mirror of
https://github.com/cave-story-randomizer/cave-story-randomizer
synced 2024-12-19 03:36:51 +00:00
3359 lines
184 KiB
Plaintext
3359 lines
184 KiB
Plaintext
Flag Source Filename Type TSC Event TSC Command Entity Index Entity Type Entity Name Entity Bits Entity Oversight Warning
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5005 TSC ArmsItem.tsc Read #5014 <FLJ
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5004 TSC ArmsItem.tsc Read #5014 <FLJ
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5003 TSC ArmsItem.tsc Read #5014 <FLJ
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5002 TSC ArmsItem.tsc Read #5014 <FLJ
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5001 TSC ArmsItem.tsc Read #5014 <FLJ
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6002 TSC ArmsItem.tsc Read #6005 <FLJ
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6004 TSC ArmsItem.tsc Read #6005 <FLJ
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5005 TSC ArmsItem.tsc Read #6014 <FLJ
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5004 TSC ArmsItem.tsc Read #6014 <FLJ
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5003 TSC ArmsItem.tsc Read #6014 <FLJ
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5002 TSC ArmsItem.tsc Read #6014 <FLJ
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5001 TSC ArmsItem.tsc Read #6014 <FLJ
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742 TSC ArmsItem.tsc Read #6018 <FLJ
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742 TSC ArmsItem.tsc Write #6018 <FL+
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743 TSC ArmsItem.tsc Write #6018 <FL-
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2900 TSC ArmsItem.tsc Read #6021 <FLJ
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2900 TSC ArmsItem.tsc Write #6021 <FL+
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743 TSC ArmsItem.tsc Read #6023 <FLJ
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743 TSC ArmsItem.tsc Write #6023 <FL+
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742 TSC ArmsItem.tsc Write #6023 <FL-
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1020 TSC ArmsItem.tsc Read #6024 <FLJ
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1020 TSC ArmsItem.tsc Write #6024 <FL+
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1024 TSC ArmsItem.tsc Write #6026 <FL+
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1563 TSC ArmsItem.tsc Write #6033 <FL+
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722 TSC ArmsItem.tsc Read #6038 <FLJ
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722 TSC ArmsItem.tsc Write #6038 <FL+
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742 TSC ArmsItem.tsc Write #7018 <FL-
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2900 TSC ArmsItem.tsc Write #7021 <FL-
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743 TSC ArmsItem.tsc Write #7023 <FL-
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1020 TSC ArmsItem.tsc Write #7024 <FL-
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722 TSC ArmsItem.tsc Write #7038 <FL-
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6100 TSC ArmsItem.tsc Read #8000 <FLJ
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6101 TSC ArmsItem.tsc Read #8001 <FLJ
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6102 TSC ArmsItem.tsc Read #8002 <FLJ
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6103 TSC ArmsItem.tsc Read #8003 <FLJ
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6104 TSC ArmsItem.tsc Read #8004 <FLJ
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6105 TSC ArmsItem.tsc Read #8005 <FLJ
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6106 TSC ArmsItem.tsc Read #8006 <FLJ
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6107 TSC ArmsItem.tsc Read #8007 <FLJ
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6108 TSC ArmsItem.tsc Read #8008 <FLJ
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6109 TSC ArmsItem.tsc Read #8009 <FLJ
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6110 TSC ArmsItem.tsc Read #8010 <FLJ
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6111 TSC ArmsItem.tsc Read #8011 <FLJ
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6112 TSC ArmsItem.tsc Read #8012 <FLJ
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6113 TSC ArmsItem.tsc Read #8013 <FLJ
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6114 TSC ArmsItem.tsc Read #8014 <FLJ
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4001 TSC ArmsItem.tsc Read #9000 <FLJ
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4002 TSC ArmsItem.tsc Read #9000 <FLJ
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4003 TSC ArmsItem.tsc Read #9000 <FLJ
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4004 TSC ArmsItem.tsc Read #9000 <FLJ
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4005 TSC ArmsItem.tsc Read #9000 <FLJ
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4006 TSC ArmsItem.tsc Read #9000 <FLJ
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4007 TSC ArmsItem.tsc Read #9000 <FLJ
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4002 TSC ArmsItem.tsc Read #9001 <FLJ
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4003 TSC ArmsItem.tsc Read #9001 <FLJ
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4004 TSC ArmsItem.tsc Read #9001 <FLJ
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4005 TSC ArmsItem.tsc Read #9001 <FLJ
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4006 TSC ArmsItem.tsc Read #9001 <FLJ
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4007 TSC ArmsItem.tsc Read #9001 <FLJ
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4003 TSC ArmsItem.tsc Read #9002 <FLJ
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4004 TSC ArmsItem.tsc Read #9002 <FLJ
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4005 TSC ArmsItem.tsc Read #9002 <FLJ
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4006 TSC ArmsItem.tsc Read #9002 <FLJ
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4007 TSC ArmsItem.tsc Read #9002 <FLJ
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4004 TSC ArmsItem.tsc Read #9003 <FLJ
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4005 TSC ArmsItem.tsc Read #9003 <FLJ
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4006 TSC ArmsItem.tsc Read #9003 <FLJ
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4007 TSC ArmsItem.tsc Read #9003 <FLJ
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4005 TSC ArmsItem.tsc Read #9004 <FLJ
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4006 TSC ArmsItem.tsc Read #9004 <FLJ
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4006 TSC ArmsItem.tsc Read #9005 <FLJ
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4003 TSC ArmsItem.tsc Read #9008 <FLJ
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4004 TSC ArmsItem.tsc Read #9008 <FLJ
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4005 TSC ArmsItem.tsc Read #9008 <FLJ
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4006 TSC ArmsItem.tsc Read #9008 <FLJ
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4007 TSC ArmsItem.tsc Read #9008 <FLJ
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4004 TSC ArmsItem.tsc Read #9009 <FLJ
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4005 TSC ArmsItem.tsc Read #9009 <FLJ
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4006 TSC ArmsItem.tsc Read #9009 <FLJ
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4007 TSC ArmsItem.tsc Read #9009 <FLJ
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4005 TSC ArmsItem.tsc Read #9010 <FLJ
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4006 TSC ArmsItem.tsc Read #9010 <FLJ
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4006 TSC ArmsItem.tsc Read #9011 <FLJ
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4004 TSC ArmsItem.tsc Read #9014 <FLJ
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4005 TSC ArmsItem.tsc Read #9014 <FLJ
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4006 TSC ArmsItem.tsc Read #9014 <FLJ
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4005 TSC ArmsItem.tsc Read #9015 <FLJ
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4006 TSC ArmsItem.tsc Read #9015 <FLJ
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4006 TSC ArmsItem.tsc Read #9016 <FLJ
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4005 TSC ArmsItem.tsc Read #9019 <FLJ
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4006 TSC ArmsItem.tsc Read #9019 <FLJ
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4006 TSC ArmsItem.tsc Read #9020 <FLJ
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4006 TSC ArmsItem.tsc Read #9023 <FLJ
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4004 TSC ArmsItem.tsc Read #9026 <FLJ
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4005 TSC ArmsItem.tsc Read #9026 <FLJ
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4006 TSC ArmsItem.tsc Read #9026 <FLJ
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4005 TSC ArmsItem.tsc Read #9027 <FLJ
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4006 TSC ArmsItem.tsc Read #9027 <FLJ
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4006 TSC ArmsItem.tsc Read #9028 <FLJ
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4005 TSC ArmsItem.tsc Read #9031 <FLJ
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4006 TSC ArmsItem.tsc Read #9031 <FLJ
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4006 TSC ArmsItem.tsc Read #9032 <FLJ
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4006 TSC ArmsItem.tsc Read #9035 <FLJ
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4005 TSC ArmsItem.tsc Read #9038 <FLJ
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4006 TSC ArmsItem.tsc Read #9038 <FLJ
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4006 TSC ArmsItem.tsc Read #9039 <FLJ
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4006 TSC ArmsItem.tsc Read #9041 <FLJ
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4006 TSC ArmsItem.tsc Read #9044 <FLJ
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4005 TSC ArmsItem.tsc Read #9048 <FLJ
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4006 TSC ArmsItem.tsc Read #9048 <FLJ
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4006 TSC ArmsItem.tsc Read #9049 <FLJ
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4006 TSC ArmsItem.tsc Read #9051 <FLJ
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4006 TSC ArmsItem.tsc Read #9054 <FLJ
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4006 TSC ArmsItem.tsc Read #9058 <FLJ
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4006 TSC ArmsItem.tsc Read #9062 <FLJ
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6000 TSC ArmsItem.tsc Read #9100 <FLJ
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6003 TSC ArmsItem.tsc Read #9100 <FLJ
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6003 TSC Credit.tsc Read N/A <FLJ
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2000 TSC Credit.tsc Read N/A <FLJ
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2000 TSC Credit.tsc Read 0100 <FLJ
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2000 TSC Credit.tsc Read 0200 <FLJ
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2000 TSC Credit.tsc Read 0400 <FLJ
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4001 TSC Credit.tsc Read 1000 <FLJ
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4002 TSC Credit.tsc Read 1000 <FLJ
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4003 TSC Credit.tsc Read 1000 <FLJ
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4004 TSC Credit.tsc Read 1000 <FLJ
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4005 TSC Credit.tsc Read 1000 <FLJ
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4006 TSC Credit.tsc Read 1000 <FLJ
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4007 TSC Credit.tsc Read 1000 <FLJ
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4002 TSC Credit.tsc Read 1001 <FLJ
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4003 TSC Credit.tsc Read 1001 <FLJ
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4004 TSC Credit.tsc Read 1001 <FLJ
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4005 TSC Credit.tsc Read 1001 <FLJ
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4006 TSC Credit.tsc Read 1001 <FLJ
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4007 TSC Credit.tsc Read 1001 <FLJ
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4003 TSC Credit.tsc Read 1002 <FLJ
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4004 TSC Credit.tsc Read 1002 <FLJ
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4005 TSC Credit.tsc Read 1002 <FLJ
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4006 TSC Credit.tsc Read 1002 <FLJ
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4007 TSC Credit.tsc Read 1002 <FLJ
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4004 TSC Credit.tsc Read 1003 <FLJ
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4005 TSC Credit.tsc Read 1003 <FLJ
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4006 TSC Credit.tsc Read 1003 <FLJ
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4007 TSC Credit.tsc Read 1003 <FLJ
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4005 TSC Credit.tsc Read 1004 <FLJ
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4006 TSC Credit.tsc Read 1004 <FLJ
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4006 TSC Credit.tsc Read 1005 <FLJ
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4003 TSC Credit.tsc Read 1008 <FLJ
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4004 TSC Credit.tsc Read 1008 <FLJ
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4005 TSC Credit.tsc Read 1008 <FLJ
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4006 TSC Credit.tsc Read 1008 <FLJ
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4007 TSC Credit.tsc Read 1008 <FLJ
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4004 TSC Credit.tsc Read 1009 <FLJ
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4005 TSC Credit.tsc Read 1009 <FLJ
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4006 TSC Credit.tsc Read 1009 <FLJ
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4007 TSC Credit.tsc Read 1009 <FLJ
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4005 TSC Credit.tsc Read 1010 <FLJ
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4006 TSC Credit.tsc Read 1010 <FLJ
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4006 TSC Credit.tsc Read 1011 <FLJ
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4004 TSC Credit.tsc Read 1014 <FLJ
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4005 TSC Credit.tsc Read 1014 <FLJ
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4006 TSC Credit.tsc Read 1014 <FLJ
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4005 TSC Credit.tsc Read 1015 <FLJ
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4006 TSC Credit.tsc Read 1015 <FLJ
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4006 TSC Credit.tsc Read 1016 <FLJ
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4005 TSC Credit.tsc Read 1019 <FLJ
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4006 TSC Credit.tsc Read 1019 <FLJ
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4006 TSC Credit.tsc Read 1020 <FLJ
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4006 TSC Credit.tsc Read 1023 <FLJ
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4004 TSC Credit.tsc Read 1026 <FLJ
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4005 TSC Credit.tsc Read 1026 <FLJ
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4006 TSC Credit.tsc Read 1026 <FLJ
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4005 TSC Credit.tsc Read 1027 <FLJ
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4006 TSC Credit.tsc Read 1027 <FLJ
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4006 TSC Credit.tsc Read 1028 <FLJ
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4005 TSC Credit.tsc Read 1031 <FLJ
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4006 TSC Credit.tsc Read 1031 <FLJ
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4006 TSC Credit.tsc Read 1032 <FLJ
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4006 TSC Credit.tsc Read 1035 <FLJ
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4005 TSC Credit.tsc Read 1038 <FLJ
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4006 TSC Credit.tsc Read 1038 <FLJ
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4006 TSC Credit.tsc Read 1039 <FLJ
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4006 TSC Credit.tsc Read 1041 <FLJ
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4006 TSC Credit.tsc Read 1044 <FLJ
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4005 TSC Credit.tsc Read 1048 <FLJ
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4006 TSC Credit.tsc Read 1048 <FLJ
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4006 TSC Credit.tsc Read 1049 <FLJ
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4006 TSC Credit.tsc Read 1051 <FLJ
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4006 TSC Credit.tsc Read 1054 <FLJ
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4006 TSC Credit.tsc Read 1058 <FLJ
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4006 TSC Credit.tsc Read 1062 <FLJ
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4001 TSC Credit.tsc Read 2000 <FLJ
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4002 TSC Credit.tsc Read 2000 <FLJ
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4003 TSC Credit.tsc Read 2000 <FLJ
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4004 TSC Credit.tsc Read 2000 <FLJ
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4005 TSC Credit.tsc Read 2000 <FLJ
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4006 TSC Credit.tsc Read 2000 <FLJ
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4007 TSC Credit.tsc Read 2000 <FLJ
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4002 TSC Credit.tsc Read 2001 <FLJ
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4003 TSC Credit.tsc Read 2001 <FLJ
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4004 TSC Credit.tsc Read 2001 <FLJ
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4005 TSC Credit.tsc Read 2001 <FLJ
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4006 TSC Credit.tsc Read 2001 <FLJ
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4007 TSC Credit.tsc Read 2001 <FLJ
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4003 TSC Credit.tsc Read 2002 <FLJ
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4004 TSC Credit.tsc Read 2002 <FLJ
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4005 TSC Credit.tsc Read 2002 <FLJ
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4006 TSC Credit.tsc Read 2002 <FLJ
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4007 TSC Credit.tsc Read 2002 <FLJ
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4004 TSC Credit.tsc Read 2003 <FLJ
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4005 TSC Credit.tsc Read 2003 <FLJ
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4006 TSC Credit.tsc Read 2003 <FLJ
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4007 TSC Credit.tsc Read 2003 <FLJ
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4005 TSC Credit.tsc Read 2004 <FLJ
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4006 TSC Credit.tsc Read 2004 <FLJ
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4006 TSC Credit.tsc Read 2005 <FLJ
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4003 TSC Credit.tsc Read 2008 <FLJ
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4004 TSC Credit.tsc Read 2008 <FLJ
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4005 TSC Credit.tsc Read 2008 <FLJ
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4006 TSC Credit.tsc Read 2008 <FLJ
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4007 TSC Credit.tsc Read 2008 <FLJ
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4004 TSC Credit.tsc Read 2009 <FLJ
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4005 TSC Credit.tsc Read 2009 <FLJ
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4006 TSC Credit.tsc Read 2009 <FLJ
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4007 TSC Credit.tsc Read 2009 <FLJ
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4005 TSC Credit.tsc Read 2010 <FLJ
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4006 TSC Credit.tsc Read 2010 <FLJ
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4006 TSC Credit.tsc Read 2011 <FLJ
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4004 TSC Credit.tsc Read 2014 <FLJ
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4005 TSC Credit.tsc Read 2014 <FLJ
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4006 TSC Credit.tsc Read 2014 <FLJ
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4005 TSC Credit.tsc Read 2015 <FLJ
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4006 TSC Credit.tsc Read 2015 <FLJ
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4006 TSC Credit.tsc Read 2016 <FLJ
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4005 TSC Credit.tsc Read 2019 <FLJ
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4006 TSC Credit.tsc Read 2019 <FLJ
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4006 TSC Credit.tsc Read 2020 <FLJ
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4006 TSC Credit.tsc Read 2023 <FLJ
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4004 TSC Credit.tsc Read 2026 <FLJ
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4005 TSC Credit.tsc Read 2026 <FLJ
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4006 TSC Credit.tsc Read 2026 <FLJ
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4005 TSC Credit.tsc Read 2027 <FLJ
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4006 TSC Credit.tsc Read 2027 <FLJ
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4006 TSC Credit.tsc Read 2028 <FLJ
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4005 TSC Credit.tsc Read 2031 <FLJ
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4006 TSC Credit.tsc Read 2031 <FLJ
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4006 TSC Credit.tsc Read 2032 <FLJ
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4006 TSC Credit.tsc Read 2035 <FLJ
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4005 TSC Credit.tsc Read 2038 <FLJ
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4006 TSC Credit.tsc Read 2038 <FLJ
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4006 TSC Credit.tsc Read 2039 <FLJ
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4006 TSC Credit.tsc Read 2041 <FLJ
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4006 TSC Credit.tsc Read 2044 <FLJ
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4005 TSC Credit.tsc Read 2048 <FLJ
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4006 TSC Credit.tsc Read 2048 <FLJ
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4006 TSC Credit.tsc Read 2049 <FLJ
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4006 TSC Credit.tsc Read 2051 <FLJ
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4006 TSC Credit.tsc Read 2054 <FLJ
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4006 TSC Credit.tsc Read 2058 <FLJ
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4006 TSC Credit.tsc Read 2062 <FLJ
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4021 TSC Credit.tsc Read 2100 <FLJ
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4022 TSC Credit.tsc Read 2100 <FLJ
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4023 TSC Credit.tsc Read 2100 <FLJ
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4024 TSC Credit.tsc Read 2100 <FLJ
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4025 TSC Credit.tsc Read 2100 <FLJ
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4026 TSC Credit.tsc Read 2100 <FLJ
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4027 TSC Credit.tsc Read 2100 <FLJ
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4022 TSC Credit.tsc Read 2101 <FLJ
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4023 TSC Credit.tsc Read 2101 <FLJ
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4024 TSC Credit.tsc Read 2101 <FLJ
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4025 TSC Credit.tsc Read 2101 <FLJ
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4026 TSC Credit.tsc Read 2101 <FLJ
|
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4027 TSC Credit.tsc Read 2101 <FLJ
|
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4023 TSC Credit.tsc Read 2102 <FLJ
|
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4024 TSC Credit.tsc Read 2102 <FLJ
|
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4025 TSC Credit.tsc Read 2102 <FLJ
|
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4026 TSC Credit.tsc Read 2102 <FLJ
|
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4027 TSC Credit.tsc Read 2102 <FLJ
|
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4024 TSC Credit.tsc Read 2103 <FLJ
|
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4025 TSC Credit.tsc Read 2103 <FLJ
|
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4026 TSC Credit.tsc Read 2103 <FLJ
|
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4027 TSC Credit.tsc Read 2103 <FLJ
|
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4025 TSC Credit.tsc Read 2104 <FLJ
|
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4026 TSC Credit.tsc Read 2104 <FLJ
|
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4027 TSC Credit.tsc Read 2104 <FLJ
|
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4026 TSC Credit.tsc Read 2105 <FLJ
|
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4027 TSC Credit.tsc Read 2105 <FLJ
|
|
4027 TSC Credit.tsc Read 2106 <FLJ
|
|
4023 TSC Credit.tsc Read 2108 <FLJ
|
|
4024 TSC Credit.tsc Read 2108 <FLJ
|
|
4025 TSC Credit.tsc Read 2108 <FLJ
|
|
4026 TSC Credit.tsc Read 2108 <FLJ
|
|
4027 TSC Credit.tsc Read 2108 <FLJ
|
|
4024 TSC Credit.tsc Read 2109 <FLJ
|
|
4025 TSC Credit.tsc Read 2109 <FLJ
|
|
4026 TSC Credit.tsc Read 2109 <FLJ
|
|
4027 TSC Credit.tsc Read 2109 <FLJ
|
|
4025 TSC Credit.tsc Read 2110 <FLJ
|
|
4026 TSC Credit.tsc Read 2110 <FLJ
|
|
4027 TSC Credit.tsc Read 2110 <FLJ
|
|
4026 TSC Credit.tsc Read 2111 <FLJ
|
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4027 TSC Credit.tsc Read 2111 <FLJ
|
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4027 TSC Credit.tsc Read 2112 <FLJ
|
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4024 TSC Credit.tsc Read 2114 <FLJ
|
|
4025 TSC Credit.tsc Read 2114 <FLJ
|
|
4026 TSC Credit.tsc Read 2114 <FLJ
|
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4027 TSC Credit.tsc Read 2114 <FLJ
|
|
4025 TSC Credit.tsc Read 2115 <FLJ
|
|
4026 TSC Credit.tsc Read 2115 <FLJ
|
|
4027 TSC Credit.tsc Read 2115 <FLJ
|
|
4026 TSC Credit.tsc Read 2116 <FLJ
|
|
4027 TSC Credit.tsc Read 2116 <FLJ
|
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4027 TSC Credit.tsc Read 2117 <FLJ
|
|
4025 TSC Credit.tsc Read 2119 <FLJ
|
|
4026 TSC Credit.tsc Read 2119 <FLJ
|
|
4027 TSC Credit.tsc Read 2119 <FLJ
|
|
4026 TSC Credit.tsc Read 2120 <FLJ
|
|
4027 TSC Credit.tsc Read 2120 <FLJ
|
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4027 TSC Credit.tsc Read 2121 <FLJ
|
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4026 TSC Credit.tsc Read 2123 <FLJ
|
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4027 TSC Credit.tsc Read 2123 <FLJ
|
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4027 TSC Credit.tsc Read 2124 <FLJ
|
|
4027 TSC Credit.tsc Read 2125 <FLJ
|
|
4024 TSC Credit.tsc Read 2126 <FLJ
|
|
4025 TSC Credit.tsc Read 2126 <FLJ
|
|
4026 TSC Credit.tsc Read 2126 <FLJ
|
|
4027 TSC Credit.tsc Read 2126 <FLJ
|
|
4025 TSC Credit.tsc Read 2127 <FLJ
|
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4026 TSC Credit.tsc Read 2127 <FLJ
|
|
4027 TSC Credit.tsc Read 2127 <FLJ
|
|
4026 TSC Credit.tsc Read 2128 <FLJ
|
|
4027 TSC Credit.tsc Read 2128 <FLJ
|
|
4027 TSC Credit.tsc Read 2129 <FLJ
|
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4025 TSC Credit.tsc Read 2131 <FLJ
|
|
4026 TSC Credit.tsc Read 2131 <FLJ
|
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4027 TSC Credit.tsc Read 2131 <FLJ
|
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4026 TSC Credit.tsc Read 2132 <FLJ
|
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4027 TSC Credit.tsc Read 2132 <FLJ
|
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4027 TSC Credit.tsc Read 2133 <FLJ
|
|
4026 TSC Credit.tsc Read 2135 <FLJ
|
|
4027 TSC Credit.tsc Read 2135 <FLJ
|
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4027 TSC Credit.tsc Read 2136 <FLJ
|
|
4027 TSC Credit.tsc Read 2137 <FLJ
|
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4025 TSC Credit.tsc Read 2138 <FLJ
|
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4026 TSC Credit.tsc Read 2138 <FLJ
|
|
4027 TSC Credit.tsc Read 2138 <FLJ
|
|
4026 TSC Credit.tsc Read 2139 <FLJ
|
|
4027 TSC Credit.tsc Read 2139 <FLJ
|
|
4027 TSC Credit.tsc Read 2140 <FLJ
|
|
4026 TSC Credit.tsc Read 2141 <FLJ
|
|
4027 TSC Credit.tsc Read 2141 <FLJ
|
|
4027 TSC Credit.tsc Read 2142 <FLJ
|
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4027 TSC Credit.tsc Read 2143 <FLJ
|
|
4026 TSC Credit.tsc Read 2144 <FLJ
|
|
4027 TSC Credit.tsc Read 2144 <FLJ
|
|
4027 TSC Credit.tsc Read 2145 <FLJ
|
|
4027 TSC Credit.tsc Read 2146 <FLJ
|
|
4027 TSC Credit.tsc Read 2147 <FLJ
|
|
4025 TSC Credit.tsc Read 2148 <FLJ
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4026 TSC Credit.tsc Read 2148 <FLJ
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4027 TSC Credit.tsc Read 2148 <FLJ
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4026 TSC Credit.tsc Read 2149 <FLJ
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4027 TSC Credit.tsc Read 2149 <FLJ
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4027 TSC Credit.tsc Read 2150 <FLJ
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4026 TSC Credit.tsc Read 2151 <FLJ
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4027 TSC Credit.tsc Read 2151 <FLJ
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4027 TSC Credit.tsc Read 2152 <FLJ
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4027 TSC Credit.tsc Read 2153 <FLJ
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4026 TSC Credit.tsc Read 2154 <FLJ
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4027 TSC Credit.tsc Read 2154 <FLJ
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4027 TSC Credit.tsc Read 2155 <FLJ
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4027 TSC Credit.tsc Read 2156 <FLJ
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4027 TSC Credit.tsc Read 2157 <FLJ
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4026 TSC Credit.tsc Read 2158 <FLJ
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4027 TSC Credit.tsc Read 2158 <FLJ
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4027 TSC Credit.tsc Read 2159 <FLJ
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4027 TSC Credit.tsc Read 2160 <FLJ
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4027 TSC Credit.tsc Read 2161 <FLJ
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4026 TSC Credit.tsc Read 2162 <FLJ
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4027 TSC Credit.tsc Read 2162 <FLJ
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4027 TSC Credit.tsc Read 2163 <FLJ
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4027 TSC Credit.tsc Read 2164 <FLJ
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4027 TSC Credit.tsc Read 2165 <FLJ
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4027 TSC Credit.tsc Read 2166 <FLJ
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4027 TSC Credit.tsc Read 2167 <FLJ
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4027 TSC Credit.tsc Read 2168 <FLJ
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4027 TSC Credit.tsc Read 2169 <FLJ
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7100 TSC Credit.tsc Read 3000 <FLJ
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7103 TSC Credit.tsc Read 3100 <FLJ
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5005 TSC Credit.tsc Read 3200 <FLJ
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5004 TSC Credit.tsc Read 3200 <FLJ
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5003 TSC Credit.tsc Read 3200 <FLJ
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5002 TSC Credit.tsc Read 3200 <FLJ
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5001 TSC Credit.tsc Read 3200 <FLJ
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7121 TSC Credit.tsc Read 3400 <FLJ
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7116 TSC Credit.tsc Read 3400 <FLJ
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7101 TSC Credit.tsc Read 3500 <FLJ
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7001 TSC Credit.tsc Read 3600 <FLJ
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7000 TSC Credit.tsc Read 3600 <FLJ
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7009 TSC Credit.tsc Read 3700 <FLJ
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7008 TSC Credit.tsc Read 3700 <FLJ
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7005 TSC Credit.tsc Read 3800 <FLJ
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7004 TSC Credit.tsc Read 3900 <FLJ
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7102 TSC Credit.tsc Read 4000 <FLJ
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7105 TSC Credit.tsc Read 4100 <FLJ
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7113 TSC Credit.tsc Read 4200 <FLJ
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7128 TSC Credit.tsc Read 4300 <FLJ
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7122 TSC Credit.tsc Read 4400 <FLJ
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7003 TSC Credit.tsc Read 4700 <FLJ
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7006 TSC Credit.tsc Read 4800 <FLJ
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7007 TSC Credit.tsc Read 4900 <FLJ
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7107 TSC Credit.tsc Read 5000 <FLJ
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7106 TSC Credit.tsc Read 5100 <FLJ
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7124 TSC Credit.tsc Read 5200 <FLJ
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7131 TSC Credit.tsc Read 5300 <FLJ
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7119 TSC Credit.tsc Read 5400 <FLJ
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4011 TSC Credit.tsc Read 5700 <FLJ
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4012 TSC Credit.tsc Read 5700 <FLJ
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4013 TSC Credit.tsc Read 5700 <FLJ
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4014 TSC Credit.tsc Read 5700 <FLJ
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4015 TSC Credit.tsc Read 5700 <FLJ
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4016 TSC Credit.tsc Read 5700 <FLJ
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4012 TSC Credit.tsc Read 5701 <FLJ
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4013 TSC Credit.tsc Read 5701 <FLJ
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4014 TSC Credit.tsc Read 5701 <FLJ
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4015 TSC Credit.tsc Read 5701 <FLJ
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4016 TSC Credit.tsc Read 5701 <FLJ
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4013 TSC Credit.tsc Read 5702 <FLJ
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4014 TSC Credit.tsc Read 5702 <FLJ
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4015 TSC Credit.tsc Read 5702 <FLJ
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4016 TSC Credit.tsc Read 5702 <FLJ
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4014 TSC Credit.tsc Read 5703 <FLJ
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4015 TSC Credit.tsc Read 5703 <FLJ
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4016 TSC Credit.tsc Read 5703 <FLJ
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4015 TSC Credit.tsc Read 5704 <FLJ
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4016 TSC Credit.tsc Read 5704 <FLJ
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4016 TSC Credit.tsc Read 5705 <FLJ
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4013 TSC Credit.tsc Read 5708 <FLJ
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4014 TSC Credit.tsc Read 5708 <FLJ
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4015 TSC Credit.tsc Read 5708 <FLJ
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4016 TSC Credit.tsc Read 5708 <FLJ
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4014 TSC Credit.tsc Read 5709 <FLJ
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4015 TSC Credit.tsc Read 5709 <FLJ
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4016 TSC Credit.tsc Read 5709 <FLJ
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4015 TSC Credit.tsc Read 5710 <FLJ
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4016 TSC Credit.tsc Read 5710 <FLJ
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4016 TSC Credit.tsc Read 5711 <FLJ
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4014 TSC Credit.tsc Read 5714 <FLJ
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4015 TSC Credit.tsc Read 5714 <FLJ
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4016 TSC Credit.tsc Read 5714 <FLJ
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4015 TSC Credit.tsc Read 5715 <FLJ
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4016 TSC Credit.tsc Read 5715 <FLJ
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4016 TSC Credit.tsc Read 5716 <FLJ
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4015 TSC Credit.tsc Read 5719 <FLJ
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4016 TSC Credit.tsc Read 5719 <FLJ
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4016 TSC Credit.tsc Read 5720 <FLJ
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4014 TSC Credit.tsc Read 5726 <FLJ
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4015 TSC Credit.tsc Read 5726 <FLJ
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4016 TSC Credit.tsc Read 5726 <FLJ
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4015 TSC Credit.tsc Read 5727 <FLJ
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4016 TSC Credit.tsc Read 5727 <FLJ
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4016 TSC Credit.tsc Read 5728 <FLJ
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4015 TSC Credit.tsc Read 5731 <FLJ
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4016 TSC Credit.tsc Read 5731 <FLJ
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4016 TSC Credit.tsc Read 5732 <FLJ
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4015 TSC Credit.tsc Read 5738 <FLJ
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4016 TSC Credit.tsc Read 5738 <FLJ
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4016 TSC Credit.tsc Read 5739 <FLJ
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4015 TSC Credit.tsc Read 5748 <FLJ
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4016 TSC Credit.tsc Read 5748 <FLJ
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4016 TSC Credit.tsc Read 5749 <FLJ
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7108 TSC Credit.tsc Read 6000 <FLJ
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7109 TSC Credit.tsc Read 6100 <FLJ
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7125 TSC Credit.tsc Read 6200 <FLJ
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7132 TSC Credit.tsc Read 6300 <FLJ
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7118 TSC Credit.tsc Read 6400 <FLJ
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7135 TSC Credit.tsc Read 6500 <FLJ
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7009 TSC Credit.tsc Read 6600 <FLJ
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4035 TSC Credit.tsc Read 6700 <FLJ
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4034 TSC Credit.tsc Read 6700 <FLJ
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4033 TSC Credit.tsc Read 6700 <FLJ
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4032 TSC Credit.tsc Read 6700 <FLJ
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4031 TSC Credit.tsc Read 6700 <FLJ
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4036 TSC Credit.tsc Read 6700 <FLJ
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4036 TSC Credit.tsc Read 6701 <FLJ
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4036 TSC Credit.tsc Read 6702 <FLJ
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4036 TSC Credit.tsc Read 6703 <FLJ
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4036 TSC Credit.tsc Read 6704 <FLJ
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4036 TSC Credit.tsc Read 6705 <FLJ
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7115 TSC Credit.tsc Read 7000 <FLJ
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7126 TSC Credit.tsc Read 7200 <FLJ
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7137 TSC Credit.tsc Read 7300 <FLJ
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7117 TSC Credit.tsc Read 7400 <FLJ
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7133 TSC Credit.tsc Read 7500 <FLJ
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7123 TSC Credit.tsc Read 8000 <FLJ
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7111 TSC Credit.tsc Read 8100 <FLJ
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7127 TSC Credit.tsc Read 8200 <FLJ
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7120 TSC Credit.tsc Read 8300 <FLJ
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7136 TSC Credit.tsc Read 8400 <FLJ
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4100 TSC Head.tsc Write #0-00 <FL-
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4201 TSC Head.tsc Read #0-00 <FLJ
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4301 TSC Head.tsc Read #0-00 <FLJ
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4301 TSC Head.tsc Read #0-01 <FLJ
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4201 TSC Head.tsc Write #0-02 <FL+
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4201 TSC Head.tsc Write #0-03 <FL-
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4100 TSC Head.tsc Write #0-03 <FL+
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4202 TSC Head.tsc Read #0-10 <FLJ
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4302 TSC Head.tsc Read #0-10 <FLJ
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4100 TSC Head.tsc Read #0-10 <FLJ
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4302 TSC Head.tsc Read #0-11 <FLJ
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4100 TSC Head.tsc Read #0-11 <FLJ
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4100 TSC Head.tsc Read #0-12 <FLJ
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4202 TSC Head.tsc Write #0-12 <FL+
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4202 TSC Head.tsc Write #0-13 <FL+
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4100 TSC Head.tsc Write #0-13 <FL-
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4100 TSC Head.tsc Read #0-14 <FLJ
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4202 TSC Head.tsc Write #0-14 <FL-
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4100 TSC Head.tsc Write #0-14 <FL+
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4202 TSC Head.tsc Write #0-15 <FL-
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4100 TSC Head.tsc Read #0-17 <FLJ
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4202 TSC Head.tsc Write #0-17 <FL-
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4100 TSC Head.tsc Write #0-17 <FL+
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4203 TSC Head.tsc Read #0-20 <FLJ
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4303 TSC Head.tsc Read #0-20 <FLJ
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4100 TSC Head.tsc Read #0-20 <FLJ
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4303 TSC Head.tsc Read #0-21 <FLJ
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4100 TSC Head.tsc Read #0-21 <FLJ
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4100 TSC Head.tsc Read #0-22 <FLJ
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4203 TSC Head.tsc Write #0-22 <FL+
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4203 TSC Head.tsc Write #0-23 <FL+
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4100 TSC Head.tsc Write #0-23 <FL-
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4100 TSC Head.tsc Read #0-24 <FLJ
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4203 TSC Head.tsc Write #0-24 <FL-
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4100 TSC Head.tsc Write #0-24 <FL+
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4203 TSC Head.tsc Write #0-25 <FL-
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4100 TSC Head.tsc Read #0-27 <FLJ
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4203 TSC Head.tsc Write #0-27 <FL-
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4100 TSC Head.tsc Write #0-27 <FL+
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4204 TSC Head.tsc Read #0-30 <FLJ
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4100 TSC Head.tsc Read #0-30 <FLJ
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4100 TSC Head.tsc Read #0-31 <FLJ
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4204 TSC Head.tsc Write #0-32 <FL+
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4100 TSC Head.tsc Write #0-32 <FL-
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4204 TSC Head.tsc Write #0-33 <FL-
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4205 TSC Head.tsc Read #0-40 <FLJ
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4100 TSC Head.tsc Read #0-40 <FLJ
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4100 TSC Head.tsc Read #0-41 <FLJ
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4205 TSC Head.tsc Write #0-42 <FL+
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4100 TSC Head.tsc Write #0-42 <FL-
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4205 TSC Head.tsc Write #0-43 <FL-
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4206 TSC Head.tsc Read #0-50 <FLJ
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4100 TSC Head.tsc Read #0-50 <FLJ
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4100 TSC Head.tsc Read #0-51 <FLJ
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4206 TSC Head.tsc Write #0-52 <FL+
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4100 TSC Head.tsc Write #0-52 <FL-
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4206 TSC Head.tsc Write #0-53 <FL-
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4207 TSC Head.tsc Read #0-60 <FLJ
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4100 TSC Head.tsc Read #0-60 <FLJ
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4100 TSC Head.tsc Read #0-61 <FLJ
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4207 TSC Head.tsc Write #0-62 <FL+
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4100 TSC Head.tsc Write #0-62 <FL-
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4207 TSC Head.tsc Write #0-63 <FL-
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4009 TSC Head.tsc Read #0-70 <FLJ
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4019 TSC Head.tsc Read #0-70 <FLJ
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4029 TSC Head.tsc Read #0-70 <FLJ
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4201 TSC Head.tsc Read #0.00 <FLJ
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4001 TSC Head.tsc Write #0.00 <FL-
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4001 TSC Head.tsc Write #0.01 <FL+
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4202 TSC Head.tsc Read #0.02 <FLJ
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4002 TSC Head.tsc Write #0.02 <FL-
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4002 TSC Head.tsc Write #0.03 <FL+
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4203 TSC Head.tsc Read #0.04 <FLJ
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4003 TSC Head.tsc Write #0.04 <FL-
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4003 TSC Head.tsc Write #0.05 <FL+
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4204 TSC Head.tsc Read #0.06 <FLJ
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4004 TSC Head.tsc Write #0.06 <FL-
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4004 TSC Head.tsc Write #0.07 <FL+
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4205 TSC Head.tsc Read #0.08 <FLJ
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4005 TSC Head.tsc Write #0.08 <FL-
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4005 TSC Head.tsc Write #0.09 <FL+
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4206 TSC Head.tsc Read #0.10 <FLJ
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4006 TSC Head.tsc Write #0.10 <FL-
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4006 TSC Head.tsc Write #0.11 <FL+
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4207 TSC Head.tsc Read #0.12 <FLJ
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4007 TSC Head.tsc Write #0.12 <FL-
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4007 TSC Head.tsc Write #0.13 <FL+
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4009 TSC Head.tsc Write #0.14 <FL-
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4201 TSC Head.tsc Read #0.20 <FLJ
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4011 TSC Head.tsc Write #0.20 <FL-
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4011 TSC Head.tsc Write #0.21 <FL+
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4202 TSC Head.tsc Read #0.22 <FLJ
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4012 TSC Head.tsc Write #0.22 <FL-
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4012 TSC Head.tsc Write #0.23 <FL+
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4203 TSC Head.tsc Read #0.24 <FLJ
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4013 TSC Head.tsc Write #0.24 <FL-
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4013 TSC Head.tsc Write #0.25 <FL+
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4204 TSC Head.tsc Read #0.26 <FLJ
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4014 TSC Head.tsc Write #0.26 <FL-
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4014 TSC Head.tsc Write #0.27 <FL+
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4205 TSC Head.tsc Read #0.28 <FLJ
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4015 TSC Head.tsc Write #0.28 <FL-
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4015 TSC Head.tsc Write #0.29 <FL+
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4206 TSC Head.tsc Read #0.30 <FLJ
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4016 TSC Head.tsc Write #0.30 <FL-
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4016 TSC Head.tsc Write #0.31 <FL+
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4019 TSC Head.tsc Write #0.32 <FL-
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4201 TSC Head.tsc Read #0.40 <FLJ
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4021 TSC Head.tsc Write #0.40 <FL-
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4021 TSC Head.tsc Write #0.41 <FL+
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4202 TSC Head.tsc Read #0.42 <FLJ
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4022 TSC Head.tsc Write #0.42 <FL-
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4022 TSC Head.tsc Write #0.43 <FL+
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4203 TSC Head.tsc Read #0.44 <FLJ
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4023 TSC Head.tsc Write #0.44 <FL-
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4023 TSC Head.tsc Write #0.45 <FL+
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4204 TSC Head.tsc Read #0.46 <FLJ
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4024 TSC Head.tsc Write #0.46 <FL-
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4024 TSC Head.tsc Write #0.47 <FL+
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4205 TSC Head.tsc Read #0.48 <FLJ
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4025 TSC Head.tsc Write #0.48 <FL-
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4025 TSC Head.tsc Write #0.49 <FL+
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4206 TSC Head.tsc Read #0.50 <FLJ
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4026 TSC Head.tsc Write #0.50 <FL-
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4026 TSC Head.tsc Write #0.51 <FL+
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4207 TSC Head.tsc Read #0.52 <FLJ
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4027 TSC Head.tsc Write #0.52 <FL-
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4027 TSC Head.tsc Write #0.53 <FL+
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4029 TSC Head.tsc Write #0.54 <FL-
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7999 TSC Head.tsc Write #0.54 <FL-
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7999 TSC Head.tsc Write #0.54 <FL+
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4009 TSC Head.tsc Write #0/00 <FL+
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4301 TSC Head.tsc Write #0/00 <FL+
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4302 TSC Head.tsc Write #0/00 <FL-
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4303 TSC Head.tsc Write #0/00 <FL-
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4001 TSC Head.tsc Read #0/00 <FLJ
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4201 TSC Head.tsc Write #0/00 <FL-
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4201 TSC Head.tsc Write #0/01 <FL+
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4002 TSC Head.tsc Read #0/02 <FLJ
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4202 TSC Head.tsc Write #0/02 <FL-
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4202 TSC Head.tsc Write #0/03 <FL+
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4003 TSC Head.tsc Read #0/04 <FLJ
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4203 TSC Head.tsc Write #0/04 <FL-
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4203 TSC Head.tsc Write #0/05 <FL+
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4004 TSC Head.tsc Read #0/06 <FLJ
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4204 TSC Head.tsc Write #0/06 <FL-
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4204 TSC Head.tsc Write #0/07 <FL+
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4005 TSC Head.tsc Read #0/08 <FLJ
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4205 TSC Head.tsc Write #0/08 <FL-
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4205 TSC Head.tsc Write #0/09 <FL+
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4006 TSC Head.tsc Read #0/10 <FLJ
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4206 TSC Head.tsc Write #0/10 <FL-
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4206 TSC Head.tsc Write #0/11 <FL+
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4207 TSC Head.tsc Write #0/12 <FL-
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4207 TSC Head.tsc Write #0/13 <FL+
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4019 TSC Head.tsc Write #0/20 <FL+
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4011 TSC Head.tsc Read #0/20 <FLJ
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4201 TSC Head.tsc Write #0/20 <FL-
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4201 TSC Head.tsc Write #0/21 <FL+
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4012 TSC Head.tsc Read #0/22 <FLJ
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4202 TSC Head.tsc Write #0/22 <FL-
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4202 TSC Head.tsc Write #0/23 <FL+
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4013 TSC Head.tsc Read #0/24 <FLJ
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4203 TSC Head.tsc Write #0/24 <FL-
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4203 TSC Head.tsc Write #0/25 <FL+
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4014 TSC Head.tsc Read #0/26 <FLJ
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4204 TSC Head.tsc Write #0/26 <FL-
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4204 TSC Head.tsc Write #0/27 <FL+
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4015 TSC Head.tsc Read #0/28 <FLJ
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4205 TSC Head.tsc Write #0/28 <FL-
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4205 TSC Head.tsc Write #0/29 <FL+
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4016 TSC Head.tsc Read #0/30 <FLJ
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4206 TSC Head.tsc Write #0/30 <FL-
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4206 TSC Head.tsc Write #0/31 <FL+
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4035 TSC Head.tsc Read #0/40 <FLJ
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4034 TSC Head.tsc Read #0/40 <FLJ
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4033 TSC Head.tsc Read #0/40 <FLJ
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4032 TSC Head.tsc Read #0/40 <FLJ
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4031 TSC Head.tsc Read #0/40 <FLJ
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4031 TSC Head.tsc Write #0/40 <FL+
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4032 TSC Head.tsc Write #0/41 <FL+
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4033 TSC Head.tsc Write #0/42 <FL+
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4034 TSC Head.tsc Write #0/43 <FL+
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4035 TSC Head.tsc Write #0/44 <FL+
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4029 TSC Head.tsc Write #0/50 <FL+
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4301 TSC Head.tsc Write #0/50 <FL+
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4302 TSC Head.tsc Write #0/50 <FL-
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4303 TSC Head.tsc Write #0/50 <FL-
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4021 TSC Head.tsc Read #0/50 <FLJ
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4201 TSC Head.tsc Write #0/50 <FL-
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4201 TSC Head.tsc Write #0/51 <FL+
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4022 TSC Head.tsc Read #0/52 <FLJ
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4202 TSC Head.tsc Write #0/52 <FL-
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4202 TSC Head.tsc Write #0/53 <FL+
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4023 TSC Head.tsc Read #0/54 <FLJ
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4203 TSC Head.tsc Write #0/54 <FL-
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4203 TSC Head.tsc Write #0/55 <FL+
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4024 TSC Head.tsc Read #0/56 <FLJ
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4204 TSC Head.tsc Write #0/56 <FL-
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4204 TSC Head.tsc Write #0/57 <FL+
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4025 TSC Head.tsc Read #0/58 <FLJ
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4205 TSC Head.tsc Write #0/58 <FL-
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4205 TSC Head.tsc Write #0/59 <FL+
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4026 TSC Head.tsc Read #0/60 <FLJ
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4206 TSC Head.tsc Write #0/60 <FL-
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4206 TSC Head.tsc Write #0/61 <FL+
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4027 TSC Head.tsc Read #0/62 <FLJ
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4207 TSC Head.tsc Write #0/62 <FL-
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4207 TSC Head.tsc Write #0/63 <FL+
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7999 TSC Head.tsc Read #0000 <FLJ
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7999 TSC Head.tsc Write #0000 <FL+
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7000 TSC Head.tsc Write #0002 <FL+
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7001 TSC Head.tsc Write #0003 <FL+
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7002 TSC Head.tsc Write #0004 <FL+
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2801 TSC Head.tsc Read #0004 <FLJ
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2801 TSC Head.tsc Write #0004 <FL+
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7003 TSC Head.tsc Write #0005 <FL+
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2801 TSC Head.tsc Read #0005 <FLJ
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2801 TSC Head.tsc Write #0005 <FL+
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2802 TSC Head.tsc Write #0006 <FL+
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2820 TSC Head.tsc Write #0007 <FL+
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7004 TSC Head.tsc Write #0007 <FL+
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7005 TSC Head.tsc Write #0008 <FL+
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7006 TSC Head.tsc Write #0009 <FL+
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2810 TSC Head.tsc Read #0009 <FLJ
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2810 TSC Head.tsc Write #0009 <FL+
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7007 TSC Head.tsc Write #0010 <FL+
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2810 TSC Head.tsc Read #0010 <FLJ
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2810 TSC Head.tsc Write #0010 <FL+
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2811 TSC Head.tsc Write #0011 <FL+
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4301 TSC Head.tsc Write #0012 <FL+
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4302 TSC Head.tsc Write #0012 <FL+
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4303 TSC Head.tsc Write #0012 <FL-
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4301 TSC Head.tsc Write #0013 <FL-
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4302 TSC Head.tsc Write #0013 <FL-
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4303 TSC Head.tsc Write #0013 <FL+
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4301 TSC Head.tsc Write #0014 <FL+
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4302 TSC Head.tsc Write #0014 <FL-
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4303 TSC Head.tsc Write #0014 <FL+
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431 TSC Head.tsc Write #0016 <FL+
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7999 TSC Head.tsc Write #0016 <FL-
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7999 TSC Head.tsc Write #0016 <FL+
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201 TSC Head.tsc Read #0017 <FLJ
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274 TSC Head.tsc Write #0020 <FL+
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5006 TSC Head.tsc Read #0020 <FLJ
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5004 TSC Head.tsc Read #0021 <FLJ
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5003 TSC Head.tsc Read #0021 <FLJ
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5002 TSC Head.tsc Read #0021 <FLJ
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5001 TSC Head.tsc Read #0021 <FLJ
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5001 TSC Head.tsc Write #0021 <FL+
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5002 TSC Head.tsc Write #0022 <FL+
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5003 TSC Head.tsc Write #0023 <FL+
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5004 TSC Head.tsc Write #0024 <FL+
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5005 TSC Head.tsc Write #0025 <FL+
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593 TSC Head.tsc Write #0025 <FL+
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2420 TSC Head.tsc Read #0030 <FLJ
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201 TSC Head.tsc Read #0030 <FLJ
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201 TSC Head.tsc Write #0030 <FL+
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7008 TSC Head.tsc Write #0030 <FL+
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2421 TSC Head.tsc Write #0033 <FL+
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2420 TSC Head.tsc Write #0034 <FL+
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2421 TSC Head.tsc Write #0034 <FL-
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7009 TSC Head.tsc Write #0034 <FL+
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4036 TSC Head.tsc Write #0035 <FL+
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2420 TSC Head.tsc Read #0035 <FLJ
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201 TSC Head.tsc Read #0035 <FLJ
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201 TSC Head.tsc Write #0035 <FL+
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7008 TSC Head.tsc Write #0035 <FL+
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2421 TSC Head.tsc Read #0038 <FLJ
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431 TSC Head.tsc Read #0040 <FLJ
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431 TSC Head.tsc Read #0041 <FLJ
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431 TSC Head.tsc Read #0042 <FLJ
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7100 TSC Head.tsc Write #0051 <FL+
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7101 TSC Head.tsc Write #0052 <FL+
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7102 TSC Head.tsc Write #0053 <FL+
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7103 TSC Head.tsc Write #0054 <FL+
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7104 TSC Head.tsc Write #0055 <FL+
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7105 TSC Head.tsc Write #0057 <FL+
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7106 TSC Head.tsc Write #0058 <FL+
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7107 TSC Head.tsc Write #0059 <FL+
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7108 TSC Head.tsc Write #0060 <FL+
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7109 TSC Head.tsc Write #0061 <FL+
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7110 TSC Head.tsc Write #0062 <FL+
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7111 TSC Head.tsc Write #0063 <FL+
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7113 TSC Head.tsc Write #0065 <FL+
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7114 TSC Head.tsc Write #0066 <FL+
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7115 TSC Head.tsc Write #0067 <FL+
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742 TSC Head.tsc Write #0068 <FL+
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7116 TSC Head.tsc Write #0068 <FL+
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7117 TSC Head.tsc Write #0069 <FL+
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7118 TSC Head.tsc Write #0070 <FL+
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2900 TSC Head.tsc Write #0071 <FL+
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7119 TSC Head.tsc Write #0071 <FL+
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7120 TSC Head.tsc Write #0072 <FL+
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743 TSC Head.tsc Write #0073 <FL+
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742 TSC Head.tsc Write #0073 <FL-
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7121 TSC Head.tsc Write #0073 <FL+
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1020 TSC Head.tsc Write #0074 <FL+
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7122 TSC Head.tsc Write #0074 <FL+
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7123 TSC Head.tsc Write #0075 <FL+
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7124 TSC Head.tsc Write #0076 <FL+
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7125 TSC Head.tsc Write #0077 <FL+
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7126 TSC Head.tsc Write #0078 <FL+
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7127 TSC Head.tsc Write #0079 <FL+
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7128 TSC Head.tsc Write #0080 <FL+
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7129 TSC Head.tsc Write #0081 <FL+
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7130 TSC Head.tsc Write #0082 <FL+
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7131 TSC Head.tsc Write #0083 <FL+
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7132 TSC Head.tsc Write #0084 <FL+
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7133 TSC Head.tsc Write #0085 <FL+
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7134 TSC Head.tsc Write #0086 <FL+
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7135 TSC Head.tsc Write #0087 <FL+
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722 TSC Head.tsc Write #0088 <FL+
|
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7136 TSC Head.tsc Write #0088 <FL+
|
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7137 TSC Head.tsc Write #0089 <FL+
|
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2892 TSC StageSelect.tsc Read #1001 <FLJ
|
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2892 TSC StageSelect.tsc Read #1002 <FLJ
|
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2892 TSC StageSelect.tsc Read #1003 <FLJ
|
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2892 TSC StageSelect.tsc Read #1004 <FLJ
|
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2892 TSC StageSelect.tsc Read #1005 <FLJ
|
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2000 TSC 0.tsc Read #0100 <FLJ
|
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1020 TSC 0.tsc Read #0100 <FLJ
|
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2000 TSC 0.tsc Read #1060 <FLJ
|
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2000 TSC 0.tsc Read #1090 <FLJ
|
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151 Entity Pens1.pxe Read 14 15 Treasure Chest, closed AppearWhenFlagSet
|
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157 Entity Pens1.pxe Read 20 0 Null AppearWhenFlagSet
|
|
157 Entity Pens1.pxe Read 21 0 Null AppearWhenFlagSet
|
|
157 Entity Pens1.pxe Read 22 0 Null AppearWhenFlagSet
|
|
157 Entity Pens1.pxe Read 23 0 Null AppearWhenFlagSet
|
|
161 Entity Pens1.pxe Read 24 0 Null HideWhenFlagSet
|
|
160 Entity Pens1.pxe Read 25 46 H/V Trigger AppearWhenFlagSet
|
|
161 Entity Pens1.pxe Read 26 113 Professor Booster AppearWhenFlagSet
|
|
274 Entity Pens1.pxe Read 28 136 Puppy, carried AppearWhenFlagSet
|
|
341 TSC Pens1.tsc Read #0094 <FLJ
|
|
0 Both Pens1.tsc Write #0098 <DNP 19 0 Null IgnoreSolidity
|
|
341 TSC Pens1.tsc Read #0099 <FLJ
|
|
0 Both Pens1.tsc Write #0099 <DNP 19 0 Null IgnoreSolidity
|
|
324 TSC Pens1.tsc Read #0102 <FLJ
|
|
324 TSC Pens1.tsc Write #0103 <FL+
|
|
441 TSC Pens1.tsc Write #0103 <FL+
|
|
0 Both Pens1.tsc Write #0104 <DNP 3 18 Door IgnoreSolidity, Interactable
|
|
2892 TSC Pens1.tsc Write #0200 <FL+
|
|
2802 TSC Pens1.tsc Read #0201 <FLJ
|
|
2811 TSC Pens1.tsc Read #0205 <FLJ
|
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2820 TSC Pens1.tsc Read #0211 <FLJ
|
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2892 TSC Pens1.tsc Write #0500 <FL-
|
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325 TSC Pens1.tsc Read #0600 <FLJ
|
|
156 TSC Pens1.tsc Write #0620 <FL+
|
|
444 TSC Pens1.tsc Write #0620 <FL+
|
|
0 Both Pens1.tsc Write #0620 <DNP 19 0 Null IgnoreSolidity
|
|
157 TSC Pens1.tsc Write #0620 <FL-
|
|
158 TSC Pens1.tsc Read #0621 <FLJ
|
|
158 TSC Pens1.tsc Read #0622 <FLJ
|
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158 TSC Pens1.tsc Read #0624 <FLJ
|
|
158 TSC Pens1.tsc Read #0625 <FLJ
|
|
158 TSC Pens1.tsc Write #0625 <FL+
|
|
160 Both Pens1.tsc Write #0651 <DNP 25 46 H/V Trigger RunEventOnTouch, AppearWhenFlagSet, SpawnInOtherDirection
|
|
744 TSC Pens1.tsc Write #0651 <FL+
|
|
162 TSC Pens1.tsc Write #0651 <FL+
|
|
160 TSC Pens1.tsc Write #0651 <FL-
|
|
161 TSC Pens1.tsc Write #0651 <FL+
|
|
741 TSC Pens1.tsc Write #0651 <FL+
|
|
1020 TSC Pens1.tsc Read #0660 <FLJ
|
|
159 TSC Pens1.tsc Read #6001 <FLJ
|
|
101 Entity Eggs.pxe Read 10 70 Sparkling Item HideWhenFlagSet
|
|
102 Entity Eggs.pxe Read 14 70 Sparkling Item HideWhenFlagSet
|
|
103 Entity Eggs.pxe Read 26 83 Igor, standing HideWhenFlagSet
|
|
0 Entity Eggs.pxe Write 29 2 Behemoth (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 30 2 Behemoth (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 31 2 Behemoth (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 32 2 Behemoth (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 33 2 Behemoth (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 34 2 Behemoth (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 36 58 Basu, 1 (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 37 58 Basu, 1 (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 38 58 Basu, 1 (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 39 2 Behemoth (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 40 5 Critter, Hopping Green (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 41 5 Critter, Hopping Green (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 42 5 Critter, Hopping Green (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 43 5 Critter, Hopping Green (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 44 5 Critter, Hopping Green (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 45 8 Beetle, Follow Green (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 46 8 Beetle, Follow Green (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 47 5 Critter, Hopping Green (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 48 5 Critter, Hopping Green (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 49 5 Critter, Hopping Green (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 50 5 Critter, Hopping Green (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 51 5 Critter, Hopping Green (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 52 5 Critter, Hopping Green (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 53 5 Critter, Hopping Green (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 54 5 Critter, Hopping Green (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 55 8 Beetle, Follow Green (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 56 8 Beetle, Follow Green (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 57 8 Beetle, Follow Green (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 58 8 Beetle, Follow Green (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 59 6 Beetle, Horizontal Green (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 60 6 Beetle, Horizontal Green (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 61 6 Beetle, Horizontal Green (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 62 6 Beetle, Horizontal Green (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 63 5 Critter, Hopping Green (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 64 5 Critter, Hopping Green (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 65 5 Critter, Hopping Green (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 66 6 Beetle, Horizontal Green (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 67 8 Beetle, Follow Green (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 68 8 Beetle, Follow Green (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 69 8 Beetle, Follow Green (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 70 6 Beetle, Horizontal Green (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 71 6 Beetle, Horizontal Green (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 72 6 Beetle, Horizontal Green (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 73 6 Beetle, Horizontal Green (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 74 58 Basu, 1 (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 75 8 Beetle, Follow Green (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 76 8 Beetle, Follow Green (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 77 8 Beetle, Follow Green (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 78 8 Beetle, Follow Green (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 79 5 Critter, Hopping Green (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 80 5 Critter, Hopping Green (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 81 6 Beetle, Horizontal Green (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 82 6 Beetle, Horizontal Green (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 83 6 Beetle, Horizontal Green (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 84 2 Behemoth (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 85 5 Critter, Hopping Green (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 86 5 Critter, Hopping Green (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 87 5 Critter, Hopping Green (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 88 8 Beetle, Follow Green (enemy) Shootable
|
|
0 Entity Eggs.pxe Write 89 8 Beetle, Follow Green (enemy) Shootable
|
|
470 Entity Eggs.pxe Read 90 13 Forcefield HideWhenFlagSet
|
|
470 Entity Eggs.pxe Read 91 13 Forcefield HideWhenFlagSet
|
|
0 Entity Eggs.pxe Write 92 5 Critter, Hopping Green (enemy) Shootable
|
|
103 Entity Eggs.pxe Read 93 46 H/V Trigger HideWhenFlagSet
|
|
0 Entity Eggs.pxe 98 125 Hidden Heart/Missile
|
|
201 Entity Eggs.pxe Read 99 125 Hidden Heart/Missile AppearWhenFlagSet SpecialEntityNoWriteFlag
|
|
0 Entity Eggs.pxe 100 125 Hidden Heart/Missile
|
|
201 Entity Eggs.pxe Read 101 125 Hidden Heart/Missile AppearWhenFlagSet SpecialEntityNoWriteFlag
|
|
274 Entity Eggs.pxe Read 103 136 Puppy, carried AppearWhenFlagSet
|
|
105 TSC Eggs.tsc Read #0094 <FLJ
|
|
0 Both Eggs.tsc Write #0099 <DNP 96 0 Null IgnoreSolidity
|
|
106 TSC Eggs.tsc Write #0102 <FL-
|
|
0 Both Eggs.tsc Write #0106 <DNP 12 18 Door IgnoreSolidity, Interactable
|
|
103 TSC Eggs.tsc Read #0108 <FLJ
|
|
0 Both Eggs.tsc Write #0109 <DNP 20 18 Door IgnoreSolidity, Interactable
|
|
105 TSC Eggs.tsc Read #0110 <FLJ
|
|
0 Both Eggs.tsc Write #0111 <DNP 21 18 Door IgnoreSolidity, Interactable
|
|
101 TSC Eggs.tsc Write #0400 <FL+
|
|
101 Both Eggs.tsc Write #0400 <DNP 10 70 Sparkling Item Interactable, HideWhenFlagSet
|
|
102 TSC Eggs.tsc Write #0401 <FL+
|
|
102 Both Eggs.tsc Write #0401 <DNP 14 70 Sparkling Item Interactable, HideWhenFlagSet
|
|
100 TSC Eggs.tsc Write #0500 <FL+
|
|
103 TSC Eggs.tsc Write #0503 <FL+
|
|
6101 TSC Eggs.tsc Write #0503 <FL+
|
|
0 Both Eggs.tsc Write #0600 <DNA 36 58 Basu, 1 (enemy) Shootable, ShowDamage
|
|
0 Both Eggs.tsc Write #0600 <DNA 37 58 Basu, 1 (enemy) Shootable, ShowDamage
|
|
0 Both Eggs.tsc Write #0600 <DNA 38 58 Basu, 1 (enemy) Shootable, ShowDamage
|
|
0 Both Eggs.tsc Write #0600 <DNA 74 58 Basu, 1 (enemy) Shootable, SpawnInOtherDirection, ShowDamage
|
|
103 Both Eggs.tsc Write #0600 <DNP 93 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet
|
|
103 TSC Eggs.tsc Write #0600 <FL-
|
|
120 Entity EggX.pxe Read 9 42 Sue HideWhenFlagSet
|
|
274 Entity EggX.pxe Read 10 136 Puppy, carried AppearWhenFlagSet
|
|
120 TSC EggX.tsc Read #0094 <FLJ
|
|
0 Both EggX.tsc Write #0100 <DNP 3 18 Door IgnoreSolidity, Interactable
|
|
120 TSC EggX.tsc Write #0200 <FL+
|
|
105 TSC EggX.tsc Write #0200 <FL+
|
|
154 TSC EggX.tsc Write #0200 <FL+
|
|
155 TSC EggX.tsc Write #0200 <FL+
|
|
329 TSC EggX.tsc Write #0200 <FL+
|
|
106 TSC EggX.tsc Write #0200 <FL+
|
|
2800 TSC EggX.tsc Write #0200 <FL+
|
|
120 Both EggX.tsc Write #0200 <DNP 9 42 Sue Interactable, HideWhenFlagSet
|
|
140 Entity Egg6.pxe Read 0 15 Treasure Chest, closed HideWhenFlagSet
|
|
140 Entity Egg6.pxe Read 2 21 Treasure Chest, open AppearWhenFlagSet
|
|
0 Entity Egg6.pxe 3 125 Hidden Heart/Missile
|
|
274 Entity Egg6.pxe Read 4 136 Puppy, carried AppearWhenFlagSet
|
|
140 TSC Egg6.tsc Read #0200 <FLJ
|
|
140 TSC Egg6.tsc Write #0200 <FL+
|
|
200 Entity EggR.pxe Read 8 15 Treasure Chest, closed HideWhenFlagSet
|
|
200 Entity EggR.pxe Read 25 21 Treasure Chest, open AppearWhenFlagSet
|
|
201 Entity EggR.pxe Read 26 86 Missile AppearWhenFlagSet
|
|
201 Entity EggR.pxe Read 27 86 Missile AppearWhenFlagSet
|
|
201 Entity EggR.pxe Read 31 86 Missile AppearWhenFlagSet
|
|
274 Entity EggR.pxe Read 32 136 Puppy, carried AppearWhenFlagSet
|
|
200 TSC EggR.tsc Read #0300 <FLJ
|
|
200 TSC EggR.tsc Write #0300 <FL+
|
|
226 Entity Weed.pxe Read 2 193 Scooter, crashed AppearWhenFlagSet
|
|
217 Entity Weed.pxe Read 4 23 Teleporter lights HideWhenFlagSet
|
|
225 Entity Weed.pxe Read 6 192 Scooter HideWhenFlagSet
|
|
210 Entity Weed.pxe Read 7 70 Sparkling Item HideWhenFlagSet
|
|
212 Entity Weed.pxe Read 20 40 Santa HideWhenFlagSet
|
|
481 Entity Weed.pxe Read 21 97 Fan, up AppearWhenFlagSet
|
|
481 Entity Weed.pxe Read 22 97 Fan, up HideWhenFlagSet
|
|
0 Entity Weed.pxe Write 23 28 Critter, Flying Green (enemy) Shootable
|
|
0 Entity Weed.pxe Write 24 28 Critter, Flying Green (enemy) Shootable
|
|
0 Entity Weed.pxe Write 25 28 Critter, Flying Green (enemy) Shootable
|
|
0 Entity Weed.pxe Write 26 24 Power Critter (enemy) Shootable
|
|
0 Entity Weed.pxe Write 27 28 Critter, Flying Green (enemy) Shootable
|
|
0 Entity Weed.pxe Write 28 28 Critter, Flying Green (enemy) Shootable
|
|
0 Entity Weed.pxe Write 29 28 Critter, Flying Green (enemy) Shootable
|
|
0 Entity Weed.pxe Write 30 28 Critter, Flying Green (enemy) Shootable
|
|
0 Entity Weed.pxe Write 31 28 Critter, Flying Green (enemy) Shootable
|
|
0 Entity Weed.pxe Write 32 28 Critter, Flying Green (enemy) Shootable
|
|
0 Entity Weed.pxe Write 33 28 Critter, Flying Green (enemy) Shootable
|
|
0 Entity Weed.pxe Write 34 24 Power Critter (enemy) Shootable
|
|
0 Entity Weed.pxe Write 35 28 Critter, Flying Green (enemy) Shootable
|
|
0 Entity Weed.pxe Write 36 24 Power Critter (enemy) Shootable
|
|
0 Entity Weed.pxe Write 37 24 Power Critter (enemy) Shootable
|
|
0 Entity Weed.pxe Write 38 28 Critter, Flying Green (enemy) Shootable
|
|
0 Entity Weed.pxe Write 39 28 Critter, Flying Green (enemy) Shootable
|
|
0 Entity Weed.pxe Write 40 28 Critter, Flying Green (enemy) Shootable
|
|
0 Entity Weed.pxe Write 41 28 Critter, Flying Green (enemy) Shootable
|
|
0 Entity Weed.pxe Write 42 26 Bat, Black Circling (enemy) Shootable
|
|
0 Entity Weed.pxe Write 43 26 Bat, Black Circling (enemy) Shootable
|
|
0 Entity Weed.pxe Write 44 26 Bat, Black Circling (enemy) Shootable
|
|
0 Entity Weed.pxe Write 45 28 Critter, Flying Green (enemy) Shootable
|
|
0 Entity Weed.pxe Write 46 28 Critter, Flying Green (enemy) Shootable
|
|
0 Entity Weed.pxe Write 47 28 Critter, Flying Green (enemy) Shootable
|
|
0 Entity Weed.pxe Write 48 26 Bat, Black Circling (enemy) Shootable
|
|
0 Entity Weed.pxe Write 49 26 Bat, Black Circling (enemy) Shootable
|
|
0 Entity Weed.pxe Write 50 26 Bat, Black Circling (enemy) Shootable
|
|
0 Entity Weed.pxe Write 51 31 Bat, Black Hanging (enemy) Shootable
|
|
0 Entity Weed.pxe Write 52 31 Bat, Black Hanging (enemy) Shootable
|
|
0 Entity Weed.pxe Write 53 31 Bat, Black Hanging (enemy) Shootable
|
|
0 Entity Weed.pxe Write 54 26 Bat, Black Circling (enemy) Shootable
|
|
0 Entity Weed.pxe Write 55 26 Bat, Black Circling (enemy) Shootable
|
|
0 Entity Weed.pxe Write 56 26 Bat, Black Circling (enemy) Shootable
|
|
212 Entity Weed.pxe Read 57 46 H/V Trigger HideWhenFlagSet
|
|
216 Entity Weed.pxe Read 58 0 Null HideWhenFlagSet
|
|
481 Entity Weed.pxe Read 59 96 Fan, left AppearWhenFlagSet
|
|
481 Entity Weed.pxe Read 60 96 Fan, left HideWhenFlagSet
|
|
481 Entity Weed.pxe Read 61 97 Fan, up AppearWhenFlagSet
|
|
481 Entity Weed.pxe Read 62 97 Fan, up HideWhenFlagSet
|
|
0 Entity Weed.pxe 64 35 Mannan (enemy)
|
|
0 Entity Weed.pxe 65 35 Mannan (enemy)
|
|
0 Entity Weed.pxe 68 35 Mannan (enemy)
|
|
520 Entity Weed.pxe Read 69 18 Door HideWhenFlagSet
|
|
481 Entity Weed.pxe Read 70 97 Fan, up HideWhenFlagSet
|
|
0 Entity Weed.pxe 71 35 Mannan (enemy)
|
|
481 Entity Weed.pxe Read 72 98 Fan, right AppearWhenFlagSet
|
|
481 Entity Weed.pxe Read 73 98 Fan, right AppearWhenFlagSet
|
|
481 Entity Weed.pxe Read 74 98 Fan, right HideWhenFlagSet
|
|
0 Entity Weed.pxe Write 76 26 Bat, Black Circling (enemy) Shootable
|
|
0 Entity Weed.pxe Write 77 26 Bat, Black Circling (enemy) Shootable
|
|
0 Entity Weed.pxe Write 78 26 Bat, Black Circling (enemy) Shootable
|
|
0 Entity Weed.pxe Write 79 31 Bat, Black Hanging (enemy) Shootable
|
|
0 Entity Weed.pxe Write 80 31 Bat, Black Hanging (enemy) Shootable
|
|
0 Entity Weed.pxe Write 81 31 Bat, Black Hanging (enemy) Shootable
|
|
0 Entity Weed.pxe Write 82 26 Bat, Black Circling (enemy) Shootable
|
|
0 Entity Weed.pxe Write 83 26 Bat, Black Circling (enemy) Shootable
|
|
0 Entity Weed.pxe Write 84 26 Bat, Black Circling (enemy) Shootable
|
|
481 Entity Weed.pxe Read 85 97 Fan, up AppearWhenFlagSet
|
|
481 Entity Weed.pxe Read 86 97 Fan, up AppearWhenFlagSet
|
|
481 Entity Weed.pxe Read 87 97 Fan, up HideWhenFlagSet
|
|
481 Entity Weed.pxe Read 88 97 Fan, up HideWhenFlagSet
|
|
0 Entity Weed.pxe Write 89 31 Bat, Black Hanging (enemy) Shootable
|
|
0 Entity Weed.pxe Write 90 31 Bat, Black Hanging (enemy) Shootable
|
|
0 Entity Weed.pxe 91 35 Mannan (enemy)
|
|
261 Entity Weed.pxe Read, Write 92 95 Jelly (enemy) Shootable, AppearWhenFlagSet
|
|
261 Entity Weed.pxe Read, Write 93 95 Jelly (enemy) Shootable, AppearWhenFlagSet
|
|
220 Entity Weed.pxe Read 94 70 Sparkling Item HideWhenFlagSet
|
|
261 Entity Weed.pxe Read, Write 96 95 Jelly (enemy) Shootable, AppearWhenFlagSet
|
|
261 Entity Weed.pxe Read, Write 97 95 Jelly (enemy) Shootable, AppearWhenFlagSet
|
|
261 Entity Weed.pxe Read, Write 98 95 Jelly (enemy) Shootable, AppearWhenFlagSet
|
|
261 Entity Weed.pxe Read, Write 99 95 Jelly (enemy) Shootable, AppearWhenFlagSet
|
|
261 Entity Weed.pxe Read, Write 100 95 Jelly (enemy) Shootable, AppearWhenFlagSet
|
|
261 Entity Weed.pxe Read, Write 101 95 Jelly (enemy) Shootable, AppearWhenFlagSet
|
|
261 Entity Weed.pxe Read 102 94 Kulala (enemy) AppearWhenFlagSet
|
|
261 Entity Weed.pxe Read, Write 103 95 Jelly (enemy) Shootable, AppearWhenFlagSet
|
|
261 Entity Weed.pxe Read, Write 104 95 Jelly (enemy) Shootable, AppearWhenFlagSet
|
|
261 Entity Weed.pxe Read, Write 105 95 Jelly (enemy) Shootable, AppearWhenFlagSet
|
|
213 Entity Weed.pxe Read 106 100 Grate HideWhenFlagSet
|
|
218 Entity Weed.pxe Read 107 15 Treasure Chest, closed HideWhenFlagSet
|
|
218 Entity Weed.pxe Read 108 21 Treasure Chest, open AppearWhenFlagSet
|
|
481 Entity Weed.pxe Read 114 98 Fan, right HideWhenFlagSet
|
|
481 Entity Weed.pxe Read 115 97 Fan, up HideWhenFlagSet
|
|
481 Entity Weed.pxe Read 116 97 Fan, up AppearWhenFlagSet
|
|
0 Entity Weed.pxe 117 35 Mannan (enemy)
|
|
0 Entity Weed.pxe 118 35 Mannan (enemy)
|
|
0 Entity Weed.pxe 119 35 Mannan (enemy)
|
|
0 Entity Weed.pxe 120 35 Mannan (enemy)
|
|
0 Entity Weed.pxe 121 35 Mannan (enemy)
|
|
0 Entity Weed.pxe 128 35 Mannan (enemy)
|
|
0 Entity Weed.pxe Write 130 31 Bat, Black Hanging (enemy) Shootable
|
|
0 Entity Weed.pxe Write 131 104 Frog (enemy) Shootable
|
|
0 Entity Weed.pxe Write 132 104 Frog (enemy) Shootable
|
|
0 Entity Weed.pxe Write 133 104 Frog (enemy) Shootable
|
|
0 Entity Weed.pxe Write 134 104 Frog (enemy) Shootable
|
|
0 Entity Weed.pxe Write 135 31 Bat, Black Hanging (enemy) Shootable
|
|
0 Entity Weed.pxe Write 136 31 Bat, Black Hanging (enemy) Shootable
|
|
0 Entity Weed.pxe Write 137 31 Bat, Black Hanging (enemy) Shootable
|
|
0 Entity Weed.pxe Write 138 31 Bat, Black Hanging (enemy) Shootable
|
|
0 Entity Weed.pxe Write 139 104 Frog (enemy) Shootable
|
|
0 Entity Weed.pxe Write 140 104 Frog (enemy) Shootable
|
|
0 Entity Weed.pxe Write 141 28 Critter, Flying Green (enemy) Shootable
|
|
0 Entity Weed.pxe Write 142 28 Critter, Flying Green (enemy) Shootable
|
|
0 Entity Weed.pxe Write 143 31 Bat, Black Hanging (enemy) Shootable
|
|
0 Entity Weed.pxe Write 144 26 Bat, Black Circling (enemy) Shootable
|
|
0 Entity Weed.pxe Write 145 26 Bat, Black Circling (enemy) Shootable
|
|
0 Entity Weed.pxe Write 146 26 Bat, Black Circling (enemy) Shootable
|
|
0 Entity Weed.pxe Write 147 26 Bat, Black Circling (enemy) Shootable
|
|
261 Entity Weed.pxe Read, Write 149 95 Jelly (enemy) Shootable, AppearWhenFlagSet
|
|
261 Entity Weed.pxe Read, Write 150 95 Jelly (enemy) Shootable, AppearWhenFlagSet
|
|
481 Entity Weed.pxe Read 151 97 Fan, up AppearWhenFlagSet
|
|
520 Entity Weed.pxe Read 152 0 Null AppearWhenFlagSet
|
|
0 Entity Weed.pxe 155 35 Mannan (enemy)
|
|
0 Entity Weed.pxe 156 35 Mannan (enemy)
|
|
0 Entity Weed.pxe 157 35 Mannan (enemy)
|
|
201 Entity Weed.pxe Read 158 86 Missile AppearWhenFlagSet
|
|
201 Entity Weed.pxe Read 159 86 Missile AppearWhenFlagSet
|
|
523 Entity Weed.pxe Read 164 55 Kazuma AppearWhenFlagSet
|
|
523 Entity Weed.pxe Read 165 113 Professor Booster AppearWhenFlagSet
|
|
227 Entity Weed.pxe Read 166 219 Generator - Smoke/Underwater Current AppearWhenFlagSet
|
|
1341 Entity Weed.pxe Read 167 302 Camera Focus Marker AppearWhenFlagSet
|
|
1341 Entity Weed.pxe Read 168 292 Quake AppearWhenFlagSet
|
|
223 Entity Weed.pxe Read 169 21 Treasure Chest, open AppearWhenFlagSet
|
|
223 Entity Weed.pxe Read 170 15 Treasure Chest, closed HideWhenFlagSet
|
|
274 Entity Weed.pxe Read 171 136 Puppy, carried AppearWhenFlagSet
|
|
2410 TSC Weed.tsc Read #0090 <FLJ
|
|
2410 TSC Weed.tsc Read #0091 <FLJ
|
|
2410 TSC Weed.tsc Read #0092 <FLJ
|
|
2410 TSC Weed.tsc Read #0093 <FLJ
|
|
2410 TSC Weed.tsc Read #0094 <FLJ
|
|
224 TSC Weed.tsc Write #0098 <FL+
|
|
0 Both Weed.tsc Write #0098 <DNP 153 0 Null IgnoreSolidity
|
|
2410 TSC Weed.tsc Write #0099 <FL+
|
|
227 TSC Weed.tsc Write #0100 <FL-
|
|
227 TSC Weed.tsc Write #0101 <FL-
|
|
212 TSC Weed.tsc Read #0101 <FLJ
|
|
0 Both Weed.tsc Write #0102 <DNP 5 18 Door IgnoreSolidity, Interactable
|
|
0 Both Weed.tsc Write #0103 <DNP 8 18 Door IgnoreSolidity, Interactable
|
|
214 TSC Weed.tsc Read #0104 <FLJ
|
|
214 TSC Weed.tsc Write #0105 <FL+
|
|
0 Both Weed.tsc Write #0106 <DNP 75 18 Door IgnoreSolidity, Interactable
|
|
0 Both Weed.tsc Write #0107 <DNP 127 18 Door IgnoreSolidity, Interactable
|
|
0 Both Weed.tsc Write #0108 <DNP 1 18 Door IgnoreSolidity, Interactable
|
|
222 TSC Weed.tsc Read #0109 <FLJ
|
|
222 TSC Weed.tsc Write #0110 <FL+
|
|
0 Both Weed.tsc Write #0111 <DNP 111 18 Door IgnoreSolidity, Interactable
|
|
0 Both Weed.tsc Write #0113 <DNP 63 18 Door IgnoreSolidity, Interactable
|
|
329 TSC Weed.tsc Write #0130 <FL-
|
|
219 TSC Weed.tsc Write #0130 <FL-
|
|
210 Both Weed.tsc Write #0200 <DNP 7 70 Sparkling Item Interactable, HideWhenFlagSet
|
|
210 TSC Weed.tsc Write #0200 <FL+
|
|
2430 TSC Weed.tsc Read #0202 <FLJ
|
|
261 Both Weed.tsc Write #0202 <DNP 102 94 Kulala (enemy) Shootable, RunEventWhenKilled, AppearWhenFlagSet, ShowDamage
|
|
2430 TSC Weed.tsc Write #0202 <FL+
|
|
221 TSC Weed.tsc Read #0220 <FLJ
|
|
484 TSC Weed.tsc Read #0220 <FLJ
|
|
215 TSC Weed.tsc Read #0220 <FLJ
|
|
216 TSC Weed.tsc Write #0230 <FL+
|
|
216 Both Weed.tsc Write #0230 <DNP 58 0 Null IgnoreSolidity, Interactable, HideWhenFlagSet
|
|
215 TSC Weed.tsc Read #0235 <FLJ
|
|
223 TSC Weed.tsc Read #0236 <FLJ
|
|
223 TSC Weed.tsc Write #0237 <FL+
|
|
521 TSC Weed.tsc Write #0250 <FL+
|
|
522 TSC Weed.tsc Write #0250 <FL+
|
|
520 TSC Weed.tsc Write #0250 <FL+
|
|
522 TSC Weed.tsc Write #0250 <FL-
|
|
523 TSC Weed.tsc Write #0250 <FL+
|
|
525 TSC Weed.tsc Write #0250 <FL+
|
|
226 TSC Weed.tsc Write #0250 <FL+
|
|
227 TSC Weed.tsc Write #0250 <FL+
|
|
2460 TSC Weed.tsc Write #0250 <FL+
|
|
218 TSC Weed.tsc Read #0302 <FLJ
|
|
218 TSC Weed.tsc Write #0302 <FL+
|
|
220 Both Weed.tsc Write #0305 <DNP 94 70 Sparkling Item Interactable, HideWhenFlagSet
|
|
211 TSC Weed.tsc Read #0500 <FLJ
|
|
211 TSC Weed.tsc Write #0500 <FL+
|
|
212 TSC Weed.tsc Write #0503 <FL+
|
|
212 Both Weed.tsc Write #0503 <DNP 20 40 Santa IgnoreSolidity, SpawnInOtherDirection, Interactable, HideWhenFlagSet
|
|
212 Both Weed.tsc Write #0503 <DNP 57 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet
|
|
219 TSC Weed.tsc Write #0600 <FL+
|
|
523 Both Weed.tsc Write #0600 <DNP 164 55 Kazuma AppearWhenFlagSet
|
|
523 Both Weed.tsc Write #0600 <DNP 165 113 Professor Booster AppearWhenFlagSet, SpawnInOtherDirection
|
|
225 Both Weed.tsc Write #0600 <DNP 6 192 Scooter IgnoreSolidity, Interactable, HideWhenFlagSet
|
|
523 TSC Weed.tsc Write #0600 <FL-
|
|
225 TSC Weed.tsc Write #0600 <FL+
|
|
274 Entity Santa.pxe Read 11 136 Puppy, carried AppearWhenFlagSet
|
|
0 Both Santa.tsc Write #0100 <DNP 3 18 Door IgnoreSolidity, Interactable
|
|
242 TSC Santa.tsc Read #0300 <FLJ
|
|
0 Both Santa.tsc Write #0301 <DNP 6 38 Fireplace Interactable
|
|
242 TSC Santa.tsc Read #0301 <FLJ
|
|
242 TSC Santa.tsc Write #0301 <FL+
|
|
240 TSC Santa.tsc Read #0500 <FLJ
|
|
241 TSC Santa.tsc Write #0500 <FL+
|
|
240 TSC Santa.tsc Write #0500 <FL+
|
|
274 Entity Chako.pxe Read 9 136 Puppy, carried AppearWhenFlagSet
|
|
263 TSC Chako.tsc Write #0090 <FL-
|
|
263 TSC Chako.tsc Write #0091 <FL-
|
|
263 TSC Chako.tsc Write #0092 <FL-
|
|
263 TSC Chako.tsc Write #0093 <FL-
|
|
263 TSC Chako.tsc Write #0094 <FL-
|
|
0 Both Chako.tsc Write #0100 <DNP 3 18 Door IgnoreSolidity, Interactable
|
|
241 TSC Chako.tsc Read #0200 <FLJ
|
|
261 TSC Chako.tsc Write #0201 <FL+
|
|
263 TSC Chako.tsc Write #0201 <FL+
|
|
213 TSC Chako.tsc Write #0202 <FL+
|
|
2403 TSC Chako.tsc Read #0210 <FLJ
|
|
241 TSC Chako.tsc Read #0210 <FLJ
|
|
2403 TSC Chako.tsc Write #0211 <FL+
|
|
2430 TSC Chako.tsc Read #0300 <FLJ
|
|
241 TSC Chako.tsc Read #0300 <FLJ
|
|
261 TSC Chako.tsc Write #0303 <FL+
|
|
263 TSC Chako.tsc Write #0303 <FL+
|
|
641 Entity MazeI.pxe Read 5 138 Doorway, closed doors HideWhenFlagSet
|
|
641 Entity MazeI.pxe Read 6 138 Doorway, closed doors HideWhenFlagSet
|
|
642 Entity MazeI.pxe Read 11 70 Sparkling Item HideWhenFlagSet
|
|
0 Entity MazeI.pxe Write 18 147 Critter, Hovering Purple (enemy) Shootable
|
|
0 Entity MazeI.pxe Write 19 147 Critter, Hovering Purple (enemy) Shootable
|
|
0 Entity MazeI.pxe Write 20 147 Critter, Hovering Purple (enemy) Shootable
|
|
0 Entity MazeI.pxe Write 21 147 Critter, Hovering Purple (enemy) Shootable
|
|
0 Entity MazeI.pxe Write 22 147 Critter, Hovering Purple (enemy) Shootable
|
|
0 Entity MazeI.pxe Write 23 147 Critter, Hovering Purple (enemy) Shootable
|
|
0 Entity MazeI.pxe Write 24 147 Critter, Hovering Purple (enemy) Shootable
|
|
0 Entity MazeI.pxe Write 25 147 Critter, Hovering Purple (enemy) Shootable
|
|
0 Entity MazeI.pxe Write 26 147 Critter, Hovering Purple (enemy) Shootable
|
|
0 Entity MazeI.pxe Write 27 147 Critter, Hovering Purple (enemy) Shootable
|
|
640 Entity MazeI.pxe Read 35 150 Quote AppearWhenFlagSet
|
|
274 Entity MazeI.pxe Read 42 136 Puppy, carried AppearWhenFlagSet
|
|
641 TSC MazeI.tsc Read #0202 <FLJ
|
|
642 Both MazeI.tsc Write #0300 <DNP 11 70 Sparkling Item Interactable, HideWhenFlagSet
|
|
640 Both MazeI.tsc Write #0400 <DNP 35 150 Quote AppearWhenFlagSet
|
|
640 TSC MazeI.tsc Write #0400 <FL-
|
|
2413 TSC MazeI.tsc Write #0400 <FL+
|
|
641 TSC MazeI.tsc Read #0402 <FLJ
|
|
641 TSC MazeI.tsc Write #0402 <FL+
|
|
641 Both MazeI.tsc Write #0402 <DNP 5 138 Doorway, closed doors HideWhenFlagSet
|
|
641 Both MazeI.tsc Write #0402 <DNP 6 138 Doorway, closed doors SpawnInOtherDirection, HideWhenFlagSet
|
|
0 Both MazeI.tsc Write #0601 <DNP 40 0 Null IgnoreSolidity
|
|
243 TSC MazeI.tsc Write #0610 <FL+
|
|
273 Entity Sand.pxe Read 7 124 Sunstone HideWhenFlagSet
|
|
273 Entity Sand.pxe Read 8 124 Sunstone HideWhenFlagSet
|
|
272 Entity Sand.pxe Read 10 46 H/V Trigger HideWhenFlagSet
|
|
0 Entity Sand.pxe Write 14 47 Sandcroc, Green (enemy) Shootable
|
|
278 Entity Sand.pxe Read 20 138 Doorway, closed doors HideWhenFlagSet
|
|
278 Entity Sand.pxe Read 21 138 Doorway, closed doors HideWhenFlagSet
|
|
0 Entity Sand.pxe Write 23 47 Sandcroc, Green (enemy) Shootable
|
|
0 Entity Sand.pxe Write 24 47 Sandcroc, Green (enemy) Shootable
|
|
0 Entity Sand.pxe Write 25 47 Sandcroc, Green (enemy) Shootable
|
|
0 Entity Sand.pxe Write 26 47 Sandcroc, Green (enemy) Shootable
|
|
0 Entity Sand.pxe Write 27 47 Sandcroc, Green (enemy) Shootable
|
|
0 Entity Sand.pxe Write 28 47 Sandcroc, Green (enemy) Shootable
|
|
0 Entity Sand.pxe Write 29 47 Sandcroc, Green (enemy) Shootable
|
|
0 Entity Sand.pxe Write 30 47 Sandcroc, Green (enemy) Shootable
|
|
0 Entity Sand.pxe Write 31 47 Sandcroc, Green (enemy) Shootable
|
|
0 Entity Sand.pxe Write 36 56 Beetle, Horizontal Brown (enemy) Shootable
|
|
0 Entity Sand.pxe Write 37 56 Beetle, Horizontal Brown (enemy) Shootable
|
|
0 Entity Sand.pxe Write 38 56 Beetle, Horizontal Brown (enemy) Shootable
|
|
0 Entity Sand.pxe Write 39 56 Beetle, Horizontal Brown (enemy) Shootable
|
|
0 Entity Sand.pxe Write 40 56 Beetle, Horizontal Brown (enemy) Shootable
|
|
0 Entity Sand.pxe Write 41 56 Beetle, Horizontal Brown (enemy) Shootable
|
|
0 Entity Sand.pxe Write 42 56 Beetle, Horizontal Brown (enemy) Shootable
|
|
0 Entity Sand.pxe Write 43 56 Beetle, Horizontal Brown (enemy) Shootable
|
|
0 Entity Sand.pxe Write 44 56 Beetle, Horizontal Brown (enemy) Shootable
|
|
0 Entity Sand.pxe Write 45 56 Beetle, Horizontal Brown (enemy) Shootable
|
|
0 Entity Sand.pxe Write 46 56 Beetle, Horizontal Brown (enemy) Shootable
|
|
0 Entity Sand.pxe Write 47 56 Beetle, Horizontal Brown (enemy) Shootable
|
|
0 Entity Sand.pxe Write 48 56 Beetle, Horizontal Brown (enemy) Shootable
|
|
0 Entity Sand.pxe Write 49 56 Beetle, Horizontal Brown (enemy) Shootable
|
|
0 Entity Sand.pxe Write 50 56 Beetle, Horizontal Brown (enemy) Shootable
|
|
270 Entity Sand.pxe Read 51 70 Sparkling Item HideWhenFlagSet
|
|
271 Entity Sand.pxe Read 52 70 Sparkling Item HideWhenFlagSet
|
|
0 Entity Sand.pxe Write 54 49 Skullhead (enemy) Shootable
|
|
0 Entity Sand.pxe Write 55 49 Skullhead (enemy) Shootable
|
|
0 Entity Sand.pxe Write 56 49 Skullhead (enemy) Shootable
|
|
0 Entity Sand.pxe Write 57 49 Skullhead (enemy) Shootable
|
|
0 Entity Sand.pxe Write 59 54 Skullstep (enemy) Shootable
|
|
0 Entity Sand.pxe Write 60 54 Skullstep (enemy) Shootable
|
|
0 Entity Sand.pxe Write 61 54 Skullstep (enemy) Shootable
|
|
0 Entity Sand.pxe Write 62 54 Skullstep (enemy) Shootable
|
|
0 Entity Sand.pxe Write 63 54 Skullstep (enemy) Shootable
|
|
0 Entity Sand.pxe Write 64 54 Skullstep (enemy) Shootable
|
|
0 Entity Sand.pxe Write 65 51 Crow & Skullhead (enemy) Shootable
|
|
0 Entity Sand.pxe Write 66 51 Crow & Skullhead (enemy) Shootable
|
|
0 Entity Sand.pxe Write 67 51 Crow & Skullhead (enemy) Shootable
|
|
0 Entity Sand.pxe Write 68 51 Crow & Skullhead (enemy) Shootable
|
|
0 Entity Sand.pxe Write 69 51 Crow & Skullhead (enemy) Shootable
|
|
0 Entity Sand.pxe Write 70 51 Crow & Skullhead (enemy) Shootable
|
|
0 Entity Sand.pxe 71 44 Polish (enemy)
|
|
0 Entity Sand.pxe 72 44 Polish (enemy)
|
|
0 Entity Sand.pxe 73 44 Polish (enemy)
|
|
0 Entity Sand.pxe 74 44 Polish (enemy)
|
|
0 Entity Sand.pxe 75 44 Polish (enemy)
|
|
0 Entity Sand.pxe 76 44 Polish (enemy)
|
|
0 Entity Sand.pxe 77 44 Polish (enemy)
|
|
0 Entity Sand.pxe 78 44 Polish (enemy)
|
|
0 Entity Sand.pxe 79 44 Polish (enemy)
|
|
0 Entity Sand.pxe 80 44 Polish (enemy)
|
|
0 Entity Sand.pxe 81 44 Polish (enemy)
|
|
0 Entity Sand.pxe Write 82 57 Crow (enemy) Shootable
|
|
0 Entity Sand.pxe Write 83 57 Crow (enemy) Shootable
|
|
0 Entity Sand.pxe Write 84 57 Crow (enemy) Shootable
|
|
0 Entity Sand.pxe Write 85 57 Crow (enemy) Shootable
|
|
0 Entity Sand.pxe Write 86 57 Crow (enemy) Shootable
|
|
0 Entity Sand.pxe Write 87 57 Crow (enemy) Shootable
|
|
0 Entity Sand.pxe Write 88 57 Crow (enemy) Shootable
|
|
0 Entity Sand.pxe Write 89 57 Crow (enemy) Shootable
|
|
0 Entity Sand.pxe Write 90 57 Crow (enemy) Shootable
|
|
0 Entity Sand.pxe Write 91 57 Crow (enemy) Shootable
|
|
0 Entity Sand.pxe Write 92 57 Crow (enemy) Shootable
|
|
0 Entity Sand.pxe Write 93 57 Crow (enemy) Shootable
|
|
0 Entity Sand.pxe Write 94 57 Crow (enemy) Shootable
|
|
0 Entity Sand.pxe Write 95 57 Crow (enemy) Shootable
|
|
0 Entity Sand.pxe Write 96 57 Crow (enemy) Shootable
|
|
0 Entity Sand.pxe Write 97 57 Crow (enemy) Shootable
|
|
0 Entity Sand.pxe Write 98 57 Crow (enemy) Shootable
|
|
0 Entity Sand.pxe Write 99 57 Crow (enemy) Shootable
|
|
0 Entity Sand.pxe Write 100 57 Crow (enemy) Shootable
|
|
273 Entity Sand.pxe Read 103 46 H/V Trigger HideWhenFlagSet
|
|
0 Entity Sand.pxe 104 125 Hidden Heart/Missile
|
|
0 Entity Sand.pxe 105 125 Hidden Heart/Missile
|
|
0 Entity Sand.pxe 107 125 Hidden Heart/Missile
|
|
0 Entity Sand.pxe Write 111 114 Press (enemy) Shootable
|
|
0 Entity Sand.pxe Write 112 114 Press (enemy) Shootable
|
|
201 Entity Sand.pxe Read 121 86 Missile AppearWhenFlagSet
|
|
201 Entity Sand.pxe Read 122 86 Missile AppearWhenFlagSet
|
|
201 Entity Sand.pxe Read 123 86 Missile AppearWhenFlagSet
|
|
276 Entity Sand.pxe Read 124 126 Puppy, running HideWhenFlagSet
|
|
275 Entity Sand.pxe Read 125 70 Sparkling Item HideWhenFlagSet
|
|
0 Entity Sand.pxe Write 127 134 Armadillo (enemy) Shootable
|
|
0 Entity Sand.pxe Write 128 134 Armadillo (enemy) Shootable
|
|
0 Entity Sand.pxe Write 129 134 Armadillo (enemy) Shootable
|
|
0 Entity Sand.pxe Write 130 134 Armadillo (enemy) Shootable
|
|
0 Entity Sand.pxe Write 131 135 Skeleton (enemy) Shootable
|
|
274 Entity Sand.pxe Read 132 136 Puppy, carried AppearWhenFlagSet
|
|
277 Entity Sand.pxe Read 134 132 Puppy, barking HideWhenFlagSet
|
|
277 Entity Sand.pxe Read 135 46 H/V Trigger HideWhenFlagSet
|
|
279 Entity Sand.pxe Read 136 15 Treasure Chest, closed HideWhenFlagSet
|
|
0 Entity Sand.pxe Write 137 135 Skeleton (enemy) Shootable
|
|
201 Entity Sand.pxe Read 142 86 Missile AppearWhenFlagSet
|
|
201 Entity Sand.pxe Read 143 86 Missile AppearWhenFlagSet
|
|
0 Entity Sand.pxe 153 125 Hidden Heart/Missile
|
|
0 Entity Sand.pxe 154 125 Hidden Heart/Missile
|
|
0 Entity Sand.pxe 155 125 Hidden Heart/Missile
|
|
1341 Entity Sand.pxe Read 156 292 Quake AppearWhenFlagSet
|
|
1341 Entity Sand.pxe Read 157 302 Camera Focus Marker AppearWhenFlagSet
|
|
281 Entity Sand.pxe Read 158 46 H/V Trigger HideWhenFlagSet
|
|
281 Entity Sand.pxe Read 159 117 Curly, standing HideWhenFlagSet
|
|
243 Entity Sand.pxe Read 161 23 Teleporter lights AppearWhenFlagSet
|
|
279 Entity Sand.pxe Read 164 21 Treasure Chest, open AppearWhenFlagSet
|
|
0 Both Sand.tsc Write #0099 <DNP 101 0 Null IgnoreSolidity
|
|
0 Both Sand.tsc Write #0101 <DNP 5 18 Door IgnoreSolidity, Interactable
|
|
0 Both Sand.tsc Write #0102 <DNP 5 18 Door IgnoreSolidity, Interactable
|
|
0 Both Sand.tsc Write #0103 <DNP 16 18 Door IgnoreSolidity, Interactable
|
|
593 TSC Sand.tsc Read #0103 <FLJ
|
|
272 Both Sand.tsc Write #0202 <DNP 10 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet
|
|
6104 TSC Sand.tsc Write #0210 <FL+
|
|
272 TSC Sand.tsc Read #0220 <FLJ
|
|
273 Both Sand.tsc Write #0221 <DNP 103 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet
|
|
273 Both Sand.tsc Write #0221 <DNP 7 124 Sunstone Invulnerable, HardSolid, HideWhenFlagSet
|
|
273 Both Sand.tsc Write #0221 <DNP 8 124 Sunstone Invulnerable, HardSolid, HideWhenFlagSet
|
|
273 TSC Sand.tsc Write #0221 <FL+
|
|
620 TSC Sand.tsc Read #0230 <FLJ
|
|
278 TSC Sand.tsc Read #0230 <FLJ
|
|
278 Both Sand.tsc Write #0231 <DNP 21 138 Doorway, closed doors HideWhenFlagSet
|
|
278 Both Sand.tsc Write #0231 <DNP 20 138 Doorway, closed doors SpawnInOtherDirection, HideWhenFlagSet
|
|
281 Both Sand.tsc Write #0320 <DNP 158 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet
|
|
281 Both Sand.tsc Write #0320 <DNP 159 117 Curly, standing HideWhenFlagSet
|
|
593 TSC Sand.tsc Read #0340 <FLJ
|
|
274 TSC Sand.tsc Read #0341 <FLJ
|
|
280 TSC Sand.tsc Write #0342 <FL+
|
|
275 Both Sand.tsc Write #0401 <DNP 125 70 Sparkling Item SpawnInOtherDirection, Interactable, HideWhenFlagSet
|
|
275 TSC Sand.tsc Write #0401 <FL+
|
|
276 Both Sand.tsc Write #0402 <DNP 124 126 Puppy, running HideWhenFlagSet
|
|
276 TSC Sand.tsc Write #0402 <FL+
|
|
277 Both Sand.tsc Write #0411 <DNP 134 132 Puppy, barking SpawnInOtherDirection, HideWhenFlagSet
|
|
277 Both Sand.tsc Write #0411 <DNP 135 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet
|
|
279 TSC Sand.tsc Read #0412 <FLJ
|
|
279 TSC Sand.tsc Write #0412 <FL+
|
|
270 Both Sand.tsc Write #0500 <DNP 51 70 Sparkling Item Interactable, HideWhenFlagSet
|
|
271 Both Sand.tsc Write #0501 <DNP 52 70 Sparkling Item Interactable, HideWhenFlagSet
|
|
0 Both Sand.tsc Write #0601 <DNP 163 0 Null IgnoreSolidity
|
|
243 TSC Sand.tsc Read #0610 <FLJ
|
|
360 Entity Mimi.pxe Read 2 41 Busted doorway AppearWhenFlagSet
|
|
360 Entity Mimi.pxe Read 8 18 Door HideWhenFlagSet
|
|
322 Entity Mimi.pxe Read 16 15 Treasure Chest, closed HideWhenFlagSet
|
|
322 Entity Mimi.pxe Read 17 21 Treasure Chest, open AppearWhenFlagSet
|
|
327 Entity Mimi.pxe Read 22 74 Jack HideWhenFlagSet
|
|
320 Entity Mimi.pxe Read 24 60 Toroko HideWhenFlagSet
|
|
320 Entity Mimi.pxe Read 25 61 King HideWhenFlagSet
|
|
321 Entity Mimi.pxe Read 26 61 King AppearWhenFlagSet
|
|
340 Entity Mimi.pxe Read 29 79 Mahin HideWhenFlagSet
|
|
274 Entity Mimi.pxe Read 35 136 Puppy, carried AppearWhenFlagSet
|
|
341 TSC Mimi.tsc Read #0090 <FLJ
|
|
341 TSC Mimi.tsc Read #0091 <FLJ
|
|
341 TSC Mimi.tsc Read #0092 <FLJ
|
|
341 TSC Mimi.tsc Read #0093 <FLJ
|
|
341 TSC Mimi.tsc Read #0094 <FLJ
|
|
324 TSC Mimi.tsc Read #0100 <FLJ
|
|
324 TSC Mimi.tsc Write #0101 <FL+
|
|
441 TSC Mimi.tsc Write #0101 <FL+
|
|
327 TSC Mimi.tsc Read #0104 <FLJ
|
|
360 TSC Mimi.tsc Read #0104 <FLJ
|
|
360 TSC Mimi.tsc Read #0105 <FLJ
|
|
327 TSC Mimi.tsc Write #0111 <FL+
|
|
443 TSC Mimi.tsc Write #0111 <FL+
|
|
327 Both Mimi.tsc Write #0111 <DNP 22 74 Jack HideWhenFlagSet
|
|
322 TSC Mimi.tsc Read #0200 <FLJ
|
|
322 TSC Mimi.tsc Write #0200 <FL+
|
|
323 TSC Mimi.tsc Read #0301 <FLJ
|
|
320 TSC Mimi.tsc Write #0301 <FL+
|
|
323 TSC Mimi.tsc Write #0301 <FL+
|
|
320 TSC Mimi.tsc Write #0302 <FL+
|
|
321 TSC Mimi.tsc Write #0302 <FL+
|
|
320 Both Mimi.tsc Write #0302 <DNP 24 60 Toroko HideWhenFlagSet
|
|
0 Both Mimi.tsc Write #0302 <DNP 32 0 Null IgnoreSolidity
|
|
371 TSC Mimi.tsc Write #0308 <FL-
|
|
156 TSC Mimi.tsc Read #0311 <FLJ
|
|
120 TSC Mimi.tsc Read #0311 <FLJ
|
|
360 TSC Mimi.tsc Read #0311 <FLJ
|
|
155 TSC Mimi.tsc Write #0400 <FL-
|
|
154 TSC Mimi.tsc Write #0420 <FL-
|
|
157 TSC Mimi.tsc Write #0420 <FL+
|
|
224 TSC Mimi.tsc Read #0600 <FLJ
|
|
325 TSC Mimi.tsc Read #0600 <FLJ
|
|
325 TSC Mimi.tsc Write #0600 <FL+
|
|
224 TSC Mimi.tsc Read #0610 <FLJ
|
|
301 Entity Cave.pxe Read, Write 5 59 Evil Door (enemy) Shootable, HideWhenFlagSet
|
|
0 Entity Cave.pxe Write 9 64 Critter, Hopping Blue (enemy) Shootable
|
|
0 Entity Cave.pxe Write 10 64 Critter, Hopping Blue (enemy) Shootable
|
|
0 Entity Cave.pxe Write 11 64 Critter, Hopping Blue (enemy) Shootable
|
|
0 Entity Cave.pxe Write 12 65 Bat, Blue Vertical (enemy) Shootable
|
|
0 Entity Cave.pxe Write 13 65 Bat, Blue Vertical (enemy) Shootable
|
|
0 Entity Cave.pxe Write 14 65 Bat, Blue Vertical (enemy) Shootable
|
|
0 Entity Cave.pxe Write 15 64 Critter, Hopping Blue (enemy) Shootable
|
|
0 Entity Cave.pxe Write 16 65 Bat, Blue Vertical (enemy) Shootable
|
|
0 Entity Cave.pxe Write 17 65 Bat, Blue Vertical (enemy) Shootable
|
|
0 Entity Cave.pxe Write 18 64 Critter, Hopping Blue (enemy) Shootable
|
|
0 Entity Cave.pxe Write 28 65 Bat, Blue Vertical (enemy) Shootable
|
|
303 Entity Cave.pxe Read, Write 29 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 30 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 31 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 32 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 33 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 34 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 35 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 36 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 37 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 38 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 39 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 40 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 41 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 42 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 43 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 44 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 45 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 46 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 47 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 48 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 49 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 50 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 51 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 52 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 53 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 54 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 55 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 56 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 57 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 58 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 59 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 60 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 61 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 62 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 63 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 64 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 65 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 66 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 67 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 68 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 69 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 70 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 71 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 72 65 Bat, Blue Vertical (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 73 65 Bat, Blue Vertical (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 74 65 Bat, Blue Vertical (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 75 65 Bat, Blue Vertical (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 76 65 Bat, Blue Vertical (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 77 65 Bat, Blue Vertical (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 78 65 Bat, Blue Vertical (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 79 65 Bat, Blue Vertical (enemy) Shootable, AppearWhenFlagSet
|
|
303 Entity Cave.pxe Read, Write 80 65 Bat, Blue Vertical (enemy) Shootable, AppearWhenFlagSet
|
|
304 Entity Cave.pxe Read 86 70 Sparkling Item HideWhenFlagSet
|
|
274 Entity Cave.pxe Read 88 136 Puppy, carried AppearWhenFlagSet
|
|
302 TSC Cave.tsc Read #0102 <FLJ
|
|
301 TSC Cave.tsc Read #0102 <FLJ
|
|
304 TSC Cave.tsc Read #0103 <FLJ
|
|
1640 TSC Cave.tsc Read #0105 <FLJ
|
|
302 TSC Cave.tsc Write #0106 <FL+
|
|
1641 TSC Cave.tsc Write #0106 <FL+
|
|
1642 TSC Cave.tsc Write #0106 <FL+
|
|
304 Both Cave.tsc Write #0400 <DNP 86 70 Sparkling Item Interactable, HideWhenFlagSet
|
|
430 Entity Start.pxe Read 3 0 Null HideWhenFlagSet
|
|
274 Entity Start.pxe Read 7 136 Puppy, carried AppearWhenFlagSet
|
|
430 TSC Start.tsc Write #0200 <FL+
|
|
360 Entity Barr.pxe Read 2 41 Busted doorway AppearWhenFlagSet
|
|
360 Entity Barr.pxe Read 3 18 Door HideWhenFlagSet
|
|
360 Entity Barr.pxe Read 6 0 Null HideWhenFlagSet
|
|
360 Entity Barr.pxe Read 7 0 Null HideWhenFlagSet
|
|
274 Entity Barr.pxe Read 15 136 Puppy, carried AppearWhenFlagSet
|
|
361 TSC Barr.tsc Read #0100 <FLJ
|
|
360 TSC Barr.tsc Read #0100 <FLJ
|
|
0 Both Barr.tsc Write #0291 <DNP 5 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection
|
|
360 TSC Barr.tsc Read #0291 <FLJ
|
|
2470 TSC Barr.tsc Read #0292 <FLJ
|
|
361 TSC Barr.tsc Write #0292 <FL+
|
|
361 TSC Barr.tsc Write #0402 <FL-
|
|
362 TSC Barr.tsc Write #0402 <FL-
|
|
2470 TSC Barr.tsc Write #0402 <FL+
|
|
6100 TSC Barr.tsc Write #0402 <FL+
|
|
360 TSC Barr.tsc Write #1000 <FL+
|
|
361 TSC Barr.tsc Write #1000 <FL+
|
|
440 TSC Barr.tsc Write #1000 <FL+
|
|
326 TSC Barr.tsc Write #1000 <FL-
|
|
361 TSC Barr.tsc Write #1000 <FL+
|
|
362 TSC Barr.tsc Write #1001 <FL-
|
|
361 TSC Barr.tsc Write #1001 <FL-
|
|
372 Entity Pool.pxe Read 8 75 Kanpachi HideWhenFlagSet
|
|
370 Entity Pool.pxe Read 9 70 Sparkling Item HideWhenFlagSet
|
|
0 Entity Pool.pxe Write 10 71 Chinfish (enemy) Shootable
|
|
370 Entity Pool.pxe Read 11 46 H/V Trigger HideWhenFlagSet
|
|
6109 Entity Pool.pxe Read 16 216 Debug Cat AppearWhenFlagSet
|
|
274 Entity Pool.pxe Read 17 136 Puppy, carried AppearWhenFlagSet
|
|
341 TSC Pool.tsc Read #0090 <FLJ
|
|
341 TSC Pool.tsc Read #0091 <FLJ
|
|
341 TSC Pool.tsc Read #0092 <FLJ
|
|
341 TSC Pool.tsc Read #0093 <FLJ
|
|
341 TSC Pool.tsc Read #0094 <FLJ
|
|
326 TSC Pool.tsc Write #0300 <FL+
|
|
371 TSC Pool.tsc Write #0300 <FL+
|
|
321 TSC Pool.tsc Write #0300 <FL-
|
|
362 TSC Pool.tsc Write #0300 <FL+
|
|
370 Both Pool.tsc Write #0300 <DNP 9 70 Sparkling Item Interactable, HideWhenFlagSet
|
|
370 Both Pool.tsc Write #0401 <DNP 11 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet
|
|
371 Both Pool.tsc Write #0401 <DNP 12 0 Null IgnoreSolidity
|
|
371 TSC Pool.tsc Write #0401 <FL+
|
|
0 Both Pool.tsc Write #0410 <DNP 13 0 Null IgnoreSolidity
|
|
2404 TSC Pool.tsc Read #0411 <FLJ
|
|
2404 TSC Pool.tsc Write #0411 <FL+
|
|
390 Entity Cemet.pxe Read 5 0 Null AppearWhenFlagSet
|
|
390 Entity Cemet.pxe Read 6 70 Sparkling Item HideWhenFlagSet
|
|
0 Entity Cemet.pxe Write 7 69 Pignon (enemy) Shootable
|
|
0 Entity Cemet.pxe Write 8 69 Pignon (enemy) Shootable
|
|
0 Entity Cemet.pxe Write 9 69 Pignon (enemy) Shootable
|
|
0 Entity Cemet.pxe Write 10 69 Pignon (enemy) Shootable
|
|
0 Entity Cemet.pxe Write 11 69 Pignon (enemy) Shootable
|
|
0 Entity Cemet.pxe Write 13 69 Pignon (enemy) Shootable
|
|
0 Entity Cemet.pxe Write 14 69 Pignon (enemy) Shootable
|
|
0 Entity Cemet.pxe Write 15 69 Pignon (enemy) Shootable
|
|
0 Entity Cemet.pxe Write 16 69 Pignon (enemy) Shootable
|
|
0 Entity Cemet.pxe Write 17 69 Pignon (enemy) Shootable
|
|
0 Entity Cemet.pxe Write 18 69 Pignon (enemy) Shootable
|
|
0 Entity Cemet.pxe Write 19 69 Pignon (enemy) Shootable
|
|
0 Entity Cemet.pxe Write 20 81 Giant Pignon (enemy) Shootable
|
|
391 Entity Cemet.pxe Read 21 278 Little Family HideWhenFlagSet
|
|
274 Entity Cemet.pxe Read 22 136 Puppy, carried AppearWhenFlagSet
|
|
391 Both Cemet.tsc Write #0200 <DNP 21 278 Little Family Interactable, HideWhenFlagSet
|
|
390 TSC Cemet.tsc Read #0300 <FLJ
|
|
390 TSC Cemet.tsc Write #0300 <FL+
|
|
411 Entity Plant.pxe Read 4 77 Sandaime's Pavillion HideWhenFlagSet
|
|
410 Entity Plant.pxe Read 6 70 Sparkling Item HideWhenFlagSet
|
|
411 Entity Plant.pxe Read 21 77 Sandaime's Pavillion AppearWhenFlagSet
|
|
412 Entity Plant.pxe Read 22 70 Sparkling Item HideWhenFlagSet
|
|
274 Entity Plant.pxe Read 23 136 Puppy, carried AppearWhenFlagSet
|
|
341 TSC Plant.tsc Read #0090 <FLJ
|
|
341 TSC Plant.tsc Read #0091 <FLJ
|
|
341 TSC Plant.tsc Read #0092 <FLJ
|
|
341 TSC Plant.tsc Read #0093 <FLJ
|
|
341 TSC Plant.tsc Read #0094 <FLJ
|
|
1020 TSC Plant.tsc Read #0220 <FLJ
|
|
410 TSC Plant.tsc Write #0300 <FL+
|
|
410 Both Plant.tsc Write #0300 <DNP 6 70 Sparkling Item Interactable, HideWhenFlagSet
|
|
412 Both Plant.tsc Write #0400 <DNP 22 70 Sparkling Item Interactable, HideWhenFlagSet
|
|
520 Entity Shelt.pxe Read 3 18 Door HideWhenFlagSet
|
|
521 Entity Shelt.pxe Read 10 62 Kazuma, facing away HideWhenFlagSet
|
|
522 Entity Shelt.pxe Read 12 55 Kazuma AppearWhenFlagSet
|
|
525 Entity Shelt.pxe Read 16 16 Save Point AppearWhenFlagSet
|
|
525 Entity Shelt.pxe Read 17 0 Null HideWhenFlagSet
|
|
525 Entity Shelt.pxe Read 19 0 Null HideWhenFlagSet
|
|
525 Entity Shelt.pxe Read 20 17 Health/Ammo Refill AppearWhenFlagSet
|
|
274 Entity Shelt.pxe Read 21 136 Puppy, carried AppearWhenFlagSet
|
|
0 Both Shelt.tsc Write #0099 <DNP 15 0 Null IgnoreSolidity
|
|
520 TSC Shelt.tsc Read #0100 <FLJ
|
|
521 TSC Shelt.tsc Write #0104 <FL+
|
|
522 TSC Shelt.tsc Write #0104 <FL+
|
|
520 TSC Shelt.tsc Write #0104 <FL+
|
|
522 TSC Shelt.tsc Write #0104 <FL-
|
|
523 TSC Shelt.tsc Write #0104 <FL+
|
|
525 TSC Shelt.tsc Write #0104 <FL+
|
|
226 TSC Shelt.tsc Write #0104 <FL+
|
|
227 TSC Shelt.tsc Write #0104 <FL+
|
|
2460 TSC Shelt.tsc Write #0104 <FL+
|
|
440 Entity Comu.pxe Read 9 61 King AppearWhenFlagSet
|
|
443 Entity Comu.pxe Read 10 74 Jack AppearWhenFlagSet
|
|
444 Entity Comu.pxe Read 11 74 Jack AppearWhenFlagSet
|
|
274 Entity Comu.pxe Read 12 136 Puppy, carried AppearWhenFlagSet
|
|
341 TSC Comu.tsc Read #0090 <FLJ
|
|
341 TSC Comu.tsc Read #0091 <FLJ
|
|
341 TSC Comu.tsc Read #0092 <FLJ
|
|
341 TSC Comu.tsc Read #0093 <FLJ
|
|
341 TSC Comu.tsc Read #0094 <FLJ
|
|
440 Both Comu.tsc Write #0099 <DNP 9 61 King AppearWhenFlagSet, SpawnInOtherDirection, Interactable
|
|
443 Both Comu.tsc Write #0099 <DNP 10 74 Jack AppearWhenFlagSet, Interactable
|
|
444 Both Comu.tsc Write #0099 <DNP 11 74 Jack AppearWhenFlagSet, SpawnInOtherDirection, Interactable
|
|
0 Both Comu.tsc Write #0100 <DNP 3 18 Door IgnoreSolidity, Interactable
|
|
327 TSC Comu.tsc Read #0200 <FLJ
|
|
442 TSC Comu.tsc Read #0300 <FLJ
|
|
442 TSC Comu.tsc Read #0301 <FLJ
|
|
442 TSC Comu.tsc Write #0301 <FL+
|
|
0 Both Comu.tsc Write #0301 <DNP 4 38 Fireplace Interactable
|
|
0 Both Comu.tsc Write #0302 <DNP 4 38 Fireplace Interactable
|
|
274 Entity MiBox.pxe Read 5 136 Puppy, carried AppearWhenFlagSet
|
|
274 Entity EgEnd1.pxe Read 8 136 Puppy, carried AppearWhenFlagSet
|
|
0 Entity Cthu.pxe 8 125 Hidden Heart/Missile
|
|
274 Entity Cthu.pxe Read 9 136 Puppy, carried AppearWhenFlagSet
|
|
0 Both Cthu.tsc Write #0101 <DNP 3 18 Door IgnoreSolidity, Interactable
|
|
201 Entity Egg1.pxe Read 2 86 Missile AppearWhenFlagSet
|
|
274 Entity Egg1.pxe Read 3 136 Puppy, carried AppearWhenFlagSet
|
|
470 TSC Egg1.tsc Read #0200 <FLJ
|
|
470 TSC Egg1.tsc Write #0201 <FL+
|
|
440 TSC Pens2.tsc Write #0700 <FL-
|
|
443 TSC Pens2.tsc Write #0700 <FL-
|
|
483 Entity Malco.pxe Read 2 107 Malco HideWhenFlagSet
|
|
485 Entity Malco.pxe Read 9 109 Malco, damaged AppearWhenFlagSet
|
|
274 Entity Malco.pxe Read 10 136 Puppy, carried AppearWhenFlagSet
|
|
481 TSC Malco.tsc Read #0094 <FLJ
|
|
830 TSC Malco.tsc Read #0095 <FLJ
|
|
480 TSC Malco.tsc Read #0100 <FLJ
|
|
0 Both Malco.tsc Write #0100 <DNP 5 18 Door IgnoreSolidity, Interactable
|
|
481 TSC Malco.tsc Read #0200 <FLJ
|
|
481 TSC Malco.tsc Write #0200 <FL+
|
|
480 TSC Malco.tsc Write #0203 <FL-
|
|
482 TSC Malco.tsc Write #0203 <FL+
|
|
215 TSC Malco.tsc Write #0203 <FL+
|
|
6102 TSC Malco.tsc Write #0203 <FL+
|
|
480 TSC Malco.tsc Write #0204 <FL+
|
|
483 TSC Malco.tsc Read #0300 <FLJ
|
|
481 TSC Malco.tsc Read #0300 <FLJ
|
|
482 TSC Malco.tsc Read #0301 <FLJ
|
|
483 TSC Malco.tsc Write #0302 <FL+
|
|
485 TSC Malco.tsc Write #0302 <FL+
|
|
484 TSC Malco.tsc Write #0302 <FL+
|
|
486 TSC Malco.tsc Read #0303 <FLJ
|
|
486 TSC Malco.tsc Write #0312 <FL+
|
|
221 TSC Malco.tsc Write #0312 <FL+
|
|
274 Entity WeedS.pxe Read 3 136 Puppy, carried AppearWhenFlagSet
|
|
0 Both WeedS.tsc Write #0100 <DNP 1 18 Door IgnoreSolidity, Interactable
|
|
0 Entity WeedD.pxe Write 1 114 Press (enemy) Shootable
|
|
0 Entity WeedD.pxe Write 2 114 Press (enemy) Shootable
|
|
540 Entity WeedD.pxe Read 4 70 Sparkling Item HideWhenFlagSet
|
|
274 Entity WeedD.pxe Read 5 136 Puppy, carried AppearWhenFlagSet
|
|
0 Both WeedD.tsc Write #0100 <DNP 0 18 Door IgnoreSolidity, Interactable
|
|
540 Both WeedD.tsc Write #0304 <DNP 4 70 Sparkling Item Interactable, HideWhenFlagSet
|
|
501 Entity Frog.pxe Read 8 15 Treasure Chest, closed HideWhenFlagSet
|
|
501 Entity Frog.pxe Read 10 21 Treasure Chest, open AppearWhenFlagSet
|
|
274 Entity Frog.pxe Read 14 136 Puppy, carried AppearWhenFlagSet
|
|
500 TSC Frog.tsc Read #0100 <FLJ
|
|
501 TSC Frog.tsc Read #0200 <FLJ
|
|
501 TSC Frog.tsc Write #0200 <FL+
|
|
0 Both Frog.tsc Write #0202 <DNP 11 0 Null IgnoreSolidity
|
|
500 TSC Frog.tsc Write #0202 <FL+
|
|
0 Both Frog.tsc Write #0400 <DNP 12 0 Null IgnoreSolidity
|
|
0 Both Frog.tsc Write #0400 <DNP 13 0 Null IgnoreSolidity
|
|
500 TSC Frog.tsc Write #1000 <FL-
|
|
6103 TSC Frog.tsc Write #1000 <FL+
|
|
565 Entity Curly.pxe Read 9 121 Colon, 2 HideWhenFlagSet
|
|
565 Entity Curly.pxe Read 10 121 Colon, 2 HideWhenFlagSet
|
|
565 Entity Curly.pxe Read 11 120 Colon, 1 HideWhenFlagSet
|
|
565 Entity Curly.pxe Read 12 120 Colon, 1 HideWhenFlagSet
|
|
274 Entity Curly.pxe Read 13 136 Puppy, carried AppearWhenFlagSet
|
|
560 Entity Curly.pxe Read 14 46 H/V Trigger HideWhenFlagSet
|
|
560 Entity Curly.pxe Read 15 0 Null HideWhenFlagSet
|
|
560 Entity Curly.pxe Read 16 0 Null HideWhenFlagSet
|
|
560 Entity Curly.pxe Read 17 0 Null HideWhenFlagSet
|
|
560 Entity Curly.pxe Read 18 0 Null HideWhenFlagSet
|
|
560 Entity Curly.pxe Read 19 0 Null HideWhenFlagSet
|
|
341 TSC Curly.tsc Read #0090 <FLJ
|
|
341 TSC Curly.tsc Read #0094 <FLJ
|
|
561 TSC Curly.tsc Read #0100 <FLJ
|
|
561 TSC Curly.tsc Read #0101 <FLJ
|
|
564 TSC Curly.tsc Read #0200 <FLJ
|
|
562 TSC Curly.tsc Read #0200 <FLJ
|
|
273 TSC Curly.tsc Read #0202 <FLJ
|
|
564 TSC Curly.tsc Write #0206 <FL+
|
|
560 Both Curly.tsc Write #0300 <DNP 14 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet
|
|
561 TSC Curly.tsc Write #0300 <FL+
|
|
565 Both Curly.tsc Write #0300 <DNP 12 120 Colon, 1 SpawnInOtherDirection, Interactable, HideWhenFlagSet
|
|
565 Both Curly.tsc Write #0300 <DNP 9 121 Colon, 2 Interactable, HideWhenFlagSet
|
|
565 Both Curly.tsc Write #0300 <DNP 11 120 Colon, 1 Interactable, HideWhenFlagSet
|
|
565 Both Curly.tsc Write #0300 <DNP 10 121 Colon, 2 SpawnInOtherDirection, Interactable, HideWhenFlagSet
|
|
565 Both Curly.tsc Write #0300 <DNP 8 117 Curly, standing SpawnInOtherDirection, Interactable
|
|
561 TSC Curly.tsc Write #0400 <FL-
|
|
565 TSC Curly.tsc Write #0400 <FL-
|
|
562 TSC Curly.tsc Write #0400 <FL+
|
|
6112 TSC Curly.tsc Write #0400 <FL+
|
|
562 TSC Curly.tsc Write #0410 <FL+
|
|
563 TSC Curly.tsc Write #0415 <FL+
|
|
563 TSC Curly.tsc Read #0500 <FLJ
|
|
562 TSC Curly.tsc Write #0510 <FL+
|
|
563 TSC Curly.tsc Write #0517 <FL+
|
|
550 Entity WeedB.pxe Read 1 21 Treasure Chest, open AppearWhenFlagSet
|
|
550 Entity WeedB.pxe Read 2 15 Treasure Chest, closed HideWhenFlagSet
|
|
550 Entity WeedB.pxe Read 5 0 Null HideWhenFlagSet
|
|
274 Entity WeedB.pxe Read 9 136 Puppy, carried AppearWhenFlagSet
|
|
0 Both WeedB.tsc Write #0100 <DNP 0 18 Door IgnoreSolidity, Interactable
|
|
550 TSC WeedB.tsc Read #0202 <FLJ
|
|
550 TSC WeedB.tsc Read #0300 <FLJ
|
|
550 TSC WeedB.tsc Write #0300 <FL+
|
|
0 Both WeedB.tsc Write #0302 <DNP 8 0 Null IgnoreSolidity
|
|
274 Entity Stream.pxe Read 27 136 Puppy, carried AppearWhenFlagSet
|
|
836 Entity Stream.pxe Read 31 259 Curly, carried AppearWhenFlagSet
|
|
6109 TSC Stream.tsc Write #1000 <FL+
|
|
836 TSC Stream.tsc Read #1002 <FLJ
|
|
836 TSC Stream.tsc Write #1003 <FL-
|
|
6200 TSC Stream.tsc Read #1004 <FLJ
|
|
6300 TSC Stream.tsc Write #1004 <FL+
|
|
6002 TSC Stream.tsc Read #1011 <FLJ
|
|
580 Entity CurlyS.pxe Read 4 70 Sparkling Item HideWhenFlagSet
|
|
274 Entity CurlyS.pxe Read 7 136 Puppy, carried AppearWhenFlagSet
|
|
581 Entity CurlyS.pxe Read 8 0 Null HideWhenFlagSet
|
|
0 Both CurlyS.tsc Write #0100 <DNP 1 18 Door IgnoreSolidity, Interactable
|
|
580 Both CurlyS.tsc Write #0400 <DNP 4 70 Sparkling Item Interactable, HideWhenFlagSet
|
|
581 Both CurlyS.tsc Write #0420 <DNP 8 0 Null IgnoreSolidity, Interactable, HideWhenFlagSet
|
|
6201 TSC CurlyS.tsc Read #0500 <FLJ
|
|
6202 TSC CurlyS.tsc Read #0500 <FLJ
|
|
590 Entity Jenka1.pxe Read 9 130 Puppy, wagging tail AppearWhenFlagSet
|
|
591 Entity Jenka1.pxe Read 10 130 Puppy, wagging tail AppearWhenFlagSet
|
|
592 Entity Jenka1.pxe Read 11 130 Puppy, wagging tail AppearWhenFlagSet
|
|
593 Entity Jenka1.pxe Read 12 130 Puppy, wagging tail AppearWhenFlagSet
|
|
594 Entity Jenka1.pxe Read 13 130 Puppy, wagging tail AppearWhenFlagSet
|
|
594 Entity Jenka1.pxe Read 14 0 Null HideWhenFlagSet
|
|
593 Entity Jenka1.pxe Read 15 0 Null HideWhenFlagSet
|
|
592 Entity Jenka1.pxe Read 16 0 Null HideWhenFlagSet
|
|
591 Entity Jenka1.pxe Read 17 0 Null HideWhenFlagSet
|
|
590 Entity Jenka1.pxe Read 18 0 Null HideWhenFlagSet
|
|
274 Entity Jenka1.pxe Read 20 136 Puppy, carried AppearWhenFlagSet
|
|
0 Both Jenka1.tsc Write #0100 <DNP 3 18 Door IgnoreSolidity, Interactable
|
|
274 Both Jenka1.tsc Write #0220 <DNP 20 136 Puppy, carried IgnoreSolidity, AppearWhenFlagSet
|
|
274 TSC Jenka1.tsc Write #0220 <FL-
|
|
591 TSC Jenka1.tsc Write #0220 <FL+
|
|
274 Both Jenka1.tsc Write #0221 <DNP 20 136 Puppy, carried IgnoreSolidity, AppearWhenFlagSet
|
|
274 TSC Jenka1.tsc Write #0221 <FL-
|
|
592 TSC Jenka1.tsc Write #0221 <FL+
|
|
274 Both Jenka1.tsc Write #0222 <DNP 20 136 Puppy, carried IgnoreSolidity, AppearWhenFlagSet
|
|
274 TSC Jenka1.tsc Write #0222 <FL-
|
|
593 TSC Jenka1.tsc Write #0222 <FL+
|
|
590 TSC Jenka1.tsc Read #0300 <FLJ
|
|
591 TSC Jenka1.tsc Read #0301 <FLJ
|
|
592 TSC Jenka1.tsc Read #0302 <FLJ
|
|
593 TSC Jenka1.tsc Read #0303 <FLJ
|
|
594 TSC Jenka1.tsc Read #0304 <FLJ
|
|
6201 TSC Jenka1.tsc Read #0500 <FLJ
|
|
6202 TSC Jenka1.tsc Read #0500 <FLJ
|
|
610 Entity Dark.pxe Read 5 21 Treasure Chest, open AppearWhenFlagSet
|
|
0 Entity Dark.pxe Write 6 47 Sandcroc, Green (enemy) Shootable
|
|
274 Entity Dark.pxe Read 7 136 Puppy, carried AppearWhenFlagSet
|
|
610 Entity Dark.pxe Read 9 46 H/V Trigger HideWhenFlagSet
|
|
610 Entity Dark.pxe Read 10 21 Treasure Chest, open HideWhenFlagSet
|
|
610 Entity Dark.pxe Read 11 46 H/V Trigger HideWhenFlagSet
|
|
610 Entity Dark.pxe Read 12 132 Puppy, barking HideWhenFlagSet
|
|
610 TSC Dark.tsc Read #0400 <FLJ
|
|
610 TSC Dark.tsc Write #0400 <FL+
|
|
610 Both Dark.tsc Write #0451 <DNP 9 46 H/V Trigger SpawnInOtherDirection, HideWhenFlagSet
|
|
610 Both Dark.tsc Write #0451 <DNP 11 46 H/V Trigger SpawnInOtherDirection, HideWhenFlagSet
|
|
610 Both Dark.tsc Write #0451 <DNP 12 132 Puppy, barking HideWhenFlagSet
|
|
610 TSC Dark.tsc Write #0451 <FL-
|
|
620 Entity Gard.pxe Read 9 139 Doctor, with crown HideWhenFlagSet
|
|
620 Entity Gard.pxe Read 10 0 Null HideWhenFlagSet
|
|
620 Entity Gard.pxe Read 11 82 Misery, Standing HideWhenFlagSet
|
|
620 Entity Gard.pxe Read 14 0 Null HideWhenFlagSet
|
|
620 Entity Gard.pxe Read 15 0 Null HideWhenFlagSet
|
|
274 Entity Gard.pxe Read 16 136 Puppy, carried AppearWhenFlagSet
|
|
621 TSC Gard.tsc Read #0100 <FLJ
|
|
622 TSC Gard.tsc Read #0100 <FLJ
|
|
596 TSC Gard.tsc Write #0502 <FL+
|
|
594 TSC Gard.tsc Write #0502 <FL+
|
|
274 TSC Gard.tsc Write #0502 <FL-
|
|
620 TSC Gard.tsc Write #0502 <FL+
|
|
621 TSC Gard.tsc Write #0502 <FL+
|
|
623 TSC Gard.tsc Write #0503 <FL+
|
|
6105 TSC Gard.tsc Write #0503 <FL+
|
|
622 TSC Gard.tsc Read #0505 <FLJ
|
|
623 TSC Gard.tsc Read #0505 <FLJ
|
|
622 TSC Gard.tsc Write #0600 <FL+
|
|
621 TSC Gard.tsc Write #0601 <FL-
|
|
620 Both Gard.tsc Write #0601 <DNP 14 0 Null IgnoreSolidity, SpawnInOtherDirection, Interactable, HideWhenFlagSet
|
|
596 Entity Jenka2.pxe Read 8 143 Jenka, collapsed HideWhenFlagSet
|
|
594 Entity Jenka2.pxe Read 9 0 Null HideWhenFlagSet
|
|
595 Entity Jenka2.pxe Read 10 12 Balrog, standing HideWhenFlagSet
|
|
274 Entity Jenka2.pxe Read 11 136 Puppy, carried AppearWhenFlagSet
|
|
596 Entity Jenka2.pxe Read 12 133 Jenka AppearWhenFlagSet
|
|
594 Entity Jenka2.pxe Read 13 130 Puppy, wagging tail AppearWhenFlagSet
|
|
594 Entity Jenka2.pxe Read 14 130 Puppy, wagging tail AppearWhenFlagSet
|
|
594 Entity Jenka2.pxe Read 15 0 Null HideWhenFlagSet
|
|
594 Entity Jenka2.pxe Read 16 130 Puppy, wagging tail AppearWhenFlagSet
|
|
594 Entity Jenka2.pxe Read 17 0 Null HideWhenFlagSet
|
|
594 Entity Jenka2.pxe Read 18 130 Puppy, wagging tail AppearWhenFlagSet
|
|
594 Entity Jenka2.pxe Read 19 0 Null HideWhenFlagSet
|
|
594 Entity Jenka2.pxe Read 20 130 Puppy, wagging tail AppearWhenFlagSet
|
|
594 Entity Jenka2.pxe Read 21 0 Null HideWhenFlagSet
|
|
595 TSC Jenka2.tsc Read #0094 <FLJ
|
|
0 Both Jenka2.tsc Write #0100 <DNP 3 18 Door IgnoreSolidity, Interactable
|
|
595 TSC Jenka2.tsc Write #0200 <FL+
|
|
278 TSC Jenka2.tsc Write #0200 <FL+
|
|
596 TSC Jenka2.tsc Read #0220 <FLJ
|
|
596 TSC Jenka2.tsc Write #0220 <FL+
|
|
594 TSC Jenka2.tsc Write #0220 <FL+
|
|
274 Both Jenka2.tsc Write #0220 <DNP 11 136 Puppy, carried IgnoreSolidity, AppearWhenFlagSet
|
|
274 TSC Jenka2.tsc Write #0220 <FL-
|
|
830 TSC Jenka2.tsc Read #0230 <FLJ
|
|
6201 TSC Jenka2.tsc Read #0500 <FLJ
|
|
6202 TSC Jenka2.tsc Read #0500 <FLJ
|
|
274 Entity SandE.pxe Read 7 136 Puppy, carried AppearWhenFlagSet
|
|
156 TSC SandE.tsc Write #0600 <FL-
|
|
565 TSC SandE.tsc Write #0600 <FL+
|
|
243 TSC SandE.tsc Write #0600 <FL+
|
|
262 TSC SandE.tsc Write #0600 <FL+
|
|
444 TSC SandE.tsc Write #0600 <FL-
|
|
622 TSC SandE.tsc Write #0600 <FL-
|
|
640 TSC SandE.tsc Write #0600 <FL+
|
|
0 Entity MazeH.pxe Write 8 153 Gaudi (enemy) Shootable
|
|
274 Entity MazeH.pxe Read 9 136 Puppy, carried AppearWhenFlagSet
|
|
680 Entity MazeW.pxe Read 14 46 H/V Trigger HideWhenFlagSet
|
|
680 Entity MazeW.pxe Read 15 46 H/V Trigger HideWhenFlagSet
|
|
680 Entity MazeW.pxe Read 20 0 Null HideWhenFlagSet
|
|
680 Entity MazeW.pxe Read 21 0 Null HideWhenFlagSet
|
|
680 Entity MazeW.pxe Read 22 0 Null HideWhenFlagSet
|
|
680 Entity MazeW.pxe Read 23 0 Null HideWhenFlagSet
|
|
680 Entity MazeW.pxe Read 24 0 Null HideWhenFlagSet
|
|
680 Entity MazeW.pxe Read 25 0 Null HideWhenFlagSet
|
|
680 Entity MazeW.pxe Read 26 0 Null HideWhenFlagSet
|
|
680 Entity MazeW.pxe Read 27 0 Null HideWhenFlagSet
|
|
680 Entity MazeW.pxe Read 28 0 Null HideWhenFlagSet
|
|
680 Entity MazeW.pxe Read 29 0 Null HideWhenFlagSet
|
|
680 Entity MazeW.pxe Read 30 0 Null HideWhenFlagSet
|
|
680 Entity MazeW.pxe Read 31 0 Null HideWhenFlagSet
|
|
0 Entity MazeW.pxe Write 32 147 Critter, Hovering Purple (enemy) Shootable
|
|
0 Entity MazeW.pxe Write 33 147 Critter, Hovering Purple (enemy) Shootable
|
|
0 Entity MazeW.pxe Write 34 147 Critter, Hovering Purple (enemy) Shootable
|
|
0 Entity MazeW.pxe Write 35 147 Critter, Hovering Purple (enemy) Shootable
|
|
0 Entity MazeW.pxe Write 36 153 Gaudi (enemy) Shootable
|
|
0 Entity MazeW.pxe Write 37 153 Gaudi (enemy) Shootable
|
|
0 Entity MazeW.pxe Write 38 153 Gaudi (enemy) Shootable
|
|
0 Entity MazeW.pxe Write 39 153 Gaudi (enemy) Shootable
|
|
0 Entity MazeW.pxe Write 40 153 Gaudi (enemy) Shootable
|
|
0 Entity MazeW.pxe Write 41 153 Gaudi (enemy) Shootable
|
|
0 Entity MazeW.pxe Write 42 153 Gaudi (enemy) Shootable
|
|
0 Entity MazeW.pxe Write 43 155 Gaudi, flying (enemy) Shootable
|
|
0 Entity MazeW.pxe Write 44 155 Gaudi, flying (enemy) Shootable
|
|
0 Entity MazeW.pxe Write 45 155 Gaudi, flying (enemy) Shootable
|
|
0 Entity MazeW.pxe Write 46 153 Gaudi (enemy) Shootable
|
|
0 Entity MazeW.pxe Write 47 153 Gaudi (enemy) Shootable
|
|
0 Entity MazeW.pxe Write 48 153 Gaudi (enemy) Shootable
|
|
0 Entity MazeW.pxe Write 49 155 Gaudi, flying (enemy) Shootable
|
|
0 Entity MazeW.pxe Write 50 155 Gaudi, flying (enemy) Shootable
|
|
0 Entity MazeW.pxe Write 51 153 Gaudi (enemy) Shootable
|
|
0 Entity MazeW.pxe Write 52 155 Gaudi, flying (enemy) Shootable
|
|
0 Entity MazeW.pxe Write 53 155 Gaudi, flying (enemy) Shootable
|
|
0 Entity MazeW.pxe Write 54 155 Gaudi, flying (enemy) Shootable
|
|
0 Entity MazeW.pxe Write 55 147 Critter, Hovering Purple (enemy) Shootable
|
|
0 Entity MazeW.pxe Write 58 153 Gaudi (enemy) Shootable
|
|
0 Entity MazeW.pxe Write 59 153 Gaudi (enemy) Shootable
|
|
0 Entity MazeW.pxe Write 60 153 Gaudi (enemy) Shootable
|
|
0 Entity MazeW.pxe Write 61 153 Gaudi (enemy) Shootable
|
|
0 Entity MazeW.pxe Write 62 153 Gaudi (enemy) Shootable
|
|
0 Entity MazeW.pxe Write 63 153 Gaudi (enemy) Shootable
|
|
0 Entity MazeW.pxe Write 64 155 Gaudi, flying (enemy) Shootable
|
|
0 Entity MazeW.pxe Write 65 155 Gaudi, flying (enemy) Shootable
|
|
0 Entity MazeW.pxe Write 66 155 Gaudi, flying (enemy) Shootable
|
|
0 Entity MazeW.pxe Write 67 155 Gaudi, flying (enemy) Shootable
|
|
0 Entity MazeW.pxe Write 68 155 Gaudi, flying (enemy) Shootable
|
|
0 Entity MazeW.pxe Write 69 155 Gaudi, flying (enemy) Shootable
|
|
0 Entity MazeW.pxe Write 70 155 Gaudi, flying (enemy) Shootable
|
|
0 Entity MazeW.pxe Write 71 153 Gaudi (enemy) Shootable
|
|
0 Entity MazeW.pxe Write 72 153 Gaudi (enemy) Shootable
|
|
1341 Entity MazeW.pxe Read 74 302 Camera Focus Marker AppearWhenFlagSet
|
|
1341 Entity MazeW.pxe Read 75 292 Quake AppearWhenFlagSet
|
|
162 Entity MazeW.pxe Read, Write 76 173 Gaudi, armor Shootable, AppearWhenFlagSet
|
|
162 Entity MazeW.pxe Read, Write 77 173 Gaudi, armor Shootable, AppearWhenFlagSet
|
|
162 Entity MazeW.pxe Read, Write 78 173 Gaudi, armor Shootable, AppearWhenFlagSet
|
|
162 Entity MazeW.pxe Read, Write 79 173 Gaudi, armor Shootable, AppearWhenFlagSet
|
|
162 Entity MazeW.pxe Read, Write 80 173 Gaudi, armor Shootable, AppearWhenFlagSet
|
|
162 Entity MazeW.pxe Read, Write 81 173 Gaudi, armor Shootable, AppearWhenFlagSet
|
|
162 Entity MazeW.pxe Read, Write 82 173 Gaudi, armor Shootable, AppearWhenFlagSet
|
|
162 Entity MazeW.pxe Read, Write 83 173 Gaudi, armor Shootable, AppearWhenFlagSet
|
|
680 Entity MazeW.pxe Read 84 46 H/V Trigger HideWhenFlagSet
|
|
274 Entity MazeW.pxe Read 85 136 Puppy, carried AppearWhenFlagSet
|
|
0 Both MazeW.tsc Write #0102 <DNP 10 18 Door IgnoreSolidity, Interactable
|
|
681 TSC MazeW.tsc Read #0103 <FLJ
|
|
681 TSC MazeW.tsc Write #0104 <FL+
|
|
0 Both MazeW.tsc Write #0105 <DNP 8 18 Door IgnoreSolidity, Interactable
|
|
680 Both MazeW.tsc Write #0301 <DNP 14 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet
|
|
680 Both MazeW.tsc Write #0301 <DNP 84 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet
|
|
680 TSC MazeW.tsc Write #0301 <FL-
|
|
680 Both MazeW.tsc Write #0302 <DNP 15 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet
|
|
6106 TSC MazeW.tsc Write #1000 <FL+
|
|
680 TSC MazeW.tsc Write #1000 <FL+
|
|
705 Entity MazeO.pxe Read 6 15 Treasure Chest, closed HideWhenFlagSet
|
|
704 Entity MazeO.pxe Read 12 165 Curly, sleeping HideWhenFlagSet
|
|
705 Entity MazeO.pxe Read 14 21 Treasure Chest, open AppearWhenFlagSet
|
|
274 Entity MazeO.pxe Read 15 136 Puppy, carried AppearWhenFlagSet
|
|
6202 TSC MazeO.tsc Read #0090 <FLJ
|
|
6202 TSC MazeO.tsc Read #0091 <FLJ
|
|
6202 TSC MazeO.tsc Read #0092 <FLJ
|
|
6202 TSC MazeO.tsc Read #0093 <FLJ
|
|
6202 TSC MazeO.tsc Read #0094 <FLJ
|
|
6202 TSC MazeO.tsc Read #0098 <FLJ
|
|
703 TSC MazeO.tsc Read #0100 <FLJ
|
|
704 TSC MazeO.tsc Write #0101 <FL+
|
|
700 TSC MazeO.tsc Read #0300 <FLJ
|
|
700 TSC MazeO.tsc Write #0300 <FL+
|
|
704 TSC MazeO.tsc Read #0301 <FLJ
|
|
702 TSC MazeO.tsc Read #0301 <FLJ
|
|
702 TSC MazeO.tsc Write #0302 <FL+
|
|
760 TSC MazeO.tsc Write #0302 <FL+
|
|
703 TSC MazeO.tsc Write #0302 <FL+
|
|
704 TSC MazeO.tsc Read #0310 <FLJ
|
|
702 TSC MazeO.tsc Read #0310 <FLJ
|
|
701 TSC MazeO.tsc Read #0310 <FLJ
|
|
702 TSC MazeO.tsc Read #0320 <FLJ
|
|
701 TSC MazeO.tsc Read #0320 <FLJ
|
|
701 TSC MazeO.tsc Write #0320 <FL+
|
|
760 TSC MazeO.tsc Write #0322 <FL+
|
|
703 TSC MazeO.tsc Write #0322 <FL+
|
|
705 TSC MazeO.tsc Read #0400 <FLJ
|
|
705 TSC MazeO.tsc Write #0400 <FL+
|
|
711 Entity MazeD.pxe Read 1 15 Treasure Chest, closed HideWhenFlagSet
|
|
711 Entity MazeD.pxe Read 3 15 Treasure Chest, closed HideWhenFlagSet
|
|
711 Entity MazeD.pxe Read 4 21 Treasure Chest, open AppearWhenFlagSet
|
|
711 Entity MazeD.pxe Read 5 0 Null HideWhenFlagSet
|
|
2600 Entity MazeD.pxe Read 6 0 Null HideWhenFlagSet
|
|
2600 Entity MazeD.pxe Read 7 0 Null HideWhenFlagSet
|
|
2600 Entity MazeD.pxe Read 8 0 Null HideWhenFlagSet
|
|
274 Entity MazeD.pxe Read 9 136 Puppy, carried AppearWhenFlagSet
|
|
710 TSC MazeD.tsc Read #0100 <FLJ
|
|
711 TSC MazeD.tsc Read #0200 <FLJ
|
|
710 TSC MazeD.tsc Write #0200 <FL+
|
|
711 TSC MazeD.tsc Write #0200 <FL+
|
|
710 TSC MazeD.tsc Write #0300 <FL-
|
|
6113 TSC MazeD.tsc Write #0300 <FL+
|
|
2600 Both MazeD.tsc Write #0400 <DNP 6 0 Null IgnoreSolidity, SpawnInOtherDirection, HideWhenFlagSet
|
|
2600 Both MazeD.tsc Write #0400 <DNP 7 0 Null IgnoreSolidity, SpawnInOtherDirection, HideWhenFlagSet
|
|
2600 Both MazeD.tsc Write #0400 <DNP 8 0 Null IgnoreSolidity, SpawnInOtherDirection, HideWhenFlagSet
|
|
2600 TSC MazeD.tsc Write #0400 <FL+
|
|
0 Entity MazeA.pxe Write 8 153 Gaudi (enemy) Shootable
|
|
0 Entity MazeA.pxe Write 9 153 Gaudi (enemy) Shootable
|
|
2500 Entity MazeA.pxe Read 14 21 Treasure Chest, open AppearWhenFlagSet
|
|
2501 Entity MazeA.pxe Read 15 21 Treasure Chest, open AppearWhenFlagSet
|
|
2502 Entity MazeA.pxe Read 16 21 Treasure Chest, open AppearWhenFlagSet
|
|
2500 Entity MazeA.pxe Read 17 15 Treasure Chest, closed HideWhenFlagSet
|
|
2501 Entity MazeA.pxe Read 18 15 Treasure Chest, closed HideWhenFlagSet
|
|
2502 Entity MazeA.pxe Read 19 15 Treasure Chest, closed HideWhenFlagSet
|
|
274 Entity MazeA.pxe Read 20 136 Puppy, carried AppearWhenFlagSet
|
|
1020 TSC MazeA.tsc Read #0220 <FLJ
|
|
720 TSC MazeA.tsc Read #0240 <FLJ
|
|
0 Both MazeA.tsc Write #0301 <DNP 12 0 Null IgnoreSolidity
|
|
721 TSC MazeA.tsc Read #0400 <FLJ
|
|
721 TSC MazeA.tsc Write #0401 <FL+
|
|
721 TSC MazeA.tsc Write #0402 <FL+
|
|
721 TSC MazeA.tsc Write #0404 <FL+
|
|
722 TSC MazeA.tsc Write #0404 <FL+
|
|
2500 TSC MazeA.tsc Read #0501 <FLJ
|
|
2500 TSC MazeA.tsc Write #0501 <FL+
|
|
2802 TSC MazeA.tsc Read #0510 <FLJ
|
|
2501 TSC MazeA.tsc Read #0511 <FLJ
|
|
2501 TSC MazeA.tsc Write #0511 <FL+
|
|
2502 TSC MazeA.tsc Read #0521 <FLJ
|
|
2502 TSC MazeA.tsc Write #0521 <FL+
|
|
750 Entity MazeB.pxe Read 9 15 Treasure Chest, closed HideWhenFlagSet
|
|
750 Entity MazeB.pxe Read 15 21 Treasure Chest, open AppearWhenFlagSet
|
|
274 Entity MazeB.pxe Read 16 136 Puppy, carried AppearWhenFlagSet
|
|
2413 TSC MazeB.tsc Read #0090 <FLJ
|
|
6202 TSC MazeB.tsc Read #0090 <FLJ
|
|
2413 TSC MazeB.tsc Read #0091 <FLJ
|
|
6202 TSC MazeB.tsc Read #0091 <FLJ
|
|
2413 TSC MazeB.tsc Read #0092 <FLJ
|
|
6202 TSC MazeB.tsc Read #0092 <FLJ
|
|
2413 TSC MazeB.tsc Read #0093 <FLJ
|
|
6202 TSC MazeB.tsc Read #0093 <FLJ
|
|
2413 TSC MazeB.tsc Read #0094 <FLJ
|
|
6202 TSC MazeB.tsc Read #0094 <FLJ
|
|
2413 TSC MazeB.tsc Read #0098 <FLJ
|
|
6202 TSC MazeB.tsc Read #0098 <FLJ
|
|
0 Both MazeB.tsc Write #0099 <DNP 13 0 Null IgnoreSolidity
|
|
2413 TSC MazeB.tsc Read #0099 <FLJ
|
|
6202 TSC MazeB.tsc Read #0099 <FLJ
|
|
523 TSC MazeB.tsc Write #0500 <FL-
|
|
740 TSC MazeB.tsc Write #0500 <FL+
|
|
750 TSC MazeB.tsc Read #0501 <FLJ
|
|
750 TSC MazeB.tsc Write #0501 <FL+
|
|
764 Entity MazeS.pxe Read 3 168 Boulder AppearWhenFlagSet
|
|
764 Entity MazeS.pxe Read 5 168 Boulder HideWhenFlagSet
|
|
764 Entity MazeS.pxe Read 9 0 Null HideWhenFlagSet
|
|
760 Entity MazeS.pxe Read 10 117 Curly, standing AppearWhenFlagSet
|
|
764 Entity MazeS.pxe Read 11 16 Save Point AppearWhenFlagSet
|
|
764 Entity MazeS.pxe Read 12 0 Null HideWhenFlagSet
|
|
766 Entity MazeS.pxe Read 13 21 Treasure Chest, open AppearWhenFlagSet
|
|
765 Entity MazeS.pxe Read 14 15 Treasure Chest, closed AppearWhenFlagSet
|
|
765 Entity MazeS.pxe Read 15 0 Null HideWhenFlagSet
|
|
274 Entity MazeS.pxe Read 18 136 Puppy, carried AppearWhenFlagSet
|
|
761 TSC MazeS.tsc Read #0092 <FLJ
|
|
763 TSC MazeS.tsc Read #0100 <FLJ
|
|
764 TSC MazeS.tsc Read #0110 <FLJ
|
|
766 TSC MazeS.tsc Read #0201 <FLJ
|
|
766 TSC MazeS.tsc Write #0201 <FL+
|
|
765 TSC MazeS.tsc Write #0201 <FL-
|
|
202 TSC MazeS.tsc Write #0201 <FL+
|
|
764 TSC MazeS.tsc Read #0300 <FLJ
|
|
762 TSC MazeS.tsc Read #0300 <FLJ
|
|
761 TSC MazeS.tsc Read #0300 <FLJ
|
|
761 TSC MazeS.tsc Write #0300 <FL+
|
|
6107 TSC MazeS.tsc Write #0310 <FL+
|
|
762 TSC MazeS.tsc Read #0320 <FLJ
|
|
761 TSC MazeS.tsc Read #0320 <FLJ
|
|
762 TSC MazeS.tsc Write #0321 <FL+
|
|
763 TSC MazeS.tsc Write #0321 <FL+
|
|
762 TSC MazeS.tsc Read #0500 <FLJ
|
|
761 TSC MazeS.tsc Read #0500 <FLJ
|
|
763 TSC MazeS.tsc Write #0600 <FL-
|
|
764 TSC MazeS.tsc Write #0600 <FL+
|
|
760 TSC MazeS.tsc Write #0600 <FL-
|
|
781 TSC MazeS.tsc Write #0600 <FL+
|
|
765 TSC MazeS.tsc Write #0600 <FL+
|
|
0 Entity MazeM.pxe Write 16 175 Gaudi Egg (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 17 175 Gaudi Egg (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 18 175 Gaudi Egg (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 19 175 Gaudi Egg (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 20 175 Gaudi Egg (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 21 175 Gaudi Egg (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 22 175 Gaudi Egg (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 23 175 Gaudi Egg (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 24 171 Fire Whirrr (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 25 175 Gaudi Egg (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 26 175 Gaudi Egg (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 27 175 Gaudi Egg (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 28 171 Fire Whirrr (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 29 171 Fire Whirrr (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 30 171 Fire Whirrr (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 31 175 Gaudi Egg (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 32 175 Gaudi Egg (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 33 175 Gaudi Egg (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 34 175 Gaudi Egg (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 35 175 Gaudi Egg (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 36 175 Gaudi Egg (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 37 175 Gaudi Egg (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 38 175 Gaudi Egg (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 39 175 Gaudi Egg (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 40 175 Gaudi Egg (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 41 175 Gaudi Egg (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 42 175 Gaudi Egg (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 43 175 Gaudi Egg (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 44 175 Gaudi Egg (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 45 175 Gaudi Egg (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 46 175 Gaudi Egg (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 47 175 Gaudi Egg (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 48 175 Gaudi Egg (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 49 175 Gaudi Egg (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 50 176 Buyobuyo Base (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 51 176 Buyobuyo Base (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 52 176 Buyobuyo Base (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 53 176 Buyobuyo Base (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 54 176 Buyobuyo Base (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 55 176 Buyobuyo Base (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 56 176 Buyobuyo Base (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 58 171 Fire Whirrr (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 59 187 Fuzz Core (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 60 187 Fuzz Core (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 61 187 Fuzz Core (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 62 187 Fuzz Core (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 63 187 Fuzz Core (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 64 187 Fuzz Core (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 65 153 Gaudi (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 66 173 Gaudi, armor Shootable
|
|
0 Entity MazeM.pxe Write 67 175 Gaudi Egg (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 68 173 Gaudi, armor Shootable
|
|
0 Entity MazeM.pxe Write 69 173 Gaudi, armor Shootable
|
|
0 Entity MazeM.pxe Write 70 147 Critter, Hovering Purple (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 71 147 Critter, Hovering Purple (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 72 147 Critter, Hovering Purple (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 73 147 Critter, Hovering Purple (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 74 173 Gaudi, armor Shootable
|
|
0 Entity MazeM.pxe Write 75 171 Fire Whirrr (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 76 147 Critter, Hovering Purple (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 77 147 Critter, Hovering Purple (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 78 147 Critter, Hovering Purple (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 79 147 Critter, Hovering Purple (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 80 147 Critter, Hovering Purple (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 81 147 Critter, Hovering Purple (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 82 173 Gaudi, armor Shootable
|
|
0 Entity MazeM.pxe Write 83 173 Gaudi, armor Shootable
|
|
0 Entity MazeM.pxe Write 84 147 Critter, Hovering Purple (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 85 147 Critter, Hovering Purple (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 86 147 Critter, Hovering Purple (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 87 147 Critter, Hovering Purple (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 88 147 Critter, Hovering Purple (enemy) Shootable
|
|
0 Entity MazeM.pxe Write 89 173 Gaudi, armor Shootable
|
|
0 Entity MazeM.pxe Write 90 173 Gaudi, armor Shootable
|
|
0 Entity MazeM.pxe Write 91 173 Gaudi, armor Shootable
|
|
781 Entity MazeM.pxe Read 94 180 Curly, AI AppearWhenFlagSet
|
|
274 Entity MazeM.pxe Read 95 136 Puppy, carried AppearWhenFlagSet
|
|
782 TSC MazeM.tsc Read #0090 <FLJ
|
|
782 TSC MazeM.tsc Read #0092 <FLJ
|
|
780 TSC MazeM.tsc Read #0093 <FLJ
|
|
780 TSC MazeM.tsc Read #0094 <FLJ
|
|
764 TSC MazeM.tsc Read #0100 <FLJ
|
|
781 TSC MazeM.tsc Read #0110 <FLJ
|
|
800 TSC MazeM.tsc Read #0110 <FLJ
|
|
780 TSC MazeM.tsc Write #0111 <FL+
|
|
781 TSC MazeM.tsc Write #0111 <FL-
|
|
832 TSC MazeM.tsc Write #0113 <FL+
|
|
0 Both MazeM.tsc Write #0301 <DNP 92 0 Null IgnoreSolidity
|
|
782 TSC MazeM.tsc Read #0301 <FLJ
|
|
720 TSC MazeM.tsc Write #0310 <FL+
|
|
782 TSC MazeM.tsc Read #0330 <FLJ
|
|
782 TSC MazeM.tsc Write #0330 <FL+
|
|
801 Entity Drain.pxe Read 6 16 Save Point HideWhenFlagSet
|
|
801 Entity Drain.pxe Read 10 16 Save Point AppearWhenFlagSet
|
|
832 Entity Drain.pxe Read 11 191 Water Level AppearWhenFlagSet
|
|
832 Entity Drain.pxe Read 12 191 Water Level HideWhenFlagSet
|
|
274 Entity Drain.pxe Read 13 136 Puppy, carried AppearWhenFlagSet
|
|
836 Entity Drain.pxe Read 14 259 Curly, carried AppearWhenFlagSet
|
|
800 TSC Drain.tsc Read #0090 <FLJ
|
|
800 TSC Drain.tsc Read #0092 <FLJ
|
|
800 TSC Drain.tsc Read #0094 <FLJ
|
|
780 TSC Drain.tsc Read #0110 <FLJ
|
|
5006 TSC Drain.tsc Write #0111 <FL+
|
|
0 Both Drain.tsc Write #0150 <DNP 9 0 Null IgnoreSolidity, SpawnInOtherDirection
|
|
820 TSC Drain.tsc Write #0150 <FL+
|
|
834 Entity Almond.pxe Read 5 70 Sparkling Item HideWhenFlagSet
|
|
824 Entity Almond.pxe Read 8 186 Lift Block HideWhenFlagSet
|
|
824 Entity Almond.pxe Read 9 186 Lift Block AppearWhenFlagSet
|
|
821 Entity Almond.pxe Read 10 185 Shutter, small HideWhenFlagSet
|
|
821 Entity Almond.pxe Read 11 185 Shutter, small HideWhenFlagSet
|
|
821 Entity Almond.pxe Read 12 185 Shutter, small HideWhenFlagSet
|
|
823 Entity Almond.pxe Read 13 185 Shutter, small HideWhenFlagSet
|
|
825 Entity Almond.pxe Read 14 184 Shutter, large HideWhenFlagSet
|
|
830 Entity Almond.pxe Read 17 190 Surface Robot HideWhenFlagSet
|
|
832 Entity Almond.pxe Read 18 191 Water Level HideWhenFlagSet
|
|
831 Entity Almond.pxe Read 20 46 H/V Trigger HideWhenFlagSet
|
|
820 Entity Almond.pxe Read 21 117 Curly, standing AppearWhenFlagSet
|
|
822 Entity Almond.pxe Read 22 117 Curly, standing AppearWhenFlagSet
|
|
826 Entity Almond.pxe Read 24 117 Curly, standing AppearWhenFlagSet
|
|
827 Entity Almond.pxe Read 25 117 Curly, standing AppearWhenFlagSet
|
|
827 Entity Almond.pxe Read 26 0 Null HideWhenFlagSet
|
|
274 Entity Almond.pxe Read 31 136 Puppy, carried AppearWhenFlagSet
|
|
823 Entity Almond.pxe Read 32 152 Shutter, stuck (enemy) HideWhenFlagSet
|
|
1341 Entity Almond.pxe Read 34 302 Camera Focus Marker AppearWhenFlagSet
|
|
1341 Entity Almond.pxe Read 35 292 Quake AppearWhenFlagSet
|
|
832 Entity Almond.pxe Read 36 191 Water Level AppearWhenFlagSet
|
|
836 Entity Almond.pxe Read 38 259 Curly, carried AppearWhenFlagSet
|
|
829 TSC Almond.tsc Read #0092 <FLJ
|
|
822 TSC Almond.tsc Read #0092 <FLJ
|
|
839 TSC Almond.tsc Read #0100 <FLJ
|
|
800 TSC Almond.tsc Read #0100 <FLJ
|
|
832 TSC Almond.tsc Write #0103 <FL+
|
|
5006 TSC Almond.tsc Write #0104 <FL-
|
|
832 TSC Almond.tsc Read #0200 <FLJ
|
|
824 TSC Almond.tsc Read #0200 <FLJ
|
|
823 TSC Almond.tsc Read #0200 <FLJ
|
|
821 TSC Almond.tsc Read #0200 <FLJ
|
|
821 Both Almond.tsc Write #0200 <DNP 10 185 Shutter, small Invulnerable, HardSolid, HideWhenFlagSet
|
|
821 Both Almond.tsc Write #0200 <DNP 11 185 Shutter, small Invulnerable, HardSolid, HideWhenFlagSet
|
|
821 Both Almond.tsc Write #0200 <DNP 12 185 Shutter, small Invulnerable, HardSolid, HideWhenFlagSet
|
|
820 Both Almond.tsc Write #0200 <DNP 21 117 Curly, standing AppearWhenFlagSet, Interactable
|
|
820 TSC Almond.tsc Write #0200 <FL-
|
|
821 TSC Almond.tsc Write #0200 <FL+
|
|
822 TSC Almond.tsc Write #0200 <FL+
|
|
824 TSC Almond.tsc Write #0202 <FL+
|
|
830 TSC Almond.tsc Read #0210 <FLJ
|
|
825 TSC Almond.tsc Read #0210 <FLJ
|
|
825 TSC Almond.tsc Write #0210 <FL+
|
|
825 Both Almond.tsc Write #0210 <DNP 14 184 Shutter, large Invulnerable, HardSolid, HideWhenFlagSet
|
|
828 TSC Almond.tsc Read #0240 <FLJ
|
|
834 Both Almond.tsc Write #0240 <DNP 5 70 Sparkling Item Interactable, HideWhenFlagSet
|
|
830 TSC Almond.tsc Read #0240 <FLJ
|
|
839 TSC Almond.tsc Write #0240 <FL+
|
|
823 TSC Almond.tsc Read #0301 <FLJ
|
|
835 TSC Almond.tsc Write #0307 <FL+
|
|
836 TSC Almond.tsc Write #0307 <FL+
|
|
829 TSC Almond.tsc Write #0307 <FL-
|
|
823 Both Almond.tsc Write #0340 <DNP 32 152 Shutter, stuck (enemy) Shootable, RunEventWhenKilled, SpawnInOtherDirection, HideWhenFlagSet
|
|
823 Both Almond.tsc Write #0340 <DNP 13 185 Shutter, small Invulnerable, HardSolid, HideWhenFlagSet
|
|
822 TSC Almond.tsc Write #0340 <FL-
|
|
823 TSC Almond.tsc Write #0340 <FL+
|
|
826 TSC Almond.tsc Write #0340 <FL+
|
|
825 TSC Almond.tsc Read #0350 <FLJ
|
|
0 Both Almond.tsc Write #0351 <DNP 19 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection
|
|
822 Both Almond.tsc Write #0351 <DNP 22 117 Curly, standing AppearWhenFlagSet, SpawnInOtherDirection, Interactable
|
|
0 Both Almond.tsc Write #0351 <DNP 23 0 Null IgnoreSolidity, Interactable
|
|
826 Both Almond.tsc Write #0351 <DNP 24 117 Curly, standing AppearWhenFlagSet, Interactable
|
|
822 TSC Almond.tsc Write #0351 <FL-
|
|
826 TSC Almond.tsc Write #0351 <FL-
|
|
827 TSC Almond.tsc Write #0351 <FL+
|
|
830 TSC Almond.tsc Read #0360 <FLJ
|
|
831 Both Almond.tsc Write #0361 <DNP 20 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet
|
|
837 TSC Almond.tsc Read #0452 <FLJ
|
|
828 TSC Almond.tsc Read #0452 <FLJ
|
|
828 TSC Almond.tsc Write #0452 <FL+
|
|
824 TSC Almond.tsc Write #0452 <FL-
|
|
828 TSC Almond.tsc Write #1000 <FL-
|
|
4000 TSC Almond.tsc Write #1000 <FL+
|
|
341 TSC Almond.tsc Write #1000 <FL+
|
|
783 TSC Almond.tsc Write #1000 <FL+
|
|
837 TSC Almond.tsc Write #1000 <FL+
|
|
2900 TSC Almond.tsc Write #1000 <FL-
|
|
6108 TSC Almond.tsc Write #1000 <FL+
|
|
4000 TSC Almond.tsc Write #1100 <FL-
|
|
827 Both Almond.tsc Write #1100 <DNP 25 117 Curly, standing AppearWhenFlagSet, SpawnInOtherDirection, Interactable
|
|
827 Both Almond.tsc Write #1100 <DNP 26 0 Null IgnoreSolidity, SpawnInOtherDirection, Interactable, HideWhenFlagSet
|
|
160 TSC Almond.tsc Write #1100 <FL+
|
|
830 TSC Almond.tsc Write #1100 <FL+
|
|
829 TSC Almond.tsc Write #1100 <FL+
|
|
827 TSC Almond.tsc Write #1100 <FL-
|
|
800 TSC Almond.tsc Write #1100 <FL+
|
|
801 TSC Almond.tsc Write #1100 <FL+
|
|
372 TSC Almond.tsc Write #1100 <FL+
|
|
411 TSC Almond.tsc Write #1100 <FL+
|
|
340 TSC Almond.tsc Write #1100 <FL+
|
|
159 TSC Almond.tsc Write #1100 <FL+
|
|
838 TSC Almond.tsc Write #1100 <FL+
|
|
1642 TSC Almond.tsc Write #1100 <FL-
|
|
1643 TSC Almond.tsc Write #1100 <FL+
|
|
839 TSC Almond.tsc Write #1100 <FL-
|
|
2900 TSC Almond.tsc Write #1101 <FL+
|
|
836 Both Almond.tsc Write #1200 <DNA 38 259 Curly, carried IgnoreSolidity, AppearWhenFlagSet
|
|
829 TSC Almond.tsc Read #1200 <FLJ
|
|
0 Entity River.pxe Write 28 28 Critter, Flying Green (enemy) Shootable
|
|
0 Entity River.pxe Write 29 28 Critter, Flying Green (enemy) Shootable
|
|
0 Entity River.pxe Write 30 28 Critter, Flying Green (enemy) Shootable
|
|
0 Entity River.pxe Write 31 28 Critter, Flying Green (enemy) Shootable
|
|
0 Entity River.pxe Write 32 28 Critter, Flying Green (enemy) Shootable
|
|
0 Entity River.pxe Write 33 28 Critter, Flying Green (enemy) Shootable
|
|
0 Entity River.pxe Write 34 28 Critter, Flying Green (enemy) Shootable
|
|
0 Entity River.pxe Write 35 28 Critter, Flying Green (enemy) Shootable
|
|
0 Entity River.pxe Write 36 28 Critter, Flying Green (enemy) Shootable
|
|
0 Entity River.pxe Write 37 28 Critter, Flying Green (enemy) Shootable
|
|
0 Entity River.pxe Write 38 28 Critter, Flying Green (enemy) Shootable
|
|
0 Entity River.pxe Write 39 28 Critter, Flying Green (enemy) Shootable
|
|
0 Entity River.pxe Write 40 31 Bat, Black Hanging (enemy) Shootable
|
|
0 Entity River.pxe Write 41 31 Bat, Black Hanging (enemy) Shootable
|
|
0 Entity River.pxe Write 42 31 Bat, Black Hanging (enemy) Shootable
|
|
0 Entity River.pxe Write 43 31 Bat, Black Hanging (enemy) Shootable
|
|
0 Entity River.pxe Write 44 31 Bat, Black Hanging (enemy) Shootable
|
|
0 Entity River.pxe Write 45 31 Bat, Black Hanging (enemy) Shootable
|
|
0 Entity River.pxe Write 46 31 Bat, Black Hanging (enemy) Shootable
|
|
0 Entity River.pxe Write 47 31 Bat, Black Hanging (enemy) Shootable
|
|
0 Entity River.pxe Write 48 31 Bat, Black Hanging (enemy) Shootable
|
|
0 Entity River.pxe Write 49 31 Bat, Black Hanging (enemy) Shootable
|
|
0 Entity River.pxe Write 50 31 Bat, Black Hanging (enemy) Shootable
|
|
0 Entity River.pxe Write 51 95 Jelly (enemy) Shootable
|
|
0 Entity River.pxe Write 52 95 Jelly (enemy) Shootable
|
|
0 Entity River.pxe Write 53 95 Jelly (enemy) Shootable
|
|
0 Entity River.pxe Write 54 95 Jelly (enemy) Shootable
|
|
0 Entity River.pxe Write 55 95 Jelly (enemy) Shootable
|
|
0 Entity River.pxe Write 56 95 Jelly (enemy) Shootable
|
|
0 Entity River.pxe Write 57 95 Jelly (enemy) Shootable
|
|
0 Entity River.pxe Write 58 95 Jelly (enemy) Shootable
|
|
0 Entity River.pxe Write 59 95 Jelly (enemy) Shootable
|
|
0 Entity River.pxe Write 60 95 Jelly (enemy) Shootable
|
|
0 Entity River.pxe Write 61 95 Jelly (enemy) Shootable
|
|
0 Entity River.pxe Write 62 95 Jelly (enemy) Shootable
|
|
0 Entity River.pxe Write 63 95 Jelly (enemy) Shootable
|
|
0 Entity River.pxe Write 64 95 Jelly (enemy) Shootable
|
|
0 Entity River.pxe Write 65 95 Jelly (enemy) Shootable
|
|
0 Entity River.pxe Write 66 95 Jelly (enemy) Shootable
|
|
0 Entity River.pxe Write 67 95 Jelly (enemy) Shootable
|
|
0 Entity River.pxe 68 125 Hidden Heart/Missile
|
|
0 Entity River.pxe 69 125 Hidden Heart/Missile
|
|
0 Entity River.pxe 70 125 Hidden Heart/Missile
|
|
0 Entity River.pxe 71 125 Hidden Heart/Missile
|
|
0 Entity River.pxe 72 125 Hidden Heart/Missile
|
|
0 Entity River.pxe 73 125 Hidden Heart/Missile
|
|
0 Entity River.pxe 74 125 Hidden Heart/Missile
|
|
0 Entity River.pxe 75 125 Hidden Heart/Missile
|
|
0 Entity River.pxe 76 125 Hidden Heart/Missile
|
|
0 Entity River.pxe 77 125 Hidden Heart/Missile
|
|
0 Entity River.pxe 78 125 Hidden Heart/Missile
|
|
0 Entity River.pxe 79 125 Hidden Heart/Missile
|
|
0 Entity River.pxe 80 125 Hidden Heart/Missile
|
|
0 Entity River.pxe 81 125 Hidden Heart/Missile
|
|
0 Entity River.pxe 82 125 Hidden Heart/Missile
|
|
0 Entity River.pxe 83 125 Hidden Heart/Missile
|
|
0 Entity River.pxe 84 125 Hidden Heart/Missile
|
|
0 Entity River.pxe 85 125 Hidden Heart/Missile
|
|
0 Entity River.pxe 86 125 Hidden Heart/Missile
|
|
0 Entity River.pxe 87 125 Hidden Heart/Missile
|
|
274 Entity River.pxe Read 88 136 Puppy, carried AppearWhenFlagSet
|
|
201 Entity River.pxe Read 89 125 Hidden Heart/Missile AppearWhenFlagSet SpecialEntityNoWriteFlag
|
|
201 Entity River.pxe Read 90 125 Hidden Heart/Missile AppearWhenFlagSet SpecialEntityNoWriteFlag
|
|
201 Entity River.pxe Read 91 125 Hidden Heart/Missile AppearWhenFlagSet SpecialEntityNoWriteFlag
|
|
201 Entity River.pxe Read 92 125 Hidden Heart/Missile AppearWhenFlagSet SpecialEntityNoWriteFlag
|
|
201 Entity River.pxe Read 93 125 Hidden Heart/Missile AppearWhenFlagSet SpecialEntityNoWriteFlag
|
|
0 Entity River.pxe Write 98 31 Bat, Black Hanging (enemy) Shootable
|
|
836 Entity River.pxe Read 99 259 Curly, carried AppearWhenFlagSet
|
|
836 TSC River.tsc Read #0090 <FLJ
|
|
836 TSC River.tsc Read #0091 <FLJ
|
|
836 TSC River.tsc Read #0092 <FLJ
|
|
836 TSC River.tsc Read #0093 <FLJ
|
|
836 TSC River.tsc Read #0094 <FLJ
|
|
1444 TSC River.tsc Read #0096 <FLJ
|
|
850 TSC River.tsc Read #0110 <FLJ
|
|
850 TSC River.tsc Write #0110 <FL+
|
|
836 TSC River.tsc Write #0111 <FL-
|
|
1444 TSC River.tsc Read #0220 <FLJ
|
|
836 TSC River.tsc Read #0220 <FLJ
|
|
851 TSC River.tsc Write #0221 <FL+
|
|
0 Entity Eggs2.pxe 16 200 Dragon Zombie (enemy)
|
|
0 Entity Eggs2.pxe 17 200 Dragon Zombie (enemy)
|
|
0 Entity Eggs2.pxe 18 200 Dragon Zombie (enemy)
|
|
0 Entity Eggs2.pxe 19 200 Dragon Zombie (enemy)
|
|
0 Entity Eggs2.pxe 20 200 Dragon Zombie (enemy)
|
|
0 Entity Eggs2.pxe 21 200 Dragon Zombie (enemy)
|
|
0 Entity Eggs2.pxe 22 200 Dragon Zombie (enemy)
|
|
0 Entity Eggs2.pxe 32 200 Dragon Zombie (enemy)
|
|
0 Entity Eggs2.pxe Write 33 203 Critter, Hopping Aqua (enemy) Shootable
|
|
0 Entity Eggs2.pxe Write 34 203 Critter, Hopping Aqua (enemy) Shootable
|
|
0 Entity Eggs2.pxe Write 35 203 Critter, Hopping Aqua (enemy) Shootable
|
|
0 Entity Eggs2.pxe Write 36 203 Critter, Hopping Aqua (enemy) Shootable
|
|
0 Entity Eggs2.pxe Write 37 203 Critter, Hopping Aqua (enemy) Shootable
|
|
0 Entity Eggs2.pxe Write 38 203 Critter, Hopping Aqua (enemy) Shootable
|
|
0 Entity Eggs2.pxe Write 39 203 Critter, Hopping Aqua (enemy) Shootable
|
|
0 Entity Eggs2.pxe Write 40 203 Critter, Hopping Aqua (enemy) Shootable
|
|
0 Entity Eggs2.pxe Write 59 206 Counter Bomb (enemy) Shootable
|
|
0 Entity Eggs2.pxe Write 67 208 Basu, 2 (enemy) Shootable
|
|
0 Entity Eggs2.pxe Write 68 208 Basu, 2 (enemy) Shootable
|
|
0 Entity Eggs2.pxe Write 69 208 Basu, 2 (enemy) Shootable
|
|
0 Entity Eggs2.pxe Write 70 208 Basu, 2 (enemy) Shootable
|
|
0 Entity Eggs2.pxe Write 71 208 Basu, 2 (enemy) Shootable
|
|
0 Entity Eggs2.pxe Write 72 210 Beetle, Follow Aqua (enemy) Shootable
|
|
0 Entity Eggs2.pxe Write 73 210 Beetle, Follow Aqua (enemy) Shootable
|
|
0 Entity Eggs2.pxe Write 74 210 Beetle, Follow Aqua (enemy) Shootable
|
|
0 Entity Eggs2.pxe Write 75 210 Beetle, Follow Aqua (enemy) Shootable
|
|
0 Entity Eggs2.pxe Write 76 210 Beetle, Follow Aqua (enemy) Shootable
|
|
0 Entity Eggs2.pxe Write 77 210 Beetle, Follow Aqua (enemy) Shootable
|
|
0 Entity Eggs2.pxe Write 78 210 Beetle, Follow Aqua (enemy) Shootable
|
|
0 Entity Eggs2.pxe Write 79 210 Beetle, Follow Aqua (enemy) Shootable
|
|
0 Entity Eggs2.pxe Write 80 210 Beetle, Follow Aqua (enemy) Shootable
|
|
0 Entity Eggs2.pxe Write 86 210 Beetle, Follow Aqua (enemy) Shootable
|
|
0 Entity Eggs2.pxe Write 87 210 Beetle, Follow Aqua (enemy) Shootable
|
|
0 Entity Eggs2.pxe Write 88 210 Beetle, Follow Aqua (enemy) Shootable
|
|
0 Entity Eggs2.pxe Write 89 210 Beetle, Follow Aqua (enemy) Shootable
|
|
0 Entity Eggs2.pxe Write 90 210 Beetle, Follow Aqua (enemy) Shootable
|
|
0 Entity Eggs2.pxe Write 91 208 Basu, 2 (enemy) Shootable
|
|
0 Entity Eggs2.pxe Write 92 210 Beetle, Follow Aqua (enemy) Shootable
|
|
0 Entity Eggs2.pxe Write 93 210 Beetle, Follow Aqua (enemy) Shootable
|
|
0 Entity Eggs2.pxe Write 94 210 Beetle, Follow Aqua (enemy) Shootable
|
|
0 Entity Eggs2.pxe Write 95 210 Beetle, Follow Aqua (enemy) Shootable
|
|
0 Entity Eggs2.pxe Write 96 210 Beetle, Follow Aqua (enemy) Shootable
|
|
1341 Entity Eggs2.pxe Read 98 302 Camera Focus Marker AppearWhenFlagSet
|
|
1341 Entity Eggs2.pxe Read 99 292 Quake AppearWhenFlagSet
|
|
880 Entity Eggs2.pxe Read 100 15 Treasure Chest, closed HideWhenFlagSet
|
|
880 Entity Eggs2.pxe Read 101 21 Treasure Chest, open AppearWhenFlagSet
|
|
274 Entity Eggs2.pxe Read 102 136 Puppy, carried AppearWhenFlagSet
|
|
0 Both Eggs2.tsc Write #0099 <DNP 8 0 Null IgnoreSolidity
|
|
159 TSC Eggs2.tsc Write #0100 <FL+
|
|
880 TSC Eggs2.tsc Read #0320 <FLJ
|
|
880 TSC Eggs2.tsc Write #0320 <FL+
|
|
0 Entity Cthu2.pxe 8 125 Hidden Heart/Missile
|
|
0 Entity Cthu2.pxe Write 9 114 Press (enemy) Shootable
|
|
0 Entity Cthu2.pxe Write 10 114 Press (enemy) Shootable
|
|
274 Entity Cthu2.pxe Read 17 136 Puppy, carried AppearWhenFlagSet
|
|
920 Entity EggR2.pxe Read 6 16 Save Point AppearWhenFlagSet
|
|
920 Entity EggR2.pxe Read 7 15 Treasure Chest, closed HideWhenFlagSet
|
|
920 Entity EggR2.pxe Read 8 21 Treasure Chest, open AppearWhenFlagSet
|
|
920 Entity EggR2.pxe Read 9 0 Null HideWhenFlagSet
|
|
923 Entity EggR2.pxe Read 10 211 Spikes (small) HideWhenFlagSet
|
|
923 Entity EggR2.pxe Read 11 211 Spikes (small) HideWhenFlagSet
|
|
923 Entity EggR2.pxe Read 12 211 Spikes (small) HideWhenFlagSet
|
|
923 Entity EggR2.pxe Read 13 211 Spikes (small) HideWhenFlagSet
|
|
923 Entity EggR2.pxe Read 14 211 Spikes (small) HideWhenFlagSet
|
|
920 Entity EggR2.pxe Read 16 0 Null AppearWhenFlagSet
|
|
274 Entity EggR2.pxe Read 17 136 Puppy, carried AppearWhenFlagSet
|
|
6110 TSC EggR2.tsc Read #0094 <FLJ
|
|
920 Both EggR2.tsc Write #0095 <DNP 16 0 Null IgnoreSolidity, AppearWhenFlagSet
|
|
921 TSC EggR2.tsc Read #0100 <FLJ
|
|
921 TSC EggR2.tsc Read #0101 <FLJ
|
|
920 TSC EggR2.tsc Read #0302 <FLJ
|
|
920 TSC EggR2.tsc Write #0302 <FL+
|
|
0 Both EggR2.tsc Write #0304 <DNP 15 0 Null IgnoreSolidity
|
|
921 TSC EggR2.tsc Write #0304 <FL+
|
|
6110 TSC EggR2.tsc Read #0350 <FLJ
|
|
921 TSC EggR2.tsc Read #0350 <FLJ
|
|
920 Both EggR2.tsc Write #0350 <DNP 16 0 Null IgnoreSolidity, AppearWhenFlagSet
|
|
921 TSC EggR2.tsc Write #1000 <FL-
|
|
6110 TSC EggR2.tsc Write #1000 <FL+
|
|
940 Entity EggX2.pxe Read 4 0 Null HideWhenFlagSet
|
|
940 Entity EggX2.pxe Read 10 18 Door AppearWhenFlagSet
|
|
274 Entity EggX2.pxe Read 11 136 Puppy, carried AppearWhenFlagSet
|
|
120 TSC EggX2.tsc Read #0094 <FLJ
|
|
940 TSC EggX2.tsc Read #0110 <FLJ
|
|
941 TSC EggX2.tsc Read #0500 <FLJ
|
|
2460 TSC EggX2.tsc Read #0500 <FLJ
|
|
940 TSC EggX2.tsc Write #0501 <FL+
|
|
941 TSC EggX2.tsc Write #0503 <FL+
|
|
960 TSC EggX2.tsc Write #0503 <FL+
|
|
940 TSC EggX2.tsc Write #0503 <FL+
|
|
2460 Entity Oside.pxe Read 16 55 Kazuma AppearWhenFlagSet
|
|
2460 Entity Oside.pxe Read 18 212 Sky Dragon AppearWhenFlagSet
|
|
0 Entity Oside.pxe Write 21 215 Sandcroc, White (enemy) Shootable
|
|
0 Entity Oside.pxe Write 22 215 Sandcroc, White (enemy) Shootable
|
|
0 Entity Oside.pxe Write 23 215 Sandcroc, White (enemy) Shootable
|
|
0 Entity Oside.pxe Write 24 215 Sandcroc, White (enemy) Shootable
|
|
0 Entity Oside.pxe Write 25 215 Sandcroc, White (enemy) Shootable
|
|
0 Entity Oside.pxe Write 26 215 Sandcroc, White (enemy) Shootable
|
|
0 Entity Oside.pxe Write 32 347 Hoppy (enemy) Shootable
|
|
0 Entity Oside.pxe Write 33 347 Hoppy (enemy) Shootable
|
|
0 Entity Oside.pxe Write 34 347 Hoppy (enemy) Shootable
|
|
0 Entity Oside.pxe Write 35 347 Hoppy (enemy) Shootable
|
|
0 Entity Oside.pxe Write 36 347 Hoppy (enemy) Shootable
|
|
0 Entity Oside.pxe Write 37 347 Hoppy (enemy) Shootable
|
|
0 Entity Oside.pxe Write 38 347 Hoppy (enemy) Shootable
|
|
0 Entity Oside.pxe Write 39 347 Hoppy (enemy) Shootable
|
|
0 Entity Oside.pxe Write 40 347 Hoppy (enemy) Shootable
|
|
0 Entity Oside.pxe Write 41 347 Hoppy (enemy) Shootable
|
|
0 Entity Oside.pxe Write 42 347 Hoppy (enemy) Shootable
|
|
0 Entity Oside.pxe Write 43 347 Hoppy (enemy) Shootable
|
|
0 Entity Oside.pxe Write 44 347 Hoppy (enemy) Shootable
|
|
0 Entity Oside.pxe Write 45 347 Hoppy (enemy) Shootable
|
|
0 Entity Oside.pxe Write 46 347 Hoppy (enemy) Shootable
|
|
0 Entity Oside.pxe Write 47 347 Hoppy (enemy) Shootable
|
|
0 Entity Oside.pxe Write 48 347 Hoppy (enemy) Shootable
|
|
274 Entity Oside.pxe Read 50 136 Puppy, carried AppearWhenFlagSet
|
|
2414 TSC Oside.tsc Read #0090 <FLJ
|
|
2414 TSC Oside.tsc Read #0091 <FLJ
|
|
2414 TSC Oside.tsc Read #0092 <FLJ
|
|
2414 TSC Oside.tsc Read #0093 <FLJ
|
|
2414 TSC Oside.tsc Read #0094 <FLJ
|
|
2414 TSC Oside.tsc Write #0095 <FL+
|
|
2414 TSC Oside.tsc Write #0097 <FL+
|
|
2414 TSC Oside.tsc Read #0098 <FLJ
|
|
2460 TSC Oside.tsc Read #0100 <FLJ
|
|
940 TSC Oside.tsc Write #0101 <FL+
|
|
941 TSC Oside.tsc Write #0101 <FL+
|
|
1370 TSC Oside.tsc Write #0131 <FL+
|
|
6003 TSC Oside.tsc Read #0400 <FLJ
|
|
6108 TSC Oside.tsc Read #0401 <FLJ
|
|
2460 Both Oside.tsc Write #0402 <DNP 16 55 Kazuma AppearWhenFlagSet, Interactable
|
|
0 Both Oside.tsc Write #0402 <DNP 17 0 Null IgnoreSolidity, SpawnInOtherDirection
|
|
274 Entity EgEnd2.pxe Read 8 136 Puppy, carried AppearWhenFlagSet
|
|
274 Entity Itoh.pxe Read 9 136 Puppy, carried AppearWhenFlagSet
|
|
1000 TSC Itoh.tsc Read #0094 <FLJ
|
|
1000 TSC Itoh.tsc Write #0200 <FL+
|
|
1025 TSC Itoh.tsc Write #0200 <FL+
|
|
1038 TSC Itoh.tsc Write #0200 <FL+
|
|
1003 TSC Itoh.tsc Read #0400 <FLJ
|
|
1002 TSC Itoh.tsc Read #0400 <FLJ
|
|
1001 TSC Itoh.tsc Read #0400 <FLJ
|
|
1001 TSC Itoh.tsc Write #0400 <FL+
|
|
1038 TSC Itoh.tsc Write #0400 <FL+
|
|
1002 TSC Itoh.tsc Write #0401 <FL+
|
|
1003 TSC Itoh.tsc Write #0403 <FL+
|
|
1043 Entity Cent.pxe Read 4 70 Sparkling Item HideWhenFlagSet
|
|
1030 Entity Cent.pxe Read 8 231 Rocket AppearWhenFlagSet
|
|
1038 Entity Cent.pxe Read, Write 28 274 Droll (enemy) Shootable, AppearWhenFlagSet
|
|
1038 Entity Cent.pxe Read, Write 29 274 Droll (enemy) Shootable, AppearWhenFlagSet
|
|
1033 Entity Cent.pxe Read 30 221 Shovel Brigade, walking HideWhenFlagSet
|
|
1033 Entity Cent.pxe Read 31 221 Shovel Brigade, walking HideWhenFlagSet
|
|
1033 Entity Cent.pxe Read 33 220 Shovel Brigade, standing HideWhenFlagSet
|
|
1033 Entity Cent.pxe Read 35 220 Shovel Brigade, standing HideWhenFlagSet
|
|
1036 Entity Cent.pxe Read 36 72 Sprinkler HideWhenFlagSet
|
|
1033 Entity Cent.pxe Read 39 220 Shovel Brigade, standing HideWhenFlagSet
|
|
1033 Entity Cent.pxe Read 40 221 Shovel Brigade, walking HideWhenFlagSet
|
|
1025 Entity Cent.pxe Read 41 229 Red Flowers, small AppearWhenFlagSet
|
|
1025 Entity Cent.pxe Read 42 229 Red Flowers, small AppearWhenFlagSet
|
|
1025 Entity Cent.pxe Read 43 229 Red Flowers, small AppearWhenFlagSet
|
|
1025 Entity Cent.pxe Read 44 229 Red Flowers, small AppearWhenFlagSet
|
|
1026 Entity Cent.pxe Read 45 230 Red Flowers, large AppearWhenFlagSet
|
|
1026 Entity Cent.pxe Read 46 230 Red Flowers, large AppearWhenFlagSet
|
|
1026 Entity Cent.pxe Read 47 230 Red Flowers, large AppearWhenFlagSet
|
|
1026 Entity Cent.pxe Read 48 230 Red Flowers, large AppearWhenFlagSet
|
|
1026 Entity Cent.pxe Read 49 229 Red Flowers, small AppearWhenFlagSet
|
|
1026 Entity Cent.pxe Read 50 229 Red Flowers, small AppearWhenFlagSet
|
|
1026 Entity Cent.pxe Read 51 229 Red Flowers, small AppearWhenFlagSet
|
|
1026 Entity Cent.pxe Read 52 229 Red Flowers, small AppearWhenFlagSet
|
|
1026 Entity Cent.pxe Read 53 229 Red Flowers, small AppearWhenFlagSet
|
|
0 Entity Cent.pxe Write 54 236 Gunfish (enemy) Shootable
|
|
0 Entity Cent.pxe Write 55 236 Gunfish (enemy) Shootable
|
|
0 Entity Cent.pxe Write 56 236 Gunfish (enemy) Shootable
|
|
0 Entity Cent.pxe Write 57 236 Gunfish (enemy) Shootable
|
|
0 Entity Cent.pxe Write 58 236 Gunfish (enemy) Shootable
|
|
0 Entity Cent.pxe Write 59 232 Orangebell (enemy) Shootable
|
|
0 Entity Cent.pxe Write 60 235 Midorin (enemy) Shootable
|
|
0 Entity Cent.pxe Write 61 235 Midorin (enemy) Shootable
|
|
0 Entity Cent.pxe Write 62 235 Midorin (enemy) Shootable
|
|
0 Entity Cent.pxe Write 63 235 Midorin (enemy) Shootable
|
|
0 Entity Cent.pxe Write 64 235 Midorin (enemy) Shootable
|
|
0 Entity Cent.pxe Write 65 235 Midorin (enemy) Shootable
|
|
1032 Entity Cent.pxe Read 66 223 Momorin AppearWhenFlagSet
|
|
1031 Entity Cent.pxe Read 67 217 Itoh AppearWhenFlagSet
|
|
0 Entity Cent.pxe Write 74 232 Orangebell (enemy) Shootable
|
|
2407 Entity Cent.pxe Read 75 15 Treasure Chest, closed HideWhenFlagSet
|
|
1036 Entity Cent.pxe Read 76 234 Red Flowers, picked AppearWhenFlagSet
|
|
1036 Entity Cent.pxe Read 77 234 Red Flowers, picked AppearWhenFlagSet
|
|
1036 Entity Cent.pxe Read 78 234 Red Flowers, picked AppearWhenFlagSet
|
|
1036 Entity Cent.pxe Read 79 234 Red Flowers, picked AppearWhenFlagSet
|
|
1038 Entity Cent.pxe Read, Write 110 274 Droll (enemy) Shootable, AppearWhenFlagSet
|
|
1038 Entity Cent.pxe Read, Write 111 274 Droll (enemy) Shootable, AppearWhenFlagSet
|
|
1039 Entity Cent.pxe Read 112 275 Puppy, sitting AppearWhenFlagSet
|
|
1042 Entity Cent.pxe Read 122 165 Curly, sleeping AppearWhenFlagSet
|
|
1341 Entity Cent.pxe Read 123 302 Camera Focus Marker AppearWhenFlagSet
|
|
1341 Entity Cent.pxe Read 124 292 Quake AppearWhenFlagSet
|
|
0 Entity Cent.pxe Write 125 308 Stumpy (enemy) Shootable
|
|
0 Entity Cent.pxe Write 126 308 Stumpy (enemy) Shootable
|
|
0 Entity Cent.pxe Write 127 308 Stumpy (enemy) Shootable
|
|
0 Entity Cent.pxe Write 128 308 Stumpy (enemy) Shootable
|
|
0 Entity Cent.pxe Write 129 308 Stumpy (enemy) Shootable
|
|
0 Entity Cent.pxe Write 132 308 Stumpy (enemy) Shootable
|
|
0 Entity Cent.pxe Write 133 308 Stumpy (enemy) Shootable
|
|
0 Entity Cent.pxe Write 134 308 Stumpy (enemy) Shootable
|
|
0 Entity Cent.pxe Write 135 308 Stumpy (enemy) Shootable
|
|
0 Entity Cent.pxe Write 136 308 Stumpy (enemy) Shootable
|
|
0 Entity Cent.pxe Write 137 308 Stumpy (enemy) Shootable
|
|
0 Entity Cent.pxe Write 138 308 Stumpy (enemy) Shootable
|
|
0 Entity Cent.pxe Write 139 308 Stumpy (enemy) Shootable
|
|
0 Entity Cent.pxe Write 140 308 Stumpy (enemy) Shootable
|
|
0 Entity Cent.pxe Write 141 308 Stumpy (enemy) Shootable
|
|
0 Entity Cent.pxe Write 142 308 Stumpy (enemy) Shootable
|
|
0 Entity Cent.pxe Write 143 308 Stumpy (enemy) Shootable
|
|
2407 Entity Cent.pxe Read 144 21 Treasure Chest, open AppearWhenFlagSet
|
|
274 Entity Cent.pxe Read 145 136 Puppy, carried AppearWhenFlagSet
|
|
1105 TSC Cent.tsc Read #0120 <FLJ
|
|
1023 TSC Cent.tsc Read #0135 <FLJ
|
|
1023 TSC Cent.tsc Write #0136 <FL+
|
|
1030 TSC Cent.tsc Read #0150 <FLJ
|
|
6400 TSC Cent.tsc Read #0150 <FLJ
|
|
1020 TSC Cent.tsc Read #0200 <FLJ
|
|
1020 TSC Cent.tsc Read #0210 <FLJ
|
|
1020 TSC Cent.tsc Read #0220 <FLJ
|
|
1020 TSC Cent.tsc Read #0230 <FLJ
|
|
1037 TSC Cent.tsc Read #0240 <FLJ
|
|
1020 TSC Cent.tsc Read #0240 <FLJ
|
|
1037 TSC Cent.tsc Write #0241 <FL+
|
|
1029 TSC Cent.tsc Read #0250 <FLJ
|
|
1020 TSC Cent.tsc Read #0250 <FLJ
|
|
1029 TSC Cent.tsc Write #0252 <FL+
|
|
1023 TSC Cent.tsc Read #0260 <FLJ
|
|
1022 TSC Cent.tsc Read #0260 <FLJ
|
|
1035 TSC Cent.tsc Read #0260 <FLJ
|
|
1035 TSC Cent.tsc Write #0260 <FL+
|
|
1022 TSC Cent.tsc Read #0265 <FLJ
|
|
1022 TSC Cent.tsc Write #0266 <FL+
|
|
1044 TSC Cent.tsc Write #0311 <FL+
|
|
1046 TSC Cent.tsc Read #0320 <FLJ
|
|
1045 TSC Cent.tsc Read #0320 <FLJ
|
|
1020 TSC Cent.tsc Read #0320 <FLJ
|
|
1041 TSC Cent.tsc Write #0320 <FL+
|
|
1046 TSC Cent.tsc Write #0322 <FL+
|
|
1045 TSC Cent.tsc Write #0322 <FL+
|
|
1020 TSC Cent.tsc Read #0322 <FLJ
|
|
6003 TSC Cent.tsc Read #0371 <FLJ
|
|
2800 TSC Cent.tsc Read #0371 <FLJ
|
|
6001 TSC Cent.tsc Read #0371 <FLJ
|
|
6002 TSC Cent.tsc Read #0371 <FLJ
|
|
6004 TSC Cent.tsc Read #0371 <FLJ
|
|
6001 TSC Cent.tsc Read #0372 <FLJ
|
|
6002 TSC Cent.tsc Read #0372 <FLJ
|
|
6004 TSC Cent.tsc Read #0372 <FLJ
|
|
6001 TSC Cent.tsc Read #0373 <FLJ
|
|
6002 TSC Cent.tsc Read #0373 <FLJ
|
|
6004 TSC Cent.tsc Read #0373 <FLJ
|
|
6002 TSC Cent.tsc Read #0376 <FLJ
|
|
6004 TSC Cent.tsc Read #0376 <FLJ
|
|
6002 TSC Cent.tsc Read #0377 <FLJ
|
|
6004 TSC Cent.tsc Read #0377 <FLJ
|
|
6004 TSC Cent.tsc Read #0378 <FLJ
|
|
1102 TSC Cent.tsc Read #0400 <FLJ
|
|
1102 TSC Cent.tsc Read #0410 <FLJ
|
|
2407 TSC Cent.tsc Read #0415 <FLJ
|
|
1020 TSC Cent.tsc Read #0415 <FLJ
|
|
2407 TSC Cent.tsc Read #0416 <FLJ
|
|
2407 TSC Cent.tsc Write #0416 <FL+
|
|
1040 TSC Cent.tsc Read #0450 <FLJ
|
|
1040 TSC Cent.tsc Write #0450 <FL+
|
|
1043 Both Cent.tsc Write #0500 <DNP 4 70 Sparkling Item Interactable, HideWhenFlagSet
|
|
6003 TSC Cent.tsc Read #1300 <FLJ
|
|
2800 TSC Cent.tsc Read #1300 <FLJ
|
|
6000 TSC Cent.tsc Read #1301 <FLJ
|
|
6001 TSC Cent.tsc Read #1303 <FLJ
|
|
6100 TSC Cent.tsc Read #1303 <FLJ
|
|
6101 TSC Cent.tsc Read #1304 <FLJ
|
|
6102 TSC Cent.tsc Read #1305 <FLJ
|
|
6103 TSC Cent.tsc Read #1306 <FLJ
|
|
6104 TSC Cent.tsc Read #1307 <FLJ
|
|
6105 TSC Cent.tsc Read #1308 <FLJ
|
|
6106 TSC Cent.tsc Read #1309 <FLJ
|
|
6107 TSC Cent.tsc Read #1310 <FLJ
|
|
6108 TSC Cent.tsc Read #1311 <FLJ
|
|
6109 TSC Cent.tsc Read #1312 <FLJ
|
|
6110 TSC Cent.tsc Read #1313 <FLJ
|
|
6112 TSC Cent.tsc Read #1314 <FLJ
|
|
6113 TSC Cent.tsc Read #1315 <FLJ
|
|
6114 TSC Cent.tsc Read #1316 <FLJ
|
|
6002 TSC Cent.tsc Read #1317 <FLJ
|
|
4007 TSC Cent.tsc Read #1318 <FLJ
|
|
4002 TSC Cent.tsc Read #1319 <FLJ
|
|
4001 TSC Cent.tsc Read #1319 <FLJ
|
|
1320 TSC Cent.tsc Read #1320 <FLJ
|
|
1320 TSC Cent.tsc Read #1399 <FLJ
|
|
1082 Entity Jail1.pxe Read 9 42 Sue HideWhenFlagSet
|
|
1082 Entity Jail1.pxe Read 10 74 Jack HideWhenFlagSet
|
|
2700 Entity Jail1.pxe Read 12 15 Treasure Chest, closed HideWhenFlagSet
|
|
2700 Entity Jail1.pxe Read 13 21 Treasure Chest, open AppearWhenFlagSet
|
|
274 Entity Jail1.pxe Read 14 136 Puppy, carried AppearWhenFlagSet
|
|
2700 TSC Jail1.tsc Read #0090 <FLJ
|
|
2700 TSC Jail1.tsc Read #0091 <FLJ
|
|
2700 TSC Jail1.tsc Read #0092 <FLJ
|
|
2700 TSC Jail1.tsc Read #0093 <FLJ
|
|
2700 TSC Jail1.tsc Read #0094 <FLJ
|
|
1081 TSC Jail1.tsc Read #0200 <FLJ
|
|
1080 TSC Jail1.tsc Read #0200 <FLJ
|
|
1080 TSC Jail1.tsc Write #0200 <FL+
|
|
1025 TSC Jail1.tsc Write #0200 <FL-
|
|
1026 TSC Jail1.tsc Write #0200 <FL+
|
|
1081 TSC Jail1.tsc Write #0201 <FL+
|
|
0 Both Jail1.tsc Write #0220 <DNP 8 0 Null IgnoreSolidity
|
|
2700 TSC Jail1.tsc Read #0300 <FLJ
|
|
2700 TSC Jail1.tsc Write #0300 <FL+
|
|
1107 Entity Momo.pxe Read 0 72 Sprinkler AppearWhenFlagSet
|
|
1107 Entity Momo.pxe Read 1 0 Null HideWhenFlagSet
|
|
1105 Entity Momo.pxe Read 11 231 Rocket HideWhenFlagSet
|
|
1105 Entity Momo.pxe Read 12 223 Momorin HideWhenFlagSet
|
|
274 Entity Momo.pxe Read 13 136 Puppy, carried AppearWhenFlagSet
|
|
0 Both Momo.tsc Write #0100 <DNP 2 18 Door IgnoreSolidity, Interactable
|
|
1103 TSC Momo.tsc Read #0200 <FLJ
|
|
1100 TSC Momo.tsc Read #0200 <FLJ
|
|
1100 TSC Momo.tsc Write #0202 <FL+
|
|
961 TSC Momo.tsc Write #0202 <FL+
|
|
1101 TSC Momo.tsc Write #0202 <FL+
|
|
1027 TSC Momo.tsc Write #0202 <FL+
|
|
1028 TSC Momo.tsc Write #0202 <FL+
|
|
1102 TSC Momo.tsc Write #0205 <FL+
|
|
1107 TSC Momo.tsc Write #0210 <FL+
|
|
1103 TSC Momo.tsc Write #0210 <FL+
|
|
1103 TSC Momo.tsc Read #0280 <FLJ
|
|
1103 TSC Momo.tsc Write #0281 <FL-
|
|
1105 TSC Momo.tsc Write #0281 <FL+
|
|
1030 TSC Momo.tsc Write #0281 <FL+
|
|
1031 TSC Momo.tsc Write #0281 <FL+
|
|
1032 TSC Momo.tsc Write #0281 <FL+
|
|
1033 TSC Momo.tsc Write #0281 <FL+
|
|
1004 TSC Momo.tsc Write #0281 <FL+
|
|
1038 TSC Momo.tsc Write #0281 <FL-
|
|
1039 TSC Momo.tsc Write #0281 <FL+
|
|
1026 TSC Momo.tsc Write #0281 <FL-
|
|
1036 TSC Momo.tsc Write #0281 <FL+
|
|
1105 Both Momo.tsc Write #0281 <DNP 12 223 Momorin SpawnInOtherDirection, Interactable, HideWhenFlagSet
|
|
1105 Both Momo.tsc Write #0281 <DNP 11 231 Rocket Invulnerable, HardSolid, Interactable, HideWhenFlagSet
|
|
1033 Entity Lounge.pxe Read 12 224 Chie HideWhenFlagSet
|
|
1121 Entity Lounge.pxe Read 13 72 Sprinkler HideWhenFlagSet
|
|
1033 Entity Lounge.pxe Read 14 258 Mimiga, sleeping HideWhenFlagSet
|
|
274 Entity Lounge.pxe Read 15 136 Puppy, carried AppearWhenFlagSet
|
|
0 Both Lounge.tsc Write #0100 <DNP 3 18 Door IgnoreSolidity, Interactable
|
|
1020 TSC Lounge.tsc Read #0200 <FLJ
|
|
1121 TSC Lounge.tsc Read #0201 <FLJ
|
|
1121 TSC Lounge.tsc Write #0202 <FL+
|
|
1121 Both Lounge.tsc Write #0202 <DNP 13 72 Sprinkler SpawnInOtherDirection, HideWhenFlagSet
|
|
1033 TSC Lounge.tsc Read #0210 <FLJ
|
|
1020 TSC Lounge.tsc Read #0210 <FLJ
|
|
1020 TSC Lounge.tsc Read #0220 <FLJ
|
|
1020 TSC Lounge.tsc Read #0230 <FLJ
|
|
1120 TSC Lounge.tsc Write #0250 <FL+
|
|
1021 TSC Lounge.tsc Write #0250 <FL+
|
|
1140 Entity CentW.pxe Read 10 228 Droll, guarding HideWhenFlagSet
|
|
274 Entity CentW.pxe Read 12 136 Puppy, carried AppearWhenFlagSet
|
|
0 Both CentW.tsc Write #0099 <DNP 5 0 Null IgnoreSolidity
|
|
1023 TSC CentW.tsc Read #0100 <FLJ
|
|
1023 TSC CentW.tsc Write #0101 <FL+
|
|
1140 TSC CentW.tsc Read #0150 <FLJ
|
|
1023 TSC CentW.tsc Read #0150 <FLJ
|
|
1082 TSC CentW.tsc Write #0151 <FL+
|
|
1140 TSC CentW.tsc Write #0151 <FL+
|
|
1141 TSC CentW.tsc Read #0151 <FLJ
|
|
1141 TSC CentW.tsc Write #0151 <FL+
|
|
1033 Entity Jail2.pxe Read 8 240 Mimiga (wandering) HideWhenFlagSet
|
|
1033 Entity Jail2.pxe Read 9 240 Mimiga (wandering) HideWhenFlagSet
|
|
1033 Entity Jail2.pxe Read 10 240 Mimiga (wandering) HideWhenFlagSet
|
|
1033 Entity Jail2.pxe Read 11 240 Mimiga (wandering) HideWhenFlagSet
|
|
1033 Entity Jail2.pxe Read 12 240 Mimiga (wandering) HideWhenFlagSet
|
|
1033 Entity Jail2.pxe Read 13 240 Mimiga (wandering) HideWhenFlagSet
|
|
274 Entity Jail2.pxe Read 16 136 Puppy, carried AppearWhenFlagSet
|
|
0 Both Jail2.tsc Write #0099 <DNP 6 0 Null IgnoreSolidity
|
|
524 TSC Jail2.tsc Write #0200 <FL+
|
|
0 Entity Blcny1.pxe Write 12 268 Igor (enemy) Shootable
|
|
0 Entity Blcny1.pxe Write 13 115 Ravil (enemy) Shootable
|
|
0 Entity Blcny1.pxe Write 14 115 Ravil (enemy) Shootable
|
|
19 Entity Blcny1.pxe 15 253 Energy Capsule SpecialEntityNoWriteFlag
|
|
19 Entity Blcny1.pxe 16 253 Energy Capsule SpecialEntityNoWriteFlag
|
|
19 Entity Blcny1.pxe 17 253 Energy Capsule SpecialEntityNoWriteFlag
|
|
19 Entity Blcny1.pxe 18 253 Energy Capsule SpecialEntityNoWriteFlag
|
|
200 Entity Blcny1.pxe Read 27 86 Missile AppearWhenFlagSet
|
|
200 Entity Blcny1.pxe Read 28 86 Missile AppearWhenFlagSet
|
|
200 Entity Blcny1.pxe Read 29 86 Missile AppearWhenFlagSet
|
|
200 Entity Blcny1.pxe Read 30 86 Missile AppearWhenFlagSet
|
|
200 Entity Blcny1.pxe Read 31 86 Missile AppearWhenFlagSet
|
|
200 Entity Blcny1.pxe Read 32 86 Missile AppearWhenFlagSet
|
|
200 Entity Blcny1.pxe Read 33 86 Missile AppearWhenFlagSet
|
|
0 Entity Blcny1.pxe Write 37 115 Ravil (enemy) Shootable
|
|
19 Entity Blcny1.pxe 39 253 Energy Capsule SpecialEntityNoWriteFlag
|
|
19 Entity Blcny1.pxe 40 253 Energy Capsule SpecialEntityNoWriteFlag
|
|
19 Entity Blcny1.pxe 41 253 Energy Capsule SpecialEntityNoWriteFlag
|
|
19 Entity Blcny1.pxe 42 253 Energy Capsule SpecialEntityNoWriteFlag
|
|
2999 Entity Blcny1.pxe Read 44 13 Forcefield HideWhenFlagSet
|
|
2999 Entity Blcny1.pxe Read 45 13 Forcefield HideWhenFlagSet
|
|
2999 Entity Blcny1.pxe Read 46 13 Forcefield HideWhenFlagSet
|
|
2999 Entity Blcny1.pxe Read 47 46 H/V Trigger HideWhenFlagSet
|
|
274 Entity Blcny1.pxe Read 49 136 Puppy, carried AppearWhenFlagSet
|
|
1190 TSC Blcny1.tsc Write #0090 <FL-
|
|
1191 TSC Blcny1.tsc Write #0090 <FL-
|
|
1192 TSC Blcny1.tsc Write #0090 <FL+
|
|
1190 TSC Blcny1.tsc Write #0091 <FL+
|
|
1191 TSC Blcny1.tsc Write #0091 <FL-
|
|
1192 TSC Blcny1.tsc Write #0091 <FL-
|
|
1190 TSC Blcny1.tsc Write #0094 <FL-
|
|
1191 TSC Blcny1.tsc Write #0094 <FL+
|
|
1192 TSC Blcny1.tsc Write #0094 <FL-
|
|
0 Both Blcny1.tsc Write #0200 <DNP 34 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection
|
|
1191 TSC Blcny1.tsc Read #0210 <FLJ
|
|
1192 TSC Blcny1.tsc Read #0210 <FLJ
|
|
0 Both Blcny1.tsc Write #0299 <DNP 48 46 H/V Trigger SpawnInOtherDirection
|
|
2999 TSC Blcny1.tsc Read #0299 <FLJ
|
|
6000 TSC Blcny1.tsc Read #0300 <FLJ
|
|
6001 TSC Blcny1.tsc Read #0300 <FLJ
|
|
6002 TSC Blcny1.tsc Read #0300 <FLJ
|
|
6004 TSC Blcny1.tsc Read #0300 <FLJ
|
|
2800 TSC Blcny1.tsc Read #0301 <FLJ
|
|
6001 TSC Blcny1.tsc Read #0302 <FLJ
|
|
6002 TSC Blcny1.tsc Read #0302 <FLJ
|
|
6004 TSC Blcny1.tsc Read #0302 <FLJ
|
|
6001 TSC Blcny1.tsc Read #0303 <FLJ
|
|
6002 TSC Blcny1.tsc Read #0303 <FLJ
|
|
6004 TSC Blcny1.tsc Read #0303 <FLJ
|
|
6002 TSC Blcny1.tsc Read #0403 <FLJ
|
|
6004 TSC Blcny1.tsc Read #0403 <FLJ
|
|
6002 TSC Blcny1.tsc Read #0404 <FLJ
|
|
6004 TSC Blcny1.tsc Read #0404 <FLJ
|
|
6100 TSC Blcny1.tsc Read #0501 <FLJ
|
|
6101 TSC Blcny1.tsc Read #0502 <FLJ
|
|
6102 TSC Blcny1.tsc Read #0503 <FLJ
|
|
6103 TSC Blcny1.tsc Read #0504 <FLJ
|
|
6104 TSC Blcny1.tsc Read #0505 <FLJ
|
|
6105 TSC Blcny1.tsc Read #0506 <FLJ
|
|
6106 TSC Blcny1.tsc Read #0507 <FLJ
|
|
6107 TSC Blcny1.tsc Read #0508 <FLJ
|
|
6108 TSC Blcny1.tsc Read #0509 <FLJ
|
|
6109 TSC Blcny1.tsc Read #0510 <FLJ
|
|
6110 TSC Blcny1.tsc Read #0511 <FLJ
|
|
6111 TSC Blcny1.tsc Read #0512 <FLJ
|
|
6112 TSC Blcny1.tsc Read #0513 <FLJ
|
|
6113 TSC Blcny1.tsc Read #0514 <FLJ
|
|
6114 TSC Blcny1.tsc Read #0515 <FLJ
|
|
6004 TSC Blcny1.tsc Read #0516 <FLJ
|
|
6004 TSC Blcny1.tsc Read #0517 <FLJ
|
|
4007 TSC Blcny1.tsc Read #0550 <FLJ
|
|
4002 TSC Blcny1.tsc Read #0551 <FLJ
|
|
2999 Both Blcny1.tsc Write #0600 <DNA 44 13 Forcefield Invulnerable, HardSolid, HideWhenFlagSet
|
|
2999 Both Blcny1.tsc Write #0600 <DNA 45 13 Forcefield Invulnerable, HardSolid, HideWhenFlagSet
|
|
2999 Both Blcny1.tsc Write #0600 <DNA 46 13 Forcefield Invulnerable, HardSolid, HideWhenFlagSet
|
|
0 Both Blcny1.tsc Write #0600 <DNP 48 46 H/V Trigger SpawnInOtherDirection
|
|
2999 Both Blcny1.tsc Write #0600 <DNP 47 46 H/V Trigger SpawnInOtherDirection, HideWhenFlagSet
|
|
0 Entity Priso1.pxe Write 5 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 6 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 7 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 8 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 9 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 10 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 23 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 24 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 25 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 26 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 27 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 28 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 29 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 30 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 31 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 32 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 33 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 34 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 35 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 36 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 37 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 38 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 39 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 40 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 41 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 42 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 43 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 44 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 52 246 Press, Proximity (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 53 246 Press, Proximity (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 54 246 Press, Proximity (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 55 246 Press, Proximity (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 56 246 Press, Proximity (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 57 246 Press, Proximity (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 58 246 Press, Proximity (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 59 246 Press, Proximity (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 60 246 Press, Proximity (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 61 246 Press, Proximity (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 62 246 Press, Proximity (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 63 246 Press, Proximity (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 64 246 Press, Proximity (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 65 246 Press, Proximity (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 66 246 Press, Proximity (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 67 246 Press, Proximity (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 68 246 Press, Proximity (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 69 246 Press, Proximity (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 70 246 Press, Proximity (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 71 246 Press, Proximity (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 72 246 Press, Proximity (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 73 246 Press, Proximity (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 74 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 75 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 76 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 77 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 78 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 79 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 80 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 81 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 82 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 83 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 84 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 85 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 86 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 87 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 88 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 89 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 90 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso1.pxe Write 91 241 Critter, Hopping Red (enemy) Shootable
|
|
274 Entity Priso1.pxe Read 92 136 Puppy, carried AppearWhenFlagSet
|
|
0 Both Priso1.tsc Write #0100 <DNP 3 18 Door IgnoreSolidity, Interactable
|
|
0 Both Priso1.tsc Write #0110 <DNP 4 18 Door IgnoreSolidity, Interactable
|
|
1250 Entity Ring1.pxe Read 4 247 Misery (boss) HideWhenFlagSet
|
|
1250 Entity Ring1.pxe Read 5 46 H/V Trigger HideWhenFlagSet
|
|
1341 Entity Ring1.pxe Read 8 292 Quake AppearWhenFlagSet
|
|
274 Entity Ring1.pxe Read 9 136 Puppy, carried AppearWhenFlagSet
|
|
1250 TSC Ring1.tsc Read #0092 <FLJ
|
|
1341 TSC Ring1.tsc Read #0093 <FLJ
|
|
1250 TSC Ring1.tsc Read #0093 <FLJ
|
|
1341 TSC Ring1.tsc Read #0100 <FLJ
|
|
1020 TSC Ring1.tsc Read #0400 <FLJ
|
|
1020 TSC Ring1.tsc Read #0501 <FLJ
|
|
1250 Both Ring1.tsc Write #0502 <DNP 5 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet
|
|
1250 Both Ring1.tsc Write #0503 <DNP 5 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet
|
|
1273 Entity Ring2.pxe Read 4 260 Shovel Brigade, caged HideWhenFlagSet
|
|
1273 Entity Ring2.pxe Read 6 0 Null HideWhenFlagSet
|
|
1273 Entity Ring2.pxe Read 7 261 Chie, caged HideWhenFlagSet
|
|
1273 Entity Ring2.pxe Read 8 262 Chaco, caged HideWhenFlagSet
|
|
1273 Entity Ring2.pxe Read 9 260 Shovel Brigade, caged HideWhenFlagSet
|
|
1273 Entity Ring2.pxe Read 10 0 Null HideWhenFlagSet
|
|
1273 Entity Ring2.pxe Read 11 260 Shovel Brigade, caged HideWhenFlagSet
|
|
1273 Entity Ring2.pxe Read 12 260 Shovel Brigade, caged HideWhenFlagSet
|
|
1273 Entity Ring2.pxe Read 13 260 Shovel Brigade, caged HideWhenFlagSet
|
|
1273 Entity Ring2.pxe Read 14 0 Null HideWhenFlagSet
|
|
1273 Entity Ring2.pxe Read 15 307 Santa, caged HideWhenFlagSet
|
|
1273 Entity Ring2.pxe Read 16 260 Shovel Brigade, caged HideWhenFlagSet
|
|
1273 Entity Ring2.pxe Read 17 239 Cage bars HideWhenFlagSet
|
|
1273 Entity Ring2.pxe Read 18 239 Cage bars HideWhenFlagSet
|
|
1273 Entity Ring2.pxe Read 19 239 Cage bars HideWhenFlagSet
|
|
1273 Entity Ring2.pxe Read 20 239 Cage bars HideWhenFlagSet
|
|
1273 Entity Ring2.pxe Read 21 239 Cage bars HideWhenFlagSet
|
|
1273 Entity Ring2.pxe Read 22 239 Cage bars HideWhenFlagSet
|
|
1273 Entity Ring2.pxe Read 23 239 Cage bars HideWhenFlagSet
|
|
1270 Entity Ring2.pxe Read 24 46 H/V Trigger HideWhenFlagSet
|
|
1270 Entity Ring2.pxe Read 25 256 Doctor, facing away HideWhenFlagSet
|
|
1270 Entity Ring2.pxe Read 26 0 Null HideWhenFlagSet
|
|
1270 Entity Ring2.pxe Read 27 0 Null HideWhenFlagSet
|
|
1341 Entity Ring2.pxe Read 30 292 Quake AppearWhenFlagSet
|
|
274 Entity Ring2.pxe Read 31 136 Puppy, carried AppearWhenFlagSet
|
|
274 Entity Ring2.pxe Read 32 136 Puppy, carried AppearWhenFlagSet
|
|
1341 TSC Ring2.tsc Read #0093 <FLJ
|
|
1270 TSC Ring2.tsc Read #0093 <FLJ
|
|
1272 TSC Ring2.tsc Read #0200 <FLJ
|
|
1270 TSC Ring2.tsc Read #0200 <FLJ
|
|
1271 TSC Ring2.tsc Read #0200 <FLJ
|
|
1020 TSC Ring2.tsc Read #0200 <FLJ
|
|
1272 TSC Ring2.tsc Write #0202 <FL+
|
|
1274 TSC Ring2.tsc Read #0204 <FLJ
|
|
1274 TSC Ring2.tsc Write #0204 <FL+
|
|
1270 TSC Ring2.tsc Read #0210 <FLJ
|
|
1271 TSC Ring2.tsc Read #0210 <FLJ
|
|
1270 TSC Ring2.tsc Read #0220 <FLJ
|
|
1271 TSC Ring2.tsc Read #0220 <FLJ
|
|
1020 TSC Ring2.tsc Read #0222 <FLJ
|
|
1270 Both Ring2.tsc Write #0410 <DNP 26 0 Null IgnoreSolidity, RunEventWhenKilled, HideWhenFlagSet
|
|
1270 TSC Ring2.tsc Write #0410 <FL-
|
|
1270 TSC Ring2.tsc Write #0420 <FL+
|
|
1270 Both Ring2.tsc Write #0420 <DNP 27 0 Null IgnoreSolidity, RunEventWhenKilled, HideWhenFlagSet
|
|
1270 Both Ring2.tsc Write #0500 <DNP 24 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet
|
|
1270 Both Ring2.tsc Write #0502 <DNP 25 256 Doctor, facing away HideWhenFlagSet
|
|
1270 TSC Ring2.tsc Write #0502 <FL-
|
|
1271 TSC Ring2.tsc Write #0502 <FL+
|
|
1270 Both Ring2.tsc Write #0501 <DNP 24 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet
|
|
1270 Both Ring2.tsc Write #0501 <DNP 25 256 Doctor, facing away HideWhenFlagSet
|
|
1270 TSC Ring2.tsc Write #0501 <FL-
|
|
1271 TSC Ring2.tsc Write #0501 <FL+
|
|
274 Entity Prefa1.pxe Read 4 136 Puppy, carried AppearWhenFlagSet
|
|
161 TSC Prefa1.tsc Read #0200 <FLJ
|
|
0 Entity Priso2.pxe Write 7 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 8 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 9 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 10 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 11 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 12 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 13 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 14 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 15 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 16 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 17 241 Critter, Hopping Red (enemy) Shootable
|
|
19 Entity Priso2.pxe 18 253 Energy Capsule SpecialEntityNoWriteFlag
|
|
0 Entity Priso2.pxe Write 19 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 21 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 22 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 23 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 24 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 25 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 26 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 27 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 28 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 30 241 Critter, Hopping Red (enemy) Shootable
|
|
6111 Entity Priso2.pxe Read 31 276 Red Demon (boss) HideWhenFlagSet
|
|
1320 Entity Priso2.pxe Read 32 0 Null HideWhenFlagSet
|
|
0 Entity Priso2.pxe Write 33 246 Press, Proximity (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 34 246 Press, Proximity (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 35 246 Press, Proximity (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 36 246 Press, Proximity (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 37 246 Press, Proximity (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 38 246 Press, Proximity (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 39 246 Press, Proximity (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 40 246 Press, Proximity (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 41 246 Press, Proximity (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 42 246 Press, Proximity (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 43 246 Press, Proximity (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 44 246 Press, Proximity (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 45 246 Press, Proximity (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 46 246 Press, Proximity (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 47 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 48 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 49 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 50 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 51 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 52 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 53 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 54 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 55 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 56 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 57 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 58 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 59 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 60 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 61 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 62 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 63 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 64 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 65 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 74 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 75 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 76 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 90 241 Critter, Hopping Red (enemy) Shootable
|
|
0 Entity Priso2.pxe Write 91 241 Critter, Hopping Red (enemy) Shootable
|
|
19 Entity Priso2.pxe 92 253 Energy Capsule SpecialEntityNoWriteFlag
|
|
29 Entity Priso2.pxe 93 253 Energy Capsule SpecialEntityNoWriteFlag
|
|
19 Entity Priso2.pxe 94 253 Energy Capsule SpecialEntityNoWriteFlag
|
|
99 Entity Priso2.pxe 95 253 Energy Capsule SpecialEntityNoWriteFlag
|
|
4 Entity Priso2.pxe 96 253 Energy Capsule SpecialEntityNoWriteFlag
|
|
8 Entity Priso2.pxe 97 253 Energy Capsule SpecialEntityNoWriteFlag
|
|
6111 Entity Priso2.pxe Read 98 46 H/V Trigger HideWhenFlagSet
|
|
6111 Entity Priso2.pxe Read 99 46 H/V Trigger HideWhenFlagSet
|
|
9 Entity Priso2.pxe 100 253 Energy Capsule SpecialEntityNoWriteFlag
|
|
274 Entity Priso2.pxe Read 102 136 Puppy, carried AppearWhenFlagSet
|
|
1320 Entity Priso2.pxe Read 103 21 Treasure Chest, open AppearWhenFlagSet
|
|
1320 TSC Priso2.tsc Read #0099 <FLJ
|
|
6111 TSC Priso2.tsc Read #0099 <FLJ
|
|
0 Both Priso2.tsc Write #0100 <DNP 1 18 Door IgnoreSolidity, Interactable
|
|
0 Both Priso2.tsc Write #0110 <DNP 0 18 Door IgnoreSolidity, Interactable
|
|
6111 Both Priso2.tsc Write #0241 <DNP 98 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet
|
|
6111 Both Priso2.tsc Write #0241 <DNP 99 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet
|
|
1320 TSC Priso2.tsc Write #0241 <FL-
|
|
6111 TSC Priso2.tsc Write #0250 <FL+
|
|
1320 TSC Priso2.tsc Read #0251 <FLJ
|
|
1320 TSC Priso2.tsc Write #0251 <FL+
|
|
1340 Entity Ring3.pxe Read 7 46 H/V Trigger HideWhenFlagSet
|
|
1340 Entity Ring3.pxe Read 8 291 Mini Undead Core, stationary HideWhenFlagSet
|
|
1340 Entity Ring3.pxe Read 9 291 Mini Undead Core, stationary HideWhenFlagSet
|
|
1340 Entity Ring3.pxe Read 10 291 Mini Undead Core, stationary HideWhenFlagSet
|
|
1340 Entity Ring3.pxe Read 11 291 Mini Undead Core, stationary HideWhenFlagSet
|
|
1340 Entity Ring3.pxe Read 12 46 H/V Trigger HideWhenFlagSet
|
|
274 Entity Ring3.pxe Read 16 136 Puppy, carried AppearWhenFlagSet
|
|
1340 Both Ring3.tsc Write #0441 <DNP 12 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet
|
|
1340 TSC Ring3.tsc Write #0441 <FL-
|
|
1340 Both Ring3.tsc Write #0451 <DNP 7 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet
|
|
1340 Both Ring3.tsc Write #0451 <DNP 12 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet
|
|
1340 Both Ring3.tsc Write #0502 <DNP 7 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet
|
|
1340 Both Ring3.tsc Write #0502 <DNP 12 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet
|
|
1340 Both Ring3.tsc Write #0502 <DNP 8 291 Mini Undead Core, stationary IgnoreSolidity, HardSolid, SpawnInOtherDirection, HideWhenFlagSet
|
|
1340 Both Ring3.tsc Write #0502 <DNP 9 291 Mini Undead Core, stationary IgnoreSolidity, HardSolid, SpawnInOtherDirection, HideWhenFlagSet
|
|
1340 Both Ring3.tsc Write #0502 <DNP 10 291 Mini Undead Core, stationary IgnoreSolidity, HardSolid, HideWhenFlagSet
|
|
1340 Both Ring3.tsc Write #0502 <DNP 11 291 Mini Undead Core, stationary IgnoreSolidity, HardSolid, HideWhenFlagSet
|
|
0 Both Ring3.tsc Write #0600 <DNP 13 0 Null IgnoreSolidity
|
|
0 Both Ring3.tsc Write #0600 <DNP 14 0 Null IgnoreSolidity
|
|
1273 TSC Ring3.tsc Write #0600 <FL+
|
|
1341 TSC Ring3.tsc Write #0600 <FL+
|
|
1390 TSC Ring3.tsc Write #0600 <FL+
|
|
1391 TSC Ring3.tsc Write #0600 <FL+
|
|
1392 TSC Ring3.tsc Write #0600 <FL+
|
|
1031 TSC Ring3.tsc Write #0600 <FL-
|
|
1032 TSC Ring3.tsc Write #0600 <FL-
|
|
1340 TSC Ring3.tsc Write #1000 <FL+
|
|
1393 TSC Ring3.tsc Write #1002 <FL+
|
|
1370 Entity Little.pxe Read 6 278 Little Family AppearWhenFlagSet
|
|
274 Entity Little.pxe Read 9 136 Puppy, carried AppearWhenFlagSet
|
|
1372 TSC Little.tsc Read #0200 <FLJ
|
|
2811 TSC Little.tsc Read #0200 <FLJ
|
|
1372 TSC Little.tsc Write #0203 <FL+
|
|
1370 TSC Little.tsc Read #0210 <FLJ
|
|
1371 TSC Little.tsc Write #0210 <FL+
|
|
1372 TSC Little.tsc Read #0211 <FLJ
|
|
1393 Entity Blcny2.pxe Read 3 18 Door AppearWhenFlagSet
|
|
1393 Entity Blcny2.pxe Read 9 18 Door HideWhenFlagSet
|
|
1390 Entity Blcny2.pxe Read 10 254 Helicopter HideWhenFlagSet
|
|
1390 Entity Blcny2.pxe Read 13 223 Momorin HideWhenFlagSet
|
|
1390 Entity Blcny2.pxe Read 14 0 Null HideWhenFlagSet
|
|
1391 Entity Blcny2.pxe Read 15 42 Sue AppearWhenFlagSet
|
|
1392 Entity Blcny2.pxe Read 16 42 Sue AppearWhenFlagSet
|
|
1392 Entity Blcny2.pxe Read 17 46 H/V Trigger AppearWhenFlagSet
|
|
1341 Entity Blcny2.pxe Read 23 292 Quake AppearWhenFlagSet
|
|
1341 Entity Blcny2.pxe Read 25 294 Generator - Falling Block AppearWhenFlagSet
|
|
274 Entity Blcny2.pxe Read 28 136 Puppy, carried AppearWhenFlagSet
|
|
1190 TSC Blcny2.tsc Write #0090 <FL-
|
|
1191 TSC Blcny2.tsc Write #0090 <FL-
|
|
1192 TSC Blcny2.tsc Write #0090 <FL+
|
|
1190 TSC Blcny2.tsc Write #0091 <FL+
|
|
1191 TSC Blcny2.tsc Write #0091 <FL-
|
|
1192 TSC Blcny2.tsc Write #0091 <FL-
|
|
1190 TSC Blcny2.tsc Write #0094 <FL-
|
|
1191 TSC Blcny2.tsc Write #0094 <FL+
|
|
1192 TSC Blcny2.tsc Write #0094 <FL-
|
|
6001 TSC Blcny2.tsc Read #0120 <FLJ
|
|
6002 TSC Blcny2.tsc Read #0120 <FLJ
|
|
0 Both Blcny2.tsc Write #0200 <DNP 18 0 Null IgnoreSolidity, RunEventOnTouch, SpawnInOtherDirection
|
|
1191 TSC Blcny2.tsc Read #0210 <FLJ
|
|
1192 TSC Blcny2.tsc Read #0210 <FLJ
|
|
1190 TSC Blcny2.tsc Write #0310 <FL-
|
|
1191 TSC Blcny2.tsc Write #0310 <FL-
|
|
1192 TSC Blcny2.tsc Write #0310 <FL+
|
|
1391 Both Blcny2.tsc Write #0310 <DNP 15 42 Sue AppearWhenFlagSet, SpawnInOtherDirection
|
|
1391 TSC Blcny2.tsc Write #0310 <FL-
|
|
1392 Both Blcny2.tsc Write #0330 <DNP 17 46 H/V Trigger RunEventOnTouch, AppearWhenFlagSet, SpawnInOtherDirection
|
|
1392 TSC Blcny2.tsc Write #0330 <FL-
|
|
0 Both Blcny2.tsc Write #0400 <DNP 11 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection
|
|
1341 Both Blcny2.tsc Write #0400 <DNP 23 292 Quake AppearWhenFlagSet
|
|
0 Both Blcny2.tsc Write #0400 <DNP 26 302 Camera Focus Marker IgnoreSolidity
|
|
274 Both Blcny2.tsc Write #0400 <DNP 28 136 Puppy, carried IgnoreSolidity, AppearWhenFlagSet
|
|
274 TSC Blcny2.tsc Write #0400 <FL-
|
|
0 Both Fall.tsc Write #0100 <DNP 2 296 Generator - Cloud
|
|
0 Both Fall.tsc Write #0100 <DNP 0 150 Quote
|
|
0 Both Fall.tsc Write #0120 <DNP 2 296 Generator - Cloud
|
|
2000 TSC Fall.tsc Write #0120 <FL+
|
|
1460 TSC Fall.tsc Write #0120 <FL+
|
|
274 Entity Pixel.pxe Read 8 136 Puppy, carried AppearWhenFlagSet
|
|
1440 Entity Pixel.pxe Read 9 165 Curly, sleeping AppearWhenFlagSet
|
|
836 Entity Pixel.pxe Read 11 259 Curly, carried AppearWhenFlagSet
|
|
6109 TSC Pixel.tsc Read #0094 <FLJ
|
|
1042 TSC Pixel.tsc Read #0096 <FLJ
|
|
1441 TSC Pixel.tsc Read #0200 <FLJ
|
|
1440 TSC Pixel.tsc Read #0200 <FLJ
|
|
835 TSC Pixel.tsc Read #0200 <FLJ
|
|
1445 TSC Pixel.tsc Write #0202 <FL+
|
|
1441 TSC Pixel.tsc Read #0221 <FLJ
|
|
1445 TSC Pixel.tsc Read #0221 <FLJ
|
|
1441 TSC Pixel.tsc Write #0222 <FL+
|
|
1444 TSC Pixel.tsc Read #0250 <FLJ
|
|
1442 TSC Pixel.tsc Read #0250 <FLJ
|
|
1441 TSC Pixel.tsc Read #0250 <FLJ
|
|
1440 TSC Pixel.tsc Read #0250 <FLJ
|
|
836 TSC Pixel.tsc Read #0250 <FLJ
|
|
836 Both Pixel.tsc Write #0251 <DNP 11 259 Curly, carried IgnoreSolidity, AppearWhenFlagSet
|
|
836 TSC Pixel.tsc Write #0251 <FL-
|
|
1440 TSC Pixel.tsc Write #0251 <FL+
|
|
1442 TSC Pixel.tsc Write #0253 <FL+
|
|
836 TSC Pixel.tsc Write #0254 <FL+
|
|
1042 TSC Pixel.tsc Write #0254 <FL+
|
|
1440 TSC Pixel.tsc Write #0254 <FL-
|
|
1444 TSC Pixel.tsc Write #0254 <FL+
|
|
0 Entity e_Maze.pxe Write 1 306 Balrog, nurse Shootable
|
|
2000 TSC e_Maze.tsc Read #0100 <FLJ
|
|
162 TSC e_Jenk.tsc Read #0100 <FLJ
|
|
2000 TSC e_Sky.tsc Read #0100 <FLJ
|
|
274 Entity Prefa2.pxe Read 6 136 Puppy, carried AppearWhenFlagSet
|
|
1534 TSC Prefa2.tsc Write #0110 <FL+
|
|
1550 TSC Prefa2.tsc Write #0110 <FL+
|
|
1046 TSC Prefa2.tsc Read #0110 <FLJ
|
|
1531 TSC Prefa2.tsc Write #0111 <FL+
|
|
1390 TSC Prefa2.tsc Write #0200 <FL+
|
|
1391 TSC Prefa2.tsc Write #0200 <FL+
|
|
1392 TSC Prefa2.tsc Write #0200 <FL+
|
|
1341 Entity Hell1.pxe Read 14 292 Quake AppearWhenFlagSet
|
|
1530 Entity Hell1.pxe Read 36 70 Sparkling Item HideWhenFlagSet
|
|
274 Entity Hell1.pxe Read 42 136 Puppy, carried AppearWhenFlagSet
|
|
1531 Entity Hell1.pxe Read 43 117 Curly, standing AppearWhenFlagSet
|
|
16 Entity Hell1.pxe 44 253 Energy Capsule SpecialEntityNoWriteFlag
|
|
16 Entity Hell1.pxe 45 253 Energy Capsule SpecialEntityNoWriteFlag
|
|
1532 Entity Hell1.pxe Read 46 259 Curly, carried AppearWhenFlagSet
|
|
10 Entity Hell1.pxe 47 253 Energy Capsule SpecialEntityNoWriteFlag
|
|
10 Entity Hell1.pxe 48 253 Energy Capsule SpecialEntityNoWriteFlag
|
|
10 Entity Hell1.pxe 49 253 Energy Capsule SpecialEntityNoWriteFlag
|
|
10 Entity Hell1.pxe 50 253 Energy Capsule SpecialEntityNoWriteFlag
|
|
1533 Entity Hell1.pxe Read 53 320 Curly, carried, shooting AppearWhenFlagSet
|
|
1531 TSC Hell1.tsc Read #0110 <FLJ
|
|
1530 Both Hell1.tsc Write #0400 <DNP 36 70 Sparkling Item Interactable, HideWhenFlagSet
|
|
0 Both Hell1.tsc Write #0420 <DNP 37 46 H/V Trigger RunEventOnTouch
|
|
1531 TSC Hell1.tsc Write #0500 <FL-
|
|
1532 TSC Hell1.tsc Write #0500 <FL+
|
|
0 Both Hell1.tsc Write #0900 <DNP 51 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection
|
|
0 Both Hell1.tsc Write #0901 <DNP 52 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection
|
|
1341 Entity Hell2.pxe Read 5 292 Quake AppearWhenFlagSet
|
|
1351 Entity Hell2.pxe Read 6 294 Generator - Falling Block HideWhenFlagSet
|
|
1534 Entity Hell2.pxe Read 12 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
|
|
1534 Entity Hell2.pxe Read 13 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
|
|
1534 Entity Hell2.pxe Read 14 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
|
|
1534 Entity Hell2.pxe Read 15 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
|
|
1534 Entity Hell2.pxe Read 16 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
|
|
1534 Entity Hell2.pxe Read 17 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
|
|
1534 Entity Hell2.pxe Read 18 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
|
|
1534 Entity Hell2.pxe Read 19 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
|
|
1534 Entity Hell2.pxe Read 20 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
|
|
1534 Entity Hell2.pxe Read 21 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
|
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1534 Entity Hell2.pxe Read 22 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
|
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1534 Entity Hell2.pxe Read 23 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
|
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1534 Entity Hell2.pxe Read 24 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
|
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1534 Entity Hell2.pxe Read 25 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
|
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1534 Entity Hell2.pxe Read 26 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
|
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1534 Entity Hell2.pxe Read 27 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
|
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1534 Entity Hell2.pxe Read 28 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
|
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1534 Entity Hell2.pxe Read 29 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
|
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1534 Entity Hell2.pxe Read 30 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
|
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1534 Entity Hell2.pxe Read 31 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
|
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1534 Entity Hell2.pxe Read 32 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
|
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1534 Entity Hell2.pxe Read 33 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
|
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1534 Entity Hell2.pxe Read 34 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
|
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1534 Entity Hell2.pxe Read 35 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
|
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1534 Entity Hell2.pxe Read 36 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
|
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1534 Entity Hell2.pxe Read 37 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
|
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1534 Entity Hell2.pxe Read 38 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
|
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1534 Entity Hell2.pxe Read 39 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
|
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274 Entity Hell2.pxe Read 40 136 Puppy, carried AppearWhenFlagSet
|
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1532 Entity Hell2.pxe Read 41 259 Curly, carried AppearWhenFlagSet
|
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1533 Entity Hell2.pxe Read 44 320 Curly, carried, shooting AppearWhenFlagSet
|
|
0 Both Hell2.tsc Write #0900 <DNP 42 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection
|
|
0 Both Hell2.tsc Write #0901 <DNP 43 46 H/V Trigger RunEventOnTouch
|
|
0 Entity Hell3.pxe Write 7 322 Deleet (enemy) Shootable
|
|
0 Entity Hell3.pxe Write 8 322 Deleet (enemy) Shootable
|
|
0 Entity Hell3.pxe Write 10 322 Deleet (enemy) Shootable
|
|
0 Entity Hell3.pxe Write 11 322 Deleet (enemy) Shootable
|
|
0 Entity Hell3.pxe Write 14 322 Deleet (enemy) Shootable
|
|
1534 Entity Hell3.pxe Read 15 87 Heart AppearWhenFlagSet
|
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1534 Entity Hell3.pxe Read 16 87 Heart AppearWhenFlagSet
|
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1534 Entity Hell3.pxe Read 17 87 Heart AppearWhenFlagSet
|
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19 Entity Hell3.pxe 18 253 Energy Capsule SpecialEntityNoWriteFlag
|
|
1534 Entity Hell3.pxe Read 19 87 Heart AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read 20 87 Heart AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read 21 87 Heart AppearWhenFlagSet
|
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1534 Entity Hell3.pxe Read 22 87 Heart AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read 23 87 Heart AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read 24 87 Heart AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read 25 87 Heart AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read 26 87 Heart AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read 27 87 Heart AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read 28 0 Null AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read 29 87 Heart AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read 30 87 Heart AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read, Write 35 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read, Write 36 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet
|
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1534 Entity Hell3.pxe Read, Write 37 317 Mesa (enemy) Shootable, AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read, Write 38 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read, Write 39 317 Mesa (enemy) Shootable, AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read, Write 40 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read, Write 41 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read, Write 42 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read, Write 43 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read, Write 44 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read, Write 45 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read, Write 46 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read, Write 47 317 Mesa (enemy) Shootable, AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read, Write 48 317 Mesa (enemy) Shootable, AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read, Write 49 317 Mesa (enemy) Shootable, AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read, Write 50 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read, Write 51 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read, Write 52 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read, Write 53 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read, Write 54 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read, Write 55 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read, Write 56 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read, Write 57 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read, Write 58 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read, Write 59 317 Mesa (enemy) Shootable, AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read, Write 60 317 Mesa (enemy) Shootable, AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read 61 310 Bute, sword (enemy) AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read 62 310 Bute, sword (enemy) AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read, Write 63 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read, Write 64 246 Press, Proximity (enemy) Shootable, AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read, Write 65 246 Press, Proximity (enemy) Shootable, AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read, Write 66 246 Press, Proximity (enemy) Shootable, AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read 69 310 Bute, sword (enemy) AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read 70 310 Bute, sword (enemy) AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read 71 310 Bute, sword (enemy) AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read 72 310 Bute, sword (enemy) AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read 73 310 Bute, sword (enemy) AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read 74 310 Bute, sword (enemy) AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read 75 310 Bute, sword (enemy) AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read 76 310 Bute, sword (enemy) AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read 78 46 H/V Trigger AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read 79 46 H/V Trigger AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read 80 46 H/V Trigger AppearWhenFlagSet
|
|
1551 Entity Hell3.pxe Read 83 15 Treasure Chest, closed HideWhenFlagSet
|
|
1551 Entity Hell3.pxe Read 84 21 Treasure Chest, open AppearWhenFlagSet
|
|
1341 Entity Hell3.pxe Read 85 292 Quake AppearWhenFlagSet
|
|
1550 Entity Hell3.pxe Read 87 46 H/V Trigger AppearWhenFlagSet
|
|
1550 Entity Hell3.pxe Read 89 46 H/V Trigger AppearWhenFlagSet
|
|
0 Entity Hell3.pxe Write 90 322 Deleet (enemy) Shootable
|
|
0 Entity Hell3.pxe Write 91 322 Deleet (enemy) Shootable
|
|
0 Entity Hell3.pxe Write 92 322 Deleet (enemy) Shootable
|
|
0 Entity Hell3.pxe Write 93 322 Deleet (enemy) Shootable
|
|
0 Entity Hell3.pxe Write 94 322 Deleet (enemy) Shootable
|
|
1534 Entity Hell3.pxe Read, Write 95 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read, Write 96 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read 101 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read 102 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read 103 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read 104 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read 105 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read 106 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read 107 46 H/V Trigger AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read 108 46 H/V Trigger AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read 109 46 H/V Trigger AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read 110 46 H/V Trigger AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read 111 46 H/V Trigger AppearWhenFlagSet
|
|
1534 Entity Hell3.pxe Read 112 46 H/V Trigger AppearWhenFlagSet
|
|
274 Entity Hell3.pxe Read 113 136 Puppy, carried AppearWhenFlagSet
|
|
1532 Entity Hell3.pxe Read 114 259 Curly, carried AppearWhenFlagSet
|
|
1533 Entity Hell3.pxe Read 121 320 Curly, carried, shooting AppearWhenFlagSet
|
|
1532 TSC Hell3.tsc Read #0095 <FLJ
|
|
1550 TSC Hell3.tsc Read #0095 <FLJ
|
|
1534 TSC Hell3.tsc Read #0110 <FLJ
|
|
1532 TSC Hell3.tsc Write #0200 <FL-
|
|
1533 TSC Hell3.tsc Write #0200 <FL+
|
|
1550 TSC Hell3.tsc Read #0200 <FLJ
|
|
1550 Both Hell3.tsc Write #0201 <DNP 89 46 H/V Trigger RunEventOnTouch, AppearWhenFlagSet, SpawnInOtherDirection
|
|
1534 Both Hell3.tsc Write #0241 <DNP 80 46 H/V Trigger RunEventOnTouch, AppearWhenFlagSet, SpawnInOtherDirection
|
|
1534 Both Hell3.tsc Write #0243 <DNP 79 46 H/V Trigger RunEventOnTouch, AppearWhenFlagSet, SpawnInOtherDirection
|
|
1534 Both Hell3.tsc Write #0245 <DNP 78 46 H/V Trigger RunEventOnTouch, AppearWhenFlagSet, SpawnInOtherDirection
|
|
1534 Both Hell3.tsc Write #0251 <DNP 110 46 H/V Trigger RunEventOnTouch, AppearWhenFlagSet, SpawnInOtherDirection
|
|
1534 Both Hell3.tsc Write #0253 <DNP 108 46 H/V Trigger RunEventOnTouch, AppearWhenFlagSet, SpawnInOtherDirection
|
|
1534 Both Hell3.tsc Write #0255 <DNP 109 46 H/V Trigger RunEventOnTouch, AppearWhenFlagSet, SpawnInOtherDirection
|
|
1534 Both Hell3.tsc Write #0257 <DNP 107 46 H/V Trigger RunEventOnTouch, AppearWhenFlagSet, SpawnInOtherDirection
|
|
1534 Both Hell3.tsc Write #0290 <DNP 111 46 H/V Trigger RunEventOnTouch, AppearWhenFlagSet, SpawnInOtherDirection
|
|
1534 Both Hell3.tsc Write #0291 <DNP 112 46 H/V Trigger RunEventOnTouch, AppearWhenFlagSet, SpawnInOtherDirection
|
|
1550 Both Hell3.tsc Write #0300 <DNP 87 46 H/V Trigger RunEventOnTouch, AppearWhenFlagSet, SpawnInOtherDirection
|
|
1534 Both Hell3.tsc Write #0300 <DNA 101 309 Bute, flying, 1 (enemy) AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
|
|
1534 Both Hell3.tsc Write #0300 <DNA 102 309 Bute, flying, 1 (enemy) AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
|
|
1534 Both Hell3.tsc Write #0300 <DNA 103 309 Bute, flying, 1 (enemy) AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
|
|
1534 Both Hell3.tsc Write #0300 <DNA 104 309 Bute, flying, 1 (enemy) AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
|
|
1534 Both Hell3.tsc Write #0300 <DNA 105 309 Bute, flying, 1 (enemy) AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
|
|
1534 Both Hell3.tsc Write #0300 <DNA 106 309 Bute, flying, 1 (enemy) AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
|
|
1534 Both Hell3.tsc Write #0300 <DNA 35 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
|
|
1534 Both Hell3.tsc Write #0300 <DNA 36 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
|
|
1534 Both Hell3.tsc Write #0300 <DNA 38 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
|
|
1534 Both Hell3.tsc Write #0300 <DNA 40 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet, ShowDamage
|
|
1534 Both Hell3.tsc Write #0300 <DNA 41 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet, ShowDamage
|
|
1534 Both Hell3.tsc Write #0300 <DNA 42 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet, ShowDamage
|
|
1534 Both Hell3.tsc Write #0300 <DNA 43 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
|
|
1534 Both Hell3.tsc Write #0300 <DNA 44 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
|
|
1534 Both Hell3.tsc Write #0300 <DNA 45 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
|
|
1534 Both Hell3.tsc Write #0300 <DNA 46 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
|
|
1534 Both Hell3.tsc Write #0300 <DNA 50 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
|
|
1534 Both Hell3.tsc Write #0300 <DNA 51 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
|
|
1534 Both Hell3.tsc Write #0300 <DNA 52 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
|
|
1534 Both Hell3.tsc Write #0300 <DNA 53 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet, ShowDamage
|
|
1534 Both Hell3.tsc Write #0300 <DNA 54 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet, ShowDamage
|
|
1534 Both Hell3.tsc Write #0300 <DNA 55 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet, ShowDamage
|
|
1534 Both Hell3.tsc Write #0300 <DNA 56 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet, ShowDamage
|
|
1534 Both Hell3.tsc Write #0300 <DNA 57 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
|
|
1534 Both Hell3.tsc Write #0300 <DNA 58 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
|
|
1534 Both Hell3.tsc Write #0300 <DNA 63 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
|
|
1534 Both Hell3.tsc Write #0300 <DNA 95 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
|
|
1534 Both Hell3.tsc Write #0300 <DNA 96 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
|
|
1534 Both Hell3.tsc Write #0300 <DNA 37 317 Mesa (enemy) SoftSolid, Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
|
|
1534 Both Hell3.tsc Write #0300 <DNA 39 317 Mesa (enemy) SoftSolid, Shootable, AppearWhenFlagSet, ShowDamage
|
|
1534 Both Hell3.tsc Write #0300 <DNA 47 317 Mesa (enemy) SoftSolid, Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
|
|
1534 Both Hell3.tsc Write #0300 <DNA 48 317 Mesa (enemy) SoftSolid, Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
|
|
1534 Both Hell3.tsc Write #0300 <DNA 49 317 Mesa (enemy) SoftSolid, Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
|
|
1534 Both Hell3.tsc Write #0300 <DNA 59 317 Mesa (enemy) SoftSolid, Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
|
|
1534 Both Hell3.tsc Write #0300 <DNA 60 317 Mesa (enemy) SoftSolid, Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
|
|
1551 TSC Hell3.tsc Read #0390 <FLJ
|
|
1551 TSC Hell3.tsc Write #0390 <FL+
|
|
0 Both Hell3.tsc Write #0900 <DNP 115 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection
|
|
0 Both Hell3.tsc Write #0901 <DNP 116 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection
|
|
1550 TSC Hell3.tsc Write #1000 <FL-
|
|
1560 Entity Mapi.pxe Read 9 313 Ma Pignon (boss) HideWhenFlagSet
|
|
1560 Entity Mapi.pxe Read 10 0 Null HideWhenFlagSet
|
|
2406 Entity Mapi.pxe Read 11 15 Treasure Chest, closed HideWhenFlagSet
|
|
2406 Entity Mapi.pxe Read 12 21 Treasure Chest, open AppearWhenFlagSet
|
|
274 Entity Mapi.pxe Read 13 136 Puppy, carried AppearWhenFlagSet
|
|
1564 TSC Mapi.tsc Read #0100 <FLJ
|
|
2406 TSC Mapi.tsc Read #0200 <FLJ
|
|
1564 TSC Mapi.tsc Read #0200 <FLJ
|
|
1042 TSC Mapi.tsc Read #0200 <FLJ
|
|
2406 TSC Mapi.tsc Read #0201 <FLJ
|
|
2406 TSC Mapi.tsc Write #0201 <FL+
|
|
1562 TSC Mapi.tsc Read #0400 <FLJ
|
|
1561 TSC Mapi.tsc Read #0400 <FLJ
|
|
1561 TSC Mapi.tsc Write #0402 <FL+
|
|
1562 TSC Mapi.tsc Write #0410 <FL+
|
|
1564 TSC Mapi.tsc Write #0420 <FL+
|
|
1560 Both Mapi.tsc Write #0420 <DNP 9 313 Ma Pignon (boss) Interactable, HideWhenFlagSet, ShowDamage
|
|
1564 TSC Mapi.tsc Write #0500 <FL-
|
|
6114 TSC Mapi.tsc Write #0500 <FL+
|
|
1560 Both Mapi.tsc Write #0500 <DNP 10 0 Null IgnoreSolidity, RunEventWhenKilled, SpawnInOtherDirection, HideWhenFlagSet
|
|
1341 Entity Hell4.pxe Read 2 292 Quake AppearWhenFlagSet
|
|
274 Entity Hell4.pxe Read 5 136 Puppy, carried AppearWhenFlagSet
|
|
1533 Entity Hell4.pxe Read 7 320 Curly, carried, shooting AppearWhenFlagSet
|
|
1341 Entity Hell42.pxe Read 2 292 Quake AppearWhenFlagSet
|
|
274 Entity Hell42.pxe Read 6 136 Puppy, carried AppearWhenFlagSet
|
|
1533 Entity Hell42.pxe Read 8 320 Curly, carried, shooting AppearWhenFlagSet
|
|
0 Both Hell42.tsc Write #0900 <DNP 7 46 H/V Trigger RunEventOnTouch
|
|
1341 Entity Statue.pxe Read 9 292 Quake AppearWhenFlagSet
|
|
1341 Entity Statue.pxe Read 10 349 Statue AppearWhenFlagSet
|
|
1341 Entity Statue.pxe Read 11 337 Numahachi HideWhenFlagSet
|
|
274 Entity Statue.pxe Read 12 136 Puppy, carried AppearWhenFlagSet
|
|
1533 Entity Statue.pxe Read 13 320 Curly, carried, shooting AppearWhenFlagSet
|
|
1534 TSC Statue.tsc Read #0092 <FLJ
|
|
1534 TSC Statue.tsc Read #0100 <FLJ
|
|
1590 TSC Statue.tsc Read #0210 <FLJ
|
|
1591 TSC Statue.tsc Read #0211 <FLJ
|
|
1592 TSC Statue.tsc Read #0212 <FLJ
|
|
1593 TSC Statue.tsc Read #0213 <FLJ
|
|
1341 Entity Ballo1.pxe Read 1 292 Quake AppearWhenFlagSet
|
|
274 Entity Ballo1.pxe Read 13 136 Puppy, carried AppearWhenFlagSet
|
|
1533 Entity Ballo1.pxe Read 14 320 Curly, carried, shooting AppearWhenFlagSet
|
|
0 Both Ballo1.tsc Write #0500 <DNP 2 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection
|
|
1600 TSC Ballo1.tsc Read #1000 <FLJ
|
|
1600 TSC Ballo1.tsc Write #1000 <FL+
|
|
1341 Entity Ostep.pxe Read 5 292 Quake AppearWhenFlagSet
|
|
274 Entity Ostep.pxe Read 6 136 Puppy, carried AppearWhenFlagSet
|
|
1533 Entity Ostep.pxe Read 7 320 Curly, carried, shooting AppearWhenFlagSet
|
|
1620 TSC Ostep.tsc Write #0900 <FL+
|
|
1640 Entity Pole.pxe Read 1 15 Treasure Chest, closed HideWhenFlagSet
|
|
1640 Entity Pole.pxe Read 2 21 Treasure Chest, open AppearWhenFlagSet
|
|
1643 Entity Pole.pxe Read 4 30 Hermit Gunsmith AppearWhenFlagSet
|
|
1641 Entity Pole.pxe Read 5 30 Hermit Gunsmith HideWhenFlagSet
|
|
1642 Entity Pole.pxe Read 6 37 Signpost AppearWhenFlagSet
|
|
274 Entity Pole.pxe Read 8 136 Puppy, carried AppearWhenFlagSet
|
|
1640 TSC Pole.tsc Read #0200 <FLJ
|
|
1640 TSC Pole.tsc Write #0200 <FL+
|
|
1644 TSC Pole.tsc Read #0301 <FLJ
|
|
1644 TSC Pole.tsc Write #0302 <FL+
|
|
303 TSC Pole.tsc Write #0302 <FL+
|
|
1700 Entity Clock.pxe Read 2 21 Treasure Chest, open AppearWhenFlagSet
|
|
1700 Entity Clock.pxe Read 3 15 Treasure Chest, closed HideWhenFlagSet
|
|
274 Entity Clock.pxe Read 4 136 Puppy, carried AppearWhenFlagSet
|
|
1700 TSC Clock.tsc Read #0201 <FLJ
|
|
1700 TSC Clock.tsc Write #0201 <FL+
|