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Change debugger to match refactor branch

Alula already fixed this, but not in the current release version.
This commit is contained in:
Dr. Glaucous 2024-11-27 14:46:43 -05:00
parent ca7e4e3a29
commit 67d4fe66b6

View file

@ -95,7 +95,7 @@ impl LiveDebugger {
self.command_line_focused = true; self.command_line_focused = true;
} }
ui.input_text("##command", &mut self.command_line_parser.buffer).build(); ui.input_text("##I", &mut self.command_line_parser.buffer).build();
} }
if ui.is_item_active() { if ui.is_item_active() {
@ -173,7 +173,7 @@ impl LiveDebugger {
ui.text(format!("Game speed ({:.1} TPS):", state.current_tps())); ui.text(format!("Game speed ({:.1} TPS):", state.current_tps()));
let mut speed = state.settings.speed; let mut speed = state.settings.speed;
ui.slider("##speed", 0.1, 3.0, &mut speed); ui.slider("##Speed", 0.1, 3.0, &mut speed);
ui.same_line(); ui.same_line();
if ui.button("Reset") { if ui.button("Reset") {
speed = 1.0 speed = 1.0
@ -253,8 +253,8 @@ impl LiveDebugger {
} }
let stages: Vec<&ImStr> = self.stages.iter().map(|e| e.as_ref()).collect(); let stages: Vec<&ImStr> = self.stages.iter().map(|e| e.as_ref()).collect();
let _ = ui.push_item_width(-1.0); ui.push_item_width(-1.0);
ui.list_box("##selector", &mut self.selected_stage, &stages, 10); ui.list_box("##SelectedStage", &mut self.selected_stage, &stages, 10);
if ui.button("Load") { if ui.button("Load") {
match GameScene::new(state, ctx, self.selected_stage as usize) { match GameScene::new(state, ctx, self.selected_stage as usize) {
@ -337,8 +337,8 @@ impl LiveDebugger {
state.creditscript_vm.state state.creditscript_vm.state
))); )));
let _ = ui.push_item_width(-1.0); ui.push_item_width(-1.0);
ui.list_box("##tscbox", &mut self.selected_event, &events, 10); ui.list_box("##SelectedEvent", &mut self.selected_event, &events, 10);
if ui.button("Execute") { if ui.button("Execute") {
assert_eq!(self.event_ids.len(), self.events.len()); assert_eq!(self.event_ids.len(), self.events.len());
@ -534,7 +534,7 @@ impl LiveDebugger {
) )
.size([300.0, 100.0], Condition::Appearing) .size([300.0, 100.0], Condition::Appearing)
.build(|| { .build(|| {
let _ = ui.push_item_width(-1.0); ui.push_item_width(-1.0);
ui.text_wrapped(self.error.as_ref().unwrap()); ui.text_wrapped(self.error.as_ref().unwrap());
if ui.button("OK") { if ui.button("OK") {