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https://github.com/doukutsu-rs/doukutsu-rs
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14 lines
239 B
Plaintext
14 lines
239 B
Plaintext
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#version 300 es
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uniform mediump sampler2D t_Texture;
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varying mediump vec2 v_Uv;
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varying mediump vec4 v_Color;
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//uniform mediump mat4 u_MVP;
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mediump vec4 Target0;
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void main() {
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gl_FragColor = texture2D(t_Texture, v_Uv) * v_Color;
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}
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