diff --git a/src/framework/backend_glutin.rs b/src/framework/backend_glutin.rs index bb9fdbf..02ce4fb 100644 --- a/src/framework/backend_glutin.rs +++ b/src/framework/backend_glutin.rs @@ -134,7 +134,7 @@ fn get_insets() -> GameResult<(f32, f32, f32, f32)> { vm_env.delete_local_ref(JObject::from_raw(field)); - //Game always runs with horizontal orientation so top and bottom cutouts not needle and only wastes piece of the screen + //Game always runs with horizontal orientation so top and bottom cutouts not needed and only wastes piece of the screen elements[1] = 0; elements[3] = 0;