doukutsu-rs/src/npc/santa.rs

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use ggez::GameResult;
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use crate::npc::NPC;
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use crate::shared_game_state::SharedGameState;
use crate::player::Player;
use num_traits::abs;
use crate::common::Direction;
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impl NPC {
pub(crate) fn tick_n040_santa(&mut self, state: &mut SharedGameState, players: [&mut Player; 2]) -> GameResult {
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match self.action_num {
0 | 1 =>{
if self.action_num == 0 {
self.action_num = 1;
self.anim_num = 0;
self.anim_counter = 0;
}
if state.game_rng.range(0..120) == 0 {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 1;
}
let player = self.get_closest_player_mut(players);
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if abs(self.x - player.x) < 32 * 0x200
&& self.y - 32 * 0x200 < player.y && self.y + 16 * 0x200 > player.y {
self.direction = if self.x > player.x {
Direction::Left
} else {
Direction::Right
};
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 8 {
self.action_num = 1;
self.anim_num = 0;
}
}
3 | 4 => {
if self.action_num == 3 {
self.action_num = 4;
self.anim_num =2;
self.anim_counter = 0;
}
self.anim_counter += 1;
if self.anim_counter > 4 {
self.anim_counter = 0;
self.anim_num += 1;
if self.anim_num > 5 {
self.anim_num = 2;
}
}
self.x += self.direction.vector_x() * 0x200;
}
5 => {
self.anim_num = 6;
}
_ => {}
}
let dir_offset = if self.direction == Direction::Left { 0 } else { 7 };
self.anim_rect = state.constants.npc.n040_santa[self.anim_num as usize + dir_offset];
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Ok(())
}
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}