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https://github.com/doukutsu-rs/doukutsu-rs
synced 2024-12-26 22:16:46 +00:00
Fix unlabeled element errors in live debugger
IMGUI considers this a hard-exception now, so we need at least some form label, even if it is unused and hidden. Also fixed various "Unused" warnings
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2df21c8e8d
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ca7e4e3a29
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@ -1,4 +1,4 @@
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use imgui::{CollapsingHeader, Condition, ImStr, ImString, Slider, Window};
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use imgui::{CollapsingHeader, Condition, ImStr, ImString};
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use itertools::Itertools;
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use crate::framework::context::Context;
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@ -95,7 +95,7 @@ impl LiveDebugger {
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self.command_line_focused = true;
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}
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ui.input_text("", &mut self.command_line_parser.buffer).build();
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ui.input_text("##command", &mut self.command_line_parser.buffer).build();
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}
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if ui.is_item_active() {
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@ -173,7 +173,7 @@ impl LiveDebugger {
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ui.text(format!("Game speed ({:.1} TPS):", state.current_tps()));
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let mut speed = state.settings.speed;
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ui.slider("", 0.1, 3.0, &mut speed);
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ui.slider("##speed", 0.1, 3.0, &mut speed);
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ui.same_line();
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if ui.button("Reset") {
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speed = 1.0
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@ -253,8 +253,8 @@ impl LiveDebugger {
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}
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let stages: Vec<&ImStr> = self.stages.iter().map(|e| e.as_ref()).collect();
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ui.push_item_width(-1.0);
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ui.list_box("", &mut self.selected_stage, &stages, 10);
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let _ = ui.push_item_width(-1.0);
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ui.list_box("##selector", &mut self.selected_stage, &stages, 10);
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if ui.button("Load") {
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match GameScene::new(state, ctx, self.selected_stage as usize) {
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@ -337,8 +337,8 @@ impl LiveDebugger {
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state.creditscript_vm.state
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)));
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ui.push_item_width(-1.0);
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ui.list_box("", &mut self.selected_event, &events, 10);
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let _ = ui.push_item_width(-1.0);
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ui.list_box("##tscbox", &mut self.selected_event, &events, 10);
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if ui.button("Execute") {
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assert_eq!(self.event_ids.len(), self.events.len());
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@ -534,7 +534,7 @@ impl LiveDebugger {
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)
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.size([300.0, 100.0], Condition::Appearing)
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.build(|| {
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ui.push_item_width(-1.0);
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let _ = ui.push_item_width(-1.0);
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ui.text_wrapped(self.error.as_ref().unwrap());
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if ui.button("OK") {
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