use num_traits::{abs, clamp}; use crate::common::Direction; use crate::framework::error::GameResult; use crate::npc::list::NPCList; use crate::npc::NPC; use crate::player::Player; use crate::rng::RNG; use crate::shared_game_state::SharedGameState; impl NPC { pub(crate) fn tick_n029_cthulhu(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult { if self.action_num == 0 { self.action_num = 1; self.anim_num = 0; self.anim_counter = 0; } let player = self.get_closest_player_mut(players); if abs(self.x - player.x) < 48 * 0x200 && self.y - 48 * 0x200 < player.y && self.y + 0x2000 > player.y { self.anim_num = 1; } else { self.anim_num = 0; } let dir_offset = if self.direction == Direction::Left { 0 } else { 2 }; self.anim_rect = state.constants.npc.n029_cthulhu[self.anim_num as usize + dir_offset]; Ok(()) } pub(crate) fn tick_n052_sitting_blue_robot(&mut self, state: &mut SharedGameState) -> GameResult { if self.action_num == 0 { self.action_num = 1; self.anim_rect = state.constants.npc.n052_sitting_blue_robot; } Ok(()) } pub(crate) fn tick_n055_kazuma(&mut self, state: &mut SharedGameState) -> GameResult { match self.action_num { 0 => { self.action_num = 1; self.anim_num = 0; self.anim_counter = 0; } 3 | 4 => { if self.action_num == 3 { self.action_num = 4; self.anim_num = 1; self.anim_counter = 0; } self.animate(4, 1, 4); self.x += self.direction.vector_x() * 0x200; } 5 => self.anim_num = 5, _ => {} } self.vel_y += 0x20; if self.vel_y > 0x5ff { self.vel_y = 0x5ff; } self.y += self.vel_y; let dir_offset = if self.direction == Direction::Left { 0 } else { 6 }; self.anim_rect = state.constants.npc.n055_kazuma[self.anim_num as usize + dir_offset]; Ok(()) } pub(crate) fn tick_n061_king(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; self.anim_num = 0; self.anim_counter = 0; self.vel_x = 0; } if self.rng.range(0..120) == 10 { self.action_num = 2; self.action_counter = 0; self.anim_num = 1; } } 2 => { self.action_counter += 1; if self.action_counter > 8 { self.action_num = 1; self.anim_num = 0; } } 5 => { self.anim_num = 3; self.vel_x = 0; } 6 | 7 => { if self.action_num == 6 { self.action_num = 7; self.action_counter = 0; self.anim_counter = 0; self.vel_y = -0x400; } self.anim_num = 2; self.vel_x = self.direction.vector_x() * 0x200; self.action_counter += 1; if self.action_counter > 1 && self.flags.hit_bottom_wall() { self.action_num = 5; } } 8 | 9 => { if self.action_num == 8 { self.action_num = 9; self.anim_num = 4; self.anim_counter = 0; } self.animate(4, 4, 7); self.vel_x = self.direction.vector_x() * 0x200; } 10 | 11 => { if self.action_num == 10 { self.action_num = 11; self.anim_num = 4; self.anim_counter = 0; } self.animate(2, 4, 7); self.vel_x = self.direction.vector_x() * 0x400; } 20 => { let mut npc = NPC::create(145, &state.npc_table); npc.cond.set_alive(true); npc.direction = Direction::Right; npc.parent_id = self.id; let _ = npc_list.spawn(0x100, npc); self.anim_num = 0; self.action_num = 0; } 30 | 31 => { if self.action_num == 30 { self.action_num = 31; self.action_counter = 0; self.anim_counter = 0; self.vel_y = 0; } self.anim_num = 2; self.vel_x = self.direction.vector_x() * 0x600; if self.flags.hit_left_wall() { self.action_num = 7; self.action_counter = 0; self.anim_counter = 0; self.direction = Direction::Right; self.vel_y = -0x400; self.vel_x = 0x200; state.sound_manager.play_sfx(71); npc_list.create_death_smoke(self.x, self.y, 0x800, 4, state, &self.rng); } } 40 | 42 => { if self.action_num == 40 { self.action_num = 42; self.action_counter = 0; self.anim_num = 8; state.sound_manager.play_sfx(29); } self.anim_num += 1; if self.anim_num > 9 { self.anim_num = 8; } self.action_counter += 1; if self.action_counter > 100 { self.action_num = 50; self.anim_num = 10; self.spritesheet_id = 20; let mut npc = NPC::create(4, &state.npc_table); npc.cond.set_alive(true); npc.direction = Direction::Left; for _ in 0..4 { npc.x = self.x + self.rng.range(-12..12) as i32 * 0x200; npc.y = self.y + self.rng.range(-12..12) as i32 * 0x200; npc.vel_x = self.rng.range(-0x155..0x155) as i32; npc.vel_y = self.rng.range(-0x600..0) as i32; let _ = npc_list.spawn(0x100, npc.clone()); } } } 60 | 61 => { if self.action_num == 60 { self.action_num = 61; self.anim_num = 6; self.action_counter2 = 1; self.vel_y = -0x5ff; self.vel_x = 0x400; } self.vel_y += 0x40; if self.flags.hit_bottom_wall() { self.vel_x = 0; self.action_num = 0; self.action_counter2 = 0; } } _ => {} } if self.action_num < 30 || self.action_num >= 40 { self.vel_y += 0x40; self.vel_x = self.vel_x.clamp(-0x400, 0x400); if self.vel_y > 0x5ff { self.vel_y = 0x5ff; } } self.x += self.vel_x; self.y += self.vel_y; let dir_offset = if self.direction == Direction::Left { 0 } else { 11 }; self.anim_rect = state.constants.npc.n061_king[self.anim_num as usize + dir_offset]; Ok(()) } pub(crate) fn tick_n062_kazuma_computer(&mut self, state: &mut SharedGameState) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.x -= 0x800; self.y += 0x2000; self.action_num = 1; self.anim_num = 0; self.anim_counter = 0; self.anim_rect = state.constants.npc.n062_kazuma_computer[self.anim_num as usize]; } self.anim_counter += 1; if self.anim_counter > 2 { self.anim_counter = 0; self.anim_num += 1; self.anim_rect = state.constants.npc.n062_kazuma_computer[self.anim_num as usize]; } if self.anim_num > 1 { self.anim_num = 0; self.anim_rect = state.constants.npc.n062_kazuma_computer[self.anim_num as usize]; } if self.rng.range(0..80) == 1 { self.action_num = 2; self.action_counter = 0; self.anim_num = 1; self.anim_rect = state.constants.npc.n062_kazuma_computer[self.anim_num as usize]; } if self.rng.range(0..120) == 10 { self.action_num = 3; self.action_counter = 0; self.anim_num = 2; self.anim_rect = state.constants.npc.n062_kazuma_computer[self.anim_num as usize]; } } 2 => { self.action_counter += 1; if self.action_counter > 40 { self.action_num = 3; self.anim_num = 2; self.action_counter = 0; self.anim_rect = state.constants.npc.n062_kazuma_computer[self.anim_num as usize]; } } 3 => { self.action_counter += 1; if self.action_counter > 80 { self.action_num = 1; self.anim_num = 0; self.anim_rect = state.constants.npc.n062_kazuma_computer[self.anim_num as usize]; } } _ => {} } Ok(()) } pub(crate) fn tick_n074_jack(&mut self, state: &mut SharedGameState) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; self.anim_num = 0; self.anim_counter = 0; self.vel_x = 0; } if self.rng.range(0..120) == 10 { self.action_num = 2; self.action_counter = 0; self.anim_num = 1; } } 2 => { self.action_counter += 1; if self.action_counter > 8 { self.action_num = 1; self.anim_num = 0; } } 8 | 9 => { if self.anim_num == 8 { self.action_num = 9; self.anim_num = 2; self.anim_counter = 0; } self.animate(4, 2, 5); self.vel_x = self.direction.vector_x() * 0x200; } _ => {} } self.vel_y += 0x40; self.vel_x = clamp(self.vel_x, -0x400, 0x400); if self.vel_y > 0x5ff { self.vel_y = 0x5ff; } self.x += self.vel_x; self.y += self.vel_y; let dir_offset = if self.direction == Direction::Left { 0 } else { 6 }; self.anim_rect = state.constants.npc.n074_jack[self.anim_num as usize + dir_offset]; Ok(()) } pub(crate) fn tick_n145_king_sword(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult { if self.action_num == 0 { let parent = self.get_parent_ref_mut(npc_list); if let Some(parent) = parent { if parent.action_counter2 != 0 { if parent.direction != Direction::Left { self.direction = Direction::Left; } else { self.direction = Direction::Right; } } else if parent.direction != Direction::Left { self.direction = Direction::Right; } else { self.direction = Direction::Left; } self.x = parent.x + self.direction.vector_x() * 0x1400; self.y = parent.y; } } let dir_offset = if self.direction == Direction::Left { 0 } else { 1 }; self.anim_rect = state.constants.npc.n145_king_sword[dir_offset]; Ok(()) } pub(crate) fn tick_n151_blue_robot_standing(&mut self, state: &mut SharedGameState) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; self.anim_num = 0; self.anim_counter = 0; } if self.rng.range(0..100) == 0 { self.action_num = 2; self.action_counter = 0; self.anim_num = 1; } } 2 => { self.action_counter += 1; if self.action_counter > 16 { self.action_num = 1; self.anim_num = 0; } } _ => {} } let dir_offset = if self.direction == Direction::Left { 0 } else { 2 }; self.anim_rect = state.constants.npc.n151_blue_robot_standing[self.anim_num as usize + dir_offset]; Ok(()) } pub(crate) fn tick_n167_booster_falling(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult { match self.action_num { 0 => { self.action_num = 1; self.anim_num = 1; } 10 => { self.anim_num = 0; self.vel_y += 0x40; if self.vel_y > 0x5FF { self.vel_y = 0x5FF; } self.y += self.vel_y; } 20 | 21 => { if self.action_num == 20 { self.action_num = 21; self.action_counter = 0; self.anim_num = 0; state.sound_manager.play_sfx(29); } self.anim_num += 1; if self.anim_num > 2 { self.anim_num = 1; } self.action_counter += 1; if self.action_counter > 100 { let mut npc = NPC::create(4, &state.npc_table); npc.cond.set_alive(true); npc.direction = Direction::Left; for _ in 0..4 { npc.x = self.x + self.rng.range(-12..12) as i32 * 0x200; npc.y = self.y + self.rng.range(-12..12) as i32 * 0x200; npc.vel_x = self.rng.range(-0x155..0x155) as i32; npc.vel_y = self.rng.range(-0x600..0) as i32; let _ = npc_list.spawn(0x100, npc.clone()); } self.cond.set_alive(false); } } _ => {} } self.anim_rect = state.constants.npc.n167_booster_falling[self.anim_num as usize]; Ok(()) } }