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doukutsu-rs/src/map.rs

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use std::io;
use std::io::{Error, ErrorKind};
use byteorder::{LE, ReadBytesExt};
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use crate::ggez::GameError::ResourceLoadError;
use crate::ggez::GameResult;
use crate::str;
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static SUPPORTED_PXM_VERSIONS: [u8; 1] = [0x10];
static SUPPORTED_PXE_VERSIONS: [u8; 2] = [0, 0x10];
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pub struct Map {
pub width: usize,
pub height: usize,
pub tiles: Vec<u8>,
pub attrib: [u8; 0x100],
}
impl Map {
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pub fn load_from<R: io::Read>(mut map_data: R, mut attrib_data: R) -> GameResult<Map> {
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let mut magic = [0; 3];
map_data.read_exact(&mut magic)?;
if &magic != b"PXM" {
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return Err(ResourceLoadError(str!("Invalid magic")));
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}
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let version = map_data.read_u8()?;
// It's something Booster's Lab supports but I haven't seen anywhere being used in practice
if !SUPPORTED_PXM_VERSIONS.contains(&version) {
return Err(ResourceLoadError(format!("Unsupported PXM version: {:#x}", version)));
}
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let width = map_data.read_u16::<LE>()? as usize;
let height = map_data.read_u16::<LE>()? as usize;
let mut tiles = vec![0u8; width * height];
let mut attrib = [0u8; 0x100];
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log::info!("Map size: {}x{}", width, height);
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map_data.read_exact(&mut tiles)?;
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if attrib_data.read_exact(&mut attrib).is_err() {
log::warn!("Map attribute data is shorter than 256 bytes!");
}
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Ok(Map {
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width,
height,
tiles,
attrib,
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})
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}
pub fn get_attribute(&self, x: usize, y: usize) -> u8 {
self.attrib[*self.tiles.get(self.width * y + x).unwrap_or_else(|| &0u8) as usize]
}
}
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#[derive(Debug)]
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pub struct NPCData {
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pub id: u16,
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pub x: i16,
pub y: i16,
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pub flag_num: u16,
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pub event_num: u16,
pub npc_type: u16,
pub flags: u16,
pub layer: u8,
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}
impl NPCData {
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pub fn load_from<R: io::Read>(mut data: R) -> GameResult<Vec<NPCData>> {
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let mut magic = [0; 3];
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data.read_exact(&mut magic)?;
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if &magic != b"PXE" {
return Err(ResourceLoadError(str!("Invalid magic")));
}
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let version = data.read_u8()?;
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if !SUPPORTED_PXE_VERSIONS.contains(&version) {
return Err(ResourceLoadError(format!("Unsupported PXE version: {:#x}", version)));
}
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let count = data.read_u32::<LE>()? as usize;
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let mut npcs = Vec::with_capacity(count);
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for i in 0..count {
let x = data.read_i16::<LE>()?;
let y = data.read_i16::<LE>()?;
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let flag_num = data.read_u16::<LE>()?;
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let event_num = data.read_u16::<LE>()?;
let npc_type = data.read_u16::<LE>()?;
let flags = data.read_u16::<LE>()?;
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// booster's lab also specifies a layer field in version 0x10, prob for multi-layered maps
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let layer = if version == 0x10 { data.read_u8()? } else { 0 };
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npcs.push(NPCData {
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id: 170 + i as u16,
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x,
y,
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flag_num,
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event_num,
npc_type,
flags,
layer,
})
}
Ok(npcs)
}
}