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doukutsu-rs/src/stage.rs

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use std::io::{Cursor, Read};
use std::str::from_utf8;
use byteorder::ReadBytesExt;
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use byteorder::LE;
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use log::info;
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use crate::common::Color;
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use crate::encoding::read_cur_shift_jis;
use crate::engine_constants::EngineConstants;
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use crate::framework::context::Context;
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use crate::framework::error::GameError::ResourceLoadError;
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use crate::framework::error::GameResult;
use crate::framework::filesystem;
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use crate::map::{Map, NPCData};
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use crate::scripting::tsc::text_script::TextScript;
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use crate::GameError;
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#[derive(Debug, PartialEq, Eq, Hash)]
pub struct NpcType {
name: String,
}
impl Clone for NpcType {
fn clone(&self) -> Self {
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Self { name: self.name.clone() }
}
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}
impl NpcType {
pub fn new(name: &str) -> Self {
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Self { name: name.to_owned() }
}
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pub fn filename(&self) -> String {
["Npc", &self.name].join("")
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}
}
#[derive(Debug, PartialEq, Eq, Hash)]
pub struct Tileset {
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pub(crate) name: String,
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}
impl Clone for Tileset {
fn clone(&self) -> Self {
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Self { name: self.name.clone() }
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}
}
impl Tileset {
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pub fn new(name: &str) -> Self {
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Self { name: name.to_owned() }
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}
pub fn filename(&self) -> String {
["Prt", &self.name].join("")
}
pub fn orig_width(&self) -> usize {
// todo: move to json or something?
if self.name == "Labo" {
return 128;
}
256
}
}
#[derive(Debug, PartialEq, Eq, Hash)]
pub struct Background {
name: String,
}
impl Clone for Background {
fn clone(&self) -> Self {
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Self { name: self.name.clone() }
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}
}
impl Background {
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pub fn new(name: &str) -> Self {
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Self { name: name.to_owned() }
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}
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pub fn name(&self) -> &str {
&self.name
}
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pub fn filename(&self) -> String {
self.name.to_owned()
}
}
#[derive(Debug, EnumIter, PartialEq, Eq, Hash, Copy, Clone)]
pub enum BackgroundType {
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TiledStatic,
TiledParallax,
Tiled,
/// Used in Core room, renders water in front of tilemap which also affects player's physics.
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Water,
Black,
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/// Used in Ironhead fight. Affects physics of XP/heart/missile drops.
Scrolling,
/// Same as Outside, except it affects physics of XP/heart/missile drops.
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OutsideWind,
Outside,
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/// Present in CS+KAGE, Seems to be a clone of Outside, isn't used anywhere and has unknown purpose
OutsideUnknown,
/// Used by CS+KAGE in waterway, it's just TiledParallax with bkCircle2 drawn behind water
Waterway,
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}
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impl From<u8> for BackgroundType {
fn from(val: u8) -> Self {
match val {
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0 => Self::TiledStatic,
1 => Self::TiledParallax,
2 => Self::Tiled,
3 => Self::Water,
4 => Self::Black,
5 => Self::Scrolling,
6 => Self::OutsideWind,
7 => Self::Outside,
8 => Self::OutsideUnknown,
9 => Self::Waterway,
_ => {
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// log::warn!("Unknown background type: {}", val);
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Self::Black
}
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}
}
}
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#[derive(Debug, Copy, Clone, PartialEq)]
pub enum PxPackScroll {
Normal,
ThreeQuarters,
Half,
Quarter,
Eighth,
Zero,
HThreeQuarters,
HHalf,
HQuarter,
V0Half,
}
impl From<u8> for PxPackScroll {
fn from(val: u8) -> Self {
match val {
0 => PxPackScroll::Normal,
1 => PxPackScroll::ThreeQuarters,
2 => PxPackScroll::Half,
3 => PxPackScroll::Quarter,
4 => PxPackScroll::Eighth,
5 => PxPackScroll::Zero,
6 => PxPackScroll::HThreeQuarters,
7 => PxPackScroll::HHalf,
8 => PxPackScroll::HQuarter,
9 => PxPackScroll::V0Half,
_ => PxPackScroll::Normal,
}
}
}
impl PxPackScroll {
pub fn transform_camera_pos(self, x: f32, y: f32) -> (f32, f32) {
match self {
PxPackScroll::Normal => (x, y),
PxPackScroll::ThreeQuarters => (x * 0.75, y * 0.75),
PxPackScroll::Half => (x * 0.5, y * 0.5),
PxPackScroll::Quarter => (x * 0.25, y * 0.25),
PxPackScroll::Eighth => (x * 0.125, y * 0.125),
PxPackScroll::Zero => (0.0, 0.0),
PxPackScroll::HThreeQuarters => (x * 0.75, y),
PxPackScroll::HHalf => (x * 0.5, y),
PxPackScroll::HQuarter => (x * 0.25, y),
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PxPackScroll::V0Half => (x, y), // ???
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}
}
}
#[derive(Debug, Clone)]
pub struct PxPackStageData {
pub tileset_fg: String,
pub tileset_mg: String,
pub tileset_bg: String,
pub scroll_fg: PxPackScroll,
pub scroll_mg: PxPackScroll,
pub scroll_bg: PxPackScroll,
pub size_fg: (u16, u16),
pub size_mg: (u16, u16),
pub size_bg: (u16, u16),
pub offset_mg: u32,
pub offset_bg: u32,
}
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#[derive(Debug)]
pub struct StageData {
pub name: String,
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pub name_jp: String,
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pub map: String,
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pub boss_no: u8,
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pub tileset: Tileset,
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pub pxpack_data: Option<PxPackStageData>,
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pub background: Background,
pub background_type: BackgroundType,
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pub background_color: Color,
pub npc1: NpcType,
pub npc2: NpcType,
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}
impl Clone for StageData {
fn clone(&self) -> Self {
StageData {
name: self.name.clone(),
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name_jp: self.name_jp.clone(),
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map: self.map.clone(),
boss_no: self.boss_no,
tileset: self.tileset.clone(),
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pxpack_data: self.pxpack_data.clone(),
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background: self.background.clone(),
background_type: self.background_type,
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background_color: self.background_color,
npc1: self.npc1.clone(),
npc2: self.npc2.clone(),
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}
}
}
const NXENGINE_BACKDROPS: [&str; 15] = [
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"bk0",
"bkBlue",
"bkGreen",
"bkBlack",
"bkGard",
"bkMaze",
"bkGray",
"bkRed",
"bkWater",
"bkMoon",
"bkFog",
"bkFall",
"bkLight",
"bkSunset",
"bkHellish",
];
const NXENGINE_TILESETS: [&str; 22] = [
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"0", "Pens", "Eggs", "EggX", "EggIn", "Store", "Weed", "Barr", "Maze", "Sand", "Mimi", "Cave", "River", "Gard",
"Almond", "Oside", "Cent", "Jail", "White", "Fall", "Hell", "Labo",
];
const NXENGINE_NPCS: [&str; 34] = [
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"Guest", "0", "Eggs1", "Ravil", "Weed", "Maze", "Sand", "Omg", "Cemet", "Bllg", "Plant", "Frog", "Curly", "Stream",
"IronH", "Toro", "X", "Dark", "Almo1", "Eggs2", "TwinD", "Moon", "Cent", "Heri", "Red", "Miza", "Dr", "Almo2",
"Kings", "Hell", "Press", "Priest", "Ballos", "Island",
];
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fn zero_index(s: &[u8]) -> usize {
s.iter().position(|&c| c == b'\0').unwrap_or(s.len())
}
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fn from_shift_jis(s: &[u8]) -> String {
let mut cursor = Cursor::new(s);
let mut chars = Vec::new();
let mut bytes = s.len() as u32;
while bytes > 0 {
let (consumed, chr) = read_cur_shift_jis(&mut cursor, bytes);
chars.push(chr);
bytes -= consumed;
}
chars.iter().collect()
}
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fn from_csplus_stagetbl(s: &[u8], is_switch: bool) -> String {
if is_switch {
from_utf8(s).unwrap_or("").trim_matches('\0').to_string()
} else {
from_shift_jis(s)
}
}
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impl StageData {
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pub fn load_stage_table(ctx: &mut Context, roots: &Vec<String>, is_switch: bool) -> GameResult<Vec<Self>> {
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let stage_tbl_path = "/stage.tbl";
let stage_sect_path = "/stage.sect";
let mrmap_bin_path = "/mrmap.bin";
let stage_dat_path = "/stage.dat";
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if filesystem::exists_find(ctx, roots, stage_tbl_path) {
// Cave Story+ stage table.
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// Mod stage.tbl expects to overwrite from base stage.tbl
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let mut stages = Vec::new();
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for path in roots.iter().rev() {
if let Ok(mut file) = filesystem::open(ctx, [path, stage_tbl_path].join("")) {
info!("Loading Cave Story+ stage table from {}", &path);
let mut new_stages = Vec::new();
let mut data = Vec::new();
file.read_to_end(&mut data)?;
let count = data.len() / 0xe5;
let mut f = Cursor::new(data);
for _ in 0..count {
let mut ts_buf = vec![0u8; 0x20];
let mut map_buf = vec![0u8; 0x20];
let mut back_buf = vec![0u8; 0x20];
let mut npc1_buf = vec![0u8; 0x20];
let mut npc2_buf = vec![0u8; 0x20];
let mut name_jap_buf = vec![0u8; 0x20];
let mut name_buf = vec![0u8; 0x20];
f.read_exact(&mut ts_buf)?;
f.read_exact(&mut map_buf)?;
let bg_type = f.read_u32::<LE>()? as u8;
f.read_exact(&mut back_buf)?;
f.read_exact(&mut npc1_buf)?;
f.read_exact(&mut npc2_buf)?;
let boss_no = f.read_u8()?;
f.read_exact(&mut name_jap_buf)?;
f.read_exact(&mut name_buf)?;
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let tileset = from_csplus_stagetbl(&ts_buf[0..zero_index(&ts_buf)], is_switch);
let map = from_csplus_stagetbl(&map_buf[0..zero_index(&map_buf)], is_switch);
let background = from_csplus_stagetbl(&back_buf[0..zero_index(&back_buf)], is_switch);
let npc1 = from_csplus_stagetbl(&npc1_buf[0..zero_index(&npc1_buf)], is_switch);
let npc2 = from_csplus_stagetbl(&npc2_buf[0..zero_index(&npc2_buf)], is_switch);
let name = from_csplus_stagetbl(&name_buf[0..zero_index(&name_buf)], is_switch);
let name_jp = from_csplus_stagetbl(&name_jap_buf[0..zero_index(&name_jap_buf)], is_switch);
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let stage = StageData {
name: name.clone(),
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name_jp: name_jp.clone(),
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map: map.clone(),
boss_no,
tileset: Tileset::new(&tileset),
pxpack_data: None,
background: Background::new(&background),
background_type: BackgroundType::from(bg_type),
background_color: Color::from_rgb(0, 0, 32),
npc1: NpcType::new(&npc1),
npc2: NpcType::new(&npc2),
};
new_stages.push(stage);
}
if new_stages.len() >= stages.len() {
stages = new_stages;
} else {
let _ = stages.splice(0..new_stages.len(), new_stages);
}
}
}
return Ok(stages);
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} else if let Ok(mut file) = filesystem::open_find(ctx, roots, stage_sect_path) {
// Cave Story freeware executable dump.
let mut stages = Vec::new();
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info!("Loading Cave Story freeware exe dump stage table from {}", &stage_sect_path);
let mut data = Vec::new();
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file.read_to_end(&mut data)?;
let count = data.len() / 0xc8;
let mut f = Cursor::new(data);
for _ in 0..count {
let mut ts_buf = vec![0u8; 0x20];
let mut map_buf = vec![0u8; 0x20];
let mut back_buf = vec![0u8; 0x20];
let mut npc1_buf = vec![0u8; 0x20];
let mut npc2_buf = vec![0u8; 0x20];
let mut name_buf = vec![0u8; 0x20];
f.read_exact(&mut ts_buf)?;
f.read_exact(&mut map_buf)?;
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let bg_type = f.read_u32::<LE>()? as u8;
f.read_exact(&mut back_buf)?;
f.read_exact(&mut npc1_buf)?;
f.read_exact(&mut npc2_buf)?;
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let boss_no = f.read_u8()?;
f.read_exact(&mut name_buf)?;
// alignment
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{
let mut lol = [0u8; 3];
let _ = f.read(&mut lol)?;
}
let tileset = from_shift_jis(&ts_buf[0..zero_index(&ts_buf)]);
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let map = from_shift_jis(&map_buf[0..zero_index(&map_buf)]);
let background = from_shift_jis(&back_buf[0..zero_index(&back_buf)]);
let npc1 = from_shift_jis(&npc1_buf[0..zero_index(&npc1_buf)]);
let npc2 = from_shift_jis(&npc2_buf[0..zero_index(&npc2_buf)]);
let name = from_shift_jis(&name_buf[0..zero_index(&name_buf)]);
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let stage = StageData {
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name: name.clone(),
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name_jp: name.clone(),
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map: map.clone(),
boss_no,
tileset: Tileset::new(&tileset),
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pxpack_data: None,
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background: Background::new(&background),
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background_type: BackgroundType::from(bg_type),
background_color: Color::from_rgb(0, 0, 32),
npc1: NpcType::new(&npc1),
npc2: NpcType::new(&npc2),
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};
stages.push(stage);
}
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return Ok(stages);
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} else if let Ok(mut file) = filesystem::open_find(ctx, roots, mrmap_bin_path) {
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// Moustache Rider stage table
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let mut stages = Vec::new();
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info!("Loading Moustache Rider stage table from {}", &mrmap_bin_path);
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let mut data = Vec::new();
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let count = file.read_u32::<LE>()?;
file.read_to_end(&mut data)?;
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if data.len() < count as usize * 0x74 {
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return Err(ResourceLoadError(
"Specified stage table size is bigger than actual number of entries.".to_string(),
));
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}
let mut f = Cursor::new(data);
for _ in 0..count {
let mut ts_buf = vec![0u8; 0x10];
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let mut map_buf = vec![0u8; 0x10];
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let mut back_buf = vec![0u8; 0x10];
let mut npc1_buf = vec![0u8; 0x10];
let mut npc2_buf = vec![0u8; 0x10];
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let mut name_buf = vec![0u8; 0x22];
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f.read_exact(&mut ts_buf)?;
f.read_exact(&mut map_buf)?;
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let bg_type = f.read_u8()?;
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f.read_exact(&mut back_buf)?;
f.read_exact(&mut npc1_buf)?;
f.read_exact(&mut npc2_buf)?;
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let boss_no = f.read_u8()?;
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f.read_exact(&mut name_buf)?;
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let tileset = from_shift_jis(&ts_buf[0..zero_index(&ts_buf)]);
let map = from_shift_jis(&map_buf[0..zero_index(&map_buf)]);
let background = from_shift_jis(&back_buf[0..zero_index(&back_buf)]);
let npc1 = from_shift_jis(&npc1_buf[0..zero_index(&npc1_buf)]);
let npc2 = from_shift_jis(&npc2_buf[0..zero_index(&npc2_buf)]);
let name = from_shift_jis(&name_buf[0..zero_index(&name_buf)]);
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let stage = StageData {
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name: name.clone(),
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name_jp: name.clone(),
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map: map.clone(),
boss_no,
tileset: Tileset::new(&tileset),
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pxpack_data: None,
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background: Background::new(&background),
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background_type: BackgroundType::from(bg_type),
background_color: Color::from_rgb(0, 0, 32),
npc1: NpcType::new(&npc1),
npc2: NpcType::new(&npc2),
};
stages.push(stage);
}
return Ok(stages);
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} else if let Ok(mut file) = filesystem::open_find(ctx, roots, stage_dat_path) {
let mut stages = Vec::new();
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info!("Loading NXEngine stage table from {}", &stage_dat_path);
let mut data = Vec::new();
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let count = file.read_u8()? as usize;
file.read_to_end(&mut data)?;
if data.len() < count * 0x49 {
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return Err(ResourceLoadError(
"Specified stage table size is bigger than actual number of entries.".to_string(),
));
}
let mut f = Cursor::new(data);
for _ in 0..count {
let mut map_buf = vec![0u8; 0x20];
let mut name_buf = vec![0u8; 0x23];
f.read_exact(&mut map_buf)?;
f.read_exact(&mut name_buf)?;
let tileset_id = f.read_u8()? as usize;
let bg_id = f.read_u8()? as usize;
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let bg_type = f.read_u8()?;
let boss_no = f.read_u8()?;
let npc1 = f.read_u8()? as usize;
let npc2 = f.read_u8()? as usize;
let map = from_utf8(&map_buf)
.map_err(|_| ResourceLoadError("UTF-8 error in map field".to_string()))?
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.trim_matches('\0')
.to_owned();
let name = from_utf8(&name_buf)
.map_err(|_| ResourceLoadError("UTF-8 error in name field".to_string()))?
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.trim_matches('\0')
.to_owned();
let stage = StageData {
name: name.clone(),
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name_jp: name.clone(),
map: map.clone(),
boss_no,
tileset: Tileset::new(NXENGINE_TILESETS.get(tileset_id).unwrap_or(&"0")),
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pxpack_data: None,
background: Background::new(NXENGINE_BACKDROPS.get(bg_id).unwrap_or(&"0")),
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background_type: BackgroundType::from(bg_type),
background_color: Color::from_rgb(0, 0, 32),
npc1: NpcType::new(NXENGINE_NPCS.get(npc1).unwrap_or(&"0")),
npc2: NpcType::new(NXENGINE_NPCS.get(npc2).unwrap_or(&"0")),
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};
stages.push(stage);
}
return Ok(stages);
}
Err(ResourceLoadError("No stage table found.".to_string()))
}
}
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#[derive(Clone)]
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pub struct Stage {
pub map: Map,
pub data: StageData,
}
impl Stage {
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pub fn load(roots: &Vec<String>, data: &StageData, ctx: &mut Context) -> GameResult<Self> {
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let mut data = data.clone();
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if let Ok(pxpack_file) = filesystem::open_find(ctx, roots, ["/Stage/", &data.map, ".pxpack"].join("")) {
let map = Map::load_pxpack(pxpack_file, roots, &mut data, ctx)?;
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let stage = Self { map, data };
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return Ok(stage);
} else if let Ok(map_file) = filesystem::open_find(ctx, roots, ["/Stage/", &data.map, ".pxm"].join("")) {
let attrib_file = filesystem::open_find(ctx, roots, ["/Stage/", &data.tileset.name, ".pxa"].join(""))?;
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let map = Map::load_pxm(map_file, attrib_file)?;
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let stage = Self { map, data };
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return Ok(stage);
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}
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Err(GameError::ResourceLoadError(format!("Stage {} not found", data.map)))
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}
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pub fn load_text_script(
&self,
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roots: &Vec<String>,
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constants: &EngineConstants,
ctx: &mut Context,
) -> GameResult<TextScript> {
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let tsc_file = filesystem::open_find(ctx, roots, ["/Stage/", &self.data.map, ".tsc"].join(""))?;
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let text_script = TextScript::load_from(tsc_file, constants)?;
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Ok(text_script)
}
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pub fn load_npcs(&self, roots: &Vec<String>, ctx: &mut Context) -> GameResult<Vec<NPCData>> {
let pxe_file = filesystem::open_find(ctx, roots, ["/Stage/", &self.data.map, ".pxe"].join(""))?;
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let npc_data = NPCData::load_from(pxe_file)?;
Ok(npc_data)
}
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/// Returns map tile from foreground layer.
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pub fn tile_at(&self, x: usize, y: usize) -> u8 {
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if let Some(&tile) = self.map.tiles.get(y.wrapping_mul(self.map.width as usize).wrapping_add(x)) {
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tile
} else {
0
}
}
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/// Changes map tile on foreground layer. Returns true if smoke should be emitted
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pub fn change_tile(&mut self, x: usize, y: usize, tile_type: u8) -> bool {
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if let Some(ptr) = self.map.tiles.get_mut(y.wrapping_mul(self.map.width as usize).wrapping_add(x)) {
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if *ptr != tile_type {
*ptr = tile_type;
return true;
}
}
false
}
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}
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pub struct StageTexturePaths {
/// Path to the stage's background texture.
pub background: String,
/// Path to the stage's foreground tileset texture.
pub tileset_fg: String,
/// Path to the stage's middleground tileset texture.
pub tileset_mg: String,
/// Path to the stage's background tileset texture.
pub tileset_bg: String,
/// Path to the stage's NPC spritesheet 1.
pub npc1: String,
/// Path to the stage's NPC spritesheet 2.
pub npc2: String,
}
impl StageTexturePaths {
pub fn new() -> StageTexturePaths {
StageTexturePaths {
background: "bk0".to_string(),
tileset_fg: "Stage/Prt0".to_owned(),
tileset_mg: "Stage/Prt0".to_owned(),
tileset_bg: "Stage/Prt0".to_owned(),
npc1: "Npc/Npc0".to_owned(),
npc2: "Npc/Npc0".to_owned(),
}
}
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pub fn update(&mut self, stage: &Stage) {
self.background = stage.data.background.filename();
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let (tileset_fg, tileset_mg, tileset_bg) = if let Some(pxpack_data) = &stage.data.pxpack_data {
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let t_fg = ["Stage/", &pxpack_data.tileset_fg].join("");
let t_mg = ["Stage/", &pxpack_data.tileset_mg].join("");
let t_bg = ["Stage/", &pxpack_data.tileset_bg].join("");
(t_fg, t_mg, t_bg)
} else {
let tex_tileset_name = ["Stage/", &stage.data.tileset.filename()].join("");
(tex_tileset_name.clone(), tex_tileset_name.clone(), tex_tileset_name)
};
self.tileset_fg = tileset_fg;
self.tileset_mg = tileset_mg;
self.tileset_bg = tileset_bg;
self.npc1 = ["Npc/", &stage.data.npc1.filename()].join("");
self.npc2 = ["Npc/", &stage.data.npc2.filename()].join("");
}
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}