2020-12-07 19:20:19 +00:00
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use std::cell::RefCell;
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use std::collections::BTreeMap;
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use ggez::GameResult;
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use crate::bullet::BulletManager;
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use crate::caret::CaretType;
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use crate::common::{Direction, Rect};
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use crate::npc::{NPC, NPCMap};
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2020-11-02 02:20:16 +00:00
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use crate::npc::boss::BossNPC;
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2020-12-07 19:20:19 +00:00
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use crate::player::Player;
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use crate::shared_game_state::SharedGameState;
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impl NPC {
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pub(crate) fn tick_n048_omega_projectiles(&mut self, state: &mut SharedGameState) -> GameResult {
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2020-12-15 22:09:14 +00:00
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if (self.flags.hit_left_wall() && self.vel_x < 0)
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|| (self.flags.hit_right_wall() && self.vel_x > 0) {
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2020-12-07 19:20:19 +00:00
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self.vel_x = -self.vel_x;
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} else if self.flags.hit_bottom_wall() {
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self.action_counter2 += 1;
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if self.action_counter2 <= 2 && self.direction != Direction::Right {
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self.vel_y = -0x100;
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} else {
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self.cond.set_drs_destroyed(true);
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state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left);
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}
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}
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if self.direction == Direction::Right {
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self.npc_flags.set_shootable(false);
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self.npc_flags.set_invulnerable(true);
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}
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self.vel_y += 0x5;
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self.x += self.vel_x;
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self.y += self.vel_y;
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self.action_counter += 1;
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if self.action_counter > 750 {
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state.create_caret(self.x, self.y, CaretType::ProjectileDissipation, Direction::Left);
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self.cond.set_alive(false);
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}
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self.animate(2, 0, 1);
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let dir_offset = if self.direction == Direction::Left { 0 } else { 2 };
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self.anim_rect = state.constants.npc.n048_omega_projectiles[self.anim_num as usize + dir_offset];
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Ok(())
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}
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}
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2020-11-02 02:20:16 +00:00
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impl BossNPC {
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2020-12-07 19:20:19 +00:00
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pub(crate) fn tick_b01_omega(&mut self, state: &mut SharedGameState, players: [&mut Player; 2], npc_map: &BTreeMap<u16, RefCell<NPC>>, bullet_manager: &BulletManager) {
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match self.parts[0].action_num {
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0 => {
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self.parts[0].cond.set_alive(true);
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self.parts[0].size = 3;
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self.parts[0].exp = 1;
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self.parts[0].event_num = 210;
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self.parts[0].life = 400;
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self.parts[0].npc_flags.set_show_damage(true);
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self.parts[0].npc_flags.set_event_when_killed(true);
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self.parts[0].npc_flags.set_ignore_solidity(true);
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self.parts[0].x = 219 * 16 * 0x200;
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self.parts[0].y = 16 * 16 * 0x200;
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self.parts[0].target_x = self.parts[0].x;
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self.parts[0].target_y = self.parts[0].y;
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self.parts[0].display_bounds = Rect {
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left: 40 * 0x200,
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top: 40 * 0x200,
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right: 40 * 0x200,
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bottom: 16 * 0x200,
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};
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self.parts[0].hit_bounds = Rect {
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left: 8 * 0x200,
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top: 24 * 0x200,
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right: 8 * 0x200,
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bottom: 16 * 0x200,
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};
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self.parts[1].cond.set_alive(true);
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self.parts[1].display_bounds = Rect {
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left: 12 * 0x200,
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top: 8 * 0x200,
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right: 12 * 0x200,
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bottom: 8 * 0x200,
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};
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self.parts[1].npc_flags.set_ignore_solidity(true);
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self.parts[1].direction = Direction::Left;
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self.parts[2].cond.set_alive(true);
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self.parts[2].display_bounds = self.parts[1].display_bounds;
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self.parts[2].npc_flags = self.parts[1].npc_flags;
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self.parts[2].direction = Direction::Right;
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self.parts[3].cond.set_alive(true);
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self.parts[3].npc_flags.set_ignore_solidity(true);
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self.parts[3].direction = Direction::Left;
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self.parts[3].x = self.parts[0].x + 16 * 0x200;
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self.parts[3].y = self.parts[0].y;
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self.parts[3].display_bounds = Rect {
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left: 24 * 0x200,
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top: 16 * 0x200,
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right: 16 * 0x200,
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bottom: 16 * 0x200,
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};
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self.parts[3].hit_bounds = Rect {
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left: 8 * 0x200,
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top: 8 * 0x200,
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right: 8 * 0x200,
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bottom: 8 * 0x200,
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};
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self.hurt_sound[3] = 52;
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self.parts[4].cond.set_alive(true);
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self.parts[4].display_bounds = self.parts[3].display_bounds;
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self.parts[4].hit_bounds = self.parts[3].hit_bounds;
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self.parts[4].npc_flags = self.parts[3].npc_flags;
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self.parts[4].y = self.parts[3].y;
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self.parts[4].direction = Direction::Right;
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self.hurt_sound[4] = 52;
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self.parts[5].cond.set_alive(true);
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}
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20 | 30 => {
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if self.parts[0].action_num == 20 {
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self.parts[0].action_num = 30;
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self.parts[0].action_counter = 0;
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self.parts[0].anim_num = 0;
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}
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self.parts[0].y -= 0x200;
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self.parts[0].action_counter += 1;
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state.quake_counter = 2;
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if self.parts[0].action_counter % 4 == 0 {
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state.sound_manager.play_sfx(26);
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}
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if self.parts[0].action_counter == 48 {
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self.parts[0].action_counter = 0;
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self.parts[0].action_num = 40;
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if self.parts[0].life <= 280 {
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self.parts[0].action_num = 110;
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self.parts[0].npc_flags.set_shootable(true);
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self.parts[0].npc_flags.set_ignore_solidity(false);
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self.parts[3].npc_flags.set_ignore_solidity(false);
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self.parts[4].npc_flags.set_ignore_solidity(false);
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self.parts[3].action_num = 3;
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self.parts[4].action_num = 3;
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self.parts[5].hit_bounds.top = 16 * 0x200;
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}
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}
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}
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40 => {
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self.parts[0].action_counter += 1;
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if self.parts[0].action_counter == 48 {
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self.parts[0].action_counter = 0;
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self.parts[0].action_num = 50;
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self.parts[0].anim_counter = 0;
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self.parts[5].hit_bounds.top = 16 * 0x200;
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state.sound_manager.play_sfx(102);
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}
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}
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50 => {
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self.parts[0].anim_counter += 1;
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if self.parts[0].anim_counter > 2 {
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self.parts[0].anim_counter = 0;
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self.parts[0].anim_num += 1;
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if self.parts[0].anim_num == 3 {
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self.parts[0].action_num = 60;
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self.parts[0].action_counter = 0;
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self.parts[0].npc_flags.set_shootable(true);
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self.parts[0].hit_bounds.left = 16 * 0x200;
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self.parts[0].hit_bounds.right = 16 * 0x200;
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}
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}
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}
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60 => {
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self.parts[0].action_counter += 1;
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if self.parts[0].action_counter % 3 == 0 && (20..80).contains(&self.parts[0].action_counter) {
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let mut npc = NPCMap::create_npc(48, &state.npc_table);
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npc.cond.set_alive(true);
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npc.x = self.parts[0].x;
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npc.y = self.parts[0].y - 16 * 0x200;
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npc.vel_x = self.parts[0].rng.range(-0x100..0x100) as isize;
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npc.vel_y = -0x333;
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npc.direction = if self.parts[0].rng.range(0..9) <= 7 {
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Direction::Left
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} else {
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Direction::Right
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};
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state.new_npcs.push(npc);
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state.sound_manager.play_sfx(39);
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}
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2020-12-15 22:09:14 +00:00
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if self.parts[0].action_counter == 200 || bullet_manager.count_bullets_type_idx_all(6) > 0 {
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2020-12-07 19:20:19 +00:00
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self.parts[0].action_num = 70;
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self.parts[0].anim_counter = 0;
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state.sound_manager.play_sfx(102);
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}
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}
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70 => {
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self.parts[0].anim_counter += 1;
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if self.parts[0].anim_counter > 2 {
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self.parts[0].anim_counter = 0;
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self.parts[0].anim_num -= 1;
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match self.parts[0].anim_num {
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1 => self.parts[0].damage = 20,
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0 => {
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self.parts[0].action_num = 80;
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self.parts[0].action_counter = 0;
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self.parts[0].npc_flags.set_shootable(false);
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self.parts[0].hit_bounds.left = 24 * 0x200;
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self.parts[0].hit_bounds.right = 24 * 0x200;
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self.parts[0].damage = 0;
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self.parts[5].hit_bounds.top = 36 * 0x200;
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}
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_ => {}
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}
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}
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}
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80 => {
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self.parts[0].action_counter += 1;
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if self.parts[0].action_counter == 48 {
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self.parts[0].action_counter = 0;
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self.parts[0].action_num = 90;
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}
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}
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90 => {
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state.quake_counter = 2;
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self.parts[0].y += 0x200;
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self.parts[0].action_counter += 1;
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if self.parts[0].action_counter % 4 == 0 {
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state.sound_manager.play_sfx(26);
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}
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if self.parts[0].action_counter == 48 {
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self.parts[0].action_num = 100;
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self.parts[0].action_counter = 0;
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}
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}
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100 => {
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self.parts[0].action_counter += 1;
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if self.parts[0].action_counter == 120 {
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self.parts[0].action_num = 30;
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self.parts[0].action_counter = 0;
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self.parts[0].x = self.parts[0].target_x + self.parts[0].rng.range(-0x40..0x40) as isize * 0x200;
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self.parts[0].y = self.parts[0].target_y;
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}
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}
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110 => {
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self.parts[0].anim_counter += 1;
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if self.parts[0].anim_counter > 2 {
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self.parts[0].anim_counter = 0;
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self.parts[0].anim_num += 1;
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if self.parts[0].anim_num == 3 {
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self.parts[0].action_num = 120;
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self.parts[0].action_counter = 0;
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self.parts[0].hit_bounds.left = 16 * 0x200;
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self.parts[0].hit_bounds.right = 16 * 0x200;
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}
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}
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}
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120 => {
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self.parts[0].action_counter += 1;
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2020-12-15 22:09:14 +00:00
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if self.parts[0].action_counter == 50 || bullet_manager.count_bullets_type_idx_all(6) > 0 {
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2020-12-07 19:20:19 +00:00
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self.parts[0].action_num = 130;
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self.parts[0].action_counter = 0;
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self.parts[0].anim_counter = 0;
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state.sound_manager.play_sfx(102);
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}
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if self.parts[0].action_counter <= 29 && self.parts[0].action_counter % 5 == 0 {
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let mut npc = NPCMap::create_npc(48, &state.npc_table);
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npc.cond.set_alive(true);
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npc.x = self.parts[0].x;
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npc.y = self.parts[0].y - 16 * 0x200;
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npc.vel_x = self.parts[0].rng.range(-0x155..0x155) as isize;
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npc.vel_y = -0x333;
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npc.direction = Direction::Left;
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state.new_npcs.push(npc);
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state.sound_manager.play_sfx(39);
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}
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}
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130 => {
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self.parts[0].anim_counter += 1;
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if self.parts[0].anim_counter > 2 {
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self.parts[0].anim_counter = 0;
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self.parts[0].anim_num -= 1;
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match self.parts[0].anim_num {
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1 => self.parts[0].damage = 20,
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0 => {
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self.parts[0].action_num = 140;
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self.parts[0].npc_flags.set_shootable(true);
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self.parts[0].hit_bounds.left = 16 * 0x200;
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self.parts[0].hit_bounds.right = 16 * 0x200;
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let player = self.parts[0].get_closest_player_mut(players);
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self.parts[0].vel_x = (player.x - self.parts[0].x).signum() * 0x100;
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self.parts[0].damage = 0;
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self.parts[0].hit_bounds.top = 36 * 0x200;
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}
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_ => {}
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}
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}
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}
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140 => {
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let player = self.parts[5].get_closest_player_mut(players);
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self.parts[5].damage = if player.flags.hit_bottom_wall() && self.parts[0].vel_y > 0 {
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20
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} else {
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0
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};
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self.parts[0].vel_y += 0x24;
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if self.parts[0].vel_y > 0x5ff {
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self.parts[0].vel_y = 0x5ff;
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}
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self.parts[0].y += self.parts[0].vel_y;
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self.parts[0].x += self.parts[0].vel_x;
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|
|
|
|
|
|
|
if self.parts[0].flags.hit_bottom_wall() {
|
|
|
|
self.parts[0].action_num = 110;
|
|
|
|
self.parts[0].action_counter = 0;
|
|
|
|
self.parts[0].anim_counter = 0;
|
|
|
|
self.parts[5].hit_bounds.top = 16 * 0x200;
|
|
|
|
self.parts[5].damage = 0;
|
|
|
|
|
|
|
|
state.sound_manager.play_sfx(26);
|
|
|
|
state.sound_manager.play_sfx(12);
|
|
|
|
state.quake_counter = 30;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
150 => {
|
|
|
|
state.quake_counter = 2;
|
|
|
|
|
|
|
|
self.parts[0].action_counter += 1;
|
|
|
|
if self.parts[0].action_counter % 12 == 0 {
|
|
|
|
state.sound_manager.play_sfx(52);
|
|
|
|
}
|
|
|
|
|
|
|
|
let dest_x = self.parts[0].x + self.parts[0].rng.range(-0x30..0x30) as isize * 0x200;
|
|
|
|
let dest_y = self.parts[0].y + self.parts[0].rng.range(-0x30..0x18) as isize * 0x200;
|
|
|
|
|
|
|
|
let mut npc = NPCMap::create_npc(4, &state.npc_table);
|
|
|
|
npc.cond.set_alive(true);
|
|
|
|
npc.x = dest_x;
|
|
|
|
npc.y = dest_y;
|
|
|
|
state.new_npcs.push(npc);
|
|
|
|
state.create_caret(dest_x, dest_y, CaretType::Explosion, Direction::Left);
|
|
|
|
|
|
|
|
if self.parts[0].action_counter > 100 {
|
|
|
|
self.parts[0].action_num = 160;
|
|
|
|
self.parts[0].action_counter = 0;
|
|
|
|
// todo flash
|
|
|
|
state.sound_manager.play_sfx(35);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
160 => {
|
|
|
|
state.quake_counter = 40;
|
|
|
|
|
|
|
|
self.parts[0].action_counter += 1;
|
|
|
|
if self.parts[0].action_counter > 50 {
|
|
|
|
for i in 0..6 {
|
|
|
|
self.parts[i].cond.set_alive(false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
_ => {}
|
|
|
|
}
|
|
|
|
|
|
|
|
self.parts[0].anim_rect = state.constants.npc.b01_omega[self.parts[0].anim_num as usize];
|
|
|
|
for i in 1..5 {
|
|
|
|
self.parts[i].shock = self.parts[0].shock;
|
|
|
|
}
|
|
|
|
|
|
|
|
for &i in [3, 4].iter() {
|
|
|
|
match self.parts[i].action_num {
|
|
|
|
0 | 1 => {
|
|
|
|
if self.parts[i].action_num == 0 {
|
|
|
|
self.parts[i].action_num = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
self.parts[i].y = self.parts[0].y;
|
|
|
|
|
|
|
|
match i {
|
|
|
|
3 => self.parts[i].x = self.parts[0].x - 16 * 0x200,
|
|
|
|
4 => self.parts[i].x = self.parts[0].x + 16 * 0x200,
|
|
|
|
_ => {}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
3 => {
|
|
|
|
self.parts[i].target_y = self.parts[0].y + 24 * 0x200;
|
|
|
|
|
|
|
|
match i {
|
|
|
|
3 => self.parts[i].x = self.parts[0].x - 16 * 0x200,
|
|
|
|
4 => self.parts[i].x = self.parts[0].x + 16 * 0x200,
|
|
|
|
_ => {}
|
|
|
|
}
|
|
|
|
|
|
|
|
self.parts[i].y += (self.parts[0].target_y - self.parts[0].y) / 2;
|
|
|
|
}
|
|
|
|
_ => {}
|
|
|
|
}
|
|
|
|
|
|
|
|
if self.parts[i].flags.hit_bottom_wall() || self.parts[i].y <= self.parts[i].target_y {
|
|
|
|
self.parts[i].anim_num = 0;
|
|
|
|
} else {
|
|
|
|
self.parts[i].anim_num = 1;
|
|
|
|
}
|
|
|
|
|
|
|
|
let dir_offset = if self.parts[i].direction == Direction::Left { 0 } else { 2 };
|
|
|
|
|
|
|
|
self.parts[i].anim_rect = state.constants.npc.b01_omega[6 + dir_offset + self.parts[i].anim_num as usize];
|
|
|
|
}
|
|
|
|
|
|
|
|
for &i in [1, 2].iter() {
|
|
|
|
self.parts[i].x = self.parts[0].x + self.parts[i].direction.vector_x() * 16 * 0x200;
|
|
|
|
self.parts[i].y = (self.parts[0].y + self.parts[i + 2].y - 8 * 0x200) / 2;
|
|
|
|
|
|
|
|
let dir_offset = if self.parts[i].direction == Direction::Left { 0 } else { 1 };
|
|
|
|
|
|
|
|
self.parts[i].anim_rect = state.constants.npc.b01_omega[4 + dir_offset];
|
|
|
|
}
|
|
|
|
|
|
|
|
if self.parts[5].action_num == 0 {
|
|
|
|
self.parts[5].action_num = 1;
|
|
|
|
self.parts[5].npc_flags.set_solid_soft(true);
|
|
|
|
self.parts[5].npc_flags.set_ignore_solidity(true);
|
|
|
|
self.parts[5].hit_bounds = Rect {
|
|
|
|
left: 20 * 0x200,
|
|
|
|
top: 36 * 0x200,
|
|
|
|
right: 20 * 0x200,
|
|
|
|
bottom: 16 * 0x200,
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|
|
|
|
self.parts[5].x = self.parts[0].x;
|
|
|
|
self.parts[5].y = self.parts[0].y;
|
|
|
|
|
|
|
|
if self.parts[0].life == 0 && self.parts[0].action_num < 150 {
|
|
|
|
self.parts[0].action_num = 150;
|
|
|
|
self.parts[0].action_counter = 0;
|
|
|
|
self.parts[0].damage = 0;
|
|
|
|
self.parts[5].damage = 5;
|
2020-11-02 02:20:16 +00:00
|
|
|
|
2020-12-07 19:20:19 +00:00
|
|
|
for npc_cell in npc_map.values() {
|
|
|
|
let mut npc = npc_cell.borrow_mut();
|
|
|
|
if npc.cond.alive() && npc.npc_type == 48 {
|
|
|
|
npc.cond.set_alive(false);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2020-11-02 02:20:16 +00:00
|
|
|
}
|
|
|
|
}
|