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Author SHA1 Message Date
Alula b087c645d6
android changes 2021-01-08 20:25:46 +01:00
Alula 7fcd0b35ea
crow/skullhead 2021-01-08 20:25:34 +01:00
8 changed files with 405 additions and 34 deletions

View file

@ -99,14 +99,6 @@ impl TouchControls {
} }
pub fn draw(&self, canvas_size: (f32, f32), constants: &EngineConstants, texture_set: &mut TextureSet, ctx: &mut Context) -> GameResult { pub fn draw(&self, canvas_size: (f32, f32), constants: &EngineConstants, texture_set: &mut TextureSet, ctx: &mut Context) -> GameResult {
let batch = texture_set.get_or_load_batch(ctx, constants, "Caret")?;
let rect = Rect::new_size(104, 120, 24, 24);
for point in self.points.iter() {
batch.add_rect(point.position.0 as f32 - 12.0, point.position.1 as f32 - 12.0, &rect);
}
batch.draw(ctx)?;
if self.control_type == TouchControlType::Controls { if self.control_type == TouchControlType::Controls {
let batch = texture_set.get_or_load_batch(ctx, constants, "builtin/touch")?; let batch = texture_set.get_or_load_batch(ctx, constants, "builtin/touch")?;
let color = (255, 255, 255, 160); let color = (255, 255, 255, 160);

View file

@ -249,6 +249,10 @@ pub fn android_main() {
request_perms().expect("Failed to attach to the JVM and request storage permissions."); request_perms().expect("Failed to attach to the JVM and request storage permissions.");
env::set_var("CAVESTORY_DATA_DIR", "/storage/emulated/0/doukutsu"); env::set_var("CAVESTORY_DATA_DIR", "/storage/emulated/0/doukutsu");
let _ = std::fs::create_dir("/storage/emulated/0/doukutsu/");
let _ = std::fs::write("/storage/emulated/0/doukutsu/.nomedia", b"");
init().unwrap(); init().unwrap();
} }

View file

@ -1,7 +1,8 @@
use ggez::GameResult; use ggez::GameResult;
use num_traits::{abs, clamp}; use num_traits::{abs, clamp};
use crate::common::Direction; use crate::caret::CaretType;
use crate::common::{CDEG_RAD, Direction};
use crate::npc::list::NPCList; use crate::npc::list::NPCList;
use crate::npc::NPC; use crate::npc::NPC;
use crate::player::Player; use crate::player::Player;
@ -286,8 +287,273 @@ impl NPC {
Ok(()) Ok(())
} }
pub(crate) fn tick_n049_skullhead(&mut self, state: &mut SharedGameState, npc_list: &NPCList) -> GameResult { pub(crate) fn tick_n049_skullhead(&mut self, state: &mut SharedGameState, players: [&mut Player; 2], npc_list: &NPCList) -> GameResult {
let parent = self.get_parent_ref_mut(npc_list); let mut parent = self.get_parent_ref_mut(npc_list);
if self.action_num > 9 && parent.as_ref().map(|n| n.npc_type == 3).unwrap_or(false) {
self.action_num = 3;
self.vel_x = 0;
self.vel_y = 0;
self.action_counter2 = 1;
}
if self.flags.hit_left_wall() {
self.direction = Direction::Right;
self.vel_x = 0x100;
}
if self.flags.hit_right_wall() {
self.direction = Direction::Left;
self.vel_x = -0x100;
}
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = if parent.is_some() { 10 } else { 1 };
}
self.action_counter += 1;
if self.action_counter > 3 {
self.vel_y = -0x400;
self.action_num = 3;
self.anim_num = 2;
if self.action_counter2 > 0 {
self.vel_x = if self.direction == Direction::Left { -0x200 } else { 0x200 };
} else if self.direction != Direction::Left {
self.vel_x = 0x100;
} else {
self.vel_x = -0x100;
}
}
self.anim_num = 1;
}
3 => {
if self.flags.hit_bottom_wall() {
self.action_num = 1;
self.action_counter = 0;
self.vel_x = 0;
}
self.anim_num = if self.flags.hit_bottom_wall() || self.vel_y > 0 { 1 } else { 2 };
}
10 => {
if self.vel_y2 >= 50 {
let player = self.get_closest_player_mut(players);
if abs(self.x - player.x) < 0x10000
&& abs(self.y - player.y) < 0xc000 {
self.action_num = 11;
self.action_counter = 0;
self.anim_num = 2;
}
} else {
self.vel_y2 += 1;
}
}
11 => {
self.action_counter += 1;
if self.action_counter == 30 || self.action_counter == 35 {
let player = self.get_closest_player_mut(players);
let angle = f64::atan2((self.y + 0x800 - player.y) as f64, (self.x - player.x) as f64);
let mut npc = NPC::create(50, &state.npc_table);
npc.cond.set_alive(true);
npc.x = self.x;
npc.y = self.y;
npc.vel_x = (angle.cos() * -1024.0) as i32;
npc.vel_y = (angle.sin() * -1024.0) as i32;
let _ = npc_list.spawn(0x100, npc);
state.sound_manager.play_sfx(39);
}
if self.action_counter > 50 {
self.action_num = 10;
self.vel_y2 = 0;
self.anim_num = 1;
}
}
_ => {}
}
if self.action_num > 9 {
if let Some(parent) = parent {
self.x = parent.x;
self.y = parent.y + 0x2000;
self.direction = parent.direction;
parent.vel_y2 -= 1;
}
}
self.vel_y += 0x40;
if self.vel_y > 0x5ff {
self.vel_y = 0x5ff;
}
self.x += self.vel_x;
self.y += self.vel_y;
let dir_offset = if self.direction == Direction::Left { 0 } else { 3 };
self.anim_rect = state.constants.npc.n049_skullhead[self.anim_num as usize + dir_offset];
Ok(())
}
pub(crate) fn tick_n050_skeleton_projectile(&mut self, state: &mut SharedGameState) -> GameResult {
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
if self.direction == Direction::Right {
self.action_num = 2;
}
}
self.x += self.vel_x;
self.y += self.vel_y;
if self.flags.hit_left_wall() {
self.action_num = 2;
self.vel_x = 0x200;
self.action_counter2 += 1;
}
if self.flags.hit_right_wall() {
self.action_num = 2;
self.vel_x = -0x200;
self.action_counter2 += 1;
}
if self.flags.hit_top_wall() {
self.action_num = 2;
self.vel_y = 0x200;
self.action_counter2 += 1;
}
if self.flags.hit_bottom_wall() {
self.action_num = 2;
self.vel_y = -0x200;
self.action_counter2 += 1;
}
}
2 => {
self.vel_y += 0x40;
self.x += self.vel_x;
self.y += self.vel_y;
if self.flags.hit_bottom_wall() {
self.action_counter2 += 1;
if self.action_counter2 > 1 {
state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left);
self.cond.set_alive(false);
}
}
}
_ => {}
}
self.vel_y = clamp(self.vel_y, -0x5ff, 0x5ff);
self.anim_counter += 1;
if self.anim_counter > 1 {
self.anim_counter = 0;
self.anim_num = if self.direction == Direction::Left {
(self.anim_num + 1) % 4
} else {
self.anim_num.wrapping_sub(1) % 4
}
}
self.anim_rect = state.constants.npc.n050_skeleton_projectile[self.anim_num as usize];
Ok(())
}
pub(crate) fn tick_n051_crow_and_skullhead(&mut self, state: &mut SharedGameState, players: [&mut Player; 2], npc_list: &NPCList) -> GameResult {
let player = self.get_closest_player_mut(players);
match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.action_num = 1;
self.target_x = self.x;
self.target_y = self.y;
self.vel_y = 0x400;
let mut npc = NPC::create(49, &state.npc_table);
npc.cond.set_alive(true);
npc.parent_id = self.id;
let _ = npc_list.spawn(0, npc);
}
self.direction = if player.x >= self.x { Direction::Right } else { Direction::Left };
self.vel_y += (self.target_y - self.y).signum() * 0x0a;
self.vel_y = clamp(self.vel_y, -0x200, 0x200);
if self.vel_y2 >= 10 {
self.action_num = 2;
} else {
self.vel_y2 += 1;
}
}
2 => {
self.direction = if player.x >= self.x { Direction::Right } else { Direction::Left };
self.vel_x += if self.y <= player.y + 0x4000 {
(player.x - self.x).signum() * 0x10
} else {
(self.x - player.x).signum() * 0x10
};
self.vel_y += (player.y - self.y).signum() * 0x10;
if self.shock > 0 {
self.vel_x = 0;
self.vel_y += 0x20;
}
}
_ => {}
}
if self.vel_x < 0 && self.flags.hit_left_wall() {
self.vel_x = 0x100;
}
if self.vel_x > 0 && self.flags.hit_right_wall() {
self.vel_x = -0x100;
}
if self.vel_y < 0 && self.flags.hit_top_wall() {
self.vel_y = 0x100;
}
if self.vel_y > 0 && self.flags.hit_bottom_wall() {
self.vel_y = -0x100;
}
self.vel_x = clamp(self.vel_x, -0x400, 0x400);
self.vel_y = clamp(self.vel_y, -0x200, 0x200);
self.x += self.vel_x;
self.y += self.vel_y;
if self.shock > 0 {
self.anim_num = 4;
} else if self.action_num == 2 && self.y < player.y - 0x4000 {
self.anim_num = 0;
} else if self.action_num != 0 {
self.animate(1, 0, 1);
}
let dir_offset = if self.direction == Direction::Left { 0 } else { 5 };
self.anim_rect = state.constants.npc.n051_crow_and_skullhead[self.anim_num as usize + dir_offset];
Ok(()) Ok(())
} }

View file

@ -198,7 +198,9 @@ impl GameEntity<([&mut Player; 2], &NPCList, &mut Stage, &BulletManager)> for NP
46 => self.tick_n046_hv_trigger(players), 46 => self.tick_n046_hv_trigger(players),
47 => self.tick_n047_sandcroc(state, players), 47 => self.tick_n047_sandcroc(state, players),
48 => self.tick_n048_omega_projectiles(state), 48 => self.tick_n048_omega_projectiles(state),
49 => self.tick_n049_skullhead(state, npc_list), 49 => self.tick_n049_skullhead(state, players, npc_list),
50 => self.tick_n050_skeleton_projectile(state),
51 => self.tick_n051_crow_and_skullhead(state, players, npc_list),
52 => self.tick_n052_sitting_blue_robot(state), 52 => self.tick_n052_sitting_blue_robot(state),
55 => self.tick_n055_kazuma(state), 55 => self.tick_n055_kazuma(state),
58 => self.tick_n058_basu(state, players, npc_list), 58 => self.tick_n058_basu(state, players, npc_list),

View file

@ -5,7 +5,7 @@ pub trait RNG {
fn next(&self) -> i32; fn next(&self) -> i32;
fn range(&self, range: Range<i32>) -> i32 { fn range(&self, range: Range<i32>) -> i32 {
range.start.wrapping_add((self.next() >> 2) % (range.end.wrapping_sub(range.start).wrapping_add(1))) range.start.saturating_add((self.next() >> 2) % range.len() as i32)
} }
} }

View file

@ -1,5 +1,7 @@
use ggez::{Context, filesystem, GameResult}; use ggez::{Context, filesystem, GameResult};
use crate::npc::NPCTable; use crate::npc::NPCTable;
use crate::scene::no_data_scene::NoDataScene;
use crate::scene::Scene; use crate::scene::Scene;
use crate::shared_game_state::SharedGameState; use crate::shared_game_state::SharedGameState;
use crate::stage::StageData; use crate::stage::StageData;
@ -15,30 +17,40 @@ impl LoadingScene {
tick: 0, tick: 0,
} }
} }
fn load_stuff(&mut self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult {
let stages = StageData::load_stage_table(ctx, &state.base_path)?;
state.stages = stages;
let npc_tbl = filesystem::open(ctx, [&state.base_path, "/npc.tbl"].join(""))?;
let npc_table = NPCTable::load_from(npc_tbl)?;
state.npc_table = npc_table;
let head_tsc = filesystem::open(ctx, [&state.base_path, "/Head.tsc"].join(""))?;
let head_script = TextScript::load_from(head_tsc, &state.constants)?;
state.textscript_vm.set_global_script(head_script);
let arms_item_tsc = filesystem::open(ctx, [&state.base_path, "/ArmsItem.tsc"].join(""))?;
let arms_item_script = TextScript::load_from(arms_item_tsc, &state.constants)?;
state.textscript_vm.set_inventory_script(arms_item_script);
let stage_select_tsc = filesystem::open(ctx, [&state.base_path, "/StageSelect.tsc"].join(""))?;
let stage_select_script = TextScript::load_from(stage_select_tsc, &state.constants)?;
state.textscript_vm.set_stage_select_script(stage_select_script);
state.start_intro(ctx)?;
Ok(())
}
} }
impl Scene for LoadingScene { impl Scene for LoadingScene {
fn tick(&mut self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult { fn tick(&mut self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult {
// deferred to let the loading image draw // deferred to let the loading image draw
if self.tick == 1 { if self.tick == 1 {
let stages = StageData::load_stage_table(ctx, &state.base_path)?; if let Err(err) = self.load_stuff(state, ctx) {
state.stages = stages; log::error!("Failed to load game data: {}", err);
let npc_tbl = filesystem::open(ctx, [&state.base_path, "/npc.tbl"].join(""))?;
let npc_table = NPCTable::load_from(npc_tbl)?;
state.npc_table = npc_table;
let head_tsc = filesystem::open(ctx, [&state.base_path, "/Head.tsc"].join(""))?;
let head_script = TextScript::load_from(head_tsc, &state.constants)?;
state.textscript_vm.set_global_script(head_script);
let arms_item_tsc = filesystem::open(ctx, [&state.base_path, "/ArmsItem.tsc"].join(""))?; state.next_scene = Some(Box::new(NoDataScene::new(err)));
let arms_item_script = TextScript::load_from(arms_item_tsc, &state.constants)?; }
state.textscript_vm.set_inventory_script(arms_item_script);
let stage_select_tsc = filesystem::open(ctx, [&state.base_path, "/StageSelect.tsc"].join(""))?;
let stage_select_script = TextScript::load_from(stage_select_tsc, &state.constants)?;
state.textscript_vm.set_stage_select_script(stage_select_script);
state.start_intro(ctx)?;
} }
self.tick += 1; self.tick += 1;
@ -46,11 +58,17 @@ impl Scene for LoadingScene {
} }
fn draw(&self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult { fn draw(&self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult {
let batch = state.texture_set.get_or_load_batch(ctx, &state.constants, "Loading")?; match state.texture_set.get_or_load_batch(ctx, &state.constants, "Loading") {
Ok(batch) => {
batch.add(((state.canvas_size.0 - batch.width() as f32) / 2.0).floor(),
((state.canvas_size.1 - batch.height() as f32) / 2.0).floor());
batch.draw(ctx)?;
}
Err(err) => {
state.next_scene = Some(Box::new(NoDataScene::new(err)));
}
}
batch.add(((state.canvas_size.0 - batch.width() as f32) / 2.0).floor(),
((state.canvas_size.1 - batch.height() as f32) / 2.0).floor());
batch.draw(ctx)?;
Ok(()) Ok(())
} }
} }

View file

@ -5,6 +5,7 @@ use crate::ui::Components;
pub mod game_scene; pub mod game_scene;
pub mod loading_scene; pub mod loading_scene;
pub mod no_data_scene;
pub mod title_scene; pub mod title_scene;
/// Implement this trait on any object that represents an interactive game screen. /// Implement this trait on any object that represents an interactive game screen.

View file

@ -0,0 +1,88 @@
use ggez::{Context, GameError, GameResult};
use crate::common::Rect;
use crate::scene::Scene;
use crate::shared_game_state::SharedGameState;
pub struct NoDataScene {
flag: bool,
err: String,
}
impl NoDataScene {
pub fn new(err: GameError) -> Self {
Self {
flag: false,
err: err.to_string(),
}
}
}
static REL_URL: &str = "https://github.com/doukutsu-rs/game-data/releases";
impl Scene for NoDataScene {
fn tick(&mut self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult {
#[cfg(target_os = "android")]
{
if !self.flag {
self.flag = true;
let _ = std::fs::create_dir("/sdcard/doukutsu/");
let _ = std::fs::write("/sdcard/doukutsu/extract game data here.txt", REL_URL);
let _ = std::fs::write("/sdcard/doukutsu/.nomedia", b"");
}
let screen = Rect::new(0, 0, state.canvas_size.0 as isize, state.canvas_size.1 as isize);
if state.touch_controls.consume_click_in(screen) {
if let Err(err) = webbrowser::open(REL_URL) {
self.err = err.to_string();
}
}
}
Ok(())
}
fn draw(&self, state: &mut SharedGameState, ctx: &mut Context) -> GameResult {
{
let die = "doukutsu-rs internal error";
let die_width = state.font.text_width(die.chars().clone(), &state.constants);
state.font.draw_colored_text(die.chars(), (state.canvas_size.0 - die_width) / 2.0, 10.0,
(255, 100, 100, 255), &state.constants, &mut state.texture_set, ctx)?;
}
{
let ftl = "Failed to load game data.";
let ftl_width = state.font.text_width(ftl.chars().clone(), &state.constants);
state.font.draw_colored_text(ftl.chars(), (state.canvas_size.0 - ftl_width) / 2.0, 30.0,
(255, 100, 100, 255), &state.constants, &mut state.texture_set, ctx)?;
}
#[cfg(target_os = "android")]
{
let ftl = "It's likely that you haven't extracted the game data properly.";
let ftl2 = "Click here to open the guide.";
let ftl_width = state.font.text_width(ftl.chars().clone(), &state.constants);
let ftl2_width = state.font.text_width(ftl2.chars().clone(), &state.constants);
let ftl3_width = state.font.text_width(REL_URL.chars().clone(), &state.constants);
state.font.draw_colored_text(ftl.chars(), (state.canvas_size.0 - ftl_width) / 2.0, 60.0,
(255, 255, 0, 255), &state.constants, &mut state.texture_set, ctx)?;
state.font.draw_colored_text(ftl2.chars(), (state.canvas_size.0 - ftl2_width) / 2.0, 80.0,
(255, 255, 0, 255), &state.constants, &mut state.texture_set, ctx)?;
state.font.draw_colored_text(REL_URL.chars(), (state.canvas_size.0 - ftl3_width) / 2.0, 100.0,
(255, 255, 0, 255), &state.constants, &mut state.texture_set, ctx)?;
}
{
let err_width = state.font.text_width(self.err.chars().clone(), &state.constants);
state.font.draw_text(self.err.chars(), (state.canvas_size.0 - err_width) / 2.0, 140.0,
&state.constants, &mut state.texture_set, ctx)?;
}
Ok(())
}
}