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2018-12-19 18:39:08 -05:00
docs All Weapons and all equipment are now randomized. 2018-12-19 00:27:33 -05:00
src Cave Story+ is supported now. 2018-12-19 18:39:08 -05:00
.gitignore Added all Life Capsules, except the ones which will require label-aware replacement. 2018-12-15 13:53:12 -05:00
.gitlab-ci.yml automated build take 2 2018-12-14 17:15:47 -05:00
README.md Cave Story+ is supported now. 2018-12-19 18:39:08 -05:00

Cave Story Randomizer

Todo

  • Missiles should only replace items which are not part of cutscenes.
  • Trade Sequence Step B: Require random obtainable weapon, instead of always polar star and fireball.
  • Randomize Booster v0.8 / v2.0

Issues

  • Items will no longer trigger associated cutscenes if replaced with missiles. This probably breaks something somewhere...
  • Collecting the Super Missile Launcher increases your maximum missiles by 5. This does not normally happen.
  • 3 Life Capsules can not be replaced because they appear on maps with 2 capsules. Need label-aware replace.
  • Hell Missile Upgrade uses a unique script and won't be easy to replace.
  • Trading back the Nemesis for the Blade almost certainly will be weird.

Credits