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doukutsu-rs/src/npc/ai/last_cave.rs

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use crate::common::Direction;
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use crate::framework::error::GameResult;
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use crate::npc::NPC;
use crate::player::Player;
use crate::shared_game_state::SharedGameState;
impl NPC {
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pub(crate) fn tick_n241_critter_red(
&mut self,
state: &mut SharedGameState,
players: [&mut Player; 2],
) -> GameResult {
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match self.action_num {
0 | 1 => {
if self.action_num == 0 {
self.y += 3 * 0x200;
self.action_num = 1;
self.anim_num = 0;
}
let player = self.get_closest_player_mut(players);
if self.x > player.x {
self.direction = Direction::Left;
} else {
self.direction = Direction::Right;
}
if self.target_x < 100 {
self.target_x += 1;
}
if self.action_counter >= 8
&& self.x - (144 * 0x200) < player.x
&& self.x + (144 * 0x200) > player.x
&& self.y - (96 * 0x200) < player.y
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&& self.y + (96 * 0x200) > player.y
{
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self.anim_num = 1;
} else {
if self.action_counter < 8 {
self.action_counter += 1;
}
self.anim_num = 0;
}
if self.shock > 0 {
self.action_num = 2;
self.action_counter = 0;
self.anim_num = 0;
}
if self.action_counter >= 8
&& self.target_x >= 100
&& self.x - (96 * 0x200) < player.x
&& self.x + (96 * 0x200) > player.x
&& self.y - (80 * 0x200) < player.y
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&& self.y + (80 * 0x200) > player.y
{
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self.action_num = 2;
self.action_counter = 0;
self.anim_num = 0;
}
}
2 => {
self.action_counter += 1;
if self.action_counter > 8 {
self.action_num = 3;
self.anim_num = 2;
self.vel_y = -0x5ff;
state.sound_manager.play_sfx(30);
if self.direction == Direction::Left {
self.vel_x = -0x200;
} else {
self.vel_x = 0x200;
}
}
}
3 => {
if self.flags.hit_bottom_wall() {
self.vel_x = 0;
self.action_counter = 0;
self.action_num = 1;
self.anim_num = 0;
state.sound_manager.play_sfx(23);
}
}
_ => {}
}
self.vel_y += 0x55;
if self.vel_y > 0x5ff {
self.vel_y = 0x5ff;
}
self.x += self.vel_x;
self.y += self.vel_y;
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let dir_offset = if self.direction == Direction::Left {
0
} else {
3
};
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self.anim_rect = state.constants.npc.n241_critter_red[self.anim_num as usize + dir_offset];
Ok(())
}
}