mirror of
https://github.com/doukutsu-rs/doukutsu-rs
synced 2024-11-26 23:33:01 +00:00
60 lines
3.3 KiB
Markdown
60 lines
3.3 KiB
Markdown
# doukutsu-rs
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![Release](https://github.com/doukutsu-rs/doukutsu-rs/workflows/Release/badge.svg)
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[Download latest Nightly builds](https://github.com/doukutsu-rs/doukutsu-rs/actions) (Requires being logged in to GitHub)
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A re-implementation of Cave Story (Doukutsu Monogatari) engine written in [Rust](https://www.rust-lang.org/).
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**The project is still incomplete and not fully playable yet.** [Click here to see the current status of the project](https://github.com/doukutsu-rs/doukutsu-rs/issues/10).
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[Join the Discord server](https://discord.gg/fbRsNNB)
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#### Data files
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This repository does not contain any copyrighted files.
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For better user experience, pre-built binaries are distributed with slightly modified freeware game files.
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*doukutsu-rs* should work fine with pre-extracted and tweaked data files from [this repository](https://github.com/doukutsu-rs/game-data), [NXEngine(-evo)](https://github.com/nxengine/nxengine-evo) extracted freeware data files and [Cave Story+](https://www.nicalis.com/games/cavestory+) data files.
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Vanilla Cave Story does not work yet because some important data files have been embedded inside the executable. and we don't have a loader/extractor implemented yet.
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##### Where to get them?
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**Freeware**
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- https://github.com/doukutsu-rs/game-data - Freeware game data distributed with CI builds, based on those two below.
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- ~~https://github.com/Clownacy/CSE2/archive/enhanced.zip - copy `game_english/data` from archive to the runtime directory (place you run the executable from, usually project root)~~
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- https://github.com/nxengine/nxengine-evo/releases/download/v2.6.4/NXEngine-v2.6.4-Win32.zip - copy `NXEngine-evo-2.6.4-xxx/data` from the archive to runtime directory
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**Cave Story+**
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- SDL version (first released in 2011 on Steam)
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- PC release (Steam) - Copy `data` folder from installation directory ([guide for Steam](https://steamcommunity.com/sharedfiles/filedetails/?id=760447682)) to the runtime directory.
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- PC release (Epic Games Store) - Essentially the same thing as with Steam version.
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- PC release (Humble Bundle) - Essentially the same thing as with Steam version.
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- KAGE version (first released in 2017 on Switch)
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- PC release - Sadly not there yet but Tyrone mentioned it's coming in 2021.
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- Switch release - (tested only with eShop version) Extract `data` directory from romfs. Requires a hacked console and a recent and legal copy of the game. If you don't know how, look in Google how to exactly do that because the methods really differ.
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#### Mandatory screenshots
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**Freeware data files:**
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![Japanese Freeware](https://i.imgur.com/eZ0V5rK.png)
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**Cave Story+ data files:**
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![CS+ with enhanced graphics](https://i.imgur.com/YaPAs70.png)
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#### Credits
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- Studio Pixel/Nicalis for Cave Story
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- [ggez](https://github.com/ggez/ggez) - we took few bits from it while moving away to SDL2.
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- [@ClayHanson_](https://twitter.com/ClayHanson_) - for letting us use his .pxchar skin format from Cave Story Multiplayer mod.
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- [Cave Story Tribute Site](https://cavestory.org) - has lots of useful resources related to the game.
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- [Clownacy](https://github.com/Clownacy) - widescreen camera code.
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- [LunarLambda for organism](https://gitdab.com/LunarLambda/organism) - which is being used by us as `.org` playback engine.
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- [@uselesscalcium](https://twitter.com/uselesscalcium) - Android port icon artwork
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