comment fix

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biroder 2023-04-01 19:25:09 +03:00 committed by GitHub
parent a1bdf1ec14
commit 8602440713
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1 changed files with 1 additions and 1 deletions

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@ -134,7 +134,7 @@ fn get_insets() -> GameResult<(f32, f32, f32, f32)> {
vm_env.delete_local_ref(JObject::from_raw(field));
//Game always runs with horizontal orientation so top and bottom cutouts not needle and only wastes piece of the screen
//Game always runs with horizontal orientation so top and bottom cutouts not needed and only wastes piece of the screen
elements[1] = 0;
elements[3] = 0;