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https://github.com/doukutsu-rs/doukutsu-rs
synced 2024-10-31 19:44:20 +00:00
intro scene/accuracy bugfixes
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4043830e56
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@ -2,9 +2,9 @@ use log::info;
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use num_traits::{abs, clamp};
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use crate::caret::CaretType;
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use crate::common::{fix9_scale, interpolate_fix9_scale, Color, Direction, FadeDirection, FadeState, Rect};
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use crate::common::{Color, Direction, FadeDirection, FadeState, fix9_scale, interpolate_fix9_scale, Rect};
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use crate::components::boss_life_bar::BossLifeBar;
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use crate::components::draw_common::{draw_number, Alignment};
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use crate::components::draw_common::{Alignment, draw_number};
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use crate::components::flash::Flash;
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use crate::components::hud::HUD;
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use crate::components::stage_select::StageSelect;
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@ -14,7 +14,7 @@ use crate::framework::backend::SpriteBatchCommand;
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use crate::framework::context::Context;
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use crate::framework::error::GameResult;
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use crate::framework::graphics;
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use crate::framework::graphics::{draw_rect, BlendMode, FilterMode};
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use crate::framework::graphics::{BlendMode, draw_rect, FilterMode};
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use crate::framework::ui::Components;
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use crate::input::touch_controls::TouchControlType;
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use crate::inventory::{Inventory, TakeExperienceResult};
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@ -22,10 +22,10 @@ use crate::npc::boss::BossNPC;
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use crate::npc::list::NPCList;
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use crate::npc::NPC;
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use crate::physics::PhysicalEntity;
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use crate::player::{Player, PlayerAppearance, TargetPlayer};
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use crate::player::{Player, TargetPlayer};
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use crate::rng::XorShift;
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use crate::scene::title_scene::TitleScene;
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use crate::scene::Scene;
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use crate::scene::title_scene::TitleScene;
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use crate::shared_game_state::{Season, SharedGameState};
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use crate::stage::{BackgroundType, Stage};
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use crate::text_script::{ConfirmSelection, ScriptMode, TextScriptExecutionState, TextScriptLine, TextScriptVM};
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@ -120,7 +120,6 @@ impl GameScene {
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pub fn add_player2(&mut self) {
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self.player2.cond.set_alive(true);
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self.player2.cond.set_hidden(self.player1.cond.hidden());
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self.player2.appearance = PlayerAppearance::YellowQuote;
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self.player2.x = self.player1.x;
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self.player2.y = self.player1.y;
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self.player2.vel_x = self.player1.vel_x;
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@ -1117,6 +1116,8 @@ impl GameScene {
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)?;
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self.player1.tick_map_collisions(state, &self.npc_list, &mut self.stage);
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self.player2.tick_map_collisions(state, &self.npc_list, &mut self.stage);
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self.player1.tick_npc_collisions(
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TargetPlayer::Player1,
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state,
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@ -1124,8 +1125,6 @@ impl GameScene {
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&mut self.boss,
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&mut self.inventory_player1,
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);
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self.player2.tick_map_collisions(state, &self.npc_list, &mut self.stage);
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self.player2.tick_npc_collisions(
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TargetPlayer::Player2,
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state,
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@ -1313,13 +1312,13 @@ impl Scene for GameScene {
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state.npc_table.tex_npc1_name = ["Npc/", &self.stage.data.npc1.filename()].join("");
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state.npc_table.tex_npc2_name = ["Npc/", &self.stage.data.npc2.filename()].join("");
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if state.constants.is_cs_plus {
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/*if state.constants.is_cs_plus {
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match state.season {
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Season::Halloween => self.player1.appearance = PlayerAppearance::HalloweenQuote,
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Season::Christmas => self.player1.appearance = PlayerAppearance::ReindeerQuote,
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_ => {}
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}
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}
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}*/
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self.boss.boss_type = self.stage.data.boss_no as u16;
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self.player1.target_x = self.player1.x;
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@ -1344,8 +1343,14 @@ impl Scene for GameScene {
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state.touch_controls.interact_icon = false;
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}
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if self.intro_mode && (self.player1.controller.trigger_menu_ok() || self.tick >= 500) {
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state.next_scene = Some(Box::new(TitleScene::new()));
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if self.intro_mode {
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if let TextScriptExecutionState::WaitTicks(_, _, 9999) = state.textscript_vm.state {
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state.next_scene = Some(Box::new(TitleScene::new()));
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}
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if self.player1.controller.trigger_menu_ok() {
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state.next_scene = Some(Box::new(TitleScene::new()));
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}
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}
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match state.textscript_vm.mode {
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@ -84,10 +84,6 @@ impl TitleScene {
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// asset copyright for freeware version
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static COPYRIGHT_PIXEL: &str = "2004.12 Studio Pixel";
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// asset copyright for Nicalis
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static COPYRIGHT_NICALIS: &str = "@2011 NICALIS INC.";
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static COPYRIGHT_NICALIS_SWITCH: &str = "@2017 NICALIS INC.";
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static DISCORD_LINK: &str = "https://discord.gg/fbRsNNB";
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impl Scene for TitleScene {
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@ -261,14 +257,7 @@ impl Scene for TitleScene {
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}
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self.draw_text_centered(VERSION_BANNER.as_str(), state.canvas_size.1 - 15.0, state, ctx)?;
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if state.constants.is_switch {
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self.draw_text_centered(COPYRIGHT_NICALIS_SWITCH, state.canvas_size.1 - 30.0, state, ctx)?;
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} else if state.constants.is_cs_plus {
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self.draw_text_centered(COPYRIGHT_NICALIS, state.canvas_size.1 - 30.0, state, ctx)?;
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} else {
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self.draw_text_centered(COPYRIGHT_PIXEL, state.canvas_size.1 - 30.0, state, ctx)?;
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}
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self.draw_text_centered(COPYRIGHT_PIXEL, state.canvas_size.1 - 30.0, state, ctx)?;
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match self.current_menu {
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CurrentMenu::MainMenu => {
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