1336 lines
45 KiB
Rust
1336 lines
45 KiB
Rust
use std::hint::unreachable_unchecked;
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use num_traits::clamp;
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use crate::common::{CDEG_RAD, Direction};
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use crate::components::flash::Flash;
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use crate::framework::error::GameResult;
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use crate::game::caret::CaretType;
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use crate::game::npc::boss::BossNPC;
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use crate::game::npc::list::NPCList;
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use crate::game::npc::NPC;
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use crate::game::player::Player;
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use crate::game::shared_game_state::SharedGameState;
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use crate::game::stage::Stage;
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use crate::util::rng::RNG;
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impl NPC {
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pub(crate) fn tick_n066_misery_bubble(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult {
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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if let Some(npc) = npc_list.iter().find(|npc| npc.event_num == 1000) {
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self.action_counter2 = npc.id;
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self.target_x = npc.x;
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self.target_y = npc.y;
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let angle = ((self.y - self.target_y) as f64 / (self.x - self.target_x) as f64).atan();
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self.vel_x = (angle.cos() * 1024.0) as i32;
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self.vel_y = (angle.sin() * 1024.0) as i32;
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}
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if self.action_counter2 == 0 {
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self.action_num = 0xffff;
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return Ok(());
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}
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self.action_num = 1;
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}
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self.animate(1, 0, 1);
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if (self.x - self.target_x).abs() < 0x600 && (self.y - self.target_y).abs() < 0x600 {
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self.action_num = 2;
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self.anim_num = 2;
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state.sound_manager.play_sfx(21);
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if let Some(npc) = npc_list.get_npc(self.action_counter2 as usize) {
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npc.cond.set_alive(false);
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}
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}
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}
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2 => {
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self.vel_x -= 0x20;
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self.vel_y -= 0x20;
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self.vel_x = clamp(self.vel_x, -0x5ff, 0x5ff);
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self.vel_y = clamp(self.vel_y, -0x5ff, 0x5ff);
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if self.y < -0x1000 {
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self.cond.set_alive(false);
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}
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self.animate(3, 2, 3);
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}
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_ => (),
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}
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self.x += self.vel_x;
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self.y += self.vel_y;
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self.anim_rect = state.constants.npc.n066_misery_bubble[self.anim_num as usize];
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Ok(())
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}
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pub(crate) fn tick_n067_misery_floating(
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&mut self,
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state: &mut SharedGameState,
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npc_list: &NPCList,
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flash: &mut Flash,
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) -> GameResult {
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.action_num = 1;
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self.anim_num = 0;
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self.target_x = self.x;
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self.target_y = self.y;
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state.sound_manager.play_sfx(29);
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}
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self.x = self.target_x + self.rng.range(-1..1) as i32 * 0x200;
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self.action_counter += 1;
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if self.action_counter >= 32 {
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self.action_num = 10;
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}
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}
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10 | 11 => {
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if self.action_num == 10 {
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self.action_num = 11;
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self.action_counter = 0;
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self.anim_num = 0;
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self.vel_y = 0x200;
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}
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if self.target_y < self.y {
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self.vel_y -= 0x10;
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}
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if self.target_y > self.y {
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self.vel_y += 0x10;
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}
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self.vel_y = clamp(self.vel_y, -0x100, 0x100);
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}
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13 => {
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self.anim_num = 1;
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self.vel_y += 0x40;
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self.clamp_fall_speed();
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if self.flags.hit_bottom_wall() {
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state.sound_manager.play_sfx(23);
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self.vel_y = 0;
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self.action_num = 14;
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self.npc_flags.set_ignore_solidity(true);
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self.anim_num = 2;
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}
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}
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15 | 16 => {
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if self.action_num == 15 {
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self.action_num = 16;
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self.action_counter = 0;
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self.anim_num = 4;
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}
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self.action_counter += 1;
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if self.action_counter == 30 {
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state.sound_manager.play_sfx(21);
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let mut npc = NPC::create(66, &state.npc_table);
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npc.cond.set_alive(true);
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npc.x = self.x;
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npc.y = self.y - 0x2000;
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let _ = npc_list.spawn(0, npc);
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}
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if self.action_counter == 50 {
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self.action_num = 14;
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}
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}
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20 | 21 => {
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if self.action_num == 20 {
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self.action_num = 21;
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self.anim_num = 0;
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self.vel_y = 0;
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self.npc_flags.set_ignore_solidity(true);
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}
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self.vel_y -= 0x20;
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if self.y < -0x1000 {
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self.cond.set_alive(false);
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}
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}
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25 | 26 => {
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if self.action_num == 25 {
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self.action_num = 26;
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self.action_counter = 0;
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self.anim_num = 5;
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self.anim_counter = 0;
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}
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self.anim_num += 1;
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if self.anim_num > 7 {
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self.anim_num = 5;
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}
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self.action_counter += 1;
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if self.action_counter == 30 {
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state.sound_manager.play_sfx(101);
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flash.set_blink();
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self.action_num = 27;
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self.anim_num = 7;
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}
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}
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27 => {
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self.action_counter += 1;
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if self.action_counter == 50 {
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self.action_num = 14;
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}
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}
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_ => (),
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}
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self.x += self.vel_x;
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self.y += self.vel_y;
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if self.action_num == 11 || self.action_num == 14 {
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let (frame1, frame2) = match self.action_num {
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11 => (0, 1),
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14 => (2, 3),
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_ => unsafe { unreachable_unchecked() },
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};
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if self.anim_counter > 0 {
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self.anim_counter -= 1;
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self.anim_num = frame2;
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} else {
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if self.rng.range(0..100) == 1 {
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self.anim_counter = 30;
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}
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self.anim_num = frame1;
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}
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}
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let dir_offset = if self.direction == Direction::Left { 0 } else { 8 };
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self.anim_rect = state.constants.npc.n067_misery_floating[self.anim_num as usize + dir_offset];
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if self.action_num == 1 && self.anim_counter < 32 {
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self.anim_counter += 1;
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self.anim_rect.bottom = self.anim_counter / 2 + self.anim_rect.bottom - 16;
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}
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Ok(())
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}
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pub(crate) fn tick_n082_misery_standing(
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&mut self,
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state: &mut SharedGameState,
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npc_list: &NPCList,
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flash: &mut Flash,
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) -> GameResult {
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.action_num = 1;
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self.anim_num = 2;
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}
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if self.rng.range(0..120) == 10 {
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self.action_num = 2;
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self.action_counter = 0;
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self.anim_num = 3;
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}
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}
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2 => {
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self.action_counter += 1;
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if self.action_counter > 8 {
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self.action_num = 1;
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self.anim_num = 2;
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}
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}
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15 | 16 => {
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if self.action_num == 15 {
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self.action_num = 16;
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self.action_counter = 0;
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self.anim_num = 4;
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}
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self.action_counter += 1;
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if self.action_counter == 30 {
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state.sound_manager.play_sfx(21);
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let mut npc = NPC::create(66, &state.npc_table);
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npc.x = self.x;
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npc.y = self.y - 0x2000;
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npc.cond.set_alive(true);
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let _ = npc_list.spawn(0, npc);
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}
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if self.action_counter == 50 {
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self.action_num = 14;
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}
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}
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20 | 21 => {
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if self.action_num == 20 {
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self.action_num = 21;
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self.anim_num = 0;
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self.vel_y = 0;
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self.npc_flags.set_ignore_solidity(true);
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}
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self.vel_y -= 0x20;
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if self.y < -0x1000 {
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self.cond.set_alive(false);
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}
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}
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25 | 26 => {
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if self.action_num == 25 {
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self.action_num = 26;
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self.action_counter = 0;
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self.anim_num = 5;
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self.anim_counter = 0;
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}
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self.anim_num += 1;
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if self.anim_num > 7 {
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self.anim_num = 5;
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}
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self.action_counter += 1;
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if self.action_counter == 30 {
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self.action_num = 27;
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self.anim_num = 7;
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state.sound_manager.play_sfx(101);
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flash.set_blink();
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}
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}
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27 => {
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self.action_counter += 1;
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if self.action_counter == 50 {
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self.action_num = 14;
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}
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}
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30 | 31 => {
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if self.action_num == 30 {
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self.action_num = 31;
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self.anim_num = 3;
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self.anim_counter = 0;
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}
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self.anim_counter += 1;
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if self.anim_counter > 10 {
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self.action_num = 32;
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self.anim_num = 4;
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self.anim_counter = 0;
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}
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}
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32 => {
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self.anim_counter += 1;
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if self.anim_counter > 100 {
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self.action_num = 1;
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self.anim_num = 2;
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}
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}
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40 | 41 => {
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if self.action_num == 40 {
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self.action_num = 41;
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self.action_counter = 0;
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}
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self.anim_num = 4;
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self.action_counter += 1;
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if self.action_counter == 30 || self.action_counter == 40 || self.action_counter == 50 {
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state.sound_manager.play_sfx(33);
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let mut npc = NPC::create(11, &state.npc_table);
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npc.x = self.x + 0x1000;
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npc.y = self.y - 0x1000;
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npc.vel_x = 0x600;
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npc.vel_y = self.rng.range(-0x200..0) as i32;
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npc.cond.set_alive(true);
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let _ = npc_list.spawn(0x100, npc);
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}
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}
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50 => {
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self.anim_num = 8;
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}
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_ => (),
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}
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self.x += self.vel_x;
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self.y += self.vel_y;
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if self.action_num == 11 {
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if self.anim_counter != 0 {
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self.anim_counter -= 1;
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self.anim_num = 1;
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} else {
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if self.rng.range(0..100) == 1 {
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self.anim_counter = 30;
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}
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self.anim_num = 0;
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}
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}
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if self.action_num == 14 {
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if self.action_counter != 0 {
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self.action_counter -= 1;
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self.anim_num = 3;
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} else {
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if self.rng.range(0..100) == 1 {
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self.anim_counter = 30;
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}
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self.anim_num = 2;
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}
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}
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let dir_offset = if self.direction == Direction::Left { 0 } else { 9 };
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self.anim_rect = state.constants.npc.n082_misery_standing[self.anim_num as usize + dir_offset];
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Ok(())
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}
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pub(crate) fn tick_n247_misery_boss(
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&mut self,
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state: &mut SharedGameState,
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players: [&mut Player; 2],
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npc_list: &NPCList,
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) -> GameResult {
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match self.action_num {
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0 | 1 => {
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if self.action_num == 0 {
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self.action_num = 1;
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self.y += 0xc00;
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self.target_y = 0x8000;
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}
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if self.rng.range(0..120) == 10 {
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self.action_num = 2;
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self.action_counter = 0;
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self.anim_num = 1;
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}
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}
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2 => {
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self.action_counter += 1;
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if self.action_counter > 8 {
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self.action_num = 1;
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self.anim_num = 0;
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}
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}
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20 => {
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self.vel_x = 0;
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self.vel_y += 0x40;
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if self.flags.hit_bottom_wall() {
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self.action_num = 21;
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self.anim_num = 2;
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}
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}
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21 => {
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if self.rng.range(0..120) == 10 {
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self.action_num = 22;
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self.action_counter = 0;
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self.anim_num = 3;
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}
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}
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22 => {
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self.action_counter += 1;
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if self.action_counter > 8 {
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self.action_num = 21;
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self.anim_num = 2;
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}
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}
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100 | 101 => {
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if self.action_num == 100 {
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self.action_num = 101;
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self.action_counter = 0;
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self.anim_num = 0;
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self.vel_x = 0;
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self.npc_flags.set_shootable(true);
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self.action_counter2 = self.life;
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}
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let player = self.get_closest_player_ref(&players);
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if player.x >= self.x {
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self.direction = Direction::Right;
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} else {
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self.direction = Direction::Left;
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}
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self.vel_y += if self.y >= self.target_y { -0x20 } else { 0x20 };
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self.vel_y = self.vel_y.clamp(-0x200, 0x200);
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self.action_counter += 1;
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if self.action_counter > 200 || (self.life + 80) <= self.action_counter2 {
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self.action_counter = 0;
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self.action_num = 110;
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}
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}
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110 | 111 => {
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if self.action_num == 110 {
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self.action_num = 111;
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self.action_counter = 0;
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self.vel_x = 0;
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self.vel_y = 0;
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self.npc_flags.set_shootable(false);
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}
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self.action_counter += 1;
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self.anim_num = if (self.action_counter & 1) != 0 { 5 } else { 6 };
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if self.action_counter > 30 {
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self.action_counter3 += 1;
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self.action_num = if self.action_counter3 % 3 == 0 { 113 } else { 112 };
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self.action_counter = 0;
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self.anim_num = 4;
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}
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}
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112 => {
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self.action_counter += 1;
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if self.action_counter % 6 == 0 {
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let player = self.get_closest_player_ref(&players);
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let angle = f64::atan2((self.y - player.y) as f64, (self.x - player.x) as f64)
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+ self.rng.range(-4..4) as f64 * CDEG_RAD;
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let mut npc = NPC::create(248, &state.npc_table);
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npc.cond.set_alive(true);
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npc.x = self.x;
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npc.y = self.y + 0x800;
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npc.vel_x = (angle.cos() * -2048.0) as i32;
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npc.vel_y = (angle.sin() * -2048.0) as i32;
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let _ = npc_list.spawn(0x100, npc);
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state.sound_manager.play_sfx(34);
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}
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if self.action_counter > 30 {
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self.action_num = 150;
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self.action_counter = 0;
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}
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}
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113 => {
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self.action_counter += 1;
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if self.action_counter == 10 {
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let player = self.get_closest_player_ref(&players);
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let mut npc = NPC::create(279, &state.npc_table);
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npc.cond.set_alive(true);
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npc.x = player.x;
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npc.y = player.y - 0x8000;
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npc.direction = Direction::Up;
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let _ = npc_list.spawn(0x100, npc);
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}
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if self.action_counter > 30 {
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self.action_num = 150;
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self.action_counter = 0;
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}
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}
|
|
150 | 151 => {
|
|
if self.action_num == 150 {
|
|
self.action_num = 151;
|
|
self.action_counter = 0;
|
|
self.anim_num = 7;
|
|
|
|
let mut npc = NPC::create(249, &state.npc_table);
|
|
npc.cond.set_alive(true);
|
|
npc.x = self.x;
|
|
npc.y = self.y;
|
|
let _ = npc_list.spawn(0x100, npc.clone());
|
|
|
|
npc.direction = Direction::Right;
|
|
let _ = npc_list.spawn(0x100, npc);
|
|
|
|
self.target_x = self.rng.range(9..31) * 0x2000;
|
|
self.target_y = self.rng.range(5..7) * 0x2000;
|
|
|
|
state.sound_manager.play_sfx(29);
|
|
}
|
|
|
|
self.action_counter += 1;
|
|
if self.action_counter == 42 {
|
|
let mut npc = NPC::create(249, &state.npc_table);
|
|
npc.cond.set_alive(true);
|
|
npc.x = self.target_x + 0x2000;
|
|
npc.y = self.target_y;
|
|
let _ = npc_list.spawn(0x100, npc.clone());
|
|
|
|
npc.x = self.target_x - 0x2000;
|
|
npc.direction = Direction::Right;
|
|
let _ = npc_list.spawn(0x100, npc);
|
|
}
|
|
|
|
if self.action_counter > 50 {
|
|
self.action_counter = 0;
|
|
self.vel_y = -0x200;
|
|
self.npc_flags.set_shootable(true);
|
|
self.x = self.target_x;
|
|
self.y = self.target_y;
|
|
|
|
if self.life < 340 {
|
|
let mut npc = NPC::create(252, &state.npc_table);
|
|
npc.cond.set_alive(true);
|
|
npc.parent_id = self.id;
|
|
let _ = npc_list.spawn(0x100, npc.clone());
|
|
|
|
npc.tsc_direction = 0x80;
|
|
let _ = npc_list.spawn(0x100, npc);
|
|
}
|
|
|
|
if self.life < 180 {
|
|
let mut npc = NPC::create(252, &state.npc_table);
|
|
npc.cond.set_alive(true);
|
|
npc.parent_id = self.id;
|
|
npc.tsc_direction = 0x40;
|
|
let _ = npc_list.spawn(0x100, npc.clone());
|
|
|
|
npc.tsc_direction = 0xc0;
|
|
let _ = npc_list.spawn(0x100, npc);
|
|
}
|
|
|
|
let player = self.get_closest_player_ref(&players);
|
|
self.action_num = if player.x > self.x - 0xe000 && player.x <= self.x + 0xe000 { 100 } else { 160 };
|
|
}
|
|
}
|
|
160 | 161 => {
|
|
if self.action_num == 160 {
|
|
self.action_num = 161;
|
|
self.action_counter = 0;
|
|
self.anim_num = 4;
|
|
|
|
let player = self.get_closest_player_ref(&players);
|
|
if player.x >= self.x {
|
|
self.direction = Direction::Right;
|
|
} else {
|
|
self.direction = Direction::Left;
|
|
}
|
|
}
|
|
|
|
self.vel_y += if self.y >= self.target_y { -0x20 } else { 0x20 };
|
|
self.vel_y = self.vel_y.clamp(-0x200, 0x200);
|
|
|
|
self.action_counter += 1;
|
|
if self.action_counter % 24 == 0 {
|
|
let mut npc = NPC::create(250, &state.npc_table);
|
|
npc.cond.set_alive(true);
|
|
npc.x = self.x;
|
|
npc.y = self.y + 0x800;
|
|
let _ = npc_list.spawn(0x100, npc);
|
|
|
|
state.sound_manager.play_sfx(34);
|
|
}
|
|
|
|
if self.action_counter > 72 {
|
|
self.action_counter = 0;
|
|
self.action_num = 100;
|
|
}
|
|
}
|
|
|
|
1000 | 1001 => {
|
|
if self.action_num == 1000 {
|
|
self.npc_flags.set_shootable(false);
|
|
self.action_num = 1001;
|
|
self.action_counter = 0;
|
|
self.anim_num = 4;
|
|
|
|
self.target_x = self.x;
|
|
self.target_y = self.y;
|
|
|
|
self.vel_x = 0;
|
|
self.vel_y = 0;
|
|
|
|
npc_list.remove_by_type(252, state);
|
|
|
|
let mut npc = NPC::create(4, &state.npc_table);
|
|
npc.cond.set_alive(true);
|
|
npc.x = self.x;
|
|
npc.y = self.y;
|
|
for _ in 0..3 {
|
|
let _ = npc_list.spawn(0x100, npc.clone());
|
|
}
|
|
}
|
|
|
|
self.action_counter += 1;
|
|
self.x = if (self.action_counter & 0x02) != 0 { self.target_x + 0x200 } else { self.target_x };
|
|
}
|
|
1010 => {
|
|
self.vel_y += 0x10;
|
|
|
|
if self.flags.hit_bottom_wall() {
|
|
self.action_num = 1020;
|
|
self.anim_num = 8;
|
|
}
|
|
}
|
|
_ => (),
|
|
}
|
|
|
|
self.vel_x = self.vel_x.clamp(-0x200, 0x200);
|
|
self.vel_y = self.vel_y.clamp(-0x400, 0x400);
|
|
|
|
self.x += self.vel_x;
|
|
self.y += self.vel_y;
|
|
|
|
let dir_offset = if self.direction == Direction::Left { 0 } else { 9 };
|
|
|
|
self.anim_rect = state.constants.npc.n247_misery_boss[self.anim_num as usize + dir_offset];
|
|
|
|
Ok(())
|
|
}
|
|
|
|
pub(crate) fn tick_n248_misery_boss_vanishing(&mut self, state: &mut SharedGameState) -> GameResult {
|
|
if self.flags.any_flag() {
|
|
self.cond.set_alive(false);
|
|
state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left);
|
|
}
|
|
|
|
self.y += self.vel_y;
|
|
self.x += self.vel_x;
|
|
|
|
self.animate(1, 0, 2);
|
|
self.anim_rect = state.constants.npc.n248_misery_boss_vanishing[self.anim_num as usize];
|
|
|
|
self.action_counter3 += 1;
|
|
if self.action_counter3 > 300 {
|
|
self.cond.set_alive(false);
|
|
state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left);
|
|
}
|
|
|
|
Ok(())
|
|
}
|
|
|
|
pub(crate) fn tick_n249_misery_boss_appearing(&mut self, state: &mut SharedGameState) -> GameResult {
|
|
self.action_counter2 += 1;
|
|
if self.action_counter2 > 8 {
|
|
self.cond.set_alive(false);
|
|
}
|
|
|
|
if self.direction == Direction::Left {
|
|
self.x -= 0x400;
|
|
self.anim_rect = state.constants.npc.n249_misery_boss_appearing[0];
|
|
} else {
|
|
self.x += 0x400;
|
|
self.anim_rect = state.constants.npc.n249_misery_boss_appearing[1];
|
|
}
|
|
|
|
Ok(())
|
|
}
|
|
|
|
pub(crate) fn tick_n250_misery_boss_lightning_ball(
|
|
&mut self,
|
|
state: &mut SharedGameState,
|
|
players: [&mut Player; 2],
|
|
npc_list: &NPCList,
|
|
) -> GameResult {
|
|
match self.action_num {
|
|
0 | 1 => {
|
|
if self.action_num == 0 {
|
|
self.action_num = 1;
|
|
self.target_y = self.y;
|
|
self.vel_x = 0;
|
|
self.vel_y = -0x200;
|
|
}
|
|
|
|
let player = self.get_closest_player_ref(&players);
|
|
|
|
self.vel_x += if self.x < player.x { 0x10 } else { -0x10 };
|
|
self.vel_y += if self.y < self.target_y { 0x20 } else { -0x20 };
|
|
|
|
self.vel_x = self.vel_x.clamp(-0x200, 0x200);
|
|
self.vel_y = self.vel_y.clamp(-0x200, 0x200);
|
|
|
|
self.x += self.vel_x;
|
|
self.y += self.vel_y;
|
|
|
|
self.animate(2, 0, 1);
|
|
|
|
if player.x > self.x - 0x1000 && player.x < self.x + 0x1000 && player.y > self.y {
|
|
self.action_num = 10;
|
|
}
|
|
}
|
|
10 | 11 => {
|
|
if self.action_num == 10 {
|
|
self.action_num = 11;
|
|
self.action_counter = 0;
|
|
}
|
|
|
|
self.action_counter += 1;
|
|
if self.action_counter > 10 {
|
|
let mut npc = NPC::create(251, &state.npc_table);
|
|
npc.cond.set_alive(true);
|
|
|
|
npc.x = self.x;
|
|
npc.y = self.y;
|
|
|
|
let _ = npc_list.spawn(0x100, npc);
|
|
|
|
state.sound_manager.play_sfx(101);
|
|
self.cond.set_alive(false);
|
|
|
|
return Ok(());
|
|
}
|
|
|
|
self.anim_num = if (self.action_counter & 2) != 0 { 2 } else { 1 };
|
|
}
|
|
_ => (),
|
|
}
|
|
|
|
self.anim_rect = state.constants.npc.n250_misery_boss_lightning_ball[self.anim_num as usize];
|
|
|
|
Ok(())
|
|
}
|
|
|
|
pub(crate) fn tick_n251_misery_boss_lightning(
|
|
&mut self,
|
|
state: &mut SharedGameState,
|
|
npc_list: &NPCList,
|
|
) -> GameResult {
|
|
if self.action_num == 0 {
|
|
self.action_num = 1;
|
|
}
|
|
|
|
if self.action_num == 1 {
|
|
self.anim_num = (self.anim_num + 1) & 1;
|
|
self.y += 0x1000;
|
|
|
|
if self.flags.any_flag() {
|
|
npc_list.create_death_smoke(self.x, self.y, self.display_bounds.right as usize, 3, state, &self.rng);
|
|
self.cond.set_alive(false);
|
|
}
|
|
}
|
|
|
|
self.anim_rect = state.constants.npc.n251_misery_boss_lightning[self.anim_num as usize];
|
|
|
|
Ok(())
|
|
}
|
|
|
|
pub(crate) fn tick_n252_misery_boss_bats(
|
|
&mut self,
|
|
state: &mut SharedGameState,
|
|
players: [&mut Player; 2],
|
|
npc_list: &NPCList,
|
|
) -> GameResult {
|
|
match self.action_num {
|
|
0 | 1 => {
|
|
if self.action_num == 0 {
|
|
self.action_num = 1;
|
|
self.action_counter = 0;
|
|
self.action_counter2 = self.tsc_direction;
|
|
}
|
|
|
|
self.action_counter2 += 2;
|
|
self.action_counter2 &= 0xff;
|
|
|
|
if self.action_counter < 192 {
|
|
self.action_counter += 1;
|
|
}
|
|
|
|
if let Some(parent) = self.get_parent_ref_mut(npc_list) {
|
|
self.x = parent.x
|
|
+ self.action_counter as i32 * ((self.action_counter2 as f64 * CDEG_RAD).cos() * -512.0) as i32
|
|
/ 4;
|
|
self.y = parent.y
|
|
+ self.action_counter as i32 * ((self.action_counter2 as f64 * CDEG_RAD).sin() * -512.0) as i32
|
|
/ 4;
|
|
|
|
if parent.action_num == 151 {
|
|
self.action_num = 10;
|
|
self.anim_num = 0;
|
|
}
|
|
}
|
|
}
|
|
10 | 11 => {
|
|
if self.action_num == 10 {
|
|
self.action_num = 11;
|
|
self.npc_flags.set_shootable(true);
|
|
self.npc_flags.set_invulnerable(false);
|
|
self.npc_flags.set_ignore_solidity(false);
|
|
|
|
let player = self.get_closest_player_ref(&players);
|
|
let deg = f64::atan2((self.y - player.y) as f64, (self.x - player.x) as f64);
|
|
let deg = deg + self.rng.range(-3..3) as f64 * CDEG_RAD;
|
|
|
|
self.vel_x = (deg.cos() * -512.0) as i32;
|
|
self.vel_y = (deg.sin() * -512.0) as i32;
|
|
|
|
self.anim_num = 1;
|
|
self.anim_counter = 0;
|
|
|
|
self.direction = if self.x > player.x { Direction::Left } else { Direction::Right };
|
|
}
|
|
|
|
self.x += self.vel_x;
|
|
self.y += self.vel_y;
|
|
|
|
if self.flags.hit_anything() {
|
|
let mut npc = NPC::create(4, &state.npc_table);
|
|
|
|
npc.cond.set_alive(true);
|
|
npc.x = self.x;
|
|
npc.y = self.y;
|
|
|
|
let _ = npc_list.spawn(0x100, npc.clone());
|
|
let _ = npc_list.spawn(0x100, npc.clone());
|
|
let _ = npc_list.spawn(0x100, npc);
|
|
|
|
self.cond.set_alive(false);
|
|
}
|
|
|
|
self.animate(4, 1, 3);
|
|
}
|
|
_ => (),
|
|
}
|
|
|
|
let dir_offset = if self.direction == Direction::Left { 0 } else { 4 };
|
|
|
|
self.anim_rect = state.constants.npc.n252_misery_boss_bats[self.anim_num as usize + dir_offset];
|
|
|
|
Ok(())
|
|
}
|
|
|
|
pub(crate) fn tick_n283_misery_possessed(
|
|
&mut self,
|
|
state: &mut SharedGameState,
|
|
players: [&mut Player; 2],
|
|
npc_list: &NPCList,
|
|
stage: &mut Stage,
|
|
boss: &mut BossNPC,
|
|
) -> GameResult {
|
|
if self.action_num < 100 && (!boss.parts[0].cond.alive() || self.life < 400) {
|
|
self.action_num = 100;
|
|
}
|
|
|
|
match self.action_num {
|
|
0 | 1 => {
|
|
if self.action_num == 9 {
|
|
self.action_num = 1;
|
|
self.y -= 0x1000;
|
|
state.sound_manager.play_sfx(29);
|
|
}
|
|
|
|
self.action_counter += 1;
|
|
self.anim_num = if self.action_counter & 2 != 0 { 9 } else { 0 };
|
|
}
|
|
10 => {
|
|
self.action_num = 11;
|
|
self.anim_num = 9;
|
|
}
|
|
20 | 21 => {
|
|
if self.action_num == 21 {
|
|
self.action_num = 21;
|
|
self.action_counter = 0;
|
|
self.anim_num = 0;
|
|
self.anim_counter = 0;
|
|
|
|
state.npc_super_pos.0 = 0;
|
|
}
|
|
|
|
self.vel_x = 7 * self.vel_x / 8;
|
|
self.vel_y = 7 * self.vel_y / 8;
|
|
|
|
self.animate(20, 0, 1);
|
|
|
|
self.action_counter += 1;
|
|
if self.action_counter > 100 {
|
|
self.action_num = 30;
|
|
}
|
|
|
|
let player = self.get_closest_player_ref(&players);
|
|
|
|
self.direction = if player.x > self.x { Direction::Left } else { Direction::Right };
|
|
}
|
|
30 | 31 => {
|
|
if self.action_num == 31 {
|
|
self.action_num = 31;
|
|
self.action_counter = 0;
|
|
self.anim_num = 2;
|
|
self.action_counter3 = self.life;
|
|
}
|
|
|
|
self.animate(1, 2, 3);
|
|
|
|
if self.flags.hit_bottom_wall() {
|
|
self.vel_y = -0x200;
|
|
}
|
|
|
|
let player = self.get_closest_player_ref(&players);
|
|
|
|
self.vel_x += if self.x > boss.parts[0].x { -0x20 } else { 0x20 };
|
|
self.vel_y += if self.y > player.y { -0x10 } else { 0x10 };
|
|
|
|
self.vel_x = self.vel_x.clamp(-0x200, 0x200);
|
|
self.vel_y = self.vel_y.clamp(-0x200, 0x200);
|
|
|
|
self.direction = if self.x > player.x { Direction::Left } else { Direction::Right };
|
|
|
|
self.action_counter += 1;
|
|
if self.action_counter > 150 && (self.life + 20 < self.action_counter3 || state.npc_super_pos.0 != 0) {
|
|
state.npc_super_pos.0 = 0;
|
|
self.action_num = 40;
|
|
}
|
|
|
|
if boss.parts[0].anim_num != 0 && self.action_counter > 250 {
|
|
self.action_num = 50;
|
|
}
|
|
}
|
|
40 | 41 => {
|
|
if self.action_num == 40 {
|
|
self.action_num = 41;
|
|
self.action_counter = 0;
|
|
self.vel_x = 0;
|
|
self.vel_y = 0;
|
|
|
|
let player = self.get_closest_player_ref(&players);
|
|
self.direction = if self.x > player.x { Direction::Left } else { Direction::Right };
|
|
self.action_counter3 = if player.y >= 0x14000 { 289 } else { 290 };
|
|
}
|
|
|
|
self.action_counter += 1;
|
|
self.anim_num = if self.action_counter & 2 != 0 { 4 } else { 5 };
|
|
|
|
if self.action_counter % 6 == 1 {
|
|
state.sound_manager.play_sfx(39);
|
|
|
|
let mut npc = NPC::create(self.action_counter3, &state.npc_table);
|
|
npc.cond.set_alive(true);
|
|
|
|
if self.action_counter3 == 289 {
|
|
npc.x = self.x + self.rng.range(-64..64) * 0x200;
|
|
npc.y = self.y + self.rng.range(-32..32) * 0x200;
|
|
} else {
|
|
npc.x = self.x + self.rng.range(-32..32) * 0x200;
|
|
npc.y = self.y + self.rng.range(-64..64) * 0x200;
|
|
}
|
|
|
|
npc.x = npc.x.clamp(
|
|
2 * state.tile_size.as_int() * 0x200,
|
|
(stage.map.width as i32 - 2) * state.tile_size.as_int() * 0x200,
|
|
);
|
|
npc.y = npc.y.clamp(
|
|
2 * state.tile_size.as_int() * 0x200,
|
|
(stage.map.height as i32 - 2) * state.tile_size.as_int() * 0x200,
|
|
);
|
|
|
|
let _ = npc_list.spawn(0x100, npc);
|
|
}
|
|
|
|
if self.action_counter > 50 {
|
|
self.action_num = 42;
|
|
self.action_counter = 0;
|
|
|
|
let player = self.get_closest_player_ref(&players);
|
|
self.direction = if self.x > player.x { Direction::Left } else { Direction::Right };
|
|
}
|
|
}
|
|
42 => {
|
|
self.action_counter += 1;
|
|
self.anim_num = 6;
|
|
if self.action_counter > 50 {
|
|
self.action_num = 30;
|
|
self.vel_y = -0x200;
|
|
self.vel_x = self.direction.vector_x() * 0x200;
|
|
}
|
|
}
|
|
50 | 51 => {
|
|
let player = self.get_closest_player_ref(&players);
|
|
|
|
if self.action_num == 50 {
|
|
self.action_num = 51;
|
|
self.action_counter = 0;
|
|
self.vel_x = 0;
|
|
self.vel_y = 0;
|
|
self.direction = if self.x > player.x { Direction::Left } else { Direction::Right };
|
|
|
|
state.sound_manager.play_sfx(103);
|
|
}
|
|
|
|
self.action_counter += 1;
|
|
self.anim_num = if self.action_counter & 2 != 0 { 4 } else { 5 };
|
|
|
|
let period = if player.equip.has_booster_2_0() { 10 } else { 24 };
|
|
if self.action_counter % period == 1 {
|
|
state.sound_manager.play_sfx(39);
|
|
|
|
let mut npc = NPC::create(301, &state.npc_table);
|
|
npc.cond.set_alive(true);
|
|
npc.x = self.x + 0x1400 * self.direction.vector_x();
|
|
npc.y = self.y;
|
|
npc.tsc_direction = match ((self.action_counter / 6) & 3, self.direction) {
|
|
(0, Direction::Left) => 0x58,
|
|
(1, Direction::Left) => 0x6C,
|
|
(2, Direction::Left) => 0x94,
|
|
(3, Direction::Left) => 0xA8,
|
|
(0, _) => 0xD8,
|
|
(1, _) => 0xEC,
|
|
(2, _) => 0x14,
|
|
(3, _) => 0x28,
|
|
_ => unsafe {
|
|
unreachable_unchecked();
|
|
},
|
|
};
|
|
|
|
let _ = npc_list.spawn(0x100, npc);
|
|
}
|
|
|
|
if self.action_counter > 50 {
|
|
self.action_num = 42;
|
|
self.action_counter = 0;
|
|
|
|
let player = self.get_closest_player_ref(&players);
|
|
self.direction = if self.x > player.x { Direction::Left } else { Direction::Right };
|
|
}
|
|
}
|
|
99 => {
|
|
self.vel_x = 0;
|
|
self.vel_y = 0;
|
|
self.anim_num = 9;
|
|
self.npc_flags.set_shootable(false);
|
|
}
|
|
100 | 101 => {
|
|
if self.action_num == 100 {
|
|
self.action_num = 101;
|
|
self.anim_num = 9;
|
|
self.damage = 0;
|
|
self.npc_flags.set_shootable(false);
|
|
self.npc_flags.set_ignore_solidity(true);
|
|
self.vel_y = -0x200;
|
|
self.shock += 50;
|
|
self.hit_bounds.bottom = 0x1800;
|
|
boss.parts[0].anim_num += 1;
|
|
}
|
|
|
|
self.vel_y += 0x20;
|
|
if self.y > 0x1B000 - self.hit_bounds.bottom as i32 {
|
|
self.y = 0x1B000 - self.hit_bounds.bottom as i32;
|
|
self.action_num = 102;
|
|
self.anim_num = 10;
|
|
self.vel_x = 0;
|
|
self.vel_y = 0;
|
|
}
|
|
}
|
|
_ => (),
|
|
}
|
|
|
|
self.x += if self.shock > 0 { self.vel_x / 2 } else { self.vel_x };
|
|
self.y += self.vel_y;
|
|
|
|
let dir_offset = if self.direction == Direction::Left { 0 } else { 11 };
|
|
|
|
self.anim_rect = state.constants.npc.n283_misery_possessed[self.anim_num as usize + dir_offset];
|
|
|
|
Ok(())
|
|
}
|
|
|
|
pub(crate) fn tick_n289_critter_orange(
|
|
&mut self,
|
|
state: &mut SharedGameState,
|
|
players: [&mut Player; 2],
|
|
stage: &mut Stage,
|
|
) -> GameResult {
|
|
match self.action_num {
|
|
0 | 1 => {
|
|
if self.action_num == 0 {
|
|
self.action_num = 1;
|
|
self.anim_num = 2;
|
|
|
|
let player = self.get_closest_player_ref(&players);
|
|
self.direction = if player.x > self.x { Direction::Left } else { Direction::Right };
|
|
}
|
|
|
|
self.action_counter += 1;
|
|
if self.action_counter > 16 {
|
|
self.action_num = 10;
|
|
self.display_bounds.top = 0x1000;
|
|
self.display_bounds.bottom = 0x1000;
|
|
self.damage = 2;
|
|
self.npc_flags.set_shootable(true);
|
|
}
|
|
}
|
|
10 => {
|
|
if self.flags.hit_bottom_wall() {
|
|
self.action_num = 11;
|
|
self.anim_num = 0;
|
|
self.action_counter = 0;
|
|
self.vel_x = 0;
|
|
|
|
let player = self.get_closest_player_ref(&players);
|
|
self.direction = if player.x > self.x { Direction::Left } else { Direction::Right };
|
|
}
|
|
}
|
|
11 => {
|
|
self.action_counter += 1;
|
|
if self.action_counter > 10 {
|
|
self.anim_num = 2;
|
|
self.action_counter2 += 1;
|
|
self.action_num = if self.action_counter2 > 4 { 12 } else { 10 };
|
|
|
|
state.sound_manager.play_sfx(30);
|
|
self.vel_x = self.direction.vector_x() * 0x200;
|
|
self.vel_y = -0x600;
|
|
}
|
|
}
|
|
12 => {
|
|
self.npc_flags.set_ignore_solidity(true);
|
|
|
|
if self.y > stage.map.height as i32 * state.tile_size.as_int() * 0x200 {
|
|
self.vanish(state);
|
|
}
|
|
}
|
|
_ => (),
|
|
}
|
|
|
|
if self.action_num >= 10 {
|
|
self.vel_y += 0x40;
|
|
}
|
|
|
|
self.clamp_fall_speed();
|
|
|
|
self.x += self.vel_x;
|
|
self.y += self.vel_y;
|
|
|
|
let dir_offset = if self.direction == Direction::Left { 0 } else { 3 };
|
|
|
|
self.anim_rect = state.constants.npc.n289_critter_orange[self.anim_num as usize + dir_offset];
|
|
|
|
if self.action_num == 1 {
|
|
self.anim_rect.top += 8 - self.action_counter / 2;
|
|
self.anim_rect.bottom -= 8 + self.action_counter / 2;
|
|
self.display_bounds.top = (self.action_counter as u32 * 0x200) / 2;
|
|
self.display_bounds.bottom = (self.action_counter as u32 * 0x200) / 2;
|
|
}
|
|
|
|
Ok(())
|
|
}
|
|
|
|
pub(crate) fn tick_n290_bat_misery(
|
|
&mut self,
|
|
state: &mut SharedGameState,
|
|
players: [&mut Player; 2],
|
|
stage: &mut Stage,
|
|
) -> GameResult {
|
|
match self.action_num {
|
|
0 | 1 => {
|
|
if self.action_num == 0 {
|
|
self.action_num = 1;
|
|
self.anim_num = 2;
|
|
|
|
let player = self.get_closest_player_ref(&players);
|
|
self.direction = if self.x > player.x { Direction::Left } else { Direction::Right };
|
|
}
|
|
|
|
self.action_counter += 1;
|
|
if self.action_counter > 16 {
|
|
self.action_num = 10;
|
|
self.display_bounds.top = 0x1000;
|
|
self.display_bounds.bottom = 0x1000;
|
|
self.damage = 2;
|
|
self.npc_flags.set_shootable(true);
|
|
self.target_y = self.y;
|
|
self.vel_y = 0x400;
|
|
}
|
|
}
|
|
10 => {
|
|
self.animate(2, 0, 2);
|
|
|
|
self.vel_y += if self.y >= self.target_y { -0x40 } else { 0x40 };
|
|
self.vel_x += if self.direction == Direction::Left { -0x10 } else { 0x10 };
|
|
|
|
if self.x < 0
|
|
|| self.y < 0
|
|
|| self.x > (stage.map.width as i32 * state.tile_size.as_int() * 0x200)
|
|
|| self.y > (stage.map.height as i32 * state.tile_size.as_int() * 0x200)
|
|
{
|
|
self.vanish(state);
|
|
return Ok(());
|
|
}
|
|
}
|
|
_ => (),
|
|
}
|
|
|
|
self.x += self.vel_x;
|
|
self.y += self.vel_y;
|
|
|
|
let dir_offset = if self.direction == Direction::Left { 0 } else { 3 };
|
|
self.anim_rect = state.constants.npc.n290_bat_misery[self.anim_num as usize + dir_offset];
|
|
|
|
if self.action_num == 1 {
|
|
self.anim_rect.top += 8 - self.action_counter / 2;
|
|
self.anim_rect.bottom -= 8 + self.action_counter / 2;
|
|
self.display_bounds.top = (self.action_counter as u32 * 0x200) / 2;
|
|
self.display_bounds.bottom = (self.action_counter as u32 * 0x200) / 2;
|
|
}
|
|
|
|
Ok(())
|
|
}
|
|
|
|
pub(crate) fn tick_n301_misery_fish_missile(
|
|
&mut self,
|
|
state: &mut SharedGameState,
|
|
players: [&mut Player; 2],
|
|
) -> GameResult {
|
|
match self.action_num {
|
|
0 | 1 => {
|
|
if self.action_num == 0 {
|
|
self.action_num = 1;
|
|
self.action_counter2 = self.tsc_direction;
|
|
}
|
|
|
|
let radians = self.action_counter2 as f64 * CDEG_RAD;
|
|
self.vel_x = 2 * (radians.cos() * 512.0) as i32;
|
|
self.vel_y = 2 * (radians.sin() * 512.0) as i32;
|
|
self.x += self.vel_x;
|
|
self.y += self.vel_y;
|
|
|
|
let player = self.get_closest_player_mut(players);
|
|
let direction = f64::atan2(-(self.y - player.y) as f64, -(self.x - player.x) as f64);
|
|
|
|
if direction < radians {
|
|
if radians - direction < std::f64::consts::PI {
|
|
self.action_counter2 = self.action_counter2.wrapping_sub(1) & 0xff;
|
|
} else {
|
|
self.action_counter2 = (self.action_counter2 + 1) & 0xff;
|
|
}
|
|
} else if direction - radians < std::f64::consts::PI {
|
|
self.action_counter2 = (self.action_counter2 + 1) & 0xff;
|
|
} else {
|
|
self.action_counter2 = self.action_counter2.wrapping_sub(1) & 0xff;
|
|
}
|
|
}
|
|
_ => (),
|
|
}
|
|
|
|
self.anim_counter += 1;
|
|
if self.anim_counter > 2 {
|
|
self.anim_counter = 0;
|
|
state.create_caret(self.x, self.y, CaretType::Exhaust, Direction::FacingPlayer);
|
|
}
|
|
|
|
self.anim_num = (self.action_counter2 + 0x10) / 0x20;
|
|
|
|
if self.anim_num > 7 {
|
|
self.anim_num = 7;
|
|
}
|
|
|
|
self.anim_rect = state.constants.npc.n301_misery_fish_missile[self.anim_num as usize];
|
|
|
|
Ok(())
|
|
}
|
|
}
|