1
0
Fork 0
mirror of https://github.com/doukutsu-rs/doukutsu-rs synced 2024-11-18 03:32:44 +00:00
doukutsu-rs/src/npc/ai/characters.rs
2021-05-05 18:34:14 +02:00

478 lines
15 KiB
Rust

use num_traits::{abs, clamp};
use crate::common::Direction;
use crate::framework::error::GameResult;
use crate::npc::list::NPCList;
use crate::npc::NPC;
use crate::player::Player;
use crate::rng::RNG;
use crate::shared_game_state::SharedGameState;
impl NPC {
pub(crate) fn tick_n029_cthulhu(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult {
if self.action_num == 0 {
self.action_num = 1;
self.anim_num = 0;
self.anim_counter = 0;
}
let player = self.get_closest_player_mut(players);
if abs(self.x - player.x) < 48 * 0x200 && self.y - 48 * 0x200 < player.y && self.y + 0x2000 > player.y {
self.anim_num = 1;
} else {
self.anim_num = 0;
}
let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
self.anim_rect = state.constants.npc.n029_cthulhu[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n052_sitting_blue_robot(&mut self, state: &mut SharedGameState) -> GameResult {
if self.action_num == 0 {
self.action_num = 1;
self.anim_rect = state.constants.npc.n052_sitting_blue_robot;
}
Ok(())
}
pub(crate) fn tick_n055_kazuma(&mut self, state: &mut SharedGameState) -> GameResult {
match self.action_num {
0 => {
self.action_num = 1;
self.anim_num = 0;
self.anim_counter = 0;
}
3 | 4 => {
if self.action_num == 3 {
self.action_num = 4;
self.anim_num = 1;
self.anim_counter = 0;
}
self.animate(4, 1, 4);
self.x += self.direction.vector_x() * 0x200;
}
5 => self.anim_num = 5,
_ => {}
}
self.vel_y += 0x20;
if self.vel_y > 0x5ff {
self.vel_y = 0x5ff;
}
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 6 };
self.anim_rect = state.constants.npc.n055_kazuma[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n061_king(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.anim_num = 0;
self.anim_counter = 0;
self.vel_x = 0;
}
if self.rng.range(0..120) == 10 {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 1;
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 8 {
self.action_num = 1;
self.anim_num = 0;
}
}
5 => {
self.anim_num = 3;
self.vel_x = 0;
}
6 | 7 => {
if self.action_num == 6 {
self.action_num = 7;
self.action_counter = 0;
self.anim_counter = 0;
self.vel_y = -0x400;
}
self.anim_num = 2;
self.vel_x = self.direction.vector_x() * 0x200;
self.action_counter += 1;
if self.action_counter > 1 && self.flags.hit_bottom_wall() {
self.action_num = 5;
}
}
8 | 9 => {
if self.action_num == 8 {
self.action_num = 9;
self.anim_num = 4;
self.anim_counter = 0;
}
self.animate(4, 4, 7);
self.vel_x = self.direction.vector_x() * 0x200;
}
10 | 11 => {
if self.action_num == 10 {
self.action_num = 11;
self.anim_num = 4;
self.anim_counter = 0;
}
self.animate(2, 4, 7);
self.vel_x = self.direction.vector_x() * 0x400;
}
20 => {
let mut npc = NPC::create(145, &state.npc_table);
npc.cond.set_alive(true);
npc.direction = Direction::Right;
npc.parent_id = self.id;
let _ = npc_list.spawn(0x100, npc);
self.anim_num = 0;
self.action_num = 0;
}
30 | 31 => {
if self.action_num == 30 {
self.action_num = 31;
self.action_counter = 0;
self.anim_counter = 0;
self.vel_y = 0;
}
self.anim_num = 2;
self.vel_x = self.direction.vector_x() * 0x600;
if self.flags.hit_left_wall() {
self.action_num = 7;
self.action_counter = 0;
self.anim_counter = 0;
self.direction = Direction::Right;
self.vel_y = -0x400;
self.vel_x = 0x200;
state.sound_manager.play_sfx(71);
npc_list.create_death_smoke(self.x, self.y, 0x800, 4, state, &self.rng);
}
}
40 | 42 => {
if self.action_num == 40 {
self.action_num = 42;
self.action_counter = 0;
self.anim_num = 8;
state.sound_manager.play_sfx(29);
}
self.anim_num += 1;
if self.anim_num > 9 {
self.anim_num = 8;
}
self.action_counter += 1;
if self.action_counter > 100 {
self.action_num = 50;
self.anim_num = 10;
self.spritesheet_id = 20;
let mut npc = NPC::create(4, &state.npc_table);
npc.cond.set_alive(true);
npc.direction = Direction::Left;
for _ in 0..4 {
npc.x = self.x + self.rng.range(-12..12) as i32 * 0x200;
npc.y = self.y + self.rng.range(-12..12) as i32 * 0x200;
npc.vel_x = self.rng.range(-0x155..0x155) as i32;
npc.vel_y = self.rng.range(-0x600..0) as i32;
let _ = npc_list.spawn(0x100, npc.clone());
}
}
}
60 | 61 => {
if self.action_num == 60 {
self.action_num = 61;
self.anim_num = 6;
self.action_counter2 = 1;
self.vel_y = -0x5ff;
self.vel_x = 0x400;
}
self.vel_y += 0x40;
if self.flags.hit_bottom_wall() {
self.vel_x = 0;
self.action_num = 0;
self.action_counter2 = 0;
}
}
_ => {}
}
if self.action_num < 30 || self.action_num >= 40 {
self.vel_y += 0x40;
self.vel_x = self.vel_x.clamp(-0x400, 0x400);
if self.vel_y > 0x5ff {
self.vel_y = 0x5ff;
}
}
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 11 };
self.anim_rect = state.constants.npc.n061_king[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n062_kazuma_computer(&mut self, state: &mut SharedGameState) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.x -= 0x800;
self.y += 0x2000;
self.action_num = 1;
self.anim_num = 0;
self.anim_counter = 0;
self.anim_rect = state.constants.npc.n062_kazuma_computer[self.anim_num as usize];
}
self.anim_counter += 1;
if self.anim_counter > 2 {
self.anim_counter = 0;
self.anim_num += 1;
self.anim_rect = state.constants.npc.n062_kazuma_computer[self.anim_num as usize];
}
if self.anim_num > 1 {
self.anim_num = 0;
self.anim_rect = state.constants.npc.n062_kazuma_computer[self.anim_num as usize];
}
if self.rng.range(0..80) == 1 {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 1;
self.anim_rect = state.constants.npc.n062_kazuma_computer[self.anim_num as usize];
}
if self.rng.range(0..120) == 10 {
self.action_num = 3;
self.action_counter = 0;
self.anim_num = 2;
self.anim_rect = state.constants.npc.n062_kazuma_computer[self.anim_num as usize];
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 40 {
self.action_num = 3;
self.anim_num = 2;
self.action_counter = 0;
self.anim_rect = state.constants.npc.n062_kazuma_computer[self.anim_num as usize];
}
}
3 => {
self.action_counter += 1;
if self.action_counter > 80 {
self.action_num = 1;
self.anim_num = 0;
self.anim_rect = state.constants.npc.n062_kazuma_computer[self.anim_num as usize];
}
}
_ => {}
}
Ok(())
}
pub(crate) fn tick_n074_jack(&mut self, state: &mut SharedGameState) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.anim_num = 0;
self.anim_counter = 0;
self.vel_x = 0;
}
if self.rng.range(0..120) == 10 {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 1;
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 8 {
self.action_num = 1;
self.anim_num = 0;
}
}
8 | 9 => {
if self.anim_num == 8 {
self.action_num = 9;
self.anim_num = 2;
self.anim_counter = 0;
}
self.animate(4, 2, 5);
self.vel_x = self.direction.vector_x() * 0x200;
}
_ => {}
}
self.vel_y += 0x40;
self.vel_x = clamp(self.vel_x, -0x400, 0x400);
if self.vel_y > 0x5ff {
self.vel_y = 0x5ff;
}
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 6 };
self.anim_rect = state.constants.npc.n074_jack[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n145_king_sword(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult {
if self.action_num == 0 {
let parent = self.get_parent_ref_mut(npc_list);
if let Some(parent) = parent {
if parent.action_counter2 != 0 {
if parent.direction != Direction::Left {
self.direction = Direction::Left;
} else {
self.direction = Direction::Right;
}
} else if parent.direction != Direction::Left {
self.direction = Direction::Right;
} else {
self.direction = Direction::Left;
}
self.x = parent.x + self.direction.vector_x() * 0x1400;
self.y = parent.y;
}
}
let dir_offset = if self.direction == Direction::Left { 0 } else { 1 };
self.anim_rect = state.constants.npc.n145_king_sword[dir_offset];
Ok(())
}
pub(crate) fn tick_n151_blue_robot_standing(&mut self, state: &mut SharedGameState) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.anim_num = 0;
self.anim_counter = 0;
}
if self.rng.range(0..100) == 0 {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 1;
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 16 {
self.action_num = 1;
self.anim_num = 0;
}
}
_ => {}
}
let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
self.anim_rect = state.constants.npc.n151_blue_robot_standing[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n167_booster_falling(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult {
match self.action_num {
0 => {
self.action_num = 1;
self.anim_num = 1;
}
10 => {
self.anim_num = 0;
self.vel_y += 0x40;
if self.vel_y > 0x5FF {
self.vel_y = 0x5FF;
}
self.y += self.vel_y;
}
20 | 21 => {
if self.action_num == 20 {
self.action_num = 21;
self.action_counter = 0;
self.anim_num = 0;
state.sound_manager.play_sfx(29);
}
self.anim_num += 1;
if self.anim_num > 2 {
self.anim_num = 1;
}
self.action_counter += 1;
if self.action_counter > 100 {
let mut npc = NPC::create(4, &state.npc_table);
npc.cond.set_alive(true);
npc.direction = Direction::Left;
for _ in 0..4 {
npc.x = self.x + self.rng.range(-12..12) as i32 * 0x200;
npc.y = self.y + self.rng.range(-12..12) as i32 * 0x200;
npc.vel_x = self.rng.range(-0x155..0x155) as i32;
npc.vel_y = self.rng.range(-0x600..0) as i32;
let _ = npc_list.spawn(0x100, npc.clone());
}
self.cond.set_alive(false);
}
}
_ => {}
}
self.anim_rect = state.constants.npc.n167_booster_falling[self.anim_num as usize];
Ok(())
}
}