2020-09-10 23:40:45 +00:00
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use imgui::{CollapsingHeader, Condition, im_str, ImStr, ImString, Window};
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2020-08-19 13:11:34 +00:00
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use itertools::Itertools;
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2020-08-19 11:21:40 +00:00
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2020-08-20 18:31:47 +00:00
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use crate::ggez::{Context, GameResult};
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2020-08-19 13:11:34 +00:00
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use crate::scene::game_scene::GameScene;
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2020-09-20 15:27:31 +00:00
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use crate::shared_game_state::SharedGameState;
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2020-08-19 11:21:40 +00:00
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pub struct LiveDebugger {
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map_selector_visible: bool,
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2020-08-27 02:43:21 +00:00
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events_visible: bool,
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2020-08-23 02:16:31 +00:00
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hacks_visible: bool,
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2020-09-10 23:40:45 +00:00
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flags_visible: bool,
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2020-08-27 02:43:21 +00:00
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last_stage_id: usize,
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2020-08-19 13:11:34 +00:00
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stages: Vec<ImString>,
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selected_stage: i32,
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events: Vec<ImString>,
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event_ids: Vec<u16>,
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selected_event: i32,
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2020-08-19 13:11:34 +00:00
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error: Option<ImString>,
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2020-08-19 11:21:40 +00:00
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}
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impl LiveDebugger {
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pub fn new() -> Self {
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Self {
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2020-08-20 18:31:47 +00:00
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map_selector_visible: false,
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2020-08-27 02:43:21 +00:00
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events_visible: false,
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2020-08-23 02:16:31 +00:00
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hacks_visible: false,
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2020-09-10 23:40:45 +00:00
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flags_visible: false,
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2020-08-27 02:43:21 +00:00
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last_stage_id: usize::MAX,
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stages: Vec::new(),
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selected_stage: -1,
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events: Vec::new(),
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event_ids: Vec::new(),
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selected_event: -1,
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2020-08-19 13:11:34 +00:00
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error: None,
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2020-08-19 11:21:40 +00:00
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}
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}
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2020-08-19 13:11:34 +00:00
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pub fn run_ingame(&mut self, game_scene: &mut GameScene, state: &mut SharedGameState, ctx: &mut Context, ui: &mut imgui::Ui) -> GameResult {
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2020-08-27 02:43:21 +00:00
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if self.last_stage_id != game_scene.stage_id {
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self.last_stage_id = game_scene.stage_id;
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self.events.clear();
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self.selected_event = -1;
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}
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2020-08-23 02:16:31 +00:00
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Window::new(im_str!("Debugger"))
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2020-08-20 18:31:47 +00:00
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.position([5.0, 5.0], Condition::FirstUseEver)
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2020-08-23 02:16:31 +00:00
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.size([300.0, 120.0], Condition::FirstUseEver)
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2020-08-19 11:21:40 +00:00
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.build(ui, || {
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ui.text(format!(
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"Player position: ({:.1},{:.1})",
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2020-08-20 18:31:47 +00:00
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game_scene.player.x as f32 / 512.0,
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game_scene.player.y as f32 / 512.0,
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));
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ui.text(format!(
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"Player velocity: ({:.1},{:.1})",
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game_scene.player.vel_x as f32 / 512.0,
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game_scene.player.vel_y as f32 / 512.0,
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));
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2020-09-23 13:10:42 +00:00
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ui.text(format!(
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"NPC Count: {}/{}",
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game_scene.npc_map.npcs.len(),
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game_scene.npc_map.npc_ids.len(),
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));
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2020-08-20 18:31:47 +00:00
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ui.text(format!(
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"Booster fuel: ({})", game_scene.player.booster_fuel
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));
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if ui.button(im_str!("Map Selector"), [0.0, 0.0]) {
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2020-09-10 13:24:04 +00:00
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self.map_selector_visible = !self.map_selector_visible;
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}
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2020-08-27 02:43:21 +00:00
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ui.same_line(0.0);
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if ui.button(im_str!("Events"), [0.0, 0.0]) {
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2020-09-10 13:24:04 +00:00
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self.events_visible = !self.events_visible;
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2020-08-27 02:43:21 +00:00
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}
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ui.same_line(0.0);
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2020-08-23 02:16:31 +00:00
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if ui.button(im_str!("Hacks"), [0.0, 0.0]) {
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2020-09-10 13:24:04 +00:00
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self.hacks_visible = !self.hacks_visible;
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2020-08-23 02:16:31 +00:00
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}
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2020-09-10 23:40:45 +00:00
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ui.same_line(0.0);
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if ui.button(im_str!("Flags"), [0.0, 0.0]) {
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self.flags_visible = !self.flags_visible;
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}
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2020-08-20 18:31:47 +00:00
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});
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2020-08-19 13:11:34 +00:00
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if self.error.is_some() {
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Window::new(im_str!("Error!"))
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.resizable(false)
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.collapsible(false)
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2020-08-19 19:11:32 +00:00
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.position([((state.screen_size.0 - 300.0) / 2.0).floor(), ((state.screen_size.1 - 100.0) / 2.0).floor()], Condition::Appearing)
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.size([300.0, 100.0], Condition::Appearing)
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.build(ui, || {
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ui.push_item_width(-1.0);
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2020-08-27 05:12:14 +00:00
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ui.text_wrapped(self.error.as_ref().unwrap());
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2020-08-19 13:11:34 +00:00
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if ui.button(im_str!("OK"), [0.0, 0.0]) {
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self.error = None;
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}
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});
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}
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2020-08-19 11:21:40 +00:00
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2020-08-20 18:31:47 +00:00
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if self.map_selector_visible {
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Window::new(im_str!("Map selector"))
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.resizable(false)
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2020-08-27 02:43:21 +00:00
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.position([80.0, 80.0], Condition::FirstUseEver)
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2020-08-20 18:31:47 +00:00
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.size([240.0, 280.0], Condition::FirstUseEver)
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.build(ui, || {
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if self.stages.is_empty() {
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for s in state.stages.iter() {
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self.stages.push(ImString::new(s.name.to_owned()));
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}
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2020-08-19 13:11:34 +00:00
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2020-08-27 02:43:21 +00:00
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self.selected_stage = match state.stages.iter().find_position(|s| s.name == game_scene.stage.data.name) {
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Some((pos, _)) => { pos as i32 }
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_ => { -1 }
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};
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}
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let stages: Vec<&ImStr> = self.stages.iter().map(|e| e.as_ref()).collect();
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2020-08-20 18:31:47 +00:00
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ui.push_item_width(-1.0);
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2020-08-27 02:43:21 +00:00
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ui.list_box(im_str!(""), &mut self.selected_stage, &stages, 10);
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2020-08-19 13:11:34 +00:00
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2020-08-20 18:31:47 +00:00
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if ui.button(im_str!("Load"), [0.0, 0.0]) {
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match GameScene::new(state, ctx, self.selected_stage as usize) {
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Ok(mut scene) => {
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2020-09-19 13:19:00 +00:00
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scene.inventory = game_scene.inventory.clone();
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2020-09-10 23:40:45 +00:00
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scene.player = game_scene.player.clone();
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2020-08-20 18:31:47 +00:00
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scene.player.x = (scene.stage.map.width / 2 * 16 * 0x200) as isize;
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scene.player.y = (scene.stage.map.height / 2 * 16 * 0x200) as isize;
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2020-09-10 23:40:45 +00:00
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if scene.player.life == 0 {
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scene.player.life = scene.player.max_life;
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}
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2020-08-20 18:31:47 +00:00
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state.next_scene = Some(Box::new(scene));
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}
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Err(e) => {
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2020-08-26 01:07:04 +00:00
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log::error!("Error loading map: {:?}", e);
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2020-08-20 18:31:47 +00:00
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self.error = Some(ImString::new(e.to_string()));
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}
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2020-08-19 13:11:34 +00:00
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}
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}
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2020-08-20 18:31:47 +00:00
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});
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}
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2020-08-19 11:21:40 +00:00
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2020-08-27 02:43:21 +00:00
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if self.events_visible {
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Window::new(im_str!("Events"))
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.resizable(false)
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.position([80.0, 80.0], Condition::FirstUseEver)
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2020-08-27 05:12:14 +00:00
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.size([280.0, 300.0], Condition::FirstUseEver)
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2020-08-27 02:43:21 +00:00
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.build(ui, || {
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if self.events.is_empty() {
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self.event_ids.clear();
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let vm = &state.textscript_vm;
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2020-08-27 05:12:14 +00:00
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for event in vm.scripts.global_script.get_event_ids() {
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2020-08-27 02:43:21 +00:00
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self.events.push(ImString::new(format!("Global: #{:04}", event)));
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self.event_ids.push(event);
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}
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2020-08-27 05:12:14 +00:00
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for event in vm.scripts.scene_script.get_event_ids() {
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2020-08-27 02:43:21 +00:00
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self.events.push(ImString::new(format!("Scene: #{:04}", event)));
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self.event_ids.push(event);
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}
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}
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let events: Vec<&ImStr> = self.events.iter().map(|e| e.as_ref()).collect();
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2020-08-27 05:12:14 +00:00
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ui.text_wrapped(&ImString::new(format!("Execution state: {:?}", state.textscript_vm.state)));
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2020-08-27 02:43:21 +00:00
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ui.push_item_width(-1.0);
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ui.list_box(im_str!(""), &mut self.selected_event, &events, 10);
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if ui.button(im_str!("Execute"), [0.0, 0.0]) {
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assert_eq!(self.event_ids.len(), self.events.len());
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if let Some(&event_num) = self.event_ids.get(self.selected_event as usize) {
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2020-09-25 12:55:28 +00:00
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state.control_flags.set_tick_world(true);
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2020-09-21 23:53:46 +00:00
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state.control_flags.set_interactions_disabled(true);
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2020-08-27 02:43:21 +00:00
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state.textscript_vm.start_script(event_num);
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}
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}
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});
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}
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2020-09-10 23:40:45 +00:00
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if self.flags_visible {
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Window::new(im_str!("Flags"))
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.position([80.0, 80.0], Condition::FirstUseEver)
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.size([280.0, 300.0], Condition::FirstUseEver)
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.build(ui, || {
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if CollapsingHeader::new(im_str!("Control flags")).default_open(true).build(&ui)
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{
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ui.checkbox_flags(im_str!("Flag 0x01"), &mut state.control_flags.0, 1);
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ui.checkbox_flags(im_str!("Control enabled"), &mut state.control_flags.0, 2);
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ui.checkbox_flags(im_str!("Interactions disabled"), &mut state.control_flags.0, 4);
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}
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});
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}
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2020-08-19 11:21:40 +00:00
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Ok(())
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}
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}
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