use std::hint::unreachable_unchecked; use num_traits::clamp; use crate::common::{CDEG_RAD, Direction}; use crate::components::flash::Flash; use crate::framework::error::GameResult; use crate::game::caret::CaretType; use crate::game::npc::boss::BossNPC; use crate::game::npc::list::NPCList; use crate::game::npc::NPC; use crate::game::player::Player; use crate::game::shared_game_state::SharedGameState; use crate::game::stage::Stage; use crate::util::rng::RNG; impl NPC { pub(crate) fn tick_n066_misery_bubble(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { if let Some(npc) = npc_list.iter().find(|npc| npc.event_num == 1000) { self.action_counter2 = npc.id; self.target_x = npc.x; self.target_y = npc.y; let angle = ((self.y - self.target_y) as f64 / (self.x - self.target_x) as f64).atan(); self.vel_x = (angle.cos() * 1024.0) as i32; self.vel_y = (angle.sin() * 1024.0) as i32; } if self.action_counter2 == 0 { self.action_num = 0xffff; return Ok(()); } self.action_num = 1; } self.animate(1, 0, 1); if (self.x - self.target_x).abs() < 0x600 && (self.y - self.target_y).abs() < 0x600 { self.action_num = 2; self.anim_num = 2; state.sound_manager.play_sfx(21); if let Some(npc) = npc_list.get_npc(self.action_counter2 as usize) { npc.cond.set_alive(false); } } } 2 => { self.vel_x -= 0x20; self.vel_y -= 0x20; self.vel_x = clamp(self.vel_x, -0x5ff, 0x5ff); self.vel_y = clamp(self.vel_y, -0x5ff, 0x5ff); if self.y < -0x1000 { self.cond.set_alive(false); } self.animate(3, 2, 3); } _ => (), } self.x += self.vel_x; self.y += self.vel_y; self.anim_rect = state.constants.npc.n066_misery_bubble[self.anim_num as usize]; Ok(()) } pub(crate) fn tick_n067_misery_floating( &mut self, state: &mut SharedGameState, npc_list: &NPCList, flash: &mut Flash, ) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; self.anim_num = 0; self.target_x = self.x; self.target_y = self.y; state.sound_manager.play_sfx(29); } self.x = self.target_x + self.rng.range(-1..1) as i32 * 0x200; self.action_counter += 1; if self.action_counter >= 32 { self.action_num = 10; } } 10 | 11 => { if self.action_num == 10 { self.action_num = 11; self.action_counter = 0; self.anim_num = 0; self.vel_y = 0x200; } if self.target_y < self.y { self.vel_y -= 0x10; } if self.target_y > self.y { self.vel_y += 0x10; } self.vel_y = clamp(self.vel_y, -0x100, 0x100); } 13 => { self.anim_num = 1; self.vel_y += 0x40; self.clamp_fall_speed(); if self.flags.hit_bottom_wall() { state.sound_manager.play_sfx(23); self.vel_y = 0; self.action_num = 14; self.npc_flags.set_ignore_solidity(true); self.anim_num = 2; } } 15 | 16 => { if self.action_num == 15 { self.action_num = 16; self.action_counter = 0; self.anim_num = 4; } self.action_counter += 1; if self.action_counter == 30 { state.sound_manager.play_sfx(21); let mut npc = NPC::create(66, &state.npc_table); npc.cond.set_alive(true); npc.x = self.x; npc.y = self.y - 0x2000; let _ = npc_list.spawn(0, npc); } if self.action_counter == 50 { self.action_num = 14; } } 20 | 21 => { if self.action_num == 20 { self.action_num = 21; self.anim_num = 0; self.vel_y = 0; self.npc_flags.set_ignore_solidity(true); } self.vel_y -= 0x20; if self.y < -0x1000 { self.cond.set_alive(false); } } 25 | 26 => { if self.action_num == 25 { self.action_num = 26; self.action_counter = 0; self.anim_num = 5; self.anim_counter = 0; } self.anim_num += 1; if self.anim_num > 7 { self.anim_num = 5; } self.action_counter += 1; if self.action_counter == 30 { state.sound_manager.play_sfx(101); flash.set_blink(); self.action_num = 27; self.anim_num = 7; } } 27 => { self.action_counter += 1; if self.action_counter == 50 { self.action_num = 14; } } _ => (), } self.x += self.vel_x; self.y += self.vel_y; if self.action_num == 11 || self.action_num == 14 { let (frame1, frame2) = match self.action_num { 11 => (0, 1), 14 => (2, 3), _ => unsafe { unreachable_unchecked() }, }; if self.anim_counter > 0 { self.anim_counter -= 1; self.anim_num = frame2; } else { if self.rng.range(0..100) == 1 { self.anim_counter = 30; } self.anim_num = frame1; } } let dir_offset = if self.direction == Direction::Left { 0 } else { 8 }; self.anim_rect = state.constants.npc.n067_misery_floating[self.anim_num as usize + dir_offset]; if self.action_num == 1 && self.anim_counter < 32 { self.anim_counter += 1; self.anim_rect.bottom = self.anim_counter / 2 + self.anim_rect.bottom - 16; } Ok(()) } pub(crate) fn tick_n082_misery_standing( &mut self, state: &mut SharedGameState, npc_list: &NPCList, flash: &mut Flash, ) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; self.anim_num = 2; } if self.rng.range(0..120) == 10 { self.action_num = 2; self.action_counter = 0; self.anim_num = 3; } } 2 => { self.action_counter += 1; if self.action_counter > 8 { self.action_num = 1; self.anim_num = 2; } } 15 | 16 => { if self.action_num == 15 { self.action_num = 16; self.action_counter = 0; self.anim_num = 4; } self.action_counter += 1; if self.action_counter == 30 { state.sound_manager.play_sfx(21); let mut npc = NPC::create(66, &state.npc_table); npc.x = self.x; npc.y = self.y - 0x2000; npc.cond.set_alive(true); let _ = npc_list.spawn(0, npc); } if self.action_counter == 50 { self.action_num = 14; } } 20 | 21 => { if self.action_num == 20 { self.action_num = 21; self.anim_num = 0; self.vel_y = 0; self.npc_flags.set_ignore_solidity(true); } self.vel_y -= 0x20; if self.y < -0x1000 { self.cond.set_alive(false); } } 25 | 26 => { if self.action_num == 25 { self.action_num = 26; self.action_counter = 0; self.anim_num = 5; self.anim_counter = 0; } self.anim_num += 1; if self.anim_num > 7 { self.anim_num = 5; } self.action_counter += 1; if self.action_counter == 30 { self.action_num = 27; self.anim_num = 7; state.sound_manager.play_sfx(101); flash.set_blink(); } } 27 => { self.action_counter += 1; if self.action_counter == 50 { self.action_num = 14; } } 30 | 31 => { if self.action_num == 30 { self.action_num = 31; self.anim_num = 3; self.anim_counter = 0; } self.anim_counter += 1; if self.anim_counter > 10 { self.action_num = 32; self.anim_num = 4; self.anim_counter = 0; } } 32 => { self.anim_counter += 1; if self.anim_counter > 100 { self.action_num = 1; self.anim_num = 2; } } 40 | 41 => { if self.action_num == 40 { self.action_num = 41; self.action_counter = 0; } self.anim_num = 4; self.action_counter += 1; if self.action_counter == 30 || self.action_counter == 40 || self.action_counter == 50 { state.sound_manager.play_sfx(33); let mut npc = NPC::create(11, &state.npc_table); npc.x = self.x + 0x1000; npc.y = self.y - 0x1000; npc.vel_x = 0x600; npc.vel_y = self.rng.range(-0x200..0) as i32; npc.cond.set_alive(true); let _ = npc_list.spawn(0x100, npc); } } 50 => { self.anim_num = 8; } _ => (), } self.x += self.vel_x; self.y += self.vel_y; if self.action_num == 11 { if self.anim_counter != 0 { self.anim_counter -= 1; self.anim_num = 1; } else { if self.rng.range(0..100) == 1 { self.anim_counter = 30; } self.anim_num = 0; } } if self.action_num == 14 { if self.action_counter != 0 { self.action_counter -= 1; self.anim_num = 3; } else { if self.rng.range(0..100) == 1 { self.anim_counter = 30; } self.anim_num = 2; } } let dir_offset = if self.direction == Direction::Left { 0 } else { 9 }; self.anim_rect = state.constants.npc.n082_misery_standing[self.anim_num as usize + dir_offset]; Ok(()) } pub(crate) fn tick_n247_misery_boss( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], npc_list: &NPCList, ) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; self.y += 0xc00; self.target_y = 0x8000; } if self.rng.range(0..120) == 10 { self.action_num = 2; self.action_counter = 0; self.anim_num = 1; } } 2 => { self.action_counter += 1; if self.action_counter > 8 { self.action_num = 1; self.anim_num = 0; } } 20 => { self.vel_x = 0; self.vel_y += 0x40; if self.flags.hit_bottom_wall() { self.action_num = 21; self.anim_num = 2; } } 21 => { if self.rng.range(0..120) == 10 { self.action_num = 22; self.action_counter = 0; self.anim_num = 3; } } 22 => { self.action_counter += 1; if self.action_counter > 8 { self.action_num = 21; self.anim_num = 2; } } 100 | 101 => { if self.action_num == 100 { self.action_num = 101; self.action_counter = 0; self.anim_num = 0; self.vel_x = 0; self.npc_flags.set_shootable(true); self.action_counter2 = self.life; } let player = self.get_closest_player_ref(&players); if player.x >= self.x { self.direction = Direction::Right; } else { self.direction = Direction::Left; } self.vel_y += if self.y >= self.target_y { -0x20 } else { 0x20 }; self.vel_y = self.vel_y.clamp(-0x200, 0x200); self.action_counter += 1; if self.action_counter > 200 || (self.life + 80) <= self.action_counter2 { self.action_counter = 0; self.action_num = 110; } } 110 | 111 => { if self.action_num == 110 { self.action_num = 111; self.action_counter = 0; self.vel_x = 0; self.vel_y = 0; self.npc_flags.set_shootable(false); } self.action_counter += 1; self.anim_num = if (self.action_counter & 1) != 0 { 5 } else { 6 }; if self.action_counter > 30 { self.action_counter3 += 1; self.action_num = if self.action_counter3 % 3 == 0 { 113 } else { 112 }; self.action_counter = 0; self.anim_num = 4; } } 112 => { self.action_counter += 1; if self.action_counter % 6 == 0 { let player = self.get_closest_player_ref(&players); let angle = f64::atan2((self.y - player.y) as f64, (self.x - player.x) as f64) + self.rng.range(-4..4) as f64 * CDEG_RAD; let mut npc = NPC::create(248, &state.npc_table); npc.cond.set_alive(true); npc.x = self.x; npc.y = self.y + 0x800; npc.vel_x = (angle.cos() * -2048.0) as i32; npc.vel_y = (angle.sin() * -2048.0) as i32; let _ = npc_list.spawn(0x100, npc); state.sound_manager.play_sfx(34); } if self.action_counter > 30 { self.action_num = 150; self.action_counter = 0; } } 113 => { self.action_counter += 1; if self.action_counter == 10 { let player = self.get_closest_player_ref(&players); let mut npc = NPC::create(279, &state.npc_table); npc.cond.set_alive(true); npc.x = player.x; npc.y = player.y - 0x8000; npc.direction = Direction::Up; let _ = npc_list.spawn(0x100, npc); } if self.action_counter > 30 { self.action_num = 150; self.action_counter = 0; } } 150 | 151 => { if self.action_num == 150 { self.action_num = 151; self.action_counter = 0; self.anim_num = 7; let mut npc = NPC::create(249, &state.npc_table); npc.cond.set_alive(true); npc.x = self.x; npc.y = self.y; let _ = npc_list.spawn(0x100, npc.clone()); npc.direction = Direction::Right; let _ = npc_list.spawn(0x100, npc); self.target_x = self.rng.range(9..31) * 0x2000; self.target_y = self.rng.range(5..7) * 0x2000; state.sound_manager.play_sfx(29); } self.action_counter += 1; if self.action_counter == 42 { let mut npc = NPC::create(249, &state.npc_table); npc.cond.set_alive(true); npc.x = self.target_x + 0x2000; npc.y = self.target_y; let _ = npc_list.spawn(0x100, npc.clone()); npc.x = self.target_x - 0x2000; npc.direction = Direction::Right; let _ = npc_list.spawn(0x100, npc); } if self.action_counter > 50 { self.action_counter = 0; self.vel_y = -0x200; self.npc_flags.set_shootable(true); self.x = self.target_x; self.y = self.target_y; if self.life < 340 { let mut npc = NPC::create(252, &state.npc_table); npc.cond.set_alive(true); npc.parent_id = self.id; let _ = npc_list.spawn(0x100, npc.clone()); npc.tsc_direction = 0x80; let _ = npc_list.spawn(0x100, npc); } if self.life < 180 { let mut npc = NPC::create(252, &state.npc_table); npc.cond.set_alive(true); npc.parent_id = self.id; npc.tsc_direction = 0x40; let _ = npc_list.spawn(0x100, npc.clone()); npc.tsc_direction = 0xc0; let _ = npc_list.spawn(0x100, npc); } let player = self.get_closest_player_ref(&players); self.action_num = if player.x > self.x - 0xe000 && player.x <= self.x + 0xe000 { 100 } else { 160 }; } } 160 | 161 => { if self.action_num == 160 { self.action_num = 161; self.action_counter = 0; self.anim_num = 4; let player = self.get_closest_player_ref(&players); if player.x >= self.x { self.direction = Direction::Right; } else { self.direction = Direction::Left; } } self.vel_y += if self.y >= self.target_y { -0x20 } else { 0x20 }; self.vel_y = self.vel_y.clamp(-0x200, 0x200); self.action_counter += 1; if self.action_counter % 24 == 0 { let mut npc = NPC::create(250, &state.npc_table); npc.cond.set_alive(true); npc.x = self.x; npc.y = self.y + 0x800; let _ = npc_list.spawn(0x100, npc); state.sound_manager.play_sfx(34); } if self.action_counter > 72 { self.action_counter = 0; self.action_num = 100; } } 1000 | 1001 => { if self.action_num == 1000 { self.npc_flags.set_shootable(false); self.action_num = 1001; self.action_counter = 0; self.anim_num = 4; self.target_x = self.x; self.target_y = self.y; self.vel_x = 0; self.vel_y = 0; npc_list.remove_by_type(252, state); let mut npc = NPC::create(4, &state.npc_table); npc.cond.set_alive(true); npc.x = self.x; npc.y = self.y; for _ in 0..3 { let _ = npc_list.spawn(0x100, npc.clone()); } } self.action_counter += 1; self.x = if (self.action_counter & 0x02) != 0 { self.target_x + 0x200 } else { self.target_x }; } 1010 => { self.vel_y += 0x10; if self.flags.hit_bottom_wall() { self.action_num = 1020; self.anim_num = 8; } } _ => (), } self.vel_x = self.vel_x.clamp(-0x200, 0x200); self.vel_y = self.vel_y.clamp(-0x400, 0x400); self.x += self.vel_x; self.y += self.vel_y; let dir_offset = if self.direction == Direction::Left { 0 } else { 9 }; self.anim_rect = state.constants.npc.n247_misery_boss[self.anim_num as usize + dir_offset]; Ok(()) } pub(crate) fn tick_n248_misery_boss_vanishing(&mut self, state: &mut SharedGameState) -> GameResult { if self.flags.any_flag() { self.cond.set_alive(false); state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left); } self.y += self.vel_y; self.x += self.vel_x; self.animate(1, 0, 2); self.anim_rect = state.constants.npc.n248_misery_boss_vanishing[self.anim_num as usize]; self.action_counter3 += 1; if self.action_counter3 > 300 { self.cond.set_alive(false); state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left); } Ok(()) } pub(crate) fn tick_n249_misery_boss_appearing(&mut self, state: &mut SharedGameState) -> GameResult { self.action_counter2 += 1; if self.action_counter2 > 8 { self.cond.set_alive(false); } if self.direction == Direction::Left { self.x -= 0x400; self.anim_rect = state.constants.npc.n249_misery_boss_appearing[0]; } else { self.x += 0x400; self.anim_rect = state.constants.npc.n249_misery_boss_appearing[1]; } Ok(()) } pub(crate) fn tick_n250_misery_boss_lightning_ball( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], npc_list: &NPCList, ) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; self.target_y = self.y; self.vel_x = 0; self.vel_y = -0x200; } let player = self.get_closest_player_ref(&players); self.vel_x += if self.x < player.x { 0x10 } else { -0x10 }; self.vel_y += if self.y < self.target_y { 0x20 } else { -0x20 }; self.vel_x = self.vel_x.clamp(-0x200, 0x200); self.vel_y = self.vel_y.clamp(-0x200, 0x200); self.x += self.vel_x; self.y += self.vel_y; self.animate(2, 0, 1); if player.x > self.x - 0x1000 && player.x < self.x + 0x1000 && player.y > self.y { self.action_num = 10; } } 10 | 11 => { if self.action_num == 10 { self.action_num = 11; self.action_counter = 0; } self.action_counter += 1; if self.action_counter > 10 { let mut npc = NPC::create(251, &state.npc_table); npc.cond.set_alive(true); npc.x = self.x; npc.y = self.y; let _ = npc_list.spawn(0x100, npc); state.sound_manager.play_sfx(101); self.cond.set_alive(false); return Ok(()); } self.anim_num = if (self.action_counter & 2) != 0 { 2 } else { 1 }; } _ => (), } self.anim_rect = state.constants.npc.n250_misery_boss_lightning_ball[self.anim_num as usize]; Ok(()) } pub(crate) fn tick_n251_misery_boss_lightning( &mut self, state: &mut SharedGameState, npc_list: &NPCList, ) -> GameResult { if self.action_num == 0 { self.action_num = 1; } if self.action_num == 1 { self.anim_num = (self.anim_num + 1) & 1; self.y += 0x1000; if self.flags.any_flag() { npc_list.create_death_smoke(self.x, self.y, self.display_bounds.right as usize, 3, state, &self.rng); self.cond.set_alive(false); } } self.anim_rect = state.constants.npc.n251_misery_boss_lightning[self.anim_num as usize]; Ok(()) } pub(crate) fn tick_n252_misery_boss_bats( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], npc_list: &NPCList, ) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; self.action_counter = 0; self.action_counter2 = self.tsc_direction; } self.action_counter2 += 2; self.action_counter2 &= 0xff; if self.action_counter < 192 { self.action_counter += 1; } if let Some(parent) = self.get_parent_ref_mut(npc_list) { self.x = parent.x + self.action_counter as i32 * ((self.action_counter2 as f64 * CDEG_RAD).cos() * -512.0) as i32 / 4; self.y = parent.y + self.action_counter as i32 * ((self.action_counter2 as f64 * CDEG_RAD).sin() * -512.0) as i32 / 4; if parent.action_num == 151 { self.action_num = 10; self.anim_num = 0; } } } 10 | 11 => { if self.action_num == 10 { self.action_num = 11; self.npc_flags.set_shootable(true); self.npc_flags.set_invulnerable(false); self.npc_flags.set_ignore_solidity(false); let player = self.get_closest_player_ref(&players); let deg = f64::atan2((self.y - player.y) as f64, (self.x - player.x) as f64); let deg = deg + self.rng.range(-3..3) as f64 * CDEG_RAD; self.vel_x = (deg.cos() * -512.0) as i32; self.vel_y = (deg.sin() * -512.0) as i32; self.anim_num = 1; self.anim_counter = 0; self.direction = if self.x > player.x { Direction::Left } else { Direction::Right }; } self.x += self.vel_x; self.y += self.vel_y; if self.flags.hit_anything() { let mut npc = NPC::create(4, &state.npc_table); npc.cond.set_alive(true); npc.x = self.x; npc.y = self.y; let _ = npc_list.spawn(0x100, npc.clone()); let _ = npc_list.spawn(0x100, npc.clone()); let _ = npc_list.spawn(0x100, npc); self.cond.set_alive(false); } self.animate(4, 1, 3); } _ => (), } let dir_offset = if self.direction == Direction::Left { 0 } else { 4 }; self.anim_rect = state.constants.npc.n252_misery_boss_bats[self.anim_num as usize + dir_offset]; Ok(()) } pub(crate) fn tick_n283_misery_possessed( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], npc_list: &NPCList, stage: &mut Stage, boss: &mut BossNPC, ) -> GameResult { if self.action_num < 100 && (!boss.parts[0].cond.alive() || self.life < 400) { self.action_num = 100; } match self.action_num { 0 | 1 => { if self.action_num == 9 { self.action_num = 1; self.y -= 0x1000; state.sound_manager.play_sfx(29); } self.action_counter += 1; self.anim_num = if self.action_counter & 2 != 0 { 9 } else { 0 }; } 10 => { self.action_num = 11; self.anim_num = 9; } 20 | 21 => { if self.action_num == 21 { self.action_num = 21; self.action_counter = 0; self.anim_num = 0; self.anim_counter = 0; state.npc_super_pos.0 = 0; } self.vel_x = 7 * self.vel_x / 8; self.vel_y = 7 * self.vel_y / 8; self.animate(20, 0, 1); self.action_counter += 1; if self.action_counter > 100 { self.action_num = 30; } let player = self.get_closest_player_ref(&players); self.direction = if player.x > self.x { Direction::Left } else { Direction::Right }; } 30 | 31 => { if self.action_num == 31 { self.action_num = 31; self.action_counter = 0; self.anim_num = 2; self.action_counter3 = self.life; } self.animate(1, 2, 3); if self.flags.hit_bottom_wall() { self.vel_y = -0x200; } let player = self.get_closest_player_ref(&players); self.vel_x += if self.x > boss.parts[0].x { -0x20 } else { 0x20 }; self.vel_y += if self.y > player.y { -0x10 } else { 0x10 }; self.vel_x = self.vel_x.clamp(-0x200, 0x200); self.vel_y = self.vel_y.clamp(-0x200, 0x200); self.direction = if self.x > player.x { Direction::Left } else { Direction::Right }; self.action_counter += 1; if self.action_counter > 150 && (self.life + 20 < self.action_counter3 || state.npc_super_pos.0 != 0) { state.npc_super_pos.0 = 0; self.action_num = 40; } if boss.parts[0].anim_num != 0 && self.action_counter > 250 { self.action_num = 50; } } 40 | 41 => { if self.action_num == 40 { self.action_num = 41; self.action_counter = 0; self.vel_x = 0; self.vel_y = 0; let player = self.get_closest_player_ref(&players); self.direction = if self.x > player.x { Direction::Left } else { Direction::Right }; self.action_counter3 = if player.y >= 0x14000 { 289 } else { 290 }; } self.action_counter += 1; self.anim_num = if self.action_counter & 2 != 0 { 4 } else { 5 }; if self.action_counter % 6 == 1 { state.sound_manager.play_sfx(39); let mut npc = NPC::create(self.action_counter3, &state.npc_table); npc.cond.set_alive(true); if self.action_counter3 == 289 { npc.x = self.x + self.rng.range(-64..64) * 0x200; npc.y = self.y + self.rng.range(-32..32) * 0x200; } else { npc.x = self.x + self.rng.range(-32..32) * 0x200; npc.y = self.y + self.rng.range(-64..64) * 0x200; } npc.x = npc.x.clamp( 2 * state.tile_size.as_int() * 0x200, (stage.map.width as i32 - 2) * state.tile_size.as_int() * 0x200, ); npc.y = npc.y.clamp( 2 * state.tile_size.as_int() * 0x200, (stage.map.height as i32 - 2) * state.tile_size.as_int() * 0x200, ); let _ = npc_list.spawn(0x100, npc); } if self.action_counter > 50 { self.action_num = 42; self.action_counter = 0; let player = self.get_closest_player_ref(&players); self.direction = if self.x > player.x { Direction::Left } else { Direction::Right }; } } 42 => { self.action_counter += 1; self.anim_num = 6; if self.action_counter > 50 { self.action_num = 30; self.vel_y = -0x200; self.vel_x = self.direction.vector_x() * 0x200; } } 50 | 51 => { let player = self.get_closest_player_ref(&players); if self.action_num == 50 { self.action_num = 51; self.action_counter = 0; self.vel_x = 0; self.vel_y = 0; self.direction = if self.x > player.x { Direction::Left } else { Direction::Right }; state.sound_manager.play_sfx(103); } self.action_counter += 1; self.anim_num = if self.action_counter & 2 != 0 { 4 } else { 5 }; let period = if player.equip.has_booster_2_0() { 10 } else { 24 }; if self.action_counter % period == 1 { state.sound_manager.play_sfx(39); let mut npc = NPC::create(301, &state.npc_table); npc.cond.set_alive(true); npc.x = self.x + 0x1400 * self.direction.vector_x(); npc.y = self.y; npc.tsc_direction = match ((self.action_counter / 6) & 3, self.direction) { (0, Direction::Left) => 0x58, (1, Direction::Left) => 0x6C, (2, Direction::Left) => 0x94, (3, Direction::Left) => 0xA8, (0, _) => 0xD8, (1, _) => 0xEC, (2, _) => 0x14, (3, _) => 0x28, _ => unsafe { unreachable_unchecked(); }, }; let _ = npc_list.spawn(0x100, npc); } if self.action_counter > 50 { self.action_num = 42; self.action_counter = 0; let player = self.get_closest_player_ref(&players); self.direction = if self.x > player.x { Direction::Left } else { Direction::Right }; } } 99 => { self.vel_x = 0; self.vel_y = 0; self.anim_num = 9; self.npc_flags.set_shootable(false); } 100 | 101 => { if self.action_num == 100 { self.action_num = 101; self.anim_num = 9; self.damage = 0; self.npc_flags.set_shootable(false); self.npc_flags.set_ignore_solidity(true); self.vel_y = -0x200; self.shock += 50; self.hit_bounds.bottom = 0x1800; boss.parts[0].anim_num += 1; } self.vel_y += 0x20; if self.y > 0x1B000 - self.hit_bounds.bottom as i32 { self.y = 0x1B000 - self.hit_bounds.bottom as i32; self.action_num = 102; self.anim_num = 10; self.vel_x = 0; self.vel_y = 0; } } _ => (), } self.x += if self.shock > 0 { self.vel_x / 2 } else { self.vel_x }; self.y += self.vel_y; let dir_offset = if self.direction == Direction::Left { 0 } else { 11 }; self.anim_rect = state.constants.npc.n283_misery_possessed[self.anim_num as usize + dir_offset]; Ok(()) } pub(crate) fn tick_n289_critter_orange( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], stage: &mut Stage, ) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; self.anim_num = 2; let player = self.get_closest_player_ref(&players); self.direction = if player.x > self.x { Direction::Left } else { Direction::Right }; } self.action_counter += 1; if self.action_counter > 16 { self.action_num = 10; self.display_bounds.top = 0x1000; self.display_bounds.bottom = 0x1000; self.damage = 2; self.npc_flags.set_shootable(true); } } 10 => { if self.flags.hit_bottom_wall() { self.action_num = 11; self.anim_num = 0; self.action_counter = 0; self.vel_x = 0; let player = self.get_closest_player_ref(&players); self.direction = if player.x > self.x { Direction::Left } else { Direction::Right }; } } 11 => { self.action_counter += 1; if self.action_counter > 10 { self.anim_num = 2; self.action_counter2 += 1; self.action_num = if self.action_counter2 > 4 { 12 } else { 10 }; state.sound_manager.play_sfx(30); self.vel_x = self.direction.vector_x() * 0x200; self.vel_y = -0x600; } } 12 => { self.npc_flags.set_ignore_solidity(true); if self.y > stage.map.height as i32 * state.tile_size.as_int() * 0x200 { self.vanish(state); } } _ => (), } if self.action_num >= 10 { self.vel_y += 0x40; } self.clamp_fall_speed(); self.x += self.vel_x; self.y += self.vel_y; let dir_offset = if self.direction == Direction::Left { 0 } else { 3 }; self.anim_rect = state.constants.npc.n289_critter_orange[self.anim_num as usize + dir_offset]; if self.action_num == 1 { self.anim_rect.top += 8 - self.action_counter / 2; self.anim_rect.bottom -= 8 + self.action_counter / 2; self.display_bounds.top = (self.action_counter as u32 * 0x200) / 2; self.display_bounds.bottom = (self.action_counter as u32 * 0x200) / 2; } Ok(()) } pub(crate) fn tick_n290_bat_misery( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], stage: &mut Stage, ) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; self.anim_num = 2; let player = self.get_closest_player_ref(&players); self.direction = if self.x > player.x { Direction::Left } else { Direction::Right }; } self.action_counter += 1; if self.action_counter > 16 { self.action_num = 10; self.display_bounds.top = 0x1000; self.display_bounds.bottom = 0x1000; self.damage = 2; self.npc_flags.set_shootable(true); self.target_y = self.y; self.vel_y = 0x400; } } 10 => { self.animate(2, 0, 2); self.vel_y += if self.y >= self.target_y { -0x40 } else { 0x40 }; self.vel_x += if self.direction == Direction::Left { -0x10 } else { 0x10 }; if self.x < 0 || self.y < 0 || self.x > (stage.map.width as i32 * state.tile_size.as_int() * 0x200) || self.y > (stage.map.height as i32 * state.tile_size.as_int() * 0x200) { self.vanish(state); return Ok(()); } } _ => (), } self.x += self.vel_x; self.y += self.vel_y; let dir_offset = if self.direction == Direction::Left { 0 } else { 3 }; self.anim_rect = state.constants.npc.n290_bat_misery[self.anim_num as usize + dir_offset]; if self.action_num == 1 { self.anim_rect.top += 8 - self.action_counter / 2; self.anim_rect.bottom -= 8 + self.action_counter / 2; self.display_bounds.top = (self.action_counter as u32 * 0x200) / 2; self.display_bounds.bottom = (self.action_counter as u32 * 0x200) / 2; } Ok(()) } pub(crate) fn tick_n301_misery_fish_missile( &mut self, state: &mut SharedGameState, players: [&mut Player; 2], ) -> GameResult { match self.action_num { 0 | 1 => { if self.action_num == 0 { self.action_num = 1; self.action_counter2 = self.tsc_direction; } let radians = self.action_counter2 as f64 * CDEG_RAD; self.vel_x = 2 * (radians.cos() * 512.0) as i32; self.vel_y = 2 * (radians.sin() * 512.0) as i32; self.x += self.vel_x; self.y += self.vel_y; let player = self.get_closest_player_mut(players); let direction = f64::atan2(-(self.y - player.y) as f64, -(self.x - player.x) as f64); if direction < radians { if radians - direction < std::f64::consts::PI { self.action_counter2 = self.action_counter2.wrapping_sub(1) & 0xff; } else { self.action_counter2 = (self.action_counter2 + 1) & 0xff; } } else if direction - radians < std::f64::consts::PI { self.action_counter2 = (self.action_counter2 + 1) & 0xff; } else { self.action_counter2 = self.action_counter2.wrapping_sub(1) & 0xff; } } _ => (), } self.anim_counter += 1; if self.anim_counter > 2 { self.anim_counter = 0; state.create_caret(self.x, self.y, CaretType::Exhaust, Direction::FacingPlayer); } self.anim_num = (self.action_counter2 + 0x10) / 0x20; if self.anim_num > 7 { self.anim_num = 7; } self.anim_rect = state.constants.npc.n301_misery_fish_missile[self.anim_num as usize]; Ok(()) } }