comment fix
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a1bdf1ec14
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@ -134,7 +134,7 @@ fn get_insets() -> GameResult<(f32, f32, f32, f32)> {
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vm_env.delete_local_ref(JObject::from_raw(field));
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//Game always runs with horizontal orientation so top and bottom cutouts not needle and only wastes piece of the screen
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//Game always runs with horizontal orientation so top and bottom cutouts not needed and only wastes piece of the screen
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elements[1] = 0;
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elements[3] = 0;
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