mirror of
https://github.com/doukutsu-rs/doukutsu-rs
synced 2024-11-30 01:02:51 +00:00
first cave entity fixes
This commit is contained in:
parent
aee221107e
commit
d829ece152
|
@ -146,6 +146,7 @@ pub struct NPCConsts {
|
|||
pub n006_green_beetle: [Rect<usize>; 10],
|
||||
pub n007_basil: [Rect<usize>; 6],
|
||||
pub n008_blue_beetle: [Rect<usize>; 4],
|
||||
pub n015_closed_chest: [Rect<usize>; 3],
|
||||
pub n016_save_point: [Rect<usize>; 8],
|
||||
pub n017_health_refill: [Rect<usize>; 2],
|
||||
pub n018_door: [Rect<usize>; 2],
|
||||
|
@ -486,6 +487,11 @@ impl EngineConstants {
|
|||
Rect { left: 80, top: 96, right: 96, bottom: 112 }, // right
|
||||
Rect { left: 96, top: 96, right: 112, bottom: 112 },
|
||||
],
|
||||
n015_closed_chest: [
|
||||
Rect { left: 240, top: 0, right: 256, bottom: 16 },
|
||||
Rect { left: 256, top: 0, right: 272, bottom: 16 },
|
||||
Rect { left: 272, top: 0, right: 288, bottom: 16 },
|
||||
],
|
||||
n016_save_point: [
|
||||
Rect { left: 96, top: 16, right: 112, bottom: 32 },
|
||||
Rect { left: 112, top: 16, right: 128, bottom: 32 },
|
||||
|
|
|
@ -15,13 +15,53 @@ impl NPC {
|
|||
self.action_num = 1;
|
||||
}
|
||||
|
||||
self.anim_rect = state.constants.npc.n059_eye_door[self.anim_num as usize];
|
||||
if self.x - (64 * 0x200) < player.x
|
||||
&& self.x + (64 * 0x200) > player.x
|
||||
&& self.y - (64 * 0x200) < player.y
|
||||
&& self.y + (64 * 0x200) > player.y {
|
||||
self.action_num = 2;
|
||||
self.anim_counter = 0;
|
||||
}
|
||||
}
|
||||
2 => {
|
||||
self.anim_counter += 1;
|
||||
if self.anim_counter > 2 {
|
||||
self.anim_counter = 0;
|
||||
self.anim_num += 1;
|
||||
|
||||
if self.anim_num == 2 {
|
||||
self.action_num = 3;
|
||||
}
|
||||
}
|
||||
}
|
||||
3 => {
|
||||
if !(self.x - (64 * 0x200) < player.x
|
||||
&& self.x + (64 * 0x200) > player.x
|
||||
&& self.y - (64 * 0x200) < player.y
|
||||
&& self.y + (64 * 0x200) > player.y) {
|
||||
self.action_num = 4;
|
||||
self.anim_counter = 0;
|
||||
}
|
||||
}
|
||||
4 => {
|
||||
self.anim_counter += 1;
|
||||
if self.anim_counter > 2 {
|
||||
self.anim_counter = 0;
|
||||
self.anim_num -= 1;
|
||||
|
||||
if self.anim_num == 0 {
|
||||
self.action_num = 1;
|
||||
}
|
||||
}
|
||||
}
|
||||
2 => {}
|
||||
3 => {}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
if self.shock > 0 {
|
||||
self.anim_rect = state.constants.npc.n059_eye_door[3];
|
||||
} else {
|
||||
self.anim_rect = state.constants.npc.n059_eye_door[self.anim_num as usize];
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
|
|
|
@ -6,7 +6,62 @@ use crate::player::Player;
|
|||
use crate::SharedGameState;
|
||||
|
||||
impl NPC {
|
||||
pub(crate) fn tick_n000_null(&mut self, state: &mut SharedGameState) -> GameResult {
|
||||
pub(crate) fn tick_n000_null(&mut self) -> GameResult {
|
||||
if self.action_num != 0xffff {
|
||||
self.action_num = 0xffff;
|
||||
self.anim_rect.left = 0;
|
||||
self.anim_rect.top = 0;
|
||||
self.anim_rect.right = 0;
|
||||
self.anim_rect.bottom = 0;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub(crate) fn tick_n015_chest_closed(&mut self, state: &mut SharedGameState) -> GameResult {
|
||||
match self.action_num {
|
||||
0 | 1 => {
|
||||
if self.action_num == 0 {
|
||||
self.action_num = 1;
|
||||
self.npc_flags.set_interactable(true);
|
||||
|
||||
if self.direction == Direction::Right {
|
||||
self.vel_y = -0x200;
|
||||
|
||||
// todo smoke
|
||||
}
|
||||
|
||||
self.anim_rect = state.constants.npc.n015_closed_chest[0];
|
||||
}
|
||||
|
||||
self.anim_num = 0;
|
||||
if state.game_rng.range(0..30) == 0 {
|
||||
self.action_num = 2;
|
||||
}
|
||||
}
|
||||
2 => {
|
||||
self.anim_counter += 1;
|
||||
if self.anim_counter > 1 {
|
||||
self.anim_counter = 0;
|
||||
self.anim_num += 1;
|
||||
|
||||
if self.anim_num > 2 {
|
||||
self.anim_num = 0;
|
||||
self.action_num = 1;
|
||||
}
|
||||
|
||||
self.anim_rect = state.constants.npc.n015_closed_chest[self.anim_num as usize];
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
||||
self.vel_y += 0x40;
|
||||
if self.vel_y > 0x5ff {
|
||||
self.vel_y = 0x5ff;
|
||||
}
|
||||
|
||||
self.y += self.vel_y;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
|
@ -28,6 +83,13 @@ impl NPC {
|
|||
self.anim_num = self.anim_counter / 3;
|
||||
self.anim_rect = state.constants.npc.n016_save_point[self.anim_num as usize];
|
||||
|
||||
self.vel_y += 0x40;
|
||||
if self.vel_y > 0x5ff {
|
||||
self.vel_y = 0x5ff;
|
||||
}
|
||||
|
||||
self.y += self.vel_y;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
|
@ -87,6 +149,13 @@ impl NPC {
|
|||
_ => {}
|
||||
}
|
||||
|
||||
self.vel_y += 0x40;
|
||||
if self.vel_y > 0x5ff {
|
||||
self.vel_y = 0x5ff;
|
||||
}
|
||||
|
||||
self.y += self.vel_y;
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
|
@ -102,6 +171,7 @@ impl NPC {
|
|||
1 => {
|
||||
// todo smoke
|
||||
self.action_num = 0;
|
||||
self.anim_rect = state.constants.npc.n018_door[0]
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
|
@ -140,7 +210,6 @@ impl NPC {
|
|||
Ok(())
|
||||
}
|
||||
|
||||
|
||||
pub(crate) fn tick_n022_teleporter(&mut self, state: &mut SharedGameState) -> GameResult {
|
||||
match self.action_num {
|
||||
0 if self.anim_counter == 0 => {
|
||||
|
|
|
@ -84,11 +84,12 @@ impl GameEntity<&mut Player> for NPC {
|
|||
fn tick(&mut self, state: &mut SharedGameState, player: &mut Player) -> GameResult {
|
||||
// maybe use macros?
|
||||
match self.npc_type {
|
||||
0 => { self.tick_n000_null(state) }
|
||||
0 => { self.tick_n000_null() }
|
||||
1 => { self.tick_n001_experience(state) }
|
||||
2 => { self.tick_n002_behemoth(state) }
|
||||
5 => { self.tick_n005_green_critter(state, player) }
|
||||
7 => { self.tick_n007_basil(state, player) }
|
||||
15 => { self.tick_n015_chest_closed(state) }
|
||||
16 => { self.tick_n016_save_point(state) }
|
||||
17 => { self.tick_n017_health_refill(state) }
|
||||
18 => { self.tick_n018_door(state) }
|
||||
|
|
Loading…
Reference in a new issue