mirror of
https://github.com/doukutsu-rs/doukutsu-rs
synced 2024-12-02 01:53:24 +00:00
fix live debugger not preserving second player state
This commit is contained in:
parent
a6967eb6c7
commit
36b2025fc4
|
@ -91,6 +91,7 @@ impl LiveDebugger {
|
||||||
speed = 1.0
|
speed = 1.0
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[allow(clippy::float_cmp)]
|
||||||
if state.settings.speed != speed {
|
if state.settings.speed != speed {
|
||||||
state.set_speed(speed);
|
state.set_speed(speed);
|
||||||
}
|
}
|
||||||
|
@ -140,6 +141,8 @@ impl LiveDebugger {
|
||||||
match GameScene::new(state, ctx, self.selected_stage as usize) {
|
match GameScene::new(state, ctx, self.selected_stage as usize) {
|
||||||
Ok(mut scene) => {
|
Ok(mut scene) => {
|
||||||
scene.inventory_player1 = game_scene.inventory_player1.clone();
|
scene.inventory_player1 = game_scene.inventory_player1.clone();
|
||||||
|
scene.inventory_player2 = game_scene.inventory_player2.clone();
|
||||||
|
|
||||||
scene.player1 = game_scene.player1.clone();
|
scene.player1 = game_scene.player1.clone();
|
||||||
scene.player1.x = (scene.stage.map.width / 2 * 16 * 0x200) as isize;
|
scene.player1.x = (scene.stage.map.width / 2 * 16 * 0x200) as isize;
|
||||||
scene.player1.y = (scene.stage.map.height / 2 * 16 * 0x200) as isize;
|
scene.player1.y = (scene.stage.map.height / 2 * 16 * 0x200) as isize;
|
||||||
|
@ -148,6 +151,14 @@ impl LiveDebugger {
|
||||||
scene.player1.life = scene.player1.max_life;
|
scene.player1.life = scene.player1.max_life;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
scene.player2 = game_scene.player2.clone();
|
||||||
|
scene.player2.x = (scene.stage.map.width / 2 * 16 * 0x200) as isize;
|
||||||
|
scene.player2.y = (scene.stage.map.height / 2 * 16 * 0x200) as isize;
|
||||||
|
|
||||||
|
if scene.player2.life == 0 {
|
||||||
|
scene.player2.life = scene.player1.max_life;
|
||||||
|
}
|
||||||
|
|
||||||
state.next_scene = Some(Box::new(scene));
|
state.next_scene = Some(Box::new(scene));
|
||||||
}
|
}
|
||||||
Err(e) => {
|
Err(e) => {
|
||||||
|
|
Loading…
Reference in a new issue