
|
|
}
|
|
|
|
if self.action_num == 1 {
|
|
self.x += self.vel_x;
|
|
self.y += self.vel_y;
|
|
|
|
let mut hit = false;
|
|
|
|
if self.flags.hit_left_wall() {
|
|
hit = true;
|
|
self.vel_x = 0x200;
|
|
}
|
|
if self.flags.hit_right_wall() {
|
|
hit = true;
|
|
self.vel_x = -0x200;
|
|
}
|
|
if self.flags.hit_top_wall() {
|
|
hit = true;
|
|
self.vel_y = 0x200;
|
|
}
|
|
if self.flags.hit_bottom_wall() {
|
|
hit = true;
|
|
self.vel_y = -0x200;
|
|
}
|
|
|
|
if hit {
|
|
self.action_num = 2;
|
|
self.action_counter3 += 1;
|
|
state.sound_manager.play_sfx(31);
|
|
}
|
|
}
|
|
|
|
self.vel_y += 0x40;
|
|
self.x += self.vel_x;
|
|
self.y += self.vel_y;
|
|
|
|
self.action_counter3 += 1;
|
|
if self.flags.hit_bottom_wall() && self.action_counter3 > 1 {
|
|
state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left);
|
|
self.cond.set_alive(false);
|
|
}
|
|
|
|
self.vel_y = self.vel_y.clamp(-0x5ff, 0x5ff);
|
|
|
|
self.anim_num += 1;
|
|
if self.anim_num > 2 {
|
|
self.anim_num = 0;
|
|
}
|
|
|
|
self.anim_rect = state.constants.npc.n174_gaudi_armored_projectile[self.anim_num as usize];
|
|
|
|
Ok(())
|
|
}
|
|
|
|
pub(crate) fn tick_n175_gaudi_egg(&mut self, state: &mut SharedGameState) -> GameResult {
|
|
if self.action_num < 3 && self.life < 90 {
|
|
self.cond.set_drs_novanish(true);
|
|
self.cond.set_explode_die(true);
|
|
|
|
self.action_num = 10;
|
|
self.anim_num = 1;
|
|
self.npc_flags.set_shootable(false);
|
|
self.damage = 0;
|
|
}
|
|
|
|
if self.action_num == 0 {
|
|
self.anim_num = 0;
|
|
self.action_num = 1;
|
|
}
|
|
|
|
self.vel_y += if self.direction != Direction::Left { -0x20 } else { 0x20 };
|
|
self.vel_y = self.vel_y.clamp(-0x5ff, 0x5ff);
|
|
self.y += self.vel_y;
|
|
|
|
let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
|
|
|
|
self.anim_rect = state.constants.npc.n175_gaudi_egg[self.anim_num as usize + dir_offset];
|
|
|
|
Ok(())
|
|
}
|
|
|
|
pub(crate) fn tick_n176_buyo_buyo_base(
|
|
&mut self,
|
|
state: &mut SharedGameState,
|
|
players: [&mut Player; 2],
|
|
npc_list: &NPCList,
|
|
) -> GameResult {
|
|
if self.action_num < 3 && self.life < 940 {
|
|
self.cond.set_drs_novanish(true);
|
|
self.cond.set_explode_die(true);
|
|
|
|
self.action_num = 10;
|
|
self.anim_num = 2;
|
|
self.npc_flags.set_shootable(false);
|
|
self.damage = 0;
|
|
}
|
|
|
|
if self.action_num == 0 {
|
|
self.action_num = 1;
|
|
self.anim_num = 0;
|
|
self.anim_counter = 0;
|
|
}
|
|
|
|
let player = self.get_closest_player_mut(players);
|
|
let counter3 = unsafe { std::mem::transmute::<&mut u16, &mut i16>(&mut self.action_counter3) };
|
|
|
|
if self.action_num == 1 {
|
|
if self.direction != Direction::Left {
|
|
if self.x < player.x + 0x14000
|
|
&& self.x > player.x - 0x14000
|
|
&& self.y < player.y + 0x2000
|
|
&& self.y > player.y - 0x14000
|
|
{
|
|
*counter3 += 1;
|
|
}
|
|
} else if self.x < player.x + 0x14000
|
|
&& self.x > player.x - 0x14000
|
|
&& self.y < player.y + 0x14000
|
|
&& self.y > player.y - 0x2000
|
|
{
|
|
*counter3 += 1;
|
|
}
|
|
if *counter3 > 10 {
|
|
self.action_num = 2;
|
|
self.action_counter = 0;
|
|
}
|
|
}
|
|
|
|
if self.action_num == 2 {
|
|
self.animate(3, 0, 1);
|
|
|
|
self.action_counter += 1;
|
|
if self.action_counter > 10 {
|
|
self.action_counter2 += 1;
|
|
if self.action_counter2 < 3 {
|
|
*counter3 = -10;
|
|
} else {
|
|
self.action_counter2 = 0;
|
|
*counter3 = -90;
|
|
}
|
|
|
|
let mut npc = NPC::create(177, &state.npc_table);
|
|
npc.cond.set_alive(true);
|
|
npc.x = self.x;
|
|
if self.direction != Direction::Left {
|
|
npc.direction = Direction::Right;
|
|
npc.y = self.y + 0x1000;
|
|
} else {
|
|
npc.direction = Direction::Left;
|
|
npc.y = self.y - 0x1000;
|
|
}
|
|
let _ = npc_list.spawn(0x100, npc);
|
|
|
|
state.sound_manager.play_sfx(39);
|
|
self.action_num = 0;
|
|
self.anim_num = 0;
|
|
|
|
state.npc_curly_counter = self.rng.range(80..100) as u16;
|
|
state.npc_curly_target = (self.x, self.y);
|
|
}
|
|
}
|
|
|
|
let dir_offset = if self.direction == Direction::Left { 0 } else { 3 };
|
|
|
|
self.anim_rect = state.constants.npc.n176_buyo_buyo_base[self.anim_num as usize + dir_offset];
|
|
|
|
Ok(())
|
|
}
|
|
|
|
pub(crate) fn tick_n177_buyo_buyo(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult {
|
|
if self.flags.hit_anything() {
|
|
state.create_caret(self.x, self.y, CaretType::Shoot, Direction::Left);
|
|
self.cond.set_alive(false);
|
|
return Ok(());
|
|
}
|
|
|
|
match self.action_num {
|
|
0 | 1 => {
|
|
if self.action_num == 0 {
|
|
self.action_num = 1;
|
|
if self.direction != Direction::Left {
|
|
self.vel_y = 0x600;
|
|
} else {
|
|
self.vel_y = -0x600;
|
|
}
|
|
}
|
|
|
|
let player = self.get_closest_player_mut(players);
|
|
|
|
if self.y < player.y + 0x2000 && self.y > player.y - 0x2000 {
|
|
self.action_num = 10;
|
|
self.target_x = self.x;
|
|
self.target_y = self.y;
|
|
self.direction = if self.x <= player.x { Direction::Right } else { Direction::Left };
|
|
self.vel_x = (2 * self.rng.range(0..1) - 1) * 0x200;
|
|
self.vel_y = (2 * self.rng.range(0..1) - 1) * 0x200;
|
|
}
|
|
}
|
|
10 => {
|
|
self.vel_x += if self.x >= self.target_x { -0x20 } else { 0x20 };
|
|
self.vel_y += if self.y >= self.target_y { -0x20 } else { 0x20 };
|
|
|
|
self.action_counter += 1;
|
|
if self.action_counter > 300 {
|
|
state.create_caret(self.x, self.y, CaretType::Shoot, Direction::Left);
|
|
self.cond.set_alive(false);
|
|
return Ok(());
|
|
}
|
|
|
|
self.target_x += if self.direction != Direction::Left { 0x200 } else { -0x200 };
|
|
}
|
|
_ => {}
|
|
}
|
|
|
|
self.vel_x = self.vel_x.clamp(-0x400, 0x400);
|
|
self.vel_y = self.vel_y.clamp(-0x400, 0x400);
|
|
|
|
self.x += self.vel_x;
|
|
self.y += self.vel_y;
|
|
|
|
self.animate(6, 0, 1);
|
|
|
|
self.anim_rect = state.constants.npc.n177_buyo_buyo[self.anim_num as usize];
|
|
|
|
Ok(())
|
|
}
|
|
|
|
pub(crate) fn tick_n184_shutter(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult {
|
|
match self.action_num {
|
|
0 => {
|
|
self.action_num = 1;
|
|
self.x += 0x1000;
|
|
self.y += 0x1000;
|
|
}
|
|
10 | 11 => {
|
|
if self.action_num == 10 {
|
|
self.action_num = 11;
|
|
self.anim_num = 1;
|
|
self.action_counter = 0;
|
|
self.npc_flags.set_ignore_solidity(true);
|
|
}
|
|
|
|
match self.direction {
|
|
Direction::Left => self.x -= 0x80,
|
|
Direction::Up => self.y -= 0x80,
|
|
Direction::Right => self.x += 0x80,
|
|
Direction::Bottom => self.y += 0x80,
|
|
_ => (),
|
|
};
|
|
|
|
self.action_counter += 1;
|
|
if (self.action_counter & 7) == 0 {
|
|
state.sound_manager.play_sfx(26);
|
|
}
|
|
state.quake_counter = 20;
|
|
}
|
|
20 => {
|
|
let mut npc = NPC::create(4, &state.npc_table);
|
|
npc.cond.set_alive(true);
|
|
npc.direction = Direction::Left;
|
|
|
|
for _ in 0..4 {
|
|
npc.x = self.x + self.rng.range(-12..12) as i32 * 0x200;
|
|
npc.y = self.y + 0x2000 + self.rng.range(-12..12) as i32 * 0x200;
|
|
npc.vel_x = self.rng.range(-0x155..0x155) as i32;
|
|
npc.vel_y = self.rng.range(-0x600..0) as i32;
|
|
|
|
let _ = npc_list.spawn(0x100, npc.clone());
|
|
}
|
|
|
|
self.action_num = 1;
|
|
}
|
|
_ => {}
|
|
}
|
|
|
|
self.animate(10, 0, 3);
|
|
self.anim_rect = state.constants.npc.n184_shutter[self.anim_num as usize];
|
|
|
|
Ok(())
|
|
}
|
|
|
|
pub(crate) fn tick_n185_small_shutter(&mut self, state: &mut SharedGameState) -> GameResult {
|
|
match self.action_num {
|
|
0 => {
|
|
self.anim_rect = state.constants.npc.n185_small_shutter;
|
|
self.action_num = 1;
|
|
self.y += 0x1000;
|
|
}
|
|
10 | 11 => {
|
|
if self.action_num == 10 {
|
|
self.action_num = 11;
|
|
self.anim_num = 1;
|
|
self.npc_flags.set_ignore_solidity(true);
|
|
}
|
|
|
|
match self.direction {
|
|
Direction::Left => self.x -= 0x80,
|
|
Direction::Up => self.y -= 0x80,
|
|
Direction::Right => self.x += 0x80,
|
|
Direction::Bottom => self.y += 0x80,
|
|
_ => (),
|
|
};
|
|
}
|
|
20 => {
|
|
self.y -= 0x3000;
|
|
self.action_num = 1;
|
|
}
|
|
_ => {}
|
|
}
|
|
|
|
Ok(())
|
|
}
|
|
|
|
pub(crate) fn tick_n186_lift_block(&mut self, state: &mut SharedGameState) -> GameResult {
|
|
match self.action_num {
|
|
0 => {
|
|
self.action_num = 1;
|
|
}
|
|
10 | 11 => {
|
|
if self.action_num == 10 {
|
|
self.action_num = 11;
|
|
self.anim_num = 1;
|
|
self.npc_flags.set_ignore_solidity(true);
|
|
}
|
|
|
|
match self.direction {
|
|
Direction::Left => self.x -= 0x80,
|
|
Direction::Up => self.y -= 0x80,
|
|
Direction::Right => self.x += 0x80,
|
|
Direction::Bottom => self.y += 0x80,
|
|
_ => (),
|
|
};
|
|
}
|
|
_ => {}
|
|
}
|
|
|
|
self.animate(10, 0, 3);
|
|
self.anim_rect = state.constants.npc.n186_lift_block[self.anim_num as usize];
|
|
|
|
Ok(())
|
|
}
|
|
|
|
pub(crate) fn tick_n187_fuzz_core(
|
|
&mut self,
|
|
state: &mut SharedGameState,
|
|
players: [&mut Player; 2],
|
|
npc_list: &NPCList,
|
|
) -> GameResult {
|
|
if self.action_num == 0 {
|
|
self.action_num = 1;
|
|
self.target_x = self.x;
|
|
self.target_y = self.y;
|
|
self.action_counter3 = 0x78;
|
|
self.action_counter = self.rng.range(0..50) as u16;
|
|
|
|
let mut npc = NPC::create(188, &state.npc_table);
|
|
npc.cond.set_alive(true);
|
|
npc.parent_id = self.id;
|
|
|
|
for i in 0..5 {
|
|
npc.tsc_direction = 0x33 * i as u16;
|
|
let _ = npc_list.spawn(0x100, npc.clone());
|
|
}
|
|
}
|
|
|
|
if self.action_num == 1 {
|
|
self.action_counter += 1;
|
|
if self.action_counter >= 50 {
|
|
self.action_counter = 0;
|
|
self.action_num = 2;
|
|
self.vel_y = 0x300;
|
|
}
|
|
}
|
|
|
|
if self.action_num == 2 {
|
|
let player = self.get_closest_player_mut(players);
|
|
|
|
self.action_counter3 += 4;
|
|
self.direction = if player.x >= self.x { Direction::Right } else { Direction::Left };
|
|
|
|
self.vel_y += (self.target_y - self.y).signum() * 0x10;
|
|
self.vel_y = self.vel_y.clamp(-0x355, 0x355);
|
|
}
|
|
|
|
self.x += self.vel_x;
|
|
self.y += self.vel_y;
|
|
|
|
self.animate(2, 0, 1);
|
|
|
|
let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
|
|
|
|
self.anim_rect = state.constants.npc.n187_fuzz_core[self.anim_num as usize + dir_offset];
|
|
|
|
Ok(())
|
|
}
|
|
|
|
pub(crate) fn tick_n188_fuzz(
|
|
&mut self,
|
|
state: &mut SharedGameState,
|
|
players: [&mut Player; 2],
|
|
npc_list: &NPCList,
|
|
) -> GameResult {
|
|
if self.action_num == 0 {
|
|
self.action_num = 1;
|
|
self.action_counter3 = self.tsc_direction;
|
|
}
|
|
|
|
if self.action_num == 1 {
|
|
if let Some(parent) = self.get_parent_ref_mut(npc_list) {
|
|
if parent.npc_type == 187 && parent.cond.alive() {
|
|
let deg = (self.action_counter3.wrapping_add(parent.action_counter3) & 0xff) as f64 * CDEG_RAD;
|
|
|
|
self.x = parent.x + 20 * (deg.sin() * -512.0) as i32;
|
|
self.y = parent.y + 32 * (deg.cos() * -512.0) as i32;
|
|
} else {
|
|
self.vel_x = self.rng.range(-512..512);
|
|
self.vel_y = self.rng.range(-512..512);
|
|
self.action_num = 10;
|
|
}
|
|
}
|
|
}
|
|
|
|
let player = self.get_closest_player_mut(players);
|
|
|
|
if self.action_num == 10 {
|
|
self.vel_x += if player.x >= self.x { 0x20 } else { -0x20 };
|
|
|
|
self.vel_y += if player.y >= self.y { 0x20 } else { -0x20 };
|
|
|
|
self.vel_x = self.vel_x.clamp(-0x800, 0x800);
|
|
self.vel_y = self.vel_y.clamp(-0x200, 0x200);
|
|
self.x += self.vel_x;
|
|
self.y += self.vel_y;
|
|
}
|
|
|
|
if player.x >= self.x {
|
|
self.direction = Direction::Right;
|
|
} else {
|
|
self.direction = Direction::Left;
|
|
}
|
|
|
|
self.animate(2, 0, 1);
|
|
|
|
let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
|
|
|
|
self.anim_rect = state.constants.npc.n188_fuzz[self.anim_num as usize + dir_offset];
|
|
|
|
Ok(())
|
|
}
|
|
}
|