Added all Life Capsules, except the ones which will require label-aware replacement.

This commit is contained in:
shru 2018-12-15 13:53:12 -05:00
parent dec51b6b33
commit 1fac09e2b6
4 changed files with 89 additions and 33 deletions

1
.gitignore vendored
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@ -1 +1,2 @@
data/*
notes/*

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@ -17,8 +17,10 @@ function lifeCapsule(t)
name = ("Life Capsule (+%d)"):format(t.hp),
map = t.map,
getText = {
-- Replacement string. Does not literally appear in game.
("Got a =Life Capsule=!<WAI0160<NOD\n\r Max health increased by %d!"):format(t.hp),
"Got a =Life Capsule=!<WAI0160<NOD", -- erase the extra wait for most things.
"Got a =Life Capsule=!<NOD", -- Hell1 capsule does not have waiting period for some reason.
},
command = ("<ML+000%d"):format(t.hp),
displayCmd = "<GIT1006",
@ -50,48 +52,68 @@ return {
lFirstCave = lifeCapsule({
hp = 3,
map = "Cave",
label = "????"
}),
lYamashitaFarm = lifeCapsule({
hp = 3,
map = "Plant",
label = "????"
}),
lEggCorridorA = lifeCapsule({
hp = 3,
map = "Eggs",
label = "????"
}),
-- !!!! Can't randomize this one until I do some label-aware shit !!!!
-- Egg Corridor: Go through Cthulhu's Abode and out the top door. +4 HP.
-- [Egg Corridor] Go through Cthulhu's Abode and out the top door. +4 HP.
-- lEggCorridorB = lifeCapsule({
-- hp = 4,
-- map = "Plant",
-- map = "Eggs",
-- }),
-- Bushlands: Just past where you found Santa's Key, go east to a set of two
-- horizontal rows of star blocks, jump on them and to the left. +5 HP.
-- Bushlands: In the Execution Chamber, the tall building with the skull on it
-- to the right of Kazuma's shack. +5 HP.
-- Sand Zone: East of Curly's House and past the Sun Stones, it's in the top of
-- the first thick pillar made up of star blocks. Try not to blow up all the star
-- blocks when fighting the Polishes to create a path and reach it. +5 HP.
-- Sand Zone: At the end of the hidden path behind a pawpad block on the far
-- right wall between the Sun Stones and Jenka's house, behind a line of star
-- blocks. Found next to a chest containing one of Jenka's dogs. +5 HP.
-- Labyrinth: Nestled next to the left wall of the first room of the labyrinth
-- when you're sent there, a ways up into the room. +5 HP.
-- Plantation: Sitting on a platform hanging from the far upper-left ceiling.
-- +4 HP.
-- Plantation: Talk to the puppy that appears on the left platform just under
-- the red skull signs on the top right section of the Plantation after Momorin's
-- finished the rocket. +5 HP.
-- Sanctuary: Bonus life capsule. Found in plain sight as you make your
-- initial descent. +5 HP.
lGrasstown = lifeCapsule({
hp = 5,
map = "Weed",
label = "????"
}),
lGrasstownExecution = lifeCapsule({
hp = 5,
map = "WeedD",
label = "????"
}),
lSandZoneA = lifeCapsule({
hp = 5,
map = "Sand",
label = "0500"
}),
-- !!!! Can't randomize this one until I do some label-aware shit !!!!
-- [Sand Zone] At the end of the hidden path behind a pawpad block on the far right. +5 HP.
-- lSandZoneB = lifeCapsule({
-- hp = 4,
-- map = "Sand",
-- label = "0501"
-- }),
lLabyrinth = lifeCapsule({
hp = 5,
map = "MazeI",
label = "????"
}),
lPlantationA = lifeCapsule({
hp = 5,
map = "Cent",
label = "0450"
}),
-- !!!! Can't randomize this one until I do some label-aware shit !!!!
-- [Plantation] Sitting on a platform hanging from the far upper-left ceiling. +4 HP.
-- lPlantationB = lifeCapsule({
-- hp = 4,
-- map = "Cent",
-- label = "0500"
-- }),
lHell = lifeCapsule({
hp = 5,
map = "Hell1",
label = "0400"
}),
-----------
-- ITEMS --
@ -131,6 +153,38 @@ Max health increased by 3!<NOD<END
<MSG<GIT1006Got a =Life Capsule=!<WAI0160<NOD<RMU<ML+0003
Max health increased by 3!<NOD<END
#0305
<PRI<DNP0305<SOU0022<CMU0016
<MSG<GIT1006Got a =Life Capsule=!<WAI0160<NOD<RMU<ML+0005
Max health increased by 5!<NOD<END
#0304
<PRI<DNP0304<SOU0022<CMU0016
<MSG<GIT1006Got a =Life Capsule=!<WAI0160<NOD<RMU<ML+0005
Max health increased by 5!<NOD<END
#0300
<PRI<SOU0022<DNP0300<CMU0016
<MSG<GIT1006Got a =Life Capsule=!<WAI0160<NOD<RMU<ML+0005
Max health increased by 5!<NOD<END
#0450
<PRI<FLJ1040:0451<FL+1040<MSGLong time no arf!<NOD<CLRI was told to bring this
to you...<NOD<CLR<SOU0022<CMU0016<GIT1006Got a =Life Capsule=!<WAI0160<NOD<RMU<ML+0005
Max health increased by 5!<NOD<GIT0000<ITJ0015:0451<CLROh, she said to give you
this, too...<NOD<CLR
<CMU0010<GIT1015<IT+0015<GIT1015Got a =Life Pot=!<WAI0160<NOD<GIT0000<RMU<EVE0451
<END
#0500
<PRI<SOU0022<DNP0500<CMU0016
<MSG<GIT1006Got a =Life Capsule=!<WAI0160<NOD<RMU<ML+0004
Max health increased by 4!<NOD<END
#0400
<PRI<SOU0022<DNP0400
<MSG<GIT1006Got a =Life Capsule=!<NOD<ML+0005
Max health increased by 5!<NOD<END
<KEY<DNP0420<MSG<GIT1035<IT+0035
Found Curly's Panties.<NOD<END

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@ -60,8 +60,9 @@ function love.directorydropped(path)
local ItemDeck = require 'item_deck'
local itemDeck = ItemDeck()
-- Place random weapon in Hermit Gunsmith.
tscFiles['Pole.tsc']:replaceItem(itemDeck:getWeapon())
-- Place random weapon in either First Cave or Hermit Gunsmith.
local firstArea = _.sample({'Cave.tsc', 'Pole.tsc'})
tscFiles[firstArea]:replaceItem(itemDeck:getWeapon())
-- Replace all items.
for _, tscFile in pairs(tscFiles) do

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@ -82,8 +82,8 @@ function C:_replaceAttribute(original, replacement, attribute)
end
end
local template = 'Unable to replace original "%s" for %s.'
logWarning(template:format(attribute, original.name))
local template = 'Unable to replace original "%s" for [%s] %s.'
logWarning(template:format(attribute, original.map, original.name))
end
function C:_stringReplace(text, needle, replacement)