cave-story-randomizer/docs/flag_listing.tsv
2021-09-12 20:58:34 -07:00

3359 lines
184 KiB
Plaintext

Flag Source Filename Type TSC Event TSC Command Entity Index Entity Type Entity Name Entity Bits Entity Oversight Warning
5005 TSC ArmsItem.tsc Read #5014 <FLJ
5004 TSC ArmsItem.tsc Read #5014 <FLJ
5003 TSC ArmsItem.tsc Read #5014 <FLJ
5002 TSC ArmsItem.tsc Read #5014 <FLJ
5001 TSC ArmsItem.tsc Read #5014 <FLJ
6002 TSC ArmsItem.tsc Read #6005 <FLJ
6004 TSC ArmsItem.tsc Read #6005 <FLJ
5005 TSC ArmsItem.tsc Read #6014 <FLJ
5004 TSC ArmsItem.tsc Read #6014 <FLJ
5003 TSC ArmsItem.tsc Read #6014 <FLJ
5002 TSC ArmsItem.tsc Read #6014 <FLJ
5001 TSC ArmsItem.tsc Read #6014 <FLJ
742 TSC ArmsItem.tsc Read #6018 <FLJ
742 TSC ArmsItem.tsc Write #6018 <FL+
743 TSC ArmsItem.tsc Write #6018 <FL-
2900 TSC ArmsItem.tsc Read #6021 <FLJ
2900 TSC ArmsItem.tsc Write #6021 <FL+
743 TSC ArmsItem.tsc Read #6023 <FLJ
743 TSC ArmsItem.tsc Write #6023 <FL+
742 TSC ArmsItem.tsc Write #6023 <FL-
1020 TSC ArmsItem.tsc Read #6024 <FLJ
1020 TSC ArmsItem.tsc Write #6024 <FL+
1024 TSC ArmsItem.tsc Write #6026 <FL+
1563 TSC ArmsItem.tsc Write #6033 <FL+
722 TSC ArmsItem.tsc Read #6038 <FLJ
722 TSC ArmsItem.tsc Write #6038 <FL+
742 TSC ArmsItem.tsc Write #7018 <FL-
2900 TSC ArmsItem.tsc Write #7021 <FL-
743 TSC ArmsItem.tsc Write #7023 <FL-
1020 TSC ArmsItem.tsc Write #7024 <FL-
722 TSC ArmsItem.tsc Write #7038 <FL-
6100 TSC ArmsItem.tsc Read #8000 <FLJ
6101 TSC ArmsItem.tsc Read #8001 <FLJ
6102 TSC ArmsItem.tsc Read #8002 <FLJ
6103 TSC ArmsItem.tsc Read #8003 <FLJ
6104 TSC ArmsItem.tsc Read #8004 <FLJ
6105 TSC ArmsItem.tsc Read #8005 <FLJ
6106 TSC ArmsItem.tsc Read #8006 <FLJ
6107 TSC ArmsItem.tsc Read #8007 <FLJ
6108 TSC ArmsItem.tsc Read #8008 <FLJ
6109 TSC ArmsItem.tsc Read #8009 <FLJ
6110 TSC ArmsItem.tsc Read #8010 <FLJ
6111 TSC ArmsItem.tsc Read #8011 <FLJ
6112 TSC ArmsItem.tsc Read #8012 <FLJ
6113 TSC ArmsItem.tsc Read #8013 <FLJ
6114 TSC ArmsItem.tsc Read #8014 <FLJ
4001 TSC ArmsItem.tsc Read #9000 <FLJ
4002 TSC ArmsItem.tsc Read #9000 <FLJ
4003 TSC ArmsItem.tsc Read #9000 <FLJ
4004 TSC ArmsItem.tsc Read #9000 <FLJ
4005 TSC ArmsItem.tsc Read #9000 <FLJ
4006 TSC ArmsItem.tsc Read #9000 <FLJ
4007 TSC ArmsItem.tsc Read #9000 <FLJ
4002 TSC ArmsItem.tsc Read #9001 <FLJ
4003 TSC ArmsItem.tsc Read #9001 <FLJ
4004 TSC ArmsItem.tsc Read #9001 <FLJ
4005 TSC ArmsItem.tsc Read #9001 <FLJ
4006 TSC ArmsItem.tsc Read #9001 <FLJ
4007 TSC ArmsItem.tsc Read #9001 <FLJ
4003 TSC ArmsItem.tsc Read #9002 <FLJ
4004 TSC ArmsItem.tsc Read #9002 <FLJ
4005 TSC ArmsItem.tsc Read #9002 <FLJ
4006 TSC ArmsItem.tsc Read #9002 <FLJ
4007 TSC ArmsItem.tsc Read #9002 <FLJ
4004 TSC ArmsItem.tsc Read #9003 <FLJ
4005 TSC ArmsItem.tsc Read #9003 <FLJ
4006 TSC ArmsItem.tsc Read #9003 <FLJ
4007 TSC ArmsItem.tsc Read #9003 <FLJ
4005 TSC ArmsItem.tsc Read #9004 <FLJ
4006 TSC ArmsItem.tsc Read #9004 <FLJ
4006 TSC ArmsItem.tsc Read #9005 <FLJ
4003 TSC ArmsItem.tsc Read #9008 <FLJ
4004 TSC ArmsItem.tsc Read #9008 <FLJ
4005 TSC ArmsItem.tsc Read #9008 <FLJ
4006 TSC ArmsItem.tsc Read #9008 <FLJ
4007 TSC ArmsItem.tsc Read #9008 <FLJ
4004 TSC ArmsItem.tsc Read #9009 <FLJ
4005 TSC ArmsItem.tsc Read #9009 <FLJ
4006 TSC ArmsItem.tsc Read #9009 <FLJ
4007 TSC ArmsItem.tsc Read #9009 <FLJ
4005 TSC ArmsItem.tsc Read #9010 <FLJ
4006 TSC ArmsItem.tsc Read #9010 <FLJ
4006 TSC ArmsItem.tsc Read #9011 <FLJ
4004 TSC ArmsItem.tsc Read #9014 <FLJ
4005 TSC ArmsItem.tsc Read #9014 <FLJ
4006 TSC ArmsItem.tsc Read #9014 <FLJ
4005 TSC ArmsItem.tsc Read #9015 <FLJ
4006 TSC ArmsItem.tsc Read #9015 <FLJ
4006 TSC ArmsItem.tsc Read #9016 <FLJ
4005 TSC ArmsItem.tsc Read #9019 <FLJ
4006 TSC ArmsItem.tsc Read #9019 <FLJ
4006 TSC ArmsItem.tsc Read #9020 <FLJ
4006 TSC ArmsItem.tsc Read #9023 <FLJ
4004 TSC ArmsItem.tsc Read #9026 <FLJ
4005 TSC ArmsItem.tsc Read #9026 <FLJ
4006 TSC ArmsItem.tsc Read #9026 <FLJ
4005 TSC ArmsItem.tsc Read #9027 <FLJ
4006 TSC ArmsItem.tsc Read #9027 <FLJ
4006 TSC ArmsItem.tsc Read #9028 <FLJ
4005 TSC ArmsItem.tsc Read #9031 <FLJ
4006 TSC ArmsItem.tsc Read #9031 <FLJ
4006 TSC ArmsItem.tsc Read #9032 <FLJ
4006 TSC ArmsItem.tsc Read #9035 <FLJ
4005 TSC ArmsItem.tsc Read #9038 <FLJ
4006 TSC ArmsItem.tsc Read #9038 <FLJ
4006 TSC ArmsItem.tsc Read #9039 <FLJ
4006 TSC ArmsItem.tsc Read #9041 <FLJ
4006 TSC ArmsItem.tsc Read #9044 <FLJ
4005 TSC ArmsItem.tsc Read #9048 <FLJ
4006 TSC ArmsItem.tsc Read #9048 <FLJ
4006 TSC ArmsItem.tsc Read #9049 <FLJ
4006 TSC ArmsItem.tsc Read #9051 <FLJ
4006 TSC ArmsItem.tsc Read #9054 <FLJ
4006 TSC ArmsItem.tsc Read #9058 <FLJ
4006 TSC ArmsItem.tsc Read #9062 <FLJ
6000 TSC ArmsItem.tsc Read #9100 <FLJ
6003 TSC ArmsItem.tsc Read #9100 <FLJ
6003 TSC Credit.tsc Read N/A <FLJ
2000 TSC Credit.tsc Read N/A <FLJ
2000 TSC Credit.tsc Read 0100 <FLJ
2000 TSC Credit.tsc Read 0200 <FLJ
2000 TSC Credit.tsc Read 0400 <FLJ
4001 TSC Credit.tsc Read 1000 <FLJ
4002 TSC Credit.tsc Read 1000 <FLJ
4003 TSC Credit.tsc Read 1000 <FLJ
4004 TSC Credit.tsc Read 1000 <FLJ
4005 TSC Credit.tsc Read 1000 <FLJ
4006 TSC Credit.tsc Read 1000 <FLJ
4007 TSC Credit.tsc Read 1000 <FLJ
4002 TSC Credit.tsc Read 1001 <FLJ
4003 TSC Credit.tsc Read 1001 <FLJ
4004 TSC Credit.tsc Read 1001 <FLJ
4005 TSC Credit.tsc Read 1001 <FLJ
4006 TSC Credit.tsc Read 1001 <FLJ
4007 TSC Credit.tsc Read 1001 <FLJ
4003 TSC Credit.tsc Read 1002 <FLJ
4004 TSC Credit.tsc Read 1002 <FLJ
4005 TSC Credit.tsc Read 1002 <FLJ
4006 TSC Credit.tsc Read 1002 <FLJ
4007 TSC Credit.tsc Read 1002 <FLJ
4004 TSC Credit.tsc Read 1003 <FLJ
4005 TSC Credit.tsc Read 1003 <FLJ
4006 TSC Credit.tsc Read 1003 <FLJ
4007 TSC Credit.tsc Read 1003 <FLJ
4005 TSC Credit.tsc Read 1004 <FLJ
4006 TSC Credit.tsc Read 1004 <FLJ
4006 TSC Credit.tsc Read 1005 <FLJ
4003 TSC Credit.tsc Read 1008 <FLJ
4004 TSC Credit.tsc Read 1008 <FLJ
4005 TSC Credit.tsc Read 1008 <FLJ
4006 TSC Credit.tsc Read 1008 <FLJ
4007 TSC Credit.tsc Read 1008 <FLJ
4004 TSC Credit.tsc Read 1009 <FLJ
4005 TSC Credit.tsc Read 1009 <FLJ
4006 TSC Credit.tsc Read 1009 <FLJ
4007 TSC Credit.tsc Read 1009 <FLJ
4005 TSC Credit.tsc Read 1010 <FLJ
4006 TSC Credit.tsc Read 1010 <FLJ
4006 TSC Credit.tsc Read 1011 <FLJ
4004 TSC Credit.tsc Read 1014 <FLJ
4005 TSC Credit.tsc Read 1014 <FLJ
4006 TSC Credit.tsc Read 1014 <FLJ
4005 TSC Credit.tsc Read 1015 <FLJ
4006 TSC Credit.tsc Read 1015 <FLJ
4006 TSC Credit.tsc Read 1016 <FLJ
4005 TSC Credit.tsc Read 1019 <FLJ
4006 TSC Credit.tsc Read 1019 <FLJ
4006 TSC Credit.tsc Read 1020 <FLJ
4006 TSC Credit.tsc Read 1023 <FLJ
4004 TSC Credit.tsc Read 1026 <FLJ
4005 TSC Credit.tsc Read 1026 <FLJ
4006 TSC Credit.tsc Read 1026 <FLJ
4005 TSC Credit.tsc Read 1027 <FLJ
4006 TSC Credit.tsc Read 1027 <FLJ
4006 TSC Credit.tsc Read 1028 <FLJ
4005 TSC Credit.tsc Read 1031 <FLJ
4006 TSC Credit.tsc Read 1031 <FLJ
4006 TSC Credit.tsc Read 1032 <FLJ
4006 TSC Credit.tsc Read 1035 <FLJ
4005 TSC Credit.tsc Read 1038 <FLJ
4006 TSC Credit.tsc Read 1038 <FLJ
4006 TSC Credit.tsc Read 1039 <FLJ
4006 TSC Credit.tsc Read 1041 <FLJ
4006 TSC Credit.tsc Read 1044 <FLJ
4005 TSC Credit.tsc Read 1048 <FLJ
4006 TSC Credit.tsc Read 1048 <FLJ
4006 TSC Credit.tsc Read 1049 <FLJ
4006 TSC Credit.tsc Read 1051 <FLJ
4006 TSC Credit.tsc Read 1054 <FLJ
4006 TSC Credit.tsc Read 1058 <FLJ
4006 TSC Credit.tsc Read 1062 <FLJ
4001 TSC Credit.tsc Read 2000 <FLJ
4002 TSC Credit.tsc Read 2000 <FLJ
4003 TSC Credit.tsc Read 2000 <FLJ
4004 TSC Credit.tsc Read 2000 <FLJ
4005 TSC Credit.tsc Read 2000 <FLJ
4006 TSC Credit.tsc Read 2000 <FLJ
4007 TSC Credit.tsc Read 2000 <FLJ
4002 TSC Credit.tsc Read 2001 <FLJ
4003 TSC Credit.tsc Read 2001 <FLJ
4004 TSC Credit.tsc Read 2001 <FLJ
4005 TSC Credit.tsc Read 2001 <FLJ
4006 TSC Credit.tsc Read 2001 <FLJ
4007 TSC Credit.tsc Read 2001 <FLJ
4003 TSC Credit.tsc Read 2002 <FLJ
4004 TSC Credit.tsc Read 2002 <FLJ
4005 TSC Credit.tsc Read 2002 <FLJ
4006 TSC Credit.tsc Read 2002 <FLJ
4007 TSC Credit.tsc Read 2002 <FLJ
4004 TSC Credit.tsc Read 2003 <FLJ
4005 TSC Credit.tsc Read 2003 <FLJ
4006 TSC Credit.tsc Read 2003 <FLJ
4007 TSC Credit.tsc Read 2003 <FLJ
4005 TSC Credit.tsc Read 2004 <FLJ
4006 TSC Credit.tsc Read 2004 <FLJ
4006 TSC Credit.tsc Read 2005 <FLJ
4003 TSC Credit.tsc Read 2008 <FLJ
4004 TSC Credit.tsc Read 2008 <FLJ
4005 TSC Credit.tsc Read 2008 <FLJ
4006 TSC Credit.tsc Read 2008 <FLJ
4007 TSC Credit.tsc Read 2008 <FLJ
4004 TSC Credit.tsc Read 2009 <FLJ
4005 TSC Credit.tsc Read 2009 <FLJ
4006 TSC Credit.tsc Read 2009 <FLJ
4007 TSC Credit.tsc Read 2009 <FLJ
4005 TSC Credit.tsc Read 2010 <FLJ
4006 TSC Credit.tsc Read 2010 <FLJ
4006 TSC Credit.tsc Read 2011 <FLJ
4004 TSC Credit.tsc Read 2014 <FLJ
4005 TSC Credit.tsc Read 2014 <FLJ
4006 TSC Credit.tsc Read 2014 <FLJ
4005 TSC Credit.tsc Read 2015 <FLJ
4006 TSC Credit.tsc Read 2015 <FLJ
4006 TSC Credit.tsc Read 2016 <FLJ
4005 TSC Credit.tsc Read 2019 <FLJ
4006 TSC Credit.tsc Read 2019 <FLJ
4006 TSC Credit.tsc Read 2020 <FLJ
4006 TSC Credit.tsc Read 2023 <FLJ
4004 TSC Credit.tsc Read 2026 <FLJ
4005 TSC Credit.tsc Read 2026 <FLJ
4006 TSC Credit.tsc Read 2026 <FLJ
4005 TSC Credit.tsc Read 2027 <FLJ
4006 TSC Credit.tsc Read 2027 <FLJ
4006 TSC Credit.tsc Read 2028 <FLJ
4005 TSC Credit.tsc Read 2031 <FLJ
4006 TSC Credit.tsc Read 2031 <FLJ
4006 TSC Credit.tsc Read 2032 <FLJ
4006 TSC Credit.tsc Read 2035 <FLJ
4005 TSC Credit.tsc Read 2038 <FLJ
4006 TSC Credit.tsc Read 2038 <FLJ
4006 TSC Credit.tsc Read 2039 <FLJ
4006 TSC Credit.tsc Read 2041 <FLJ
4006 TSC Credit.tsc Read 2044 <FLJ
4005 TSC Credit.tsc Read 2048 <FLJ
4006 TSC Credit.tsc Read 2048 <FLJ
4006 TSC Credit.tsc Read 2049 <FLJ
4006 TSC Credit.tsc Read 2051 <FLJ
4006 TSC Credit.tsc Read 2054 <FLJ
4006 TSC Credit.tsc Read 2058 <FLJ
4006 TSC Credit.tsc Read 2062 <FLJ
4021 TSC Credit.tsc Read 2100 <FLJ
4022 TSC Credit.tsc Read 2100 <FLJ
4023 TSC Credit.tsc Read 2100 <FLJ
4024 TSC Credit.tsc Read 2100 <FLJ
4025 TSC Credit.tsc Read 2100 <FLJ
4026 TSC Credit.tsc Read 2100 <FLJ
4027 TSC Credit.tsc Read 2100 <FLJ
4022 TSC Credit.tsc Read 2101 <FLJ
4023 TSC Credit.tsc Read 2101 <FLJ
4024 TSC Credit.tsc Read 2101 <FLJ
4025 TSC Credit.tsc Read 2101 <FLJ
4026 TSC Credit.tsc Read 2101 <FLJ
4027 TSC Credit.tsc Read 2101 <FLJ
4023 TSC Credit.tsc Read 2102 <FLJ
4024 TSC Credit.tsc Read 2102 <FLJ
4025 TSC Credit.tsc Read 2102 <FLJ
4026 TSC Credit.tsc Read 2102 <FLJ
4027 TSC Credit.tsc Read 2102 <FLJ
4024 TSC Credit.tsc Read 2103 <FLJ
4025 TSC Credit.tsc Read 2103 <FLJ
4026 TSC Credit.tsc Read 2103 <FLJ
4027 TSC Credit.tsc Read 2103 <FLJ
4025 TSC Credit.tsc Read 2104 <FLJ
4026 TSC Credit.tsc Read 2104 <FLJ
4027 TSC Credit.tsc Read 2104 <FLJ
4026 TSC Credit.tsc Read 2105 <FLJ
4027 TSC Credit.tsc Read 2105 <FLJ
4027 TSC Credit.tsc Read 2106 <FLJ
4023 TSC Credit.tsc Read 2108 <FLJ
4024 TSC Credit.tsc Read 2108 <FLJ
4025 TSC Credit.tsc Read 2108 <FLJ
4026 TSC Credit.tsc Read 2108 <FLJ
4027 TSC Credit.tsc Read 2108 <FLJ
4024 TSC Credit.tsc Read 2109 <FLJ
4025 TSC Credit.tsc Read 2109 <FLJ
4026 TSC Credit.tsc Read 2109 <FLJ
4027 TSC Credit.tsc Read 2109 <FLJ
4025 TSC Credit.tsc Read 2110 <FLJ
4026 TSC Credit.tsc Read 2110 <FLJ
4027 TSC Credit.tsc Read 2110 <FLJ
4026 TSC Credit.tsc Read 2111 <FLJ
4027 TSC Credit.tsc Read 2111 <FLJ
4027 TSC Credit.tsc Read 2112 <FLJ
4024 TSC Credit.tsc Read 2114 <FLJ
4025 TSC Credit.tsc Read 2114 <FLJ
4026 TSC Credit.tsc Read 2114 <FLJ
4027 TSC Credit.tsc Read 2114 <FLJ
4025 TSC Credit.tsc Read 2115 <FLJ
4026 TSC Credit.tsc Read 2115 <FLJ
4027 TSC Credit.tsc Read 2115 <FLJ
4026 TSC Credit.tsc Read 2116 <FLJ
4027 TSC Credit.tsc Read 2116 <FLJ
4027 TSC Credit.tsc Read 2117 <FLJ
4025 TSC Credit.tsc Read 2119 <FLJ
4026 TSC Credit.tsc Read 2119 <FLJ
4027 TSC Credit.tsc Read 2119 <FLJ
4026 TSC Credit.tsc Read 2120 <FLJ
4027 TSC Credit.tsc Read 2120 <FLJ
4027 TSC Credit.tsc Read 2121 <FLJ
4026 TSC Credit.tsc Read 2123 <FLJ
4027 TSC Credit.tsc Read 2123 <FLJ
4027 TSC Credit.tsc Read 2124 <FLJ
4027 TSC Credit.tsc Read 2125 <FLJ
4024 TSC Credit.tsc Read 2126 <FLJ
4025 TSC Credit.tsc Read 2126 <FLJ
4026 TSC Credit.tsc Read 2126 <FLJ
4027 TSC Credit.tsc Read 2126 <FLJ
4025 TSC Credit.tsc Read 2127 <FLJ
4026 TSC Credit.tsc Read 2127 <FLJ
4027 TSC Credit.tsc Read 2127 <FLJ
4026 TSC Credit.tsc Read 2128 <FLJ
4027 TSC Credit.tsc Read 2128 <FLJ
4027 TSC Credit.tsc Read 2129 <FLJ
4025 TSC Credit.tsc Read 2131 <FLJ
4026 TSC Credit.tsc Read 2131 <FLJ
4027 TSC Credit.tsc Read 2131 <FLJ
4026 TSC Credit.tsc Read 2132 <FLJ
4027 TSC Credit.tsc Read 2132 <FLJ
4027 TSC Credit.tsc Read 2133 <FLJ
4026 TSC Credit.tsc Read 2135 <FLJ
4027 TSC Credit.tsc Read 2135 <FLJ
4027 TSC Credit.tsc Read 2136 <FLJ
4027 TSC Credit.tsc Read 2137 <FLJ
4025 TSC Credit.tsc Read 2138 <FLJ
4026 TSC Credit.tsc Read 2138 <FLJ
4027 TSC Credit.tsc Read 2138 <FLJ
4026 TSC Credit.tsc Read 2139 <FLJ
4027 TSC Credit.tsc Read 2139 <FLJ
4027 TSC Credit.tsc Read 2140 <FLJ
4026 TSC Credit.tsc Read 2141 <FLJ
4027 TSC Credit.tsc Read 2141 <FLJ
4027 TSC Credit.tsc Read 2142 <FLJ
4027 TSC Credit.tsc Read 2143 <FLJ
4026 TSC Credit.tsc Read 2144 <FLJ
4027 TSC Credit.tsc Read 2144 <FLJ
4027 TSC Credit.tsc Read 2145 <FLJ
4027 TSC Credit.tsc Read 2146 <FLJ
4027 TSC Credit.tsc Read 2147 <FLJ
4025 TSC Credit.tsc Read 2148 <FLJ
4026 TSC Credit.tsc Read 2148 <FLJ
4027 TSC Credit.tsc Read 2148 <FLJ
4026 TSC Credit.tsc Read 2149 <FLJ
4027 TSC Credit.tsc Read 2149 <FLJ
4027 TSC Credit.tsc Read 2150 <FLJ
4026 TSC Credit.tsc Read 2151 <FLJ
4027 TSC Credit.tsc Read 2151 <FLJ
4027 TSC Credit.tsc Read 2152 <FLJ
4027 TSC Credit.tsc Read 2153 <FLJ
4026 TSC Credit.tsc Read 2154 <FLJ
4027 TSC Credit.tsc Read 2154 <FLJ
4027 TSC Credit.tsc Read 2155 <FLJ
4027 TSC Credit.tsc Read 2156 <FLJ
4027 TSC Credit.tsc Read 2157 <FLJ
4026 TSC Credit.tsc Read 2158 <FLJ
4027 TSC Credit.tsc Read 2158 <FLJ
4027 TSC Credit.tsc Read 2159 <FLJ
4027 TSC Credit.tsc Read 2160 <FLJ
4027 TSC Credit.tsc Read 2161 <FLJ
4026 TSC Credit.tsc Read 2162 <FLJ
4027 TSC Credit.tsc Read 2162 <FLJ
4027 TSC Credit.tsc Read 2163 <FLJ
4027 TSC Credit.tsc Read 2164 <FLJ
4027 TSC Credit.tsc Read 2165 <FLJ
4027 TSC Credit.tsc Read 2166 <FLJ
4027 TSC Credit.tsc Read 2167 <FLJ
4027 TSC Credit.tsc Read 2168 <FLJ
4027 TSC Credit.tsc Read 2169 <FLJ
7100 TSC Credit.tsc Read 3000 <FLJ
7103 TSC Credit.tsc Read 3100 <FLJ
5005 TSC Credit.tsc Read 3200 <FLJ
5004 TSC Credit.tsc Read 3200 <FLJ
5003 TSC Credit.tsc Read 3200 <FLJ
5002 TSC Credit.tsc Read 3200 <FLJ
5001 TSC Credit.tsc Read 3200 <FLJ
7121 TSC Credit.tsc Read 3400 <FLJ
7116 TSC Credit.tsc Read 3400 <FLJ
7101 TSC Credit.tsc Read 3500 <FLJ
7001 TSC Credit.tsc Read 3600 <FLJ
7000 TSC Credit.tsc Read 3600 <FLJ
7009 TSC Credit.tsc Read 3700 <FLJ
7008 TSC Credit.tsc Read 3700 <FLJ
7005 TSC Credit.tsc Read 3800 <FLJ
7004 TSC Credit.tsc Read 3900 <FLJ
7102 TSC Credit.tsc Read 4000 <FLJ
7105 TSC Credit.tsc Read 4100 <FLJ
7113 TSC Credit.tsc Read 4200 <FLJ
7128 TSC Credit.tsc Read 4300 <FLJ
7122 TSC Credit.tsc Read 4400 <FLJ
7003 TSC Credit.tsc Read 4700 <FLJ
7006 TSC Credit.tsc Read 4800 <FLJ
7007 TSC Credit.tsc Read 4900 <FLJ
7107 TSC Credit.tsc Read 5000 <FLJ
7106 TSC Credit.tsc Read 5100 <FLJ
7124 TSC Credit.tsc Read 5200 <FLJ
7131 TSC Credit.tsc Read 5300 <FLJ
7119 TSC Credit.tsc Read 5400 <FLJ
4011 TSC Credit.tsc Read 5700 <FLJ
4012 TSC Credit.tsc Read 5700 <FLJ
4013 TSC Credit.tsc Read 5700 <FLJ
4014 TSC Credit.tsc Read 5700 <FLJ
4015 TSC Credit.tsc Read 5700 <FLJ
4016 TSC Credit.tsc Read 5700 <FLJ
4012 TSC Credit.tsc Read 5701 <FLJ
4013 TSC Credit.tsc Read 5701 <FLJ
4014 TSC Credit.tsc Read 5701 <FLJ
4015 TSC Credit.tsc Read 5701 <FLJ
4016 TSC Credit.tsc Read 5701 <FLJ
4013 TSC Credit.tsc Read 5702 <FLJ
4014 TSC Credit.tsc Read 5702 <FLJ
4015 TSC Credit.tsc Read 5702 <FLJ
4016 TSC Credit.tsc Read 5702 <FLJ
4014 TSC Credit.tsc Read 5703 <FLJ
4015 TSC Credit.tsc Read 5703 <FLJ
4016 TSC Credit.tsc Read 5703 <FLJ
4015 TSC Credit.tsc Read 5704 <FLJ
4016 TSC Credit.tsc Read 5704 <FLJ
4016 TSC Credit.tsc Read 5705 <FLJ
4013 TSC Credit.tsc Read 5708 <FLJ
4014 TSC Credit.tsc Read 5708 <FLJ
4015 TSC Credit.tsc Read 5708 <FLJ
4016 TSC Credit.tsc Read 5708 <FLJ
4014 TSC Credit.tsc Read 5709 <FLJ
4015 TSC Credit.tsc Read 5709 <FLJ
4016 TSC Credit.tsc Read 5709 <FLJ
4015 TSC Credit.tsc Read 5710 <FLJ
4016 TSC Credit.tsc Read 5710 <FLJ
4016 TSC Credit.tsc Read 5711 <FLJ
4014 TSC Credit.tsc Read 5714 <FLJ
4015 TSC Credit.tsc Read 5714 <FLJ
4016 TSC Credit.tsc Read 5714 <FLJ
4015 TSC Credit.tsc Read 5715 <FLJ
4016 TSC Credit.tsc Read 5715 <FLJ
4016 TSC Credit.tsc Read 5716 <FLJ
4015 TSC Credit.tsc Read 5719 <FLJ
4016 TSC Credit.tsc Read 5719 <FLJ
4016 TSC Credit.tsc Read 5720 <FLJ
4014 TSC Credit.tsc Read 5726 <FLJ
4015 TSC Credit.tsc Read 5726 <FLJ
4016 TSC Credit.tsc Read 5726 <FLJ
4015 TSC Credit.tsc Read 5727 <FLJ
4016 TSC Credit.tsc Read 5727 <FLJ
4016 TSC Credit.tsc Read 5728 <FLJ
4015 TSC Credit.tsc Read 5731 <FLJ
4016 TSC Credit.tsc Read 5731 <FLJ
4016 TSC Credit.tsc Read 5732 <FLJ
4015 TSC Credit.tsc Read 5738 <FLJ
4016 TSC Credit.tsc Read 5738 <FLJ
4016 TSC Credit.tsc Read 5739 <FLJ
4015 TSC Credit.tsc Read 5748 <FLJ
4016 TSC Credit.tsc Read 5748 <FLJ
4016 TSC Credit.tsc Read 5749 <FLJ
7108 TSC Credit.tsc Read 6000 <FLJ
7109 TSC Credit.tsc Read 6100 <FLJ
7125 TSC Credit.tsc Read 6200 <FLJ
7132 TSC Credit.tsc Read 6300 <FLJ
7118 TSC Credit.tsc Read 6400 <FLJ
7135 TSC Credit.tsc Read 6500 <FLJ
7009 TSC Credit.tsc Read 6600 <FLJ
4035 TSC Credit.tsc Read 6700 <FLJ
4034 TSC Credit.tsc Read 6700 <FLJ
4033 TSC Credit.tsc Read 6700 <FLJ
4032 TSC Credit.tsc Read 6700 <FLJ
4031 TSC Credit.tsc Read 6700 <FLJ
4036 TSC Credit.tsc Read 6700 <FLJ
4036 TSC Credit.tsc Read 6701 <FLJ
4036 TSC Credit.tsc Read 6702 <FLJ
4036 TSC Credit.tsc Read 6703 <FLJ
4036 TSC Credit.tsc Read 6704 <FLJ
4036 TSC Credit.tsc Read 6705 <FLJ
7115 TSC Credit.tsc Read 7000 <FLJ
7126 TSC Credit.tsc Read 7200 <FLJ
7137 TSC Credit.tsc Read 7300 <FLJ
7117 TSC Credit.tsc Read 7400 <FLJ
7133 TSC Credit.tsc Read 7500 <FLJ
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157 Entity Pens1.pxe Read 20 0 Null AppearWhenFlagSet
157 Entity Pens1.pxe Read 21 0 Null AppearWhenFlagSet
157 Entity Pens1.pxe Read 22 0 Null AppearWhenFlagSet
157 Entity Pens1.pxe Read 23 0 Null AppearWhenFlagSet
161 Entity Pens1.pxe Read 24 0 Null HideWhenFlagSet
160 Entity Pens1.pxe Read 25 46 H/V Trigger AppearWhenFlagSet
161 Entity Pens1.pxe Read 26 113 Professor Booster AppearWhenFlagSet
274 Entity Pens1.pxe Read 28 136 Puppy, carried AppearWhenFlagSet
341 TSC Pens1.tsc Read #0094 <FLJ
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101 Entity Eggs.pxe Read 10 70 Sparkling Item HideWhenFlagSet
102 Entity Eggs.pxe Read 14 70 Sparkling Item HideWhenFlagSet
103 Entity Eggs.pxe Read 26 83 Igor, standing HideWhenFlagSet
0 Entity Eggs.pxe Write 29 2 Behemoth (enemy) Shootable
0 Entity Eggs.pxe Write 30 2 Behemoth (enemy) Shootable
0 Entity Eggs.pxe Write 31 2 Behemoth (enemy) Shootable
0 Entity Eggs.pxe Write 32 2 Behemoth (enemy) Shootable
0 Entity Eggs.pxe Write 33 2 Behemoth (enemy) Shootable
0 Entity Eggs.pxe Write 34 2 Behemoth (enemy) Shootable
0 Entity Eggs.pxe Write 36 58 Basu, 1 (enemy) Shootable
0 Entity Eggs.pxe Write 37 58 Basu, 1 (enemy) Shootable
0 Entity Eggs.pxe Write 38 58 Basu, 1 (enemy) Shootable
0 Entity Eggs.pxe Write 39 2 Behemoth (enemy) Shootable
0 Entity Eggs.pxe Write 40 5 Critter, Hopping Green (enemy) Shootable
0 Entity Eggs.pxe Write 41 5 Critter, Hopping Green (enemy) Shootable
0 Entity Eggs.pxe Write 42 5 Critter, Hopping Green (enemy) Shootable
0 Entity Eggs.pxe Write 43 5 Critter, Hopping Green (enemy) Shootable
0 Entity Eggs.pxe Write 44 5 Critter, Hopping Green (enemy) Shootable
0 Entity Eggs.pxe Write 45 8 Beetle, Follow Green (enemy) Shootable
0 Entity Eggs.pxe Write 46 8 Beetle, Follow Green (enemy) Shootable
0 Entity Eggs.pxe Write 47 5 Critter, Hopping Green (enemy) Shootable
0 Entity Eggs.pxe Write 48 5 Critter, Hopping Green (enemy) Shootable
0 Entity Eggs.pxe Write 49 5 Critter, Hopping Green (enemy) Shootable
0 Entity Eggs.pxe Write 50 5 Critter, Hopping Green (enemy) Shootable
0 Entity Eggs.pxe Write 51 5 Critter, Hopping Green (enemy) Shootable
0 Entity Eggs.pxe Write 52 5 Critter, Hopping Green (enemy) Shootable
0 Entity Eggs.pxe Write 53 5 Critter, Hopping Green (enemy) Shootable
0 Entity Eggs.pxe Write 54 5 Critter, Hopping Green (enemy) Shootable
0 Entity Eggs.pxe Write 55 8 Beetle, Follow Green (enemy) Shootable
0 Entity Eggs.pxe Write 56 8 Beetle, Follow Green (enemy) Shootable
0 Entity Eggs.pxe Write 57 8 Beetle, Follow Green (enemy) Shootable
0 Entity Eggs.pxe Write 58 8 Beetle, Follow Green (enemy) Shootable
0 Entity Eggs.pxe Write 59 6 Beetle, Horizontal Green (enemy) Shootable
0 Entity Eggs.pxe Write 60 6 Beetle, Horizontal Green (enemy) Shootable
0 Entity Eggs.pxe Write 61 6 Beetle, Horizontal Green (enemy) Shootable
0 Entity Eggs.pxe Write 62 6 Beetle, Horizontal Green (enemy) Shootable
0 Entity Eggs.pxe Write 63 5 Critter, Hopping Green (enemy) Shootable
0 Entity Eggs.pxe Write 64 5 Critter, Hopping Green (enemy) Shootable
0 Entity Eggs.pxe Write 65 5 Critter, Hopping Green (enemy) Shootable
0 Entity Eggs.pxe Write 66 6 Beetle, Horizontal Green (enemy) Shootable
0 Entity Eggs.pxe Write 67 8 Beetle, Follow Green (enemy) Shootable
0 Entity Eggs.pxe Write 68 8 Beetle, Follow Green (enemy) Shootable
0 Entity Eggs.pxe Write 69 8 Beetle, Follow Green (enemy) Shootable
0 Entity Eggs.pxe Write 70 6 Beetle, Horizontal Green (enemy) Shootable
0 Entity Eggs.pxe Write 71 6 Beetle, Horizontal Green (enemy) Shootable
0 Entity Eggs.pxe Write 72 6 Beetle, Horizontal Green (enemy) Shootable
0 Entity Eggs.pxe Write 73 6 Beetle, Horizontal Green (enemy) Shootable
0 Entity Eggs.pxe Write 74 58 Basu, 1 (enemy) Shootable
0 Entity Eggs.pxe Write 75 8 Beetle, Follow Green (enemy) Shootable
0 Entity Eggs.pxe Write 76 8 Beetle, Follow Green (enemy) Shootable
0 Entity Eggs.pxe Write 77 8 Beetle, Follow Green (enemy) Shootable
0 Entity Eggs.pxe Write 78 8 Beetle, Follow Green (enemy) Shootable
0 Entity Eggs.pxe Write 79 5 Critter, Hopping Green (enemy) Shootable
0 Entity Eggs.pxe Write 80 5 Critter, Hopping Green (enemy) Shootable
0 Entity Eggs.pxe Write 81 6 Beetle, Horizontal Green (enemy) Shootable
0 Entity Eggs.pxe Write 82 6 Beetle, Horizontal Green (enemy) Shootable
0 Entity Eggs.pxe Write 83 6 Beetle, Horizontal Green (enemy) Shootable
0 Entity Eggs.pxe Write 84 2 Behemoth (enemy) Shootable
0 Entity Eggs.pxe Write 85 5 Critter, Hopping Green (enemy) Shootable
0 Entity Eggs.pxe Write 86 5 Critter, Hopping Green (enemy) Shootable
0 Entity Eggs.pxe Write 87 5 Critter, Hopping Green (enemy) Shootable
0 Entity Eggs.pxe Write 88 8 Beetle, Follow Green (enemy) Shootable
0 Entity Eggs.pxe Write 89 8 Beetle, Follow Green (enemy) Shootable
470 Entity Eggs.pxe Read 90 13 Forcefield HideWhenFlagSet
470 Entity Eggs.pxe Read 91 13 Forcefield HideWhenFlagSet
0 Entity Eggs.pxe Write 92 5 Critter, Hopping Green (enemy) Shootable
103 Entity Eggs.pxe Read 93 46 H/V Trigger HideWhenFlagSet
0 Entity Eggs.pxe 98 125 Hidden Heart/Missile
201 Entity Eggs.pxe Read 99 125 Hidden Heart/Missile AppearWhenFlagSet SpecialEntityNoWriteFlag
0 Entity Eggs.pxe 100 125 Hidden Heart/Missile
201 Entity Eggs.pxe Read 101 125 Hidden Heart/Missile AppearWhenFlagSet SpecialEntityNoWriteFlag
274 Entity Eggs.pxe Read 103 136 Puppy, carried AppearWhenFlagSet
105 TSC Eggs.tsc Read #0094 <FLJ
0 Both Eggs.tsc Write #0099 <DNP 96 0 Null IgnoreSolidity
106 TSC Eggs.tsc Write #0102 <FL-
0 Both Eggs.tsc Write #0106 <DNP 12 18 Door IgnoreSolidity, Interactable
103 TSC Eggs.tsc Read #0108 <FLJ
0 Both Eggs.tsc Write #0109 <DNP 20 18 Door IgnoreSolidity, Interactable
105 TSC Eggs.tsc Read #0110 <FLJ
0 Both Eggs.tsc Write #0111 <DNP 21 18 Door IgnoreSolidity, Interactable
101 TSC Eggs.tsc Write #0400 <FL+
101 Both Eggs.tsc Write #0400 <DNP 10 70 Sparkling Item Interactable, HideWhenFlagSet
102 TSC Eggs.tsc Write #0401 <FL+
102 Both Eggs.tsc Write #0401 <DNP 14 70 Sparkling Item Interactable, HideWhenFlagSet
100 TSC Eggs.tsc Write #0500 <FL+
103 TSC Eggs.tsc Write #0503 <FL+
6101 TSC Eggs.tsc Write #0503 <FL+
0 Both Eggs.tsc Write #0600 <DNA 36 58 Basu, 1 (enemy) Shootable, ShowDamage
0 Both Eggs.tsc Write #0600 <DNA 37 58 Basu, 1 (enemy) Shootable, ShowDamage
0 Both Eggs.tsc Write #0600 <DNA 38 58 Basu, 1 (enemy) Shootable, ShowDamage
0 Both Eggs.tsc Write #0600 <DNA 74 58 Basu, 1 (enemy) Shootable, SpawnInOtherDirection, ShowDamage
103 Both Eggs.tsc Write #0600 <DNP 93 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet
103 TSC Eggs.tsc Write #0600 <FL-
120 Entity EggX.pxe Read 9 42 Sue HideWhenFlagSet
274 Entity EggX.pxe Read 10 136 Puppy, carried AppearWhenFlagSet
120 TSC EggX.tsc Read #0094 <FLJ
0 Both EggX.tsc Write #0100 <DNP 3 18 Door IgnoreSolidity, Interactable
120 TSC EggX.tsc Write #0200 <FL+
105 TSC EggX.tsc Write #0200 <FL+
154 TSC EggX.tsc Write #0200 <FL+
155 TSC EggX.tsc Write #0200 <FL+
329 TSC EggX.tsc Write #0200 <FL+
106 TSC EggX.tsc Write #0200 <FL+
2800 TSC EggX.tsc Write #0200 <FL+
120 Both EggX.tsc Write #0200 <DNP 9 42 Sue Interactable, HideWhenFlagSet
140 Entity Egg6.pxe Read 0 15 Treasure Chest, closed HideWhenFlagSet
140 Entity Egg6.pxe Read 2 21 Treasure Chest, open AppearWhenFlagSet
0 Entity Egg6.pxe 3 125 Hidden Heart/Missile
274 Entity Egg6.pxe Read 4 136 Puppy, carried AppearWhenFlagSet
140 TSC Egg6.tsc Read #0200 <FLJ
140 TSC Egg6.tsc Write #0200 <FL+
200 Entity EggR.pxe Read 8 15 Treasure Chest, closed HideWhenFlagSet
200 Entity EggR.pxe Read 25 21 Treasure Chest, open AppearWhenFlagSet
201 Entity EggR.pxe Read 26 86 Missile AppearWhenFlagSet
201 Entity EggR.pxe Read 27 86 Missile AppearWhenFlagSet
201 Entity EggR.pxe Read 31 86 Missile AppearWhenFlagSet
274 Entity EggR.pxe Read 32 136 Puppy, carried AppearWhenFlagSet
200 TSC EggR.tsc Read #0300 <FLJ
200 TSC EggR.tsc Write #0300 <FL+
226 Entity Weed.pxe Read 2 193 Scooter, crashed AppearWhenFlagSet
217 Entity Weed.pxe Read 4 23 Teleporter lights HideWhenFlagSet
225 Entity Weed.pxe Read 6 192 Scooter HideWhenFlagSet
210 Entity Weed.pxe Read 7 70 Sparkling Item HideWhenFlagSet
212 Entity Weed.pxe Read 20 40 Santa HideWhenFlagSet
481 Entity Weed.pxe Read 21 97 Fan, up AppearWhenFlagSet
481 Entity Weed.pxe Read 22 97 Fan, up HideWhenFlagSet
0 Entity Weed.pxe Write 23 28 Critter, Flying Green (enemy) Shootable
0 Entity Weed.pxe Write 24 28 Critter, Flying Green (enemy) Shootable
0 Entity Weed.pxe Write 25 28 Critter, Flying Green (enemy) Shootable
0 Entity Weed.pxe Write 26 24 Power Critter (enemy) Shootable
0 Entity Weed.pxe Write 27 28 Critter, Flying Green (enemy) Shootable
0 Entity Weed.pxe Write 28 28 Critter, Flying Green (enemy) Shootable
0 Entity Weed.pxe Write 29 28 Critter, Flying Green (enemy) Shootable
0 Entity Weed.pxe Write 30 28 Critter, Flying Green (enemy) Shootable
0 Entity Weed.pxe Write 31 28 Critter, Flying Green (enemy) Shootable
0 Entity Weed.pxe Write 32 28 Critter, Flying Green (enemy) Shootable
0 Entity Weed.pxe Write 33 28 Critter, Flying Green (enemy) Shootable
0 Entity Weed.pxe Write 34 24 Power Critter (enemy) Shootable
0 Entity Weed.pxe Write 35 28 Critter, Flying Green (enemy) Shootable
0 Entity Weed.pxe Write 36 24 Power Critter (enemy) Shootable
0 Entity Weed.pxe Write 37 24 Power Critter (enemy) Shootable
0 Entity Weed.pxe Write 38 28 Critter, Flying Green (enemy) Shootable
0 Entity Weed.pxe Write 39 28 Critter, Flying Green (enemy) Shootable
0 Entity Weed.pxe Write 40 28 Critter, Flying Green (enemy) Shootable
0 Entity Weed.pxe Write 41 28 Critter, Flying Green (enemy) Shootable
0 Entity Weed.pxe Write 42 26 Bat, Black Circling (enemy) Shootable
0 Entity Weed.pxe Write 43 26 Bat, Black Circling (enemy) Shootable
0 Entity Weed.pxe Write 44 26 Bat, Black Circling (enemy) Shootable
0 Entity Weed.pxe Write 45 28 Critter, Flying Green (enemy) Shootable
0 Entity Weed.pxe Write 46 28 Critter, Flying Green (enemy) Shootable
0 Entity Weed.pxe Write 47 28 Critter, Flying Green (enemy) Shootable
0 Entity Weed.pxe Write 48 26 Bat, Black Circling (enemy) Shootable
0 Entity Weed.pxe Write 49 26 Bat, Black Circling (enemy) Shootable
0 Entity Weed.pxe Write 50 26 Bat, Black Circling (enemy) Shootable
0 Entity Weed.pxe Write 51 31 Bat, Black Hanging (enemy) Shootable
0 Entity Weed.pxe Write 52 31 Bat, Black Hanging (enemy) Shootable
0 Entity Weed.pxe Write 53 31 Bat, Black Hanging (enemy) Shootable
0 Entity Weed.pxe Write 54 26 Bat, Black Circling (enemy) Shootable
0 Entity Weed.pxe Write 55 26 Bat, Black Circling (enemy) Shootable
0 Entity Weed.pxe Write 56 26 Bat, Black Circling (enemy) Shootable
212 Entity Weed.pxe Read 57 46 H/V Trigger HideWhenFlagSet
216 Entity Weed.pxe Read 58 0 Null HideWhenFlagSet
481 Entity Weed.pxe Read 59 96 Fan, left AppearWhenFlagSet
481 Entity Weed.pxe Read 60 96 Fan, left HideWhenFlagSet
481 Entity Weed.pxe Read 61 97 Fan, up AppearWhenFlagSet
481 Entity Weed.pxe Read 62 97 Fan, up HideWhenFlagSet
0 Entity Weed.pxe 64 35 Mannan (enemy)
0 Entity Weed.pxe 65 35 Mannan (enemy)
0 Entity Weed.pxe 68 35 Mannan (enemy)
520 Entity Weed.pxe Read 69 18 Door HideWhenFlagSet
481 Entity Weed.pxe Read 70 97 Fan, up HideWhenFlagSet
0 Entity Weed.pxe 71 35 Mannan (enemy)
481 Entity Weed.pxe Read 72 98 Fan, right AppearWhenFlagSet
481 Entity Weed.pxe Read 73 98 Fan, right AppearWhenFlagSet
481 Entity Weed.pxe Read 74 98 Fan, right HideWhenFlagSet
0 Entity Weed.pxe Write 76 26 Bat, Black Circling (enemy) Shootable
0 Entity Weed.pxe Write 77 26 Bat, Black Circling (enemy) Shootable
0 Entity Weed.pxe Write 78 26 Bat, Black Circling (enemy) Shootable
0 Entity Weed.pxe Write 79 31 Bat, Black Hanging (enemy) Shootable
0 Entity Weed.pxe Write 80 31 Bat, Black Hanging (enemy) Shootable
0 Entity Weed.pxe Write 81 31 Bat, Black Hanging (enemy) Shootable
0 Entity Weed.pxe Write 82 26 Bat, Black Circling (enemy) Shootable
0 Entity Weed.pxe Write 83 26 Bat, Black Circling (enemy) Shootable
0 Entity Weed.pxe Write 84 26 Bat, Black Circling (enemy) Shootable
481 Entity Weed.pxe Read 85 97 Fan, up AppearWhenFlagSet
481 Entity Weed.pxe Read 86 97 Fan, up AppearWhenFlagSet
481 Entity Weed.pxe Read 87 97 Fan, up HideWhenFlagSet
481 Entity Weed.pxe Read 88 97 Fan, up HideWhenFlagSet
0 Entity Weed.pxe Write 89 31 Bat, Black Hanging (enemy) Shootable
0 Entity Weed.pxe Write 90 31 Bat, Black Hanging (enemy) Shootable
0 Entity Weed.pxe 91 35 Mannan (enemy)
261 Entity Weed.pxe Read, Write 92 95 Jelly (enemy) Shootable, AppearWhenFlagSet
261 Entity Weed.pxe Read, Write 93 95 Jelly (enemy) Shootable, AppearWhenFlagSet
220 Entity Weed.pxe Read 94 70 Sparkling Item HideWhenFlagSet
261 Entity Weed.pxe Read, Write 96 95 Jelly (enemy) Shootable, AppearWhenFlagSet
261 Entity Weed.pxe Read, Write 97 95 Jelly (enemy) Shootable, AppearWhenFlagSet
261 Entity Weed.pxe Read, Write 98 95 Jelly (enemy) Shootable, AppearWhenFlagSet
261 Entity Weed.pxe Read, Write 99 95 Jelly (enemy) Shootable, AppearWhenFlagSet
261 Entity Weed.pxe Read, Write 100 95 Jelly (enemy) Shootable, AppearWhenFlagSet
261 Entity Weed.pxe Read, Write 101 95 Jelly (enemy) Shootable, AppearWhenFlagSet
261 Entity Weed.pxe Read 102 94 Kulala (enemy) AppearWhenFlagSet
261 Entity Weed.pxe Read, Write 103 95 Jelly (enemy) Shootable, AppearWhenFlagSet
261 Entity Weed.pxe Read, Write 104 95 Jelly (enemy) Shootable, AppearWhenFlagSet
261 Entity Weed.pxe Read, Write 105 95 Jelly (enemy) Shootable, AppearWhenFlagSet
213 Entity Weed.pxe Read 106 100 Grate HideWhenFlagSet
218 Entity Weed.pxe Read 107 15 Treasure Chest, closed HideWhenFlagSet
218 Entity Weed.pxe Read 108 21 Treasure Chest, open AppearWhenFlagSet
481 Entity Weed.pxe Read 114 98 Fan, right HideWhenFlagSet
481 Entity Weed.pxe Read 115 97 Fan, up HideWhenFlagSet
481 Entity Weed.pxe Read 116 97 Fan, up AppearWhenFlagSet
0 Entity Weed.pxe 117 35 Mannan (enemy)
0 Entity Weed.pxe 118 35 Mannan (enemy)
0 Entity Weed.pxe 119 35 Mannan (enemy)
0 Entity Weed.pxe 120 35 Mannan (enemy)
0 Entity Weed.pxe 121 35 Mannan (enemy)
0 Entity Weed.pxe 128 35 Mannan (enemy)
0 Entity Weed.pxe Write 130 31 Bat, Black Hanging (enemy) Shootable
0 Entity Weed.pxe Write 131 104 Frog (enemy) Shootable
0 Entity Weed.pxe Write 132 104 Frog (enemy) Shootable
0 Entity Weed.pxe Write 133 104 Frog (enemy) Shootable
0 Entity Weed.pxe Write 134 104 Frog (enemy) Shootable
0 Entity Weed.pxe Write 135 31 Bat, Black Hanging (enemy) Shootable
0 Entity Weed.pxe Write 136 31 Bat, Black Hanging (enemy) Shootable
0 Entity Weed.pxe Write 137 31 Bat, Black Hanging (enemy) Shootable
0 Entity Weed.pxe Write 138 31 Bat, Black Hanging (enemy) Shootable
0 Entity Weed.pxe Write 139 104 Frog (enemy) Shootable
0 Entity Weed.pxe Write 140 104 Frog (enemy) Shootable
0 Entity Weed.pxe Write 141 28 Critter, Flying Green (enemy) Shootable
0 Entity Weed.pxe Write 142 28 Critter, Flying Green (enemy) Shootable
0 Entity Weed.pxe Write 143 31 Bat, Black Hanging (enemy) Shootable
0 Entity Weed.pxe Write 144 26 Bat, Black Circling (enemy) Shootable
0 Entity Weed.pxe Write 145 26 Bat, Black Circling (enemy) Shootable
0 Entity Weed.pxe Write 146 26 Bat, Black Circling (enemy) Shootable
0 Entity Weed.pxe Write 147 26 Bat, Black Circling (enemy) Shootable
261 Entity Weed.pxe Read, Write 149 95 Jelly (enemy) Shootable, AppearWhenFlagSet
261 Entity Weed.pxe Read, Write 150 95 Jelly (enemy) Shootable, AppearWhenFlagSet
481 Entity Weed.pxe Read 151 97 Fan, up AppearWhenFlagSet
520 Entity Weed.pxe Read 152 0 Null AppearWhenFlagSet
0 Entity Weed.pxe 155 35 Mannan (enemy)
0 Entity Weed.pxe 156 35 Mannan (enemy)
0 Entity Weed.pxe 157 35 Mannan (enemy)
201 Entity Weed.pxe Read 158 86 Missile AppearWhenFlagSet
201 Entity Weed.pxe Read 159 86 Missile AppearWhenFlagSet
523 Entity Weed.pxe Read 164 55 Kazuma AppearWhenFlagSet
523 Entity Weed.pxe Read 165 113 Professor Booster AppearWhenFlagSet
227 Entity Weed.pxe Read 166 219 Generator - Smoke/Underwater Current AppearWhenFlagSet
1341 Entity Weed.pxe Read 167 302 Camera Focus Marker AppearWhenFlagSet
1341 Entity Weed.pxe Read 168 292 Quake AppearWhenFlagSet
223 Entity Weed.pxe Read 169 21 Treasure Chest, open AppearWhenFlagSet
223 Entity Weed.pxe Read 170 15 Treasure Chest, closed HideWhenFlagSet
274 Entity Weed.pxe Read 171 136 Puppy, carried AppearWhenFlagSet
2410 TSC Weed.tsc Read #0090 <FLJ
2410 TSC Weed.tsc Read #0091 <FLJ
2410 TSC Weed.tsc Read #0092 <FLJ
2410 TSC Weed.tsc Read #0093 <FLJ
2410 TSC Weed.tsc Read #0094 <FLJ
224 TSC Weed.tsc Write #0098 <FL+
0 Both Weed.tsc Write #0098 <DNP 153 0 Null IgnoreSolidity
2410 TSC Weed.tsc Write #0099 <FL+
227 TSC Weed.tsc Write #0100 <FL-
227 TSC Weed.tsc Write #0101 <FL-
212 TSC Weed.tsc Read #0101 <FLJ
0 Both Weed.tsc Write #0102 <DNP 5 18 Door IgnoreSolidity, Interactable
0 Both Weed.tsc Write #0103 <DNP 8 18 Door IgnoreSolidity, Interactable
214 TSC Weed.tsc Read #0104 <FLJ
214 TSC Weed.tsc Write #0105 <FL+
0 Both Weed.tsc Write #0106 <DNP 75 18 Door IgnoreSolidity, Interactable
0 Both Weed.tsc Write #0107 <DNP 127 18 Door IgnoreSolidity, Interactable
0 Both Weed.tsc Write #0108 <DNP 1 18 Door IgnoreSolidity, Interactable
222 TSC Weed.tsc Read #0109 <FLJ
222 TSC Weed.tsc Write #0110 <FL+
0 Both Weed.tsc Write #0111 <DNP 111 18 Door IgnoreSolidity, Interactable
0 Both Weed.tsc Write #0113 <DNP 63 18 Door IgnoreSolidity, Interactable
329 TSC Weed.tsc Write #0130 <FL-
219 TSC Weed.tsc Write #0130 <FL-
210 Both Weed.tsc Write #0200 <DNP 7 70 Sparkling Item Interactable, HideWhenFlagSet
210 TSC Weed.tsc Write #0200 <FL+
2430 TSC Weed.tsc Read #0202 <FLJ
261 Both Weed.tsc Write #0202 <DNP 102 94 Kulala (enemy) Shootable, RunEventWhenKilled, AppearWhenFlagSet, ShowDamage
2430 TSC Weed.tsc Write #0202 <FL+
221 TSC Weed.tsc Read #0220 <FLJ
484 TSC Weed.tsc Read #0220 <FLJ
215 TSC Weed.tsc Read #0220 <FLJ
216 TSC Weed.tsc Write #0230 <FL+
216 Both Weed.tsc Write #0230 <DNP 58 0 Null IgnoreSolidity, Interactable, HideWhenFlagSet
215 TSC Weed.tsc Read #0235 <FLJ
223 TSC Weed.tsc Read #0236 <FLJ
223 TSC Weed.tsc Write #0237 <FL+
521 TSC Weed.tsc Write #0250 <FL+
522 TSC Weed.tsc Write #0250 <FL+
520 TSC Weed.tsc Write #0250 <FL+
522 TSC Weed.tsc Write #0250 <FL-
523 TSC Weed.tsc Write #0250 <FL+
525 TSC Weed.tsc Write #0250 <FL+
226 TSC Weed.tsc Write #0250 <FL+
227 TSC Weed.tsc Write #0250 <FL+
2460 TSC Weed.tsc Write #0250 <FL+
218 TSC Weed.tsc Read #0302 <FLJ
218 TSC Weed.tsc Write #0302 <FL+
220 Both Weed.tsc Write #0305 <DNP 94 70 Sparkling Item Interactable, HideWhenFlagSet
211 TSC Weed.tsc Read #0500 <FLJ
211 TSC Weed.tsc Write #0500 <FL+
212 TSC Weed.tsc Write #0503 <FL+
212 Both Weed.tsc Write #0503 <DNP 20 40 Santa IgnoreSolidity, SpawnInOtherDirection, Interactable, HideWhenFlagSet
212 Both Weed.tsc Write #0503 <DNP 57 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet
219 TSC Weed.tsc Write #0600 <FL+
523 Both Weed.tsc Write #0600 <DNP 164 55 Kazuma AppearWhenFlagSet
523 Both Weed.tsc Write #0600 <DNP 165 113 Professor Booster AppearWhenFlagSet, SpawnInOtherDirection
225 Both Weed.tsc Write #0600 <DNP 6 192 Scooter IgnoreSolidity, Interactable, HideWhenFlagSet
523 TSC Weed.tsc Write #0600 <FL-
225 TSC Weed.tsc Write #0600 <FL+
274 Entity Santa.pxe Read 11 136 Puppy, carried AppearWhenFlagSet
0 Both Santa.tsc Write #0100 <DNP 3 18 Door IgnoreSolidity, Interactable
242 TSC Santa.tsc Read #0300 <FLJ
0 Both Santa.tsc Write #0301 <DNP 6 38 Fireplace Interactable
242 TSC Santa.tsc Read #0301 <FLJ
242 TSC Santa.tsc Write #0301 <FL+
240 TSC Santa.tsc Read #0500 <FLJ
241 TSC Santa.tsc Write #0500 <FL+
240 TSC Santa.tsc Write #0500 <FL+
274 Entity Chako.pxe Read 9 136 Puppy, carried AppearWhenFlagSet
263 TSC Chako.tsc Write #0090 <FL-
263 TSC Chako.tsc Write #0091 <FL-
263 TSC Chako.tsc Write #0092 <FL-
263 TSC Chako.tsc Write #0093 <FL-
263 TSC Chako.tsc Write #0094 <FL-
0 Both Chako.tsc Write #0100 <DNP 3 18 Door IgnoreSolidity, Interactable
241 TSC Chako.tsc Read #0200 <FLJ
261 TSC Chako.tsc Write #0201 <FL+
263 TSC Chako.tsc Write #0201 <FL+
213 TSC Chako.tsc Write #0202 <FL+
2403 TSC Chako.tsc Read #0210 <FLJ
241 TSC Chako.tsc Read #0210 <FLJ
2403 TSC Chako.tsc Write #0211 <FL+
2430 TSC Chako.tsc Read #0300 <FLJ
241 TSC Chako.tsc Read #0300 <FLJ
261 TSC Chako.tsc Write #0303 <FL+
263 TSC Chako.tsc Write #0303 <FL+
641 Entity MazeI.pxe Read 5 138 Doorway, closed doors HideWhenFlagSet
641 Entity MazeI.pxe Read 6 138 Doorway, closed doors HideWhenFlagSet
642 Entity MazeI.pxe Read 11 70 Sparkling Item HideWhenFlagSet
0 Entity MazeI.pxe Write 18 147 Critter, Hovering Purple (enemy) Shootable
0 Entity MazeI.pxe Write 19 147 Critter, Hovering Purple (enemy) Shootable
0 Entity MazeI.pxe Write 20 147 Critter, Hovering Purple (enemy) Shootable
0 Entity MazeI.pxe Write 21 147 Critter, Hovering Purple (enemy) Shootable
0 Entity MazeI.pxe Write 22 147 Critter, Hovering Purple (enemy) Shootable
0 Entity MazeI.pxe Write 23 147 Critter, Hovering Purple (enemy) Shootable
0 Entity MazeI.pxe Write 24 147 Critter, Hovering Purple (enemy) Shootable
0 Entity MazeI.pxe Write 25 147 Critter, Hovering Purple (enemy) Shootable
0 Entity MazeI.pxe Write 26 147 Critter, Hovering Purple (enemy) Shootable
0 Entity MazeI.pxe Write 27 147 Critter, Hovering Purple (enemy) Shootable
640 Entity MazeI.pxe Read 35 150 Quote AppearWhenFlagSet
274 Entity MazeI.pxe Read 42 136 Puppy, carried AppearWhenFlagSet
641 TSC MazeI.tsc Read #0202 <FLJ
642 Both MazeI.tsc Write #0300 <DNP 11 70 Sparkling Item Interactable, HideWhenFlagSet
640 Both MazeI.tsc Write #0400 <DNP 35 150 Quote AppearWhenFlagSet
640 TSC MazeI.tsc Write #0400 <FL-
2413 TSC MazeI.tsc Write #0400 <FL+
641 TSC MazeI.tsc Read #0402 <FLJ
641 TSC MazeI.tsc Write #0402 <FL+
641 Both MazeI.tsc Write #0402 <DNP 5 138 Doorway, closed doors HideWhenFlagSet
641 Both MazeI.tsc Write #0402 <DNP 6 138 Doorway, closed doors SpawnInOtherDirection, HideWhenFlagSet
0 Both MazeI.tsc Write #0601 <DNP 40 0 Null IgnoreSolidity
243 TSC MazeI.tsc Write #0610 <FL+
273 Entity Sand.pxe Read 7 124 Sunstone HideWhenFlagSet
273 Entity Sand.pxe Read 8 124 Sunstone HideWhenFlagSet
272 Entity Sand.pxe Read 10 46 H/V Trigger HideWhenFlagSet
0 Entity Sand.pxe Write 14 47 Sandcroc, Green (enemy) Shootable
278 Entity Sand.pxe Read 20 138 Doorway, closed doors HideWhenFlagSet
278 Entity Sand.pxe Read 21 138 Doorway, closed doors HideWhenFlagSet
0 Entity Sand.pxe Write 23 47 Sandcroc, Green (enemy) Shootable
0 Entity Sand.pxe Write 24 47 Sandcroc, Green (enemy) Shootable
0 Entity Sand.pxe Write 25 47 Sandcroc, Green (enemy) Shootable
0 Entity Sand.pxe Write 26 47 Sandcroc, Green (enemy) Shootable
0 Entity Sand.pxe Write 27 47 Sandcroc, Green (enemy) Shootable
0 Entity Sand.pxe Write 28 47 Sandcroc, Green (enemy) Shootable
0 Entity Sand.pxe Write 29 47 Sandcroc, Green (enemy) Shootable
0 Entity Sand.pxe Write 30 47 Sandcroc, Green (enemy) Shootable
0 Entity Sand.pxe Write 31 47 Sandcroc, Green (enemy) Shootable
0 Entity Sand.pxe Write 36 56 Beetle, Horizontal Brown (enemy) Shootable
0 Entity Sand.pxe Write 37 56 Beetle, Horizontal Brown (enemy) Shootable
0 Entity Sand.pxe Write 38 56 Beetle, Horizontal Brown (enemy) Shootable
0 Entity Sand.pxe Write 39 56 Beetle, Horizontal Brown (enemy) Shootable
0 Entity Sand.pxe Write 40 56 Beetle, Horizontal Brown (enemy) Shootable
0 Entity Sand.pxe Write 41 56 Beetle, Horizontal Brown (enemy) Shootable
0 Entity Sand.pxe Write 42 56 Beetle, Horizontal Brown (enemy) Shootable
0 Entity Sand.pxe Write 43 56 Beetle, Horizontal Brown (enemy) Shootable
0 Entity Sand.pxe Write 44 56 Beetle, Horizontal Brown (enemy) Shootable
0 Entity Sand.pxe Write 45 56 Beetle, Horizontal Brown (enemy) Shootable
0 Entity Sand.pxe Write 46 56 Beetle, Horizontal Brown (enemy) Shootable
0 Entity Sand.pxe Write 47 56 Beetle, Horizontal Brown (enemy) Shootable
0 Entity Sand.pxe Write 48 56 Beetle, Horizontal Brown (enemy) Shootable
0 Entity Sand.pxe Write 49 56 Beetle, Horizontal Brown (enemy) Shootable
0 Entity Sand.pxe Write 50 56 Beetle, Horizontal Brown (enemy) Shootable
270 Entity Sand.pxe Read 51 70 Sparkling Item HideWhenFlagSet
271 Entity Sand.pxe Read 52 70 Sparkling Item HideWhenFlagSet
0 Entity Sand.pxe Write 54 49 Skullhead (enemy) Shootable
0 Entity Sand.pxe Write 55 49 Skullhead (enemy) Shootable
0 Entity Sand.pxe Write 56 49 Skullhead (enemy) Shootable
0 Entity Sand.pxe Write 57 49 Skullhead (enemy) Shootable
0 Entity Sand.pxe Write 59 54 Skullstep (enemy) Shootable
0 Entity Sand.pxe Write 60 54 Skullstep (enemy) Shootable
0 Entity Sand.pxe Write 61 54 Skullstep (enemy) Shootable
0 Entity Sand.pxe Write 62 54 Skullstep (enemy) Shootable
0 Entity Sand.pxe Write 63 54 Skullstep (enemy) Shootable
0 Entity Sand.pxe Write 64 54 Skullstep (enemy) Shootable
0 Entity Sand.pxe Write 65 51 Crow & Skullhead (enemy) Shootable
0 Entity Sand.pxe Write 66 51 Crow & Skullhead (enemy) Shootable
0 Entity Sand.pxe Write 67 51 Crow & Skullhead (enemy) Shootable
0 Entity Sand.pxe Write 68 51 Crow & Skullhead (enemy) Shootable
0 Entity Sand.pxe Write 69 51 Crow & Skullhead (enemy) Shootable
0 Entity Sand.pxe Write 70 51 Crow & Skullhead (enemy) Shootable
0 Entity Sand.pxe 71 44 Polish (enemy)
0 Entity Sand.pxe 72 44 Polish (enemy)
0 Entity Sand.pxe 73 44 Polish (enemy)
0 Entity Sand.pxe 74 44 Polish (enemy)
0 Entity Sand.pxe 75 44 Polish (enemy)
0 Entity Sand.pxe 76 44 Polish (enemy)
0 Entity Sand.pxe 77 44 Polish (enemy)
0 Entity Sand.pxe 78 44 Polish (enemy)
0 Entity Sand.pxe 79 44 Polish (enemy)
0 Entity Sand.pxe 80 44 Polish (enemy)
0 Entity Sand.pxe 81 44 Polish (enemy)
0 Entity Sand.pxe Write 82 57 Crow (enemy) Shootable
0 Entity Sand.pxe Write 83 57 Crow (enemy) Shootable
0 Entity Sand.pxe Write 84 57 Crow (enemy) Shootable
0 Entity Sand.pxe Write 85 57 Crow (enemy) Shootable
0 Entity Sand.pxe Write 86 57 Crow (enemy) Shootable
0 Entity Sand.pxe Write 87 57 Crow (enemy) Shootable
0 Entity Sand.pxe Write 88 57 Crow (enemy) Shootable
0 Entity Sand.pxe Write 89 57 Crow (enemy) Shootable
0 Entity Sand.pxe Write 90 57 Crow (enemy) Shootable
0 Entity Sand.pxe Write 91 57 Crow (enemy) Shootable
0 Entity Sand.pxe Write 92 57 Crow (enemy) Shootable
0 Entity Sand.pxe Write 93 57 Crow (enemy) Shootable
0 Entity Sand.pxe Write 94 57 Crow (enemy) Shootable
0 Entity Sand.pxe Write 95 57 Crow (enemy) Shootable
0 Entity Sand.pxe Write 96 57 Crow (enemy) Shootable
0 Entity Sand.pxe Write 97 57 Crow (enemy) Shootable
0 Entity Sand.pxe Write 98 57 Crow (enemy) Shootable
0 Entity Sand.pxe Write 99 57 Crow (enemy) Shootable
0 Entity Sand.pxe Write 100 57 Crow (enemy) Shootable
273 Entity Sand.pxe Read 103 46 H/V Trigger HideWhenFlagSet
0 Entity Sand.pxe 104 125 Hidden Heart/Missile
0 Entity Sand.pxe 105 125 Hidden Heart/Missile
0 Entity Sand.pxe 107 125 Hidden Heart/Missile
0 Entity Sand.pxe Write 111 114 Press (enemy) Shootable
0 Entity Sand.pxe Write 112 114 Press (enemy) Shootable
201 Entity Sand.pxe Read 121 86 Missile AppearWhenFlagSet
201 Entity Sand.pxe Read 122 86 Missile AppearWhenFlagSet
201 Entity Sand.pxe Read 123 86 Missile AppearWhenFlagSet
276 Entity Sand.pxe Read 124 126 Puppy, running HideWhenFlagSet
275 Entity Sand.pxe Read 125 70 Sparkling Item HideWhenFlagSet
0 Entity Sand.pxe Write 127 134 Armadillo (enemy) Shootable
0 Entity Sand.pxe Write 128 134 Armadillo (enemy) Shootable
0 Entity Sand.pxe Write 129 134 Armadillo (enemy) Shootable
0 Entity Sand.pxe Write 130 134 Armadillo (enemy) Shootable
0 Entity Sand.pxe Write 131 135 Skeleton (enemy) Shootable
274 Entity Sand.pxe Read 132 136 Puppy, carried AppearWhenFlagSet
277 Entity Sand.pxe Read 134 132 Puppy, barking HideWhenFlagSet
277 Entity Sand.pxe Read 135 46 H/V Trigger HideWhenFlagSet
279 Entity Sand.pxe Read 136 15 Treasure Chest, closed HideWhenFlagSet
0 Entity Sand.pxe Write 137 135 Skeleton (enemy) Shootable
201 Entity Sand.pxe Read 142 86 Missile AppearWhenFlagSet
201 Entity Sand.pxe Read 143 86 Missile AppearWhenFlagSet
0 Entity Sand.pxe 153 125 Hidden Heart/Missile
0 Entity Sand.pxe 154 125 Hidden Heart/Missile
0 Entity Sand.pxe 155 125 Hidden Heart/Missile
1341 Entity Sand.pxe Read 156 292 Quake AppearWhenFlagSet
1341 Entity Sand.pxe Read 157 302 Camera Focus Marker AppearWhenFlagSet
281 Entity Sand.pxe Read 158 46 H/V Trigger HideWhenFlagSet
281 Entity Sand.pxe Read 159 117 Curly, standing HideWhenFlagSet
243 Entity Sand.pxe Read 161 23 Teleporter lights AppearWhenFlagSet
279 Entity Sand.pxe Read 164 21 Treasure Chest, open AppearWhenFlagSet
0 Both Sand.tsc Write #0099 <DNP 101 0 Null IgnoreSolidity
0 Both Sand.tsc Write #0101 <DNP 5 18 Door IgnoreSolidity, Interactable
0 Both Sand.tsc Write #0102 <DNP 5 18 Door IgnoreSolidity, Interactable
0 Both Sand.tsc Write #0103 <DNP 16 18 Door IgnoreSolidity, Interactable
593 TSC Sand.tsc Read #0103 <FLJ
272 Both Sand.tsc Write #0202 <DNP 10 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet
6104 TSC Sand.tsc Write #0210 <FL+
272 TSC Sand.tsc Read #0220 <FLJ
273 Both Sand.tsc Write #0221 <DNP 103 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet
273 Both Sand.tsc Write #0221 <DNP 7 124 Sunstone Invulnerable, HardSolid, HideWhenFlagSet
273 Both Sand.tsc Write #0221 <DNP 8 124 Sunstone Invulnerable, HardSolid, HideWhenFlagSet
273 TSC Sand.tsc Write #0221 <FL+
620 TSC Sand.tsc Read #0230 <FLJ
278 TSC Sand.tsc Read #0230 <FLJ
278 Both Sand.tsc Write #0231 <DNP 21 138 Doorway, closed doors HideWhenFlagSet
278 Both Sand.tsc Write #0231 <DNP 20 138 Doorway, closed doors SpawnInOtherDirection, HideWhenFlagSet
281 Both Sand.tsc Write #0320 <DNP 158 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet
281 Both Sand.tsc Write #0320 <DNP 159 117 Curly, standing HideWhenFlagSet
593 TSC Sand.tsc Read #0340 <FLJ
274 TSC Sand.tsc Read #0341 <FLJ
280 TSC Sand.tsc Write #0342 <FL+
275 Both Sand.tsc Write #0401 <DNP 125 70 Sparkling Item SpawnInOtherDirection, Interactable, HideWhenFlagSet
275 TSC Sand.tsc Write #0401 <FL+
276 Both Sand.tsc Write #0402 <DNP 124 126 Puppy, running HideWhenFlagSet
276 TSC Sand.tsc Write #0402 <FL+
277 Both Sand.tsc Write #0411 <DNP 134 132 Puppy, barking SpawnInOtherDirection, HideWhenFlagSet
277 Both Sand.tsc Write #0411 <DNP 135 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet
279 TSC Sand.tsc Read #0412 <FLJ
279 TSC Sand.tsc Write #0412 <FL+
270 Both Sand.tsc Write #0500 <DNP 51 70 Sparkling Item Interactable, HideWhenFlagSet
271 Both Sand.tsc Write #0501 <DNP 52 70 Sparkling Item Interactable, HideWhenFlagSet
0 Both Sand.tsc Write #0601 <DNP 163 0 Null IgnoreSolidity
243 TSC Sand.tsc Read #0610 <FLJ
360 Entity Mimi.pxe Read 2 41 Busted doorway AppearWhenFlagSet
360 Entity Mimi.pxe Read 8 18 Door HideWhenFlagSet
322 Entity Mimi.pxe Read 16 15 Treasure Chest, closed HideWhenFlagSet
322 Entity Mimi.pxe Read 17 21 Treasure Chest, open AppearWhenFlagSet
327 Entity Mimi.pxe Read 22 74 Jack HideWhenFlagSet
320 Entity Mimi.pxe Read 24 60 Toroko HideWhenFlagSet
320 Entity Mimi.pxe Read 25 61 King HideWhenFlagSet
321 Entity Mimi.pxe Read 26 61 King AppearWhenFlagSet
340 Entity Mimi.pxe Read 29 79 Mahin HideWhenFlagSet
274 Entity Mimi.pxe Read 35 136 Puppy, carried AppearWhenFlagSet
341 TSC Mimi.tsc Read #0090 <FLJ
341 TSC Mimi.tsc Read #0091 <FLJ
341 TSC Mimi.tsc Read #0092 <FLJ
341 TSC Mimi.tsc Read #0093 <FLJ
341 TSC Mimi.tsc Read #0094 <FLJ
324 TSC Mimi.tsc Read #0100 <FLJ
324 TSC Mimi.tsc Write #0101 <FL+
441 TSC Mimi.tsc Write #0101 <FL+
327 TSC Mimi.tsc Read #0104 <FLJ
360 TSC Mimi.tsc Read #0104 <FLJ
360 TSC Mimi.tsc Read #0105 <FLJ
327 TSC Mimi.tsc Write #0111 <FL+
443 TSC Mimi.tsc Write #0111 <FL+
327 Both Mimi.tsc Write #0111 <DNP 22 74 Jack HideWhenFlagSet
322 TSC Mimi.tsc Read #0200 <FLJ
322 TSC Mimi.tsc Write #0200 <FL+
323 TSC Mimi.tsc Read #0301 <FLJ
320 TSC Mimi.tsc Write #0301 <FL+
323 TSC Mimi.tsc Write #0301 <FL+
320 TSC Mimi.tsc Write #0302 <FL+
321 TSC Mimi.tsc Write #0302 <FL+
320 Both Mimi.tsc Write #0302 <DNP 24 60 Toroko HideWhenFlagSet
0 Both Mimi.tsc Write #0302 <DNP 32 0 Null IgnoreSolidity
371 TSC Mimi.tsc Write #0308 <FL-
156 TSC Mimi.tsc Read #0311 <FLJ
120 TSC Mimi.tsc Read #0311 <FLJ
360 TSC Mimi.tsc Read #0311 <FLJ
155 TSC Mimi.tsc Write #0400 <FL-
154 TSC Mimi.tsc Write #0420 <FL-
157 TSC Mimi.tsc Write #0420 <FL+
224 TSC Mimi.tsc Read #0600 <FLJ
325 TSC Mimi.tsc Read #0600 <FLJ
325 TSC Mimi.tsc Write #0600 <FL+
224 TSC Mimi.tsc Read #0610 <FLJ
301 Entity Cave.pxe Read, Write 5 59 Evil Door (enemy) Shootable, HideWhenFlagSet
0 Entity Cave.pxe Write 9 64 Critter, Hopping Blue (enemy) Shootable
0 Entity Cave.pxe Write 10 64 Critter, Hopping Blue (enemy) Shootable
0 Entity Cave.pxe Write 11 64 Critter, Hopping Blue (enemy) Shootable
0 Entity Cave.pxe Write 12 65 Bat, Blue Vertical (enemy) Shootable
0 Entity Cave.pxe Write 13 65 Bat, Blue Vertical (enemy) Shootable
0 Entity Cave.pxe Write 14 65 Bat, Blue Vertical (enemy) Shootable
0 Entity Cave.pxe Write 15 64 Critter, Hopping Blue (enemy) Shootable
0 Entity Cave.pxe Write 16 65 Bat, Blue Vertical (enemy) Shootable
0 Entity Cave.pxe Write 17 65 Bat, Blue Vertical (enemy) Shootable
0 Entity Cave.pxe Write 18 64 Critter, Hopping Blue (enemy) Shootable
0 Entity Cave.pxe Write 28 65 Bat, Blue Vertical (enemy) Shootable
303 Entity Cave.pxe Read, Write 29 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 30 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 31 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 32 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 33 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 34 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 35 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 36 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 37 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 38 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 39 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 40 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 41 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 42 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 43 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 44 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 45 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 46 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 47 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 48 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 49 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 50 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 51 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 52 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 53 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 54 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 55 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 56 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 57 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 58 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 59 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 60 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 61 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 62 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 63 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 64 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 65 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 66 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 67 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 68 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 69 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 70 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 71 64 Critter, Hopping Blue (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 72 65 Bat, Blue Vertical (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 73 65 Bat, Blue Vertical (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 74 65 Bat, Blue Vertical (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 75 65 Bat, Blue Vertical (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 76 65 Bat, Blue Vertical (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 77 65 Bat, Blue Vertical (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 78 65 Bat, Blue Vertical (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 79 65 Bat, Blue Vertical (enemy) Shootable, AppearWhenFlagSet
303 Entity Cave.pxe Read, Write 80 65 Bat, Blue Vertical (enemy) Shootable, AppearWhenFlagSet
304 Entity Cave.pxe Read 86 70 Sparkling Item HideWhenFlagSet
274 Entity Cave.pxe Read 88 136 Puppy, carried AppearWhenFlagSet
302 TSC Cave.tsc Read #0102 <FLJ
301 TSC Cave.tsc Read #0102 <FLJ
304 TSC Cave.tsc Read #0103 <FLJ
1640 TSC Cave.tsc Read #0105 <FLJ
302 TSC Cave.tsc Write #0106 <FL+
1641 TSC Cave.tsc Write #0106 <FL+
1642 TSC Cave.tsc Write #0106 <FL+
304 Both Cave.tsc Write #0400 <DNP 86 70 Sparkling Item Interactable, HideWhenFlagSet
430 Entity Start.pxe Read 3 0 Null HideWhenFlagSet
274 Entity Start.pxe Read 7 136 Puppy, carried AppearWhenFlagSet
430 TSC Start.tsc Write #0200 <FL+
360 Entity Barr.pxe Read 2 41 Busted doorway AppearWhenFlagSet
360 Entity Barr.pxe Read 3 18 Door HideWhenFlagSet
360 Entity Barr.pxe Read 6 0 Null HideWhenFlagSet
360 Entity Barr.pxe Read 7 0 Null HideWhenFlagSet
274 Entity Barr.pxe Read 15 136 Puppy, carried AppearWhenFlagSet
361 TSC Barr.tsc Read #0100 <FLJ
360 TSC Barr.tsc Read #0100 <FLJ
0 Both Barr.tsc Write #0291 <DNP 5 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection
360 TSC Barr.tsc Read #0291 <FLJ
2470 TSC Barr.tsc Read #0292 <FLJ
361 TSC Barr.tsc Write #0292 <FL+
361 TSC Barr.tsc Write #0402 <FL-
362 TSC Barr.tsc Write #0402 <FL-
2470 TSC Barr.tsc Write #0402 <FL+
6100 TSC Barr.tsc Write #0402 <FL+
360 TSC Barr.tsc Write #1000 <FL+
361 TSC Barr.tsc Write #1000 <FL+
440 TSC Barr.tsc Write #1000 <FL+
326 TSC Barr.tsc Write #1000 <FL-
361 TSC Barr.tsc Write #1000 <FL+
362 TSC Barr.tsc Write #1001 <FL-
361 TSC Barr.tsc Write #1001 <FL-
372 Entity Pool.pxe Read 8 75 Kanpachi HideWhenFlagSet
370 Entity Pool.pxe Read 9 70 Sparkling Item HideWhenFlagSet
0 Entity Pool.pxe Write 10 71 Chinfish (enemy) Shootable
370 Entity Pool.pxe Read 11 46 H/V Trigger HideWhenFlagSet
6109 Entity Pool.pxe Read 16 216 Debug Cat AppearWhenFlagSet
274 Entity Pool.pxe Read 17 136 Puppy, carried AppearWhenFlagSet
341 TSC Pool.tsc Read #0090 <FLJ
341 TSC Pool.tsc Read #0091 <FLJ
341 TSC Pool.tsc Read #0092 <FLJ
341 TSC Pool.tsc Read #0093 <FLJ
341 TSC Pool.tsc Read #0094 <FLJ
326 TSC Pool.tsc Write #0300 <FL+
371 TSC Pool.tsc Write #0300 <FL+
321 TSC Pool.tsc Write #0300 <FL-
362 TSC Pool.tsc Write #0300 <FL+
370 Both Pool.tsc Write #0300 <DNP 9 70 Sparkling Item Interactable, HideWhenFlagSet
370 Both Pool.tsc Write #0401 <DNP 11 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet
371 Both Pool.tsc Write #0401 <DNP 12 0 Null IgnoreSolidity
371 TSC Pool.tsc Write #0401 <FL+
0 Both Pool.tsc Write #0410 <DNP 13 0 Null IgnoreSolidity
2404 TSC Pool.tsc Read #0411 <FLJ
2404 TSC Pool.tsc Write #0411 <FL+
390 Entity Cemet.pxe Read 5 0 Null AppearWhenFlagSet
390 Entity Cemet.pxe Read 6 70 Sparkling Item HideWhenFlagSet
0 Entity Cemet.pxe Write 7 69 Pignon (enemy) Shootable
0 Entity Cemet.pxe Write 8 69 Pignon (enemy) Shootable
0 Entity Cemet.pxe Write 9 69 Pignon (enemy) Shootable
0 Entity Cemet.pxe Write 10 69 Pignon (enemy) Shootable
0 Entity Cemet.pxe Write 11 69 Pignon (enemy) Shootable
0 Entity Cemet.pxe Write 13 69 Pignon (enemy) Shootable
0 Entity Cemet.pxe Write 14 69 Pignon (enemy) Shootable
0 Entity Cemet.pxe Write 15 69 Pignon (enemy) Shootable
0 Entity Cemet.pxe Write 16 69 Pignon (enemy) Shootable
0 Entity Cemet.pxe Write 17 69 Pignon (enemy) Shootable
0 Entity Cemet.pxe Write 18 69 Pignon (enemy) Shootable
0 Entity Cemet.pxe Write 19 69 Pignon (enemy) Shootable
0 Entity Cemet.pxe Write 20 81 Giant Pignon (enemy) Shootable
391 Entity Cemet.pxe Read 21 278 Little Family HideWhenFlagSet
274 Entity Cemet.pxe Read 22 136 Puppy, carried AppearWhenFlagSet
391 Both Cemet.tsc Write #0200 <DNP 21 278 Little Family Interactable, HideWhenFlagSet
390 TSC Cemet.tsc Read #0300 <FLJ
390 TSC Cemet.tsc Write #0300 <FL+
411 Entity Plant.pxe Read 4 77 Sandaime's Pavillion HideWhenFlagSet
410 Entity Plant.pxe Read 6 70 Sparkling Item HideWhenFlagSet
411 Entity Plant.pxe Read 21 77 Sandaime's Pavillion AppearWhenFlagSet
412 Entity Plant.pxe Read 22 70 Sparkling Item HideWhenFlagSet
274 Entity Plant.pxe Read 23 136 Puppy, carried AppearWhenFlagSet
341 TSC Plant.tsc Read #0090 <FLJ
341 TSC Plant.tsc Read #0091 <FLJ
341 TSC Plant.tsc Read #0092 <FLJ
341 TSC Plant.tsc Read #0093 <FLJ
341 TSC Plant.tsc Read #0094 <FLJ
1020 TSC Plant.tsc Read #0220 <FLJ
410 TSC Plant.tsc Write #0300 <FL+
410 Both Plant.tsc Write #0300 <DNP 6 70 Sparkling Item Interactable, HideWhenFlagSet
412 Both Plant.tsc Write #0400 <DNP 22 70 Sparkling Item Interactable, HideWhenFlagSet
520 Entity Shelt.pxe Read 3 18 Door HideWhenFlagSet
521 Entity Shelt.pxe Read 10 62 Kazuma, facing away HideWhenFlagSet
522 Entity Shelt.pxe Read 12 55 Kazuma AppearWhenFlagSet
525 Entity Shelt.pxe Read 16 16 Save Point AppearWhenFlagSet
525 Entity Shelt.pxe Read 17 0 Null HideWhenFlagSet
525 Entity Shelt.pxe Read 19 0 Null HideWhenFlagSet
525 Entity Shelt.pxe Read 20 17 Health/Ammo Refill AppearWhenFlagSet
274 Entity Shelt.pxe Read 21 136 Puppy, carried AppearWhenFlagSet
0 Both Shelt.tsc Write #0099 <DNP 15 0 Null IgnoreSolidity
520 TSC Shelt.tsc Read #0100 <FLJ
521 TSC Shelt.tsc Write #0104 <FL+
522 TSC Shelt.tsc Write #0104 <FL+
520 TSC Shelt.tsc Write #0104 <FL+
522 TSC Shelt.tsc Write #0104 <FL-
523 TSC Shelt.tsc Write #0104 <FL+
525 TSC Shelt.tsc Write #0104 <FL+
226 TSC Shelt.tsc Write #0104 <FL+
227 TSC Shelt.tsc Write #0104 <FL+
2460 TSC Shelt.tsc Write #0104 <FL+
440 Entity Comu.pxe Read 9 61 King AppearWhenFlagSet
443 Entity Comu.pxe Read 10 74 Jack AppearWhenFlagSet
444 Entity Comu.pxe Read 11 74 Jack AppearWhenFlagSet
274 Entity Comu.pxe Read 12 136 Puppy, carried AppearWhenFlagSet
341 TSC Comu.tsc Read #0090 <FLJ
341 TSC Comu.tsc Read #0091 <FLJ
341 TSC Comu.tsc Read #0092 <FLJ
341 TSC Comu.tsc Read #0093 <FLJ
341 TSC Comu.tsc Read #0094 <FLJ
440 Both Comu.tsc Write #0099 <DNP 9 61 King AppearWhenFlagSet, SpawnInOtherDirection, Interactable
443 Both Comu.tsc Write #0099 <DNP 10 74 Jack AppearWhenFlagSet, Interactable
444 Both Comu.tsc Write #0099 <DNP 11 74 Jack AppearWhenFlagSet, SpawnInOtherDirection, Interactable
0 Both Comu.tsc Write #0100 <DNP 3 18 Door IgnoreSolidity, Interactable
327 TSC Comu.tsc Read #0200 <FLJ
442 TSC Comu.tsc Read #0300 <FLJ
442 TSC Comu.tsc Read #0301 <FLJ
442 TSC Comu.tsc Write #0301 <FL+
0 Both Comu.tsc Write #0301 <DNP 4 38 Fireplace Interactable
0 Both Comu.tsc Write #0302 <DNP 4 38 Fireplace Interactable
274 Entity MiBox.pxe Read 5 136 Puppy, carried AppearWhenFlagSet
274 Entity EgEnd1.pxe Read 8 136 Puppy, carried AppearWhenFlagSet
0 Entity Cthu.pxe 8 125 Hidden Heart/Missile
274 Entity Cthu.pxe Read 9 136 Puppy, carried AppearWhenFlagSet
0 Both Cthu.tsc Write #0101 <DNP 3 18 Door IgnoreSolidity, Interactable
201 Entity Egg1.pxe Read 2 86 Missile AppearWhenFlagSet
274 Entity Egg1.pxe Read 3 136 Puppy, carried AppearWhenFlagSet
470 TSC Egg1.tsc Read #0200 <FLJ
470 TSC Egg1.tsc Write #0201 <FL+
440 TSC Pens2.tsc Write #0700 <FL-
443 TSC Pens2.tsc Write #0700 <FL-
483 Entity Malco.pxe Read 2 107 Malco HideWhenFlagSet
485 Entity Malco.pxe Read 9 109 Malco, damaged AppearWhenFlagSet
274 Entity Malco.pxe Read 10 136 Puppy, carried AppearWhenFlagSet
481 TSC Malco.tsc Read #0094 <FLJ
830 TSC Malco.tsc Read #0095 <FLJ
480 TSC Malco.tsc Read #0100 <FLJ
0 Both Malco.tsc Write #0100 <DNP 5 18 Door IgnoreSolidity, Interactable
481 TSC Malco.tsc Read #0200 <FLJ
481 TSC Malco.tsc Write #0200 <FL+
480 TSC Malco.tsc Write #0203 <FL-
482 TSC Malco.tsc Write #0203 <FL+
215 TSC Malco.tsc Write #0203 <FL+
6102 TSC Malco.tsc Write #0203 <FL+
480 TSC Malco.tsc Write #0204 <FL+
483 TSC Malco.tsc Read #0300 <FLJ
481 TSC Malco.tsc Read #0300 <FLJ
482 TSC Malco.tsc Read #0301 <FLJ
483 TSC Malco.tsc Write #0302 <FL+
485 TSC Malco.tsc Write #0302 <FL+
484 TSC Malco.tsc Write #0302 <FL+
486 TSC Malco.tsc Read #0303 <FLJ
486 TSC Malco.tsc Write #0312 <FL+
221 TSC Malco.tsc Write #0312 <FL+
274 Entity WeedS.pxe Read 3 136 Puppy, carried AppearWhenFlagSet
0 Both WeedS.tsc Write #0100 <DNP 1 18 Door IgnoreSolidity, Interactable
0 Entity WeedD.pxe Write 1 114 Press (enemy) Shootable
0 Entity WeedD.pxe Write 2 114 Press (enemy) Shootable
540 Entity WeedD.pxe Read 4 70 Sparkling Item HideWhenFlagSet
274 Entity WeedD.pxe Read 5 136 Puppy, carried AppearWhenFlagSet
0 Both WeedD.tsc Write #0100 <DNP 0 18 Door IgnoreSolidity, Interactable
540 Both WeedD.tsc Write #0304 <DNP 4 70 Sparkling Item Interactable, HideWhenFlagSet
501 Entity Frog.pxe Read 8 15 Treasure Chest, closed HideWhenFlagSet
501 Entity Frog.pxe Read 10 21 Treasure Chest, open AppearWhenFlagSet
274 Entity Frog.pxe Read 14 136 Puppy, carried AppearWhenFlagSet
500 TSC Frog.tsc Read #0100 <FLJ
501 TSC Frog.tsc Read #0200 <FLJ
501 TSC Frog.tsc Write #0200 <FL+
0 Both Frog.tsc Write #0202 <DNP 11 0 Null IgnoreSolidity
500 TSC Frog.tsc Write #0202 <FL+
0 Both Frog.tsc Write #0400 <DNP 12 0 Null IgnoreSolidity
0 Both Frog.tsc Write #0400 <DNP 13 0 Null IgnoreSolidity
500 TSC Frog.tsc Write #1000 <FL-
6103 TSC Frog.tsc Write #1000 <FL+
565 Entity Curly.pxe Read 9 121 Colon, 2 HideWhenFlagSet
565 Entity Curly.pxe Read 10 121 Colon, 2 HideWhenFlagSet
565 Entity Curly.pxe Read 11 120 Colon, 1 HideWhenFlagSet
565 Entity Curly.pxe Read 12 120 Colon, 1 HideWhenFlagSet
274 Entity Curly.pxe Read 13 136 Puppy, carried AppearWhenFlagSet
560 Entity Curly.pxe Read 14 46 H/V Trigger HideWhenFlagSet
560 Entity Curly.pxe Read 15 0 Null HideWhenFlagSet
560 Entity Curly.pxe Read 16 0 Null HideWhenFlagSet
560 Entity Curly.pxe Read 17 0 Null HideWhenFlagSet
560 Entity Curly.pxe Read 18 0 Null HideWhenFlagSet
560 Entity Curly.pxe Read 19 0 Null HideWhenFlagSet
341 TSC Curly.tsc Read #0090 <FLJ
341 TSC Curly.tsc Read #0094 <FLJ
561 TSC Curly.tsc Read #0100 <FLJ
561 TSC Curly.tsc Read #0101 <FLJ
564 TSC Curly.tsc Read #0200 <FLJ
562 TSC Curly.tsc Read #0200 <FLJ
273 TSC Curly.tsc Read #0202 <FLJ
564 TSC Curly.tsc Write #0206 <FL+
560 Both Curly.tsc Write #0300 <DNP 14 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet
561 TSC Curly.tsc Write #0300 <FL+
565 Both Curly.tsc Write #0300 <DNP 12 120 Colon, 1 SpawnInOtherDirection, Interactable, HideWhenFlagSet
565 Both Curly.tsc Write #0300 <DNP 9 121 Colon, 2 Interactable, HideWhenFlagSet
565 Both Curly.tsc Write #0300 <DNP 11 120 Colon, 1 Interactable, HideWhenFlagSet
565 Both Curly.tsc Write #0300 <DNP 10 121 Colon, 2 SpawnInOtherDirection, Interactable, HideWhenFlagSet
565 Both Curly.tsc Write #0300 <DNP 8 117 Curly, standing SpawnInOtherDirection, Interactable
561 TSC Curly.tsc Write #0400 <FL-
565 TSC Curly.tsc Write #0400 <FL-
562 TSC Curly.tsc Write #0400 <FL+
6112 TSC Curly.tsc Write #0400 <FL+
562 TSC Curly.tsc Write #0410 <FL+
563 TSC Curly.tsc Write #0415 <FL+
563 TSC Curly.tsc Read #0500 <FLJ
562 TSC Curly.tsc Write #0510 <FL+
563 TSC Curly.tsc Write #0517 <FL+
550 Entity WeedB.pxe Read 1 21 Treasure Chest, open AppearWhenFlagSet
550 Entity WeedB.pxe Read 2 15 Treasure Chest, closed HideWhenFlagSet
550 Entity WeedB.pxe Read 5 0 Null HideWhenFlagSet
274 Entity WeedB.pxe Read 9 136 Puppy, carried AppearWhenFlagSet
0 Both WeedB.tsc Write #0100 <DNP 0 18 Door IgnoreSolidity, Interactable
550 TSC WeedB.tsc Read #0202 <FLJ
550 TSC WeedB.tsc Read #0300 <FLJ
550 TSC WeedB.tsc Write #0300 <FL+
0 Both WeedB.tsc Write #0302 <DNP 8 0 Null IgnoreSolidity
274 Entity Stream.pxe Read 27 136 Puppy, carried AppearWhenFlagSet
836 Entity Stream.pxe Read 31 259 Curly, carried AppearWhenFlagSet
6109 TSC Stream.tsc Write #1000 <FL+
836 TSC Stream.tsc Read #1002 <FLJ
836 TSC Stream.tsc Write #1003 <FL-
6200 TSC Stream.tsc Read #1004 <FLJ
6300 TSC Stream.tsc Write #1004 <FL+
6002 TSC Stream.tsc Read #1011 <FLJ
580 Entity CurlyS.pxe Read 4 70 Sparkling Item HideWhenFlagSet
274 Entity CurlyS.pxe Read 7 136 Puppy, carried AppearWhenFlagSet
581 Entity CurlyS.pxe Read 8 0 Null HideWhenFlagSet
0 Both CurlyS.tsc Write #0100 <DNP 1 18 Door IgnoreSolidity, Interactable
580 Both CurlyS.tsc Write #0400 <DNP 4 70 Sparkling Item Interactable, HideWhenFlagSet
581 Both CurlyS.tsc Write #0420 <DNP 8 0 Null IgnoreSolidity, Interactable, HideWhenFlagSet
6201 TSC CurlyS.tsc Read #0500 <FLJ
6202 TSC CurlyS.tsc Read #0500 <FLJ
590 Entity Jenka1.pxe Read 9 130 Puppy, wagging tail AppearWhenFlagSet
591 Entity Jenka1.pxe Read 10 130 Puppy, wagging tail AppearWhenFlagSet
592 Entity Jenka1.pxe Read 11 130 Puppy, wagging tail AppearWhenFlagSet
593 Entity Jenka1.pxe Read 12 130 Puppy, wagging tail AppearWhenFlagSet
594 Entity Jenka1.pxe Read 13 130 Puppy, wagging tail AppearWhenFlagSet
594 Entity Jenka1.pxe Read 14 0 Null HideWhenFlagSet
593 Entity Jenka1.pxe Read 15 0 Null HideWhenFlagSet
592 Entity Jenka1.pxe Read 16 0 Null HideWhenFlagSet
591 Entity Jenka1.pxe Read 17 0 Null HideWhenFlagSet
590 Entity Jenka1.pxe Read 18 0 Null HideWhenFlagSet
274 Entity Jenka1.pxe Read 20 136 Puppy, carried AppearWhenFlagSet
0 Both Jenka1.tsc Write #0100 <DNP 3 18 Door IgnoreSolidity, Interactable
274 Both Jenka1.tsc Write #0220 <DNP 20 136 Puppy, carried IgnoreSolidity, AppearWhenFlagSet
274 TSC Jenka1.tsc Write #0220 <FL-
591 TSC Jenka1.tsc Write #0220 <FL+
274 Both Jenka1.tsc Write #0221 <DNP 20 136 Puppy, carried IgnoreSolidity, AppearWhenFlagSet
274 TSC Jenka1.tsc Write #0221 <FL-
592 TSC Jenka1.tsc Write #0221 <FL+
274 Both Jenka1.tsc Write #0222 <DNP 20 136 Puppy, carried IgnoreSolidity, AppearWhenFlagSet
274 TSC Jenka1.tsc Write #0222 <FL-
593 TSC Jenka1.tsc Write #0222 <FL+
590 TSC Jenka1.tsc Read #0300 <FLJ
591 TSC Jenka1.tsc Read #0301 <FLJ
592 TSC Jenka1.tsc Read #0302 <FLJ
593 TSC Jenka1.tsc Read #0303 <FLJ
594 TSC Jenka1.tsc Read #0304 <FLJ
6201 TSC Jenka1.tsc Read #0500 <FLJ
6202 TSC Jenka1.tsc Read #0500 <FLJ
610 Entity Dark.pxe Read 5 21 Treasure Chest, open AppearWhenFlagSet
0 Entity Dark.pxe Write 6 47 Sandcroc, Green (enemy) Shootable
274 Entity Dark.pxe Read 7 136 Puppy, carried AppearWhenFlagSet
610 Entity Dark.pxe Read 9 46 H/V Trigger HideWhenFlagSet
610 Entity Dark.pxe Read 10 21 Treasure Chest, open HideWhenFlagSet
610 Entity Dark.pxe Read 11 46 H/V Trigger HideWhenFlagSet
610 Entity Dark.pxe Read 12 132 Puppy, barking HideWhenFlagSet
610 TSC Dark.tsc Read #0400 <FLJ
610 TSC Dark.tsc Write #0400 <FL+
610 Both Dark.tsc Write #0451 <DNP 9 46 H/V Trigger SpawnInOtherDirection, HideWhenFlagSet
610 Both Dark.tsc Write #0451 <DNP 11 46 H/V Trigger SpawnInOtherDirection, HideWhenFlagSet
610 Both Dark.tsc Write #0451 <DNP 12 132 Puppy, barking HideWhenFlagSet
610 TSC Dark.tsc Write #0451 <FL-
620 Entity Gard.pxe Read 9 139 Doctor, with crown HideWhenFlagSet
620 Entity Gard.pxe Read 10 0 Null HideWhenFlagSet
620 Entity Gard.pxe Read 11 82 Misery, Standing HideWhenFlagSet
620 Entity Gard.pxe Read 14 0 Null HideWhenFlagSet
620 Entity Gard.pxe Read 15 0 Null HideWhenFlagSet
274 Entity Gard.pxe Read 16 136 Puppy, carried AppearWhenFlagSet
621 TSC Gard.tsc Read #0100 <FLJ
622 TSC Gard.tsc Read #0100 <FLJ
596 TSC Gard.tsc Write #0502 <FL+
594 TSC Gard.tsc Write #0502 <FL+
274 TSC Gard.tsc Write #0502 <FL-
620 TSC Gard.tsc Write #0502 <FL+
621 TSC Gard.tsc Write #0502 <FL+
623 TSC Gard.tsc Write #0503 <FL+
6105 TSC Gard.tsc Write #0503 <FL+
622 TSC Gard.tsc Read #0505 <FLJ
623 TSC Gard.tsc Read #0505 <FLJ
622 TSC Gard.tsc Write #0600 <FL+
621 TSC Gard.tsc Write #0601 <FL-
620 Both Gard.tsc Write #0601 <DNP 14 0 Null IgnoreSolidity, SpawnInOtherDirection, Interactable, HideWhenFlagSet
596 Entity Jenka2.pxe Read 8 143 Jenka, collapsed HideWhenFlagSet
594 Entity Jenka2.pxe Read 9 0 Null HideWhenFlagSet
595 Entity Jenka2.pxe Read 10 12 Balrog, standing HideWhenFlagSet
274 Entity Jenka2.pxe Read 11 136 Puppy, carried AppearWhenFlagSet
596 Entity Jenka2.pxe Read 12 133 Jenka AppearWhenFlagSet
594 Entity Jenka2.pxe Read 13 130 Puppy, wagging tail AppearWhenFlagSet
594 Entity Jenka2.pxe Read 14 130 Puppy, wagging tail AppearWhenFlagSet
594 Entity Jenka2.pxe Read 15 0 Null HideWhenFlagSet
594 Entity Jenka2.pxe Read 16 130 Puppy, wagging tail AppearWhenFlagSet
594 Entity Jenka2.pxe Read 17 0 Null HideWhenFlagSet
594 Entity Jenka2.pxe Read 18 130 Puppy, wagging tail AppearWhenFlagSet
594 Entity Jenka2.pxe Read 19 0 Null HideWhenFlagSet
594 Entity Jenka2.pxe Read 20 130 Puppy, wagging tail AppearWhenFlagSet
594 Entity Jenka2.pxe Read 21 0 Null HideWhenFlagSet
595 TSC Jenka2.tsc Read #0094 <FLJ
0 Both Jenka2.tsc Write #0100 <DNP 3 18 Door IgnoreSolidity, Interactable
595 TSC Jenka2.tsc Write #0200 <FL+
278 TSC Jenka2.tsc Write #0200 <FL+
596 TSC Jenka2.tsc Read #0220 <FLJ
596 TSC Jenka2.tsc Write #0220 <FL+
594 TSC Jenka2.tsc Write #0220 <FL+
274 Both Jenka2.tsc Write #0220 <DNP 11 136 Puppy, carried IgnoreSolidity, AppearWhenFlagSet
274 TSC Jenka2.tsc Write #0220 <FL-
830 TSC Jenka2.tsc Read #0230 <FLJ
6201 TSC Jenka2.tsc Read #0500 <FLJ
6202 TSC Jenka2.tsc Read #0500 <FLJ
274 Entity SandE.pxe Read 7 136 Puppy, carried AppearWhenFlagSet
156 TSC SandE.tsc Write #0600 <FL-
565 TSC SandE.tsc Write #0600 <FL+
243 TSC SandE.tsc Write #0600 <FL+
262 TSC SandE.tsc Write #0600 <FL+
444 TSC SandE.tsc Write #0600 <FL-
622 TSC SandE.tsc Write #0600 <FL-
640 TSC SandE.tsc Write #0600 <FL+
0 Entity MazeH.pxe Write 8 153 Gaudi (enemy) Shootable
274 Entity MazeH.pxe Read 9 136 Puppy, carried AppearWhenFlagSet
680 Entity MazeW.pxe Read 14 46 H/V Trigger HideWhenFlagSet
680 Entity MazeW.pxe Read 15 46 H/V Trigger HideWhenFlagSet
680 Entity MazeW.pxe Read 20 0 Null HideWhenFlagSet
680 Entity MazeW.pxe Read 21 0 Null HideWhenFlagSet
680 Entity MazeW.pxe Read 22 0 Null HideWhenFlagSet
680 Entity MazeW.pxe Read 23 0 Null HideWhenFlagSet
680 Entity MazeW.pxe Read 24 0 Null HideWhenFlagSet
680 Entity MazeW.pxe Read 25 0 Null HideWhenFlagSet
680 Entity MazeW.pxe Read 26 0 Null HideWhenFlagSet
680 Entity MazeW.pxe Read 27 0 Null HideWhenFlagSet
680 Entity MazeW.pxe Read 28 0 Null HideWhenFlagSet
680 Entity MazeW.pxe Read 29 0 Null HideWhenFlagSet
680 Entity MazeW.pxe Read 30 0 Null HideWhenFlagSet
680 Entity MazeW.pxe Read 31 0 Null HideWhenFlagSet
0 Entity MazeW.pxe Write 32 147 Critter, Hovering Purple (enemy) Shootable
0 Entity MazeW.pxe Write 33 147 Critter, Hovering Purple (enemy) Shootable
0 Entity MazeW.pxe Write 34 147 Critter, Hovering Purple (enemy) Shootable
0 Entity MazeW.pxe Write 35 147 Critter, Hovering Purple (enemy) Shootable
0 Entity MazeW.pxe Write 36 153 Gaudi (enemy) Shootable
0 Entity MazeW.pxe Write 37 153 Gaudi (enemy) Shootable
0 Entity MazeW.pxe Write 38 153 Gaudi (enemy) Shootable
0 Entity MazeW.pxe Write 39 153 Gaudi (enemy) Shootable
0 Entity MazeW.pxe Write 40 153 Gaudi (enemy) Shootable
0 Entity MazeW.pxe Write 41 153 Gaudi (enemy) Shootable
0 Entity MazeW.pxe Write 42 153 Gaudi (enemy) Shootable
0 Entity MazeW.pxe Write 43 155 Gaudi, flying (enemy) Shootable
0 Entity MazeW.pxe Write 44 155 Gaudi, flying (enemy) Shootable
0 Entity MazeW.pxe Write 45 155 Gaudi, flying (enemy) Shootable
0 Entity MazeW.pxe Write 46 153 Gaudi (enemy) Shootable
0 Entity MazeW.pxe Write 47 153 Gaudi (enemy) Shootable
0 Entity MazeW.pxe Write 48 153 Gaudi (enemy) Shootable
0 Entity MazeW.pxe Write 49 155 Gaudi, flying (enemy) Shootable
0 Entity MazeW.pxe Write 50 155 Gaudi, flying (enemy) Shootable
0 Entity MazeW.pxe Write 51 153 Gaudi (enemy) Shootable
0 Entity MazeW.pxe Write 52 155 Gaudi, flying (enemy) Shootable
0 Entity MazeW.pxe Write 53 155 Gaudi, flying (enemy) Shootable
0 Entity MazeW.pxe Write 54 155 Gaudi, flying (enemy) Shootable
0 Entity MazeW.pxe Write 55 147 Critter, Hovering Purple (enemy) Shootable
0 Entity MazeW.pxe Write 58 153 Gaudi (enemy) Shootable
0 Entity MazeW.pxe Write 59 153 Gaudi (enemy) Shootable
0 Entity MazeW.pxe Write 60 153 Gaudi (enemy) Shootable
0 Entity MazeW.pxe Write 61 153 Gaudi (enemy) Shootable
0 Entity MazeW.pxe Write 62 153 Gaudi (enemy) Shootable
0 Entity MazeW.pxe Write 63 153 Gaudi (enemy) Shootable
0 Entity MazeW.pxe Write 64 155 Gaudi, flying (enemy) Shootable
0 Entity MazeW.pxe Write 65 155 Gaudi, flying (enemy) Shootable
0 Entity MazeW.pxe Write 66 155 Gaudi, flying (enemy) Shootable
0 Entity MazeW.pxe Write 67 155 Gaudi, flying (enemy) Shootable
0 Entity MazeW.pxe Write 68 155 Gaudi, flying (enemy) Shootable
0 Entity MazeW.pxe Write 69 155 Gaudi, flying (enemy) Shootable
0 Entity MazeW.pxe Write 70 155 Gaudi, flying (enemy) Shootable
0 Entity MazeW.pxe Write 71 153 Gaudi (enemy) Shootable
0 Entity MazeW.pxe Write 72 153 Gaudi (enemy) Shootable
1341 Entity MazeW.pxe Read 74 302 Camera Focus Marker AppearWhenFlagSet
1341 Entity MazeW.pxe Read 75 292 Quake AppearWhenFlagSet
162 Entity MazeW.pxe Read, Write 76 173 Gaudi, armor Shootable, AppearWhenFlagSet
162 Entity MazeW.pxe Read, Write 77 173 Gaudi, armor Shootable, AppearWhenFlagSet
162 Entity MazeW.pxe Read, Write 78 173 Gaudi, armor Shootable, AppearWhenFlagSet
162 Entity MazeW.pxe Read, Write 79 173 Gaudi, armor Shootable, AppearWhenFlagSet
162 Entity MazeW.pxe Read, Write 80 173 Gaudi, armor Shootable, AppearWhenFlagSet
162 Entity MazeW.pxe Read, Write 81 173 Gaudi, armor Shootable, AppearWhenFlagSet
162 Entity MazeW.pxe Read, Write 82 173 Gaudi, armor Shootable, AppearWhenFlagSet
162 Entity MazeW.pxe Read, Write 83 173 Gaudi, armor Shootable, AppearWhenFlagSet
680 Entity MazeW.pxe Read 84 46 H/V Trigger HideWhenFlagSet
274 Entity MazeW.pxe Read 85 136 Puppy, carried AppearWhenFlagSet
0 Both MazeW.tsc Write #0102 <DNP 10 18 Door IgnoreSolidity, Interactable
681 TSC MazeW.tsc Read #0103 <FLJ
681 TSC MazeW.tsc Write #0104 <FL+
0 Both MazeW.tsc Write #0105 <DNP 8 18 Door IgnoreSolidity, Interactable
680 Both MazeW.tsc Write #0301 <DNP 14 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet
680 Both MazeW.tsc Write #0301 <DNP 84 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet
680 TSC MazeW.tsc Write #0301 <FL-
680 Both MazeW.tsc Write #0302 <DNP 15 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet
6106 TSC MazeW.tsc Write #1000 <FL+
680 TSC MazeW.tsc Write #1000 <FL+
705 Entity MazeO.pxe Read 6 15 Treasure Chest, closed HideWhenFlagSet
704 Entity MazeO.pxe Read 12 165 Curly, sleeping HideWhenFlagSet
705 Entity MazeO.pxe Read 14 21 Treasure Chest, open AppearWhenFlagSet
274 Entity MazeO.pxe Read 15 136 Puppy, carried AppearWhenFlagSet
6202 TSC MazeO.tsc Read #0090 <FLJ
6202 TSC MazeO.tsc Read #0091 <FLJ
6202 TSC MazeO.tsc Read #0092 <FLJ
6202 TSC MazeO.tsc Read #0093 <FLJ
6202 TSC MazeO.tsc Read #0094 <FLJ
6202 TSC MazeO.tsc Read #0098 <FLJ
703 TSC MazeO.tsc Read #0100 <FLJ
704 TSC MazeO.tsc Write #0101 <FL+
700 TSC MazeO.tsc Read #0300 <FLJ
700 TSC MazeO.tsc Write #0300 <FL+
704 TSC MazeO.tsc Read #0301 <FLJ
702 TSC MazeO.tsc Read #0301 <FLJ
702 TSC MazeO.tsc Write #0302 <FL+
760 TSC MazeO.tsc Write #0302 <FL+
703 TSC MazeO.tsc Write #0302 <FL+
704 TSC MazeO.tsc Read #0310 <FLJ
702 TSC MazeO.tsc Read #0310 <FLJ
701 TSC MazeO.tsc Read #0310 <FLJ
702 TSC MazeO.tsc Read #0320 <FLJ
701 TSC MazeO.tsc Read #0320 <FLJ
701 TSC MazeO.tsc Write #0320 <FL+
760 TSC MazeO.tsc Write #0322 <FL+
703 TSC MazeO.tsc Write #0322 <FL+
705 TSC MazeO.tsc Read #0400 <FLJ
705 TSC MazeO.tsc Write #0400 <FL+
711 Entity MazeD.pxe Read 1 15 Treasure Chest, closed HideWhenFlagSet
711 Entity MazeD.pxe Read 3 15 Treasure Chest, closed HideWhenFlagSet
711 Entity MazeD.pxe Read 4 21 Treasure Chest, open AppearWhenFlagSet
711 Entity MazeD.pxe Read 5 0 Null HideWhenFlagSet
2600 Entity MazeD.pxe Read 6 0 Null HideWhenFlagSet
2600 Entity MazeD.pxe Read 7 0 Null HideWhenFlagSet
2600 Entity MazeD.pxe Read 8 0 Null HideWhenFlagSet
274 Entity MazeD.pxe Read 9 136 Puppy, carried AppearWhenFlagSet
710 TSC MazeD.tsc Read #0100 <FLJ
711 TSC MazeD.tsc Read #0200 <FLJ
710 TSC MazeD.tsc Write #0200 <FL+
711 TSC MazeD.tsc Write #0200 <FL+
710 TSC MazeD.tsc Write #0300 <FL-
6113 TSC MazeD.tsc Write #0300 <FL+
2600 Both MazeD.tsc Write #0400 <DNP 6 0 Null IgnoreSolidity, SpawnInOtherDirection, HideWhenFlagSet
2600 Both MazeD.tsc Write #0400 <DNP 7 0 Null IgnoreSolidity, SpawnInOtherDirection, HideWhenFlagSet
2600 Both MazeD.tsc Write #0400 <DNP 8 0 Null IgnoreSolidity, SpawnInOtherDirection, HideWhenFlagSet
2600 TSC MazeD.tsc Write #0400 <FL+
0 Entity MazeA.pxe Write 8 153 Gaudi (enemy) Shootable
0 Entity MazeA.pxe Write 9 153 Gaudi (enemy) Shootable
2500 Entity MazeA.pxe Read 14 21 Treasure Chest, open AppearWhenFlagSet
2501 Entity MazeA.pxe Read 15 21 Treasure Chest, open AppearWhenFlagSet
2502 Entity MazeA.pxe Read 16 21 Treasure Chest, open AppearWhenFlagSet
2500 Entity MazeA.pxe Read 17 15 Treasure Chest, closed HideWhenFlagSet
2501 Entity MazeA.pxe Read 18 15 Treasure Chest, closed HideWhenFlagSet
2502 Entity MazeA.pxe Read 19 15 Treasure Chest, closed HideWhenFlagSet
274 Entity MazeA.pxe Read 20 136 Puppy, carried AppearWhenFlagSet
1020 TSC MazeA.tsc Read #0220 <FLJ
720 TSC MazeA.tsc Read #0240 <FLJ
0 Both MazeA.tsc Write #0301 <DNP 12 0 Null IgnoreSolidity
721 TSC MazeA.tsc Read #0400 <FLJ
721 TSC MazeA.tsc Write #0401 <FL+
721 TSC MazeA.tsc Write #0402 <FL+
721 TSC MazeA.tsc Write #0404 <FL+
722 TSC MazeA.tsc Write #0404 <FL+
2500 TSC MazeA.tsc Read #0501 <FLJ
2500 TSC MazeA.tsc Write #0501 <FL+
2802 TSC MazeA.tsc Read #0510 <FLJ
2501 TSC MazeA.tsc Read #0511 <FLJ
2501 TSC MazeA.tsc Write #0511 <FL+
2502 TSC MazeA.tsc Read #0521 <FLJ
2502 TSC MazeA.tsc Write #0521 <FL+
750 Entity MazeB.pxe Read 9 15 Treasure Chest, closed HideWhenFlagSet
750 Entity MazeB.pxe Read 15 21 Treasure Chest, open AppearWhenFlagSet
274 Entity MazeB.pxe Read 16 136 Puppy, carried AppearWhenFlagSet
2413 TSC MazeB.tsc Read #0090 <FLJ
6202 TSC MazeB.tsc Read #0090 <FLJ
2413 TSC MazeB.tsc Read #0091 <FLJ
6202 TSC MazeB.tsc Read #0091 <FLJ
2413 TSC MazeB.tsc Read #0092 <FLJ
6202 TSC MazeB.tsc Read #0092 <FLJ
2413 TSC MazeB.tsc Read #0093 <FLJ
6202 TSC MazeB.tsc Read #0093 <FLJ
2413 TSC MazeB.tsc Read #0094 <FLJ
6202 TSC MazeB.tsc Read #0094 <FLJ
2413 TSC MazeB.tsc Read #0098 <FLJ
6202 TSC MazeB.tsc Read #0098 <FLJ
0 Both MazeB.tsc Write #0099 <DNP 13 0 Null IgnoreSolidity
2413 TSC MazeB.tsc Read #0099 <FLJ
6202 TSC MazeB.tsc Read #0099 <FLJ
523 TSC MazeB.tsc Write #0500 <FL-
740 TSC MazeB.tsc Write #0500 <FL+
750 TSC MazeB.tsc Read #0501 <FLJ
750 TSC MazeB.tsc Write #0501 <FL+
764 Entity MazeS.pxe Read 3 168 Boulder AppearWhenFlagSet
764 Entity MazeS.pxe Read 5 168 Boulder HideWhenFlagSet
764 Entity MazeS.pxe Read 9 0 Null HideWhenFlagSet
760 Entity MazeS.pxe Read 10 117 Curly, standing AppearWhenFlagSet
764 Entity MazeS.pxe Read 11 16 Save Point AppearWhenFlagSet
764 Entity MazeS.pxe Read 12 0 Null HideWhenFlagSet
766 Entity MazeS.pxe Read 13 21 Treasure Chest, open AppearWhenFlagSet
765 Entity MazeS.pxe Read 14 15 Treasure Chest, closed AppearWhenFlagSet
765 Entity MazeS.pxe Read 15 0 Null HideWhenFlagSet
274 Entity MazeS.pxe Read 18 136 Puppy, carried AppearWhenFlagSet
761 TSC MazeS.tsc Read #0092 <FLJ
763 TSC MazeS.tsc Read #0100 <FLJ
764 TSC MazeS.tsc Read #0110 <FLJ
766 TSC MazeS.tsc Read #0201 <FLJ
766 TSC MazeS.tsc Write #0201 <FL+
765 TSC MazeS.tsc Write #0201 <FL-
202 TSC MazeS.tsc Write #0201 <FL+
764 TSC MazeS.tsc Read #0300 <FLJ
762 TSC MazeS.tsc Read #0300 <FLJ
761 TSC MazeS.tsc Read #0300 <FLJ
761 TSC MazeS.tsc Write #0300 <FL+
6107 TSC MazeS.tsc Write #0310 <FL+
762 TSC MazeS.tsc Read #0320 <FLJ
761 TSC MazeS.tsc Read #0320 <FLJ
762 TSC MazeS.tsc Write #0321 <FL+
763 TSC MazeS.tsc Write #0321 <FL+
762 TSC MazeS.tsc Read #0500 <FLJ
761 TSC MazeS.tsc Read #0500 <FLJ
763 TSC MazeS.tsc Write #0600 <FL-
764 TSC MazeS.tsc Write #0600 <FL+
760 TSC MazeS.tsc Write #0600 <FL-
781 TSC MazeS.tsc Write #0600 <FL+
765 TSC MazeS.tsc Write #0600 <FL+
0 Entity MazeM.pxe Write 16 175 Gaudi Egg (enemy) Shootable
0 Entity MazeM.pxe Write 17 175 Gaudi Egg (enemy) Shootable
0 Entity MazeM.pxe Write 18 175 Gaudi Egg (enemy) Shootable
0 Entity MazeM.pxe Write 19 175 Gaudi Egg (enemy) Shootable
0 Entity MazeM.pxe Write 20 175 Gaudi Egg (enemy) Shootable
0 Entity MazeM.pxe Write 21 175 Gaudi Egg (enemy) Shootable
0 Entity MazeM.pxe Write 22 175 Gaudi Egg (enemy) Shootable
0 Entity MazeM.pxe Write 23 175 Gaudi Egg (enemy) Shootable
0 Entity MazeM.pxe Write 24 171 Fire Whirrr (enemy) Shootable
0 Entity MazeM.pxe Write 25 175 Gaudi Egg (enemy) Shootable
0 Entity MazeM.pxe Write 26 175 Gaudi Egg (enemy) Shootable
0 Entity MazeM.pxe Write 27 175 Gaudi Egg (enemy) Shootable
0 Entity MazeM.pxe Write 28 171 Fire Whirrr (enemy) Shootable
0 Entity MazeM.pxe Write 29 171 Fire Whirrr (enemy) Shootable
0 Entity MazeM.pxe Write 30 171 Fire Whirrr (enemy) Shootable
0 Entity MazeM.pxe Write 31 175 Gaudi Egg (enemy) Shootable
0 Entity MazeM.pxe Write 32 175 Gaudi Egg (enemy) Shootable
0 Entity MazeM.pxe Write 33 175 Gaudi Egg (enemy) Shootable
0 Entity MazeM.pxe Write 34 175 Gaudi Egg (enemy) Shootable
0 Entity MazeM.pxe Write 35 175 Gaudi Egg (enemy) Shootable
0 Entity MazeM.pxe Write 36 175 Gaudi Egg (enemy) Shootable
0 Entity MazeM.pxe Write 37 175 Gaudi Egg (enemy) Shootable
0 Entity MazeM.pxe Write 38 175 Gaudi Egg (enemy) Shootable
0 Entity MazeM.pxe Write 39 175 Gaudi Egg (enemy) Shootable
0 Entity MazeM.pxe Write 40 175 Gaudi Egg (enemy) Shootable
0 Entity MazeM.pxe Write 41 175 Gaudi Egg (enemy) Shootable
0 Entity MazeM.pxe Write 42 175 Gaudi Egg (enemy) Shootable
0 Entity MazeM.pxe Write 43 175 Gaudi Egg (enemy) Shootable
0 Entity MazeM.pxe Write 44 175 Gaudi Egg (enemy) Shootable
0 Entity MazeM.pxe Write 45 175 Gaudi Egg (enemy) Shootable
0 Entity MazeM.pxe Write 46 175 Gaudi Egg (enemy) Shootable
0 Entity MazeM.pxe Write 47 175 Gaudi Egg (enemy) Shootable
0 Entity MazeM.pxe Write 48 175 Gaudi Egg (enemy) Shootable
0 Entity MazeM.pxe Write 49 175 Gaudi Egg (enemy) Shootable
0 Entity MazeM.pxe Write 50 176 Buyobuyo Base (enemy) Shootable
0 Entity MazeM.pxe Write 51 176 Buyobuyo Base (enemy) Shootable
0 Entity MazeM.pxe Write 52 176 Buyobuyo Base (enemy) Shootable
0 Entity MazeM.pxe Write 53 176 Buyobuyo Base (enemy) Shootable
0 Entity MazeM.pxe Write 54 176 Buyobuyo Base (enemy) Shootable
0 Entity MazeM.pxe Write 55 176 Buyobuyo Base (enemy) Shootable
0 Entity MazeM.pxe Write 56 176 Buyobuyo Base (enemy) Shootable
0 Entity MazeM.pxe Write 58 171 Fire Whirrr (enemy) Shootable
0 Entity MazeM.pxe Write 59 187 Fuzz Core (enemy) Shootable
0 Entity MazeM.pxe Write 60 187 Fuzz Core (enemy) Shootable
0 Entity MazeM.pxe Write 61 187 Fuzz Core (enemy) Shootable
0 Entity MazeM.pxe Write 62 187 Fuzz Core (enemy) Shootable
0 Entity MazeM.pxe Write 63 187 Fuzz Core (enemy) Shootable
0 Entity MazeM.pxe Write 64 187 Fuzz Core (enemy) Shootable
0 Entity MazeM.pxe Write 65 153 Gaudi (enemy) Shootable
0 Entity MazeM.pxe Write 66 173 Gaudi, armor Shootable
0 Entity MazeM.pxe Write 67 175 Gaudi Egg (enemy) Shootable
0 Entity MazeM.pxe Write 68 173 Gaudi, armor Shootable
0 Entity MazeM.pxe Write 69 173 Gaudi, armor Shootable
0 Entity MazeM.pxe Write 70 147 Critter, Hovering Purple (enemy) Shootable
0 Entity MazeM.pxe Write 71 147 Critter, Hovering Purple (enemy) Shootable
0 Entity MazeM.pxe Write 72 147 Critter, Hovering Purple (enemy) Shootable
0 Entity MazeM.pxe Write 73 147 Critter, Hovering Purple (enemy) Shootable
0 Entity MazeM.pxe Write 74 173 Gaudi, armor Shootable
0 Entity MazeM.pxe Write 75 171 Fire Whirrr (enemy) Shootable
0 Entity MazeM.pxe Write 76 147 Critter, Hovering Purple (enemy) Shootable
0 Entity MazeM.pxe Write 77 147 Critter, Hovering Purple (enemy) Shootable
0 Entity MazeM.pxe Write 78 147 Critter, Hovering Purple (enemy) Shootable
0 Entity MazeM.pxe Write 79 147 Critter, Hovering Purple (enemy) Shootable
0 Entity MazeM.pxe Write 80 147 Critter, Hovering Purple (enemy) Shootable
0 Entity MazeM.pxe Write 81 147 Critter, Hovering Purple (enemy) Shootable
0 Entity MazeM.pxe Write 82 173 Gaudi, armor Shootable
0 Entity MazeM.pxe Write 83 173 Gaudi, armor Shootable
0 Entity MazeM.pxe Write 84 147 Critter, Hovering Purple (enemy) Shootable
0 Entity MazeM.pxe Write 85 147 Critter, Hovering Purple (enemy) Shootable
0 Entity MazeM.pxe Write 86 147 Critter, Hovering Purple (enemy) Shootable
0 Entity MazeM.pxe Write 87 147 Critter, Hovering Purple (enemy) Shootable
0 Entity MazeM.pxe Write 88 147 Critter, Hovering Purple (enemy) Shootable
0 Entity MazeM.pxe Write 89 173 Gaudi, armor Shootable
0 Entity MazeM.pxe Write 90 173 Gaudi, armor Shootable
0 Entity MazeM.pxe Write 91 173 Gaudi, armor Shootable
781 Entity MazeM.pxe Read 94 180 Curly, AI AppearWhenFlagSet
274 Entity MazeM.pxe Read 95 136 Puppy, carried AppearWhenFlagSet
782 TSC MazeM.tsc Read #0090 <FLJ
782 TSC MazeM.tsc Read #0092 <FLJ
780 TSC MazeM.tsc Read #0093 <FLJ
780 TSC MazeM.tsc Read #0094 <FLJ
764 TSC MazeM.tsc Read #0100 <FLJ
781 TSC MazeM.tsc Read #0110 <FLJ
800 TSC MazeM.tsc Read #0110 <FLJ
780 TSC MazeM.tsc Write #0111 <FL+
781 TSC MazeM.tsc Write #0111 <FL-
832 TSC MazeM.tsc Write #0113 <FL+
0 Both MazeM.tsc Write #0301 <DNP 92 0 Null IgnoreSolidity
782 TSC MazeM.tsc Read #0301 <FLJ
720 TSC MazeM.tsc Write #0310 <FL+
782 TSC MazeM.tsc Read #0330 <FLJ
782 TSC MazeM.tsc Write #0330 <FL+
801 Entity Drain.pxe Read 6 16 Save Point HideWhenFlagSet
801 Entity Drain.pxe Read 10 16 Save Point AppearWhenFlagSet
832 Entity Drain.pxe Read 11 191 Water Level AppearWhenFlagSet
832 Entity Drain.pxe Read 12 191 Water Level HideWhenFlagSet
274 Entity Drain.pxe Read 13 136 Puppy, carried AppearWhenFlagSet
836 Entity Drain.pxe Read 14 259 Curly, carried AppearWhenFlagSet
800 TSC Drain.tsc Read #0090 <FLJ
800 TSC Drain.tsc Read #0092 <FLJ
800 TSC Drain.tsc Read #0094 <FLJ
780 TSC Drain.tsc Read #0110 <FLJ
5006 TSC Drain.tsc Write #0111 <FL+
0 Both Drain.tsc Write #0150 <DNP 9 0 Null IgnoreSolidity, SpawnInOtherDirection
820 TSC Drain.tsc Write #0150 <FL+
834 Entity Almond.pxe Read 5 70 Sparkling Item HideWhenFlagSet
824 Entity Almond.pxe Read 8 186 Lift Block HideWhenFlagSet
824 Entity Almond.pxe Read 9 186 Lift Block AppearWhenFlagSet
821 Entity Almond.pxe Read 10 185 Shutter, small HideWhenFlagSet
821 Entity Almond.pxe Read 11 185 Shutter, small HideWhenFlagSet
821 Entity Almond.pxe Read 12 185 Shutter, small HideWhenFlagSet
823 Entity Almond.pxe Read 13 185 Shutter, small HideWhenFlagSet
825 Entity Almond.pxe Read 14 184 Shutter, large HideWhenFlagSet
830 Entity Almond.pxe Read 17 190 Surface Robot HideWhenFlagSet
832 Entity Almond.pxe Read 18 191 Water Level HideWhenFlagSet
831 Entity Almond.pxe Read 20 46 H/V Trigger HideWhenFlagSet
820 Entity Almond.pxe Read 21 117 Curly, standing AppearWhenFlagSet
822 Entity Almond.pxe Read 22 117 Curly, standing AppearWhenFlagSet
826 Entity Almond.pxe Read 24 117 Curly, standing AppearWhenFlagSet
827 Entity Almond.pxe Read 25 117 Curly, standing AppearWhenFlagSet
827 Entity Almond.pxe Read 26 0 Null HideWhenFlagSet
274 Entity Almond.pxe Read 31 136 Puppy, carried AppearWhenFlagSet
823 Entity Almond.pxe Read 32 152 Shutter, stuck (enemy) HideWhenFlagSet
1341 Entity Almond.pxe Read 34 302 Camera Focus Marker AppearWhenFlagSet
1341 Entity Almond.pxe Read 35 292 Quake AppearWhenFlagSet
832 Entity Almond.pxe Read 36 191 Water Level AppearWhenFlagSet
836 Entity Almond.pxe Read 38 259 Curly, carried AppearWhenFlagSet
829 TSC Almond.tsc Read #0092 <FLJ
822 TSC Almond.tsc Read #0092 <FLJ
839 TSC Almond.tsc Read #0100 <FLJ
800 TSC Almond.tsc Read #0100 <FLJ
832 TSC Almond.tsc Write #0103 <FL+
5006 TSC Almond.tsc Write #0104 <FL-
832 TSC Almond.tsc Read #0200 <FLJ
824 TSC Almond.tsc Read #0200 <FLJ
823 TSC Almond.tsc Read #0200 <FLJ
821 TSC Almond.tsc Read #0200 <FLJ
821 Both Almond.tsc Write #0200 <DNP 10 185 Shutter, small Invulnerable, HardSolid, HideWhenFlagSet
821 Both Almond.tsc Write #0200 <DNP 11 185 Shutter, small Invulnerable, HardSolid, HideWhenFlagSet
821 Both Almond.tsc Write #0200 <DNP 12 185 Shutter, small Invulnerable, HardSolid, HideWhenFlagSet
820 Both Almond.tsc Write #0200 <DNP 21 117 Curly, standing AppearWhenFlagSet, Interactable
820 TSC Almond.tsc Write #0200 <FL-
821 TSC Almond.tsc Write #0200 <FL+
822 TSC Almond.tsc Write #0200 <FL+
824 TSC Almond.tsc Write #0202 <FL+
830 TSC Almond.tsc Read #0210 <FLJ
825 TSC Almond.tsc Read #0210 <FLJ
825 TSC Almond.tsc Write #0210 <FL+
825 Both Almond.tsc Write #0210 <DNP 14 184 Shutter, large Invulnerable, HardSolid, HideWhenFlagSet
828 TSC Almond.tsc Read #0240 <FLJ
834 Both Almond.tsc Write #0240 <DNP 5 70 Sparkling Item Interactable, HideWhenFlagSet
830 TSC Almond.tsc Read #0240 <FLJ
839 TSC Almond.tsc Write #0240 <FL+
823 TSC Almond.tsc Read #0301 <FLJ
835 TSC Almond.tsc Write #0307 <FL+
836 TSC Almond.tsc Write #0307 <FL+
829 TSC Almond.tsc Write #0307 <FL-
823 Both Almond.tsc Write #0340 <DNP 32 152 Shutter, stuck (enemy) Shootable, RunEventWhenKilled, SpawnInOtherDirection, HideWhenFlagSet
823 Both Almond.tsc Write #0340 <DNP 13 185 Shutter, small Invulnerable, HardSolid, HideWhenFlagSet
822 TSC Almond.tsc Write #0340 <FL-
823 TSC Almond.tsc Write #0340 <FL+
826 TSC Almond.tsc Write #0340 <FL+
825 TSC Almond.tsc Read #0350 <FLJ
0 Both Almond.tsc Write #0351 <DNP 19 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection
822 Both Almond.tsc Write #0351 <DNP 22 117 Curly, standing AppearWhenFlagSet, SpawnInOtherDirection, Interactable
0 Both Almond.tsc Write #0351 <DNP 23 0 Null IgnoreSolidity, Interactable
826 Both Almond.tsc Write #0351 <DNP 24 117 Curly, standing AppearWhenFlagSet, Interactable
822 TSC Almond.tsc Write #0351 <FL-
826 TSC Almond.tsc Write #0351 <FL-
827 TSC Almond.tsc Write #0351 <FL+
830 TSC Almond.tsc Read #0360 <FLJ
831 Both Almond.tsc Write #0361 <DNP 20 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet
837 TSC Almond.tsc Read #0452 <FLJ
828 TSC Almond.tsc Read #0452 <FLJ
828 TSC Almond.tsc Write #0452 <FL+
824 TSC Almond.tsc Write #0452 <FL-
828 TSC Almond.tsc Write #1000 <FL-
4000 TSC Almond.tsc Write #1000 <FL+
341 TSC Almond.tsc Write #1000 <FL+
783 TSC Almond.tsc Write #1000 <FL+
837 TSC Almond.tsc Write #1000 <FL+
2900 TSC Almond.tsc Write #1000 <FL-
6108 TSC Almond.tsc Write #1000 <FL+
4000 TSC Almond.tsc Write #1100 <FL-
827 Both Almond.tsc Write #1100 <DNP 25 117 Curly, standing AppearWhenFlagSet, SpawnInOtherDirection, Interactable
827 Both Almond.tsc Write #1100 <DNP 26 0 Null IgnoreSolidity, SpawnInOtherDirection, Interactable, HideWhenFlagSet
160 TSC Almond.tsc Write #1100 <FL+
830 TSC Almond.tsc Write #1100 <FL+
829 TSC Almond.tsc Write #1100 <FL+
827 TSC Almond.tsc Write #1100 <FL-
800 TSC Almond.tsc Write #1100 <FL+
801 TSC Almond.tsc Write #1100 <FL+
372 TSC Almond.tsc Write #1100 <FL+
411 TSC Almond.tsc Write #1100 <FL+
340 TSC Almond.tsc Write #1100 <FL+
159 TSC Almond.tsc Write #1100 <FL+
838 TSC Almond.tsc Write #1100 <FL+
1642 TSC Almond.tsc Write #1100 <FL-
1643 TSC Almond.tsc Write #1100 <FL+
839 TSC Almond.tsc Write #1100 <FL-
2900 TSC Almond.tsc Write #1101 <FL+
836 Both Almond.tsc Write #1200 <DNA 38 259 Curly, carried IgnoreSolidity, AppearWhenFlagSet
829 TSC Almond.tsc Read #1200 <FLJ
0 Entity River.pxe Write 28 28 Critter, Flying Green (enemy) Shootable
0 Entity River.pxe Write 29 28 Critter, Flying Green (enemy) Shootable
0 Entity River.pxe Write 30 28 Critter, Flying Green (enemy) Shootable
0 Entity River.pxe Write 31 28 Critter, Flying Green (enemy) Shootable
0 Entity River.pxe Write 32 28 Critter, Flying Green (enemy) Shootable
0 Entity River.pxe Write 33 28 Critter, Flying Green (enemy) Shootable
0 Entity River.pxe Write 34 28 Critter, Flying Green (enemy) Shootable
0 Entity River.pxe Write 35 28 Critter, Flying Green (enemy) Shootable
0 Entity River.pxe Write 36 28 Critter, Flying Green (enemy) Shootable
0 Entity River.pxe Write 37 28 Critter, Flying Green (enemy) Shootable
0 Entity River.pxe Write 38 28 Critter, Flying Green (enemy) Shootable
0 Entity River.pxe Write 39 28 Critter, Flying Green (enemy) Shootable
0 Entity River.pxe Write 40 31 Bat, Black Hanging (enemy) Shootable
0 Entity River.pxe Write 41 31 Bat, Black Hanging (enemy) Shootable
0 Entity River.pxe Write 42 31 Bat, Black Hanging (enemy) Shootable
0 Entity River.pxe Write 43 31 Bat, Black Hanging (enemy) Shootable
0 Entity River.pxe Write 44 31 Bat, Black Hanging (enemy) Shootable
0 Entity River.pxe Write 45 31 Bat, Black Hanging (enemy) Shootable
0 Entity River.pxe Write 46 31 Bat, Black Hanging (enemy) Shootable
0 Entity River.pxe Write 47 31 Bat, Black Hanging (enemy) Shootable
0 Entity River.pxe Write 48 31 Bat, Black Hanging (enemy) Shootable
0 Entity River.pxe Write 49 31 Bat, Black Hanging (enemy) Shootable
0 Entity River.pxe Write 50 31 Bat, Black Hanging (enemy) Shootable
0 Entity River.pxe Write 51 95 Jelly (enemy) Shootable
0 Entity River.pxe Write 52 95 Jelly (enemy) Shootable
0 Entity River.pxe Write 53 95 Jelly (enemy) Shootable
0 Entity River.pxe Write 54 95 Jelly (enemy) Shootable
0 Entity River.pxe Write 55 95 Jelly (enemy) Shootable
0 Entity River.pxe Write 56 95 Jelly (enemy) Shootable
0 Entity River.pxe Write 57 95 Jelly (enemy) Shootable
0 Entity River.pxe Write 58 95 Jelly (enemy) Shootable
0 Entity River.pxe Write 59 95 Jelly (enemy) Shootable
0 Entity River.pxe Write 60 95 Jelly (enemy) Shootable
0 Entity River.pxe Write 61 95 Jelly (enemy) Shootable
0 Entity River.pxe Write 62 95 Jelly (enemy) Shootable
0 Entity River.pxe Write 63 95 Jelly (enemy) Shootable
0 Entity River.pxe Write 64 95 Jelly (enemy) Shootable
0 Entity River.pxe Write 65 95 Jelly (enemy) Shootable
0 Entity River.pxe Write 66 95 Jelly (enemy) Shootable
0 Entity River.pxe Write 67 95 Jelly (enemy) Shootable
0 Entity River.pxe 68 125 Hidden Heart/Missile
0 Entity River.pxe 69 125 Hidden Heart/Missile
0 Entity River.pxe 70 125 Hidden Heart/Missile
0 Entity River.pxe 71 125 Hidden Heart/Missile
0 Entity River.pxe 72 125 Hidden Heart/Missile
0 Entity River.pxe 73 125 Hidden Heart/Missile
0 Entity River.pxe 74 125 Hidden Heart/Missile
0 Entity River.pxe 75 125 Hidden Heart/Missile
0 Entity River.pxe 76 125 Hidden Heart/Missile
0 Entity River.pxe 77 125 Hidden Heart/Missile
0 Entity River.pxe 78 125 Hidden Heart/Missile
0 Entity River.pxe 79 125 Hidden Heart/Missile
0 Entity River.pxe 80 125 Hidden Heart/Missile
0 Entity River.pxe 81 125 Hidden Heart/Missile
0 Entity River.pxe 82 125 Hidden Heart/Missile
0 Entity River.pxe 83 125 Hidden Heart/Missile
0 Entity River.pxe 84 125 Hidden Heart/Missile
0 Entity River.pxe 85 125 Hidden Heart/Missile
0 Entity River.pxe 86 125 Hidden Heart/Missile
0 Entity River.pxe 87 125 Hidden Heart/Missile
274 Entity River.pxe Read 88 136 Puppy, carried AppearWhenFlagSet
201 Entity River.pxe Read 89 125 Hidden Heart/Missile AppearWhenFlagSet SpecialEntityNoWriteFlag
201 Entity River.pxe Read 90 125 Hidden Heart/Missile AppearWhenFlagSet SpecialEntityNoWriteFlag
201 Entity River.pxe Read 91 125 Hidden Heart/Missile AppearWhenFlagSet SpecialEntityNoWriteFlag
201 Entity River.pxe Read 92 125 Hidden Heart/Missile AppearWhenFlagSet SpecialEntityNoWriteFlag
201 Entity River.pxe Read 93 125 Hidden Heart/Missile AppearWhenFlagSet SpecialEntityNoWriteFlag
0 Entity River.pxe Write 98 31 Bat, Black Hanging (enemy) Shootable
836 Entity River.pxe Read 99 259 Curly, carried AppearWhenFlagSet
836 TSC River.tsc Read #0090 <FLJ
836 TSC River.tsc Read #0091 <FLJ
836 TSC River.tsc Read #0092 <FLJ
836 TSC River.tsc Read #0093 <FLJ
836 TSC River.tsc Read #0094 <FLJ
1444 TSC River.tsc Read #0096 <FLJ
850 TSC River.tsc Read #0110 <FLJ
850 TSC River.tsc Write #0110 <FL+
836 TSC River.tsc Write #0111 <FL-
1444 TSC River.tsc Read #0220 <FLJ
836 TSC River.tsc Read #0220 <FLJ
851 TSC River.tsc Write #0221 <FL+
0 Entity Eggs2.pxe 16 200 Dragon Zombie (enemy)
0 Entity Eggs2.pxe 17 200 Dragon Zombie (enemy)
0 Entity Eggs2.pxe 18 200 Dragon Zombie (enemy)
0 Entity Eggs2.pxe 19 200 Dragon Zombie (enemy)
0 Entity Eggs2.pxe 20 200 Dragon Zombie (enemy)
0 Entity Eggs2.pxe 21 200 Dragon Zombie (enemy)
0 Entity Eggs2.pxe 22 200 Dragon Zombie (enemy)
0 Entity Eggs2.pxe 32 200 Dragon Zombie (enemy)
0 Entity Eggs2.pxe Write 33 203 Critter, Hopping Aqua (enemy) Shootable
0 Entity Eggs2.pxe Write 34 203 Critter, Hopping Aqua (enemy) Shootable
0 Entity Eggs2.pxe Write 35 203 Critter, Hopping Aqua (enemy) Shootable
0 Entity Eggs2.pxe Write 36 203 Critter, Hopping Aqua (enemy) Shootable
0 Entity Eggs2.pxe Write 37 203 Critter, Hopping Aqua (enemy) Shootable
0 Entity Eggs2.pxe Write 38 203 Critter, Hopping Aqua (enemy) Shootable
0 Entity Eggs2.pxe Write 39 203 Critter, Hopping Aqua (enemy) Shootable
0 Entity Eggs2.pxe Write 40 203 Critter, Hopping Aqua (enemy) Shootable
0 Entity Eggs2.pxe Write 59 206 Counter Bomb (enemy) Shootable
0 Entity Eggs2.pxe Write 67 208 Basu, 2 (enemy) Shootable
0 Entity Eggs2.pxe Write 68 208 Basu, 2 (enemy) Shootable
0 Entity Eggs2.pxe Write 69 208 Basu, 2 (enemy) Shootable
0 Entity Eggs2.pxe Write 70 208 Basu, 2 (enemy) Shootable
0 Entity Eggs2.pxe Write 71 208 Basu, 2 (enemy) Shootable
0 Entity Eggs2.pxe Write 72 210 Beetle, Follow Aqua (enemy) Shootable
0 Entity Eggs2.pxe Write 73 210 Beetle, Follow Aqua (enemy) Shootable
0 Entity Eggs2.pxe Write 74 210 Beetle, Follow Aqua (enemy) Shootable
0 Entity Eggs2.pxe Write 75 210 Beetle, Follow Aqua (enemy) Shootable
0 Entity Eggs2.pxe Write 76 210 Beetle, Follow Aqua (enemy) Shootable
0 Entity Eggs2.pxe Write 77 210 Beetle, Follow Aqua (enemy) Shootable
0 Entity Eggs2.pxe Write 78 210 Beetle, Follow Aqua (enemy) Shootable
0 Entity Eggs2.pxe Write 79 210 Beetle, Follow Aqua (enemy) Shootable
0 Entity Eggs2.pxe Write 80 210 Beetle, Follow Aqua (enemy) Shootable
0 Entity Eggs2.pxe Write 86 210 Beetle, Follow Aqua (enemy) Shootable
0 Entity Eggs2.pxe Write 87 210 Beetle, Follow Aqua (enemy) Shootable
0 Entity Eggs2.pxe Write 88 210 Beetle, Follow Aqua (enemy) Shootable
0 Entity Eggs2.pxe Write 89 210 Beetle, Follow Aqua (enemy) Shootable
0 Entity Eggs2.pxe Write 90 210 Beetle, Follow Aqua (enemy) Shootable
0 Entity Eggs2.pxe Write 91 208 Basu, 2 (enemy) Shootable
0 Entity Eggs2.pxe Write 92 210 Beetle, Follow Aqua (enemy) Shootable
0 Entity Eggs2.pxe Write 93 210 Beetle, Follow Aqua (enemy) Shootable
0 Entity Eggs2.pxe Write 94 210 Beetle, Follow Aqua (enemy) Shootable
0 Entity Eggs2.pxe Write 95 210 Beetle, Follow Aqua (enemy) Shootable
0 Entity Eggs2.pxe Write 96 210 Beetle, Follow Aqua (enemy) Shootable
1341 Entity Eggs2.pxe Read 98 302 Camera Focus Marker AppearWhenFlagSet
1341 Entity Eggs2.pxe Read 99 292 Quake AppearWhenFlagSet
880 Entity Eggs2.pxe Read 100 15 Treasure Chest, closed HideWhenFlagSet
880 Entity Eggs2.pxe Read 101 21 Treasure Chest, open AppearWhenFlagSet
274 Entity Eggs2.pxe Read 102 136 Puppy, carried AppearWhenFlagSet
0 Both Eggs2.tsc Write #0099 <DNP 8 0 Null IgnoreSolidity
159 TSC Eggs2.tsc Write #0100 <FL+
880 TSC Eggs2.tsc Read #0320 <FLJ
880 TSC Eggs2.tsc Write #0320 <FL+
0 Entity Cthu2.pxe 8 125 Hidden Heart/Missile
0 Entity Cthu2.pxe Write 9 114 Press (enemy) Shootable
0 Entity Cthu2.pxe Write 10 114 Press (enemy) Shootable
274 Entity Cthu2.pxe Read 17 136 Puppy, carried AppearWhenFlagSet
920 Entity EggR2.pxe Read 6 16 Save Point AppearWhenFlagSet
920 Entity EggR2.pxe Read 7 15 Treasure Chest, closed HideWhenFlagSet
920 Entity EggR2.pxe Read 8 21 Treasure Chest, open AppearWhenFlagSet
920 Entity EggR2.pxe Read 9 0 Null HideWhenFlagSet
923 Entity EggR2.pxe Read 10 211 Spikes (small) HideWhenFlagSet
923 Entity EggR2.pxe Read 11 211 Spikes (small) HideWhenFlagSet
923 Entity EggR2.pxe Read 12 211 Spikes (small) HideWhenFlagSet
923 Entity EggR2.pxe Read 13 211 Spikes (small) HideWhenFlagSet
923 Entity EggR2.pxe Read 14 211 Spikes (small) HideWhenFlagSet
920 Entity EggR2.pxe Read 16 0 Null AppearWhenFlagSet
274 Entity EggR2.pxe Read 17 136 Puppy, carried AppearWhenFlagSet
6110 TSC EggR2.tsc Read #0094 <FLJ
920 Both EggR2.tsc Write #0095 <DNP 16 0 Null IgnoreSolidity, AppearWhenFlagSet
921 TSC EggR2.tsc Read #0100 <FLJ
921 TSC EggR2.tsc Read #0101 <FLJ
920 TSC EggR2.tsc Read #0302 <FLJ
920 TSC EggR2.tsc Write #0302 <FL+
0 Both EggR2.tsc Write #0304 <DNP 15 0 Null IgnoreSolidity
921 TSC EggR2.tsc Write #0304 <FL+
6110 TSC EggR2.tsc Read #0350 <FLJ
921 TSC EggR2.tsc Read #0350 <FLJ
920 Both EggR2.tsc Write #0350 <DNP 16 0 Null IgnoreSolidity, AppearWhenFlagSet
921 TSC EggR2.tsc Write #1000 <FL-
6110 TSC EggR2.tsc Write #1000 <FL+
940 Entity EggX2.pxe Read 4 0 Null HideWhenFlagSet
940 Entity EggX2.pxe Read 10 18 Door AppearWhenFlagSet
274 Entity EggX2.pxe Read 11 136 Puppy, carried AppearWhenFlagSet
120 TSC EggX2.tsc Read #0094 <FLJ
940 TSC EggX2.tsc Read #0110 <FLJ
941 TSC EggX2.tsc Read #0500 <FLJ
2460 TSC EggX2.tsc Read #0500 <FLJ
940 TSC EggX2.tsc Write #0501 <FL+
941 TSC EggX2.tsc Write #0503 <FL+
960 TSC EggX2.tsc Write #0503 <FL+
940 TSC EggX2.tsc Write #0503 <FL+
2460 Entity Oside.pxe Read 16 55 Kazuma AppearWhenFlagSet
2460 Entity Oside.pxe Read 18 212 Sky Dragon AppearWhenFlagSet
0 Entity Oside.pxe Write 21 215 Sandcroc, White (enemy) Shootable
0 Entity Oside.pxe Write 22 215 Sandcroc, White (enemy) Shootable
0 Entity Oside.pxe Write 23 215 Sandcroc, White (enemy) Shootable
0 Entity Oside.pxe Write 24 215 Sandcroc, White (enemy) Shootable
0 Entity Oside.pxe Write 25 215 Sandcroc, White (enemy) Shootable
0 Entity Oside.pxe Write 26 215 Sandcroc, White (enemy) Shootable
0 Entity Oside.pxe Write 32 347 Hoppy (enemy) Shootable
0 Entity Oside.pxe Write 33 347 Hoppy (enemy) Shootable
0 Entity Oside.pxe Write 34 347 Hoppy (enemy) Shootable
0 Entity Oside.pxe Write 35 347 Hoppy (enemy) Shootable
0 Entity Oside.pxe Write 36 347 Hoppy (enemy) Shootable
0 Entity Oside.pxe Write 37 347 Hoppy (enemy) Shootable
0 Entity Oside.pxe Write 38 347 Hoppy (enemy) Shootable
0 Entity Oside.pxe Write 39 347 Hoppy (enemy) Shootable
0 Entity Oside.pxe Write 40 347 Hoppy (enemy) Shootable
0 Entity Oside.pxe Write 41 347 Hoppy (enemy) Shootable
0 Entity Oside.pxe Write 42 347 Hoppy (enemy) Shootable
0 Entity Oside.pxe Write 43 347 Hoppy (enemy) Shootable
0 Entity Oside.pxe Write 44 347 Hoppy (enemy) Shootable
0 Entity Oside.pxe Write 45 347 Hoppy (enemy) Shootable
0 Entity Oside.pxe Write 46 347 Hoppy (enemy) Shootable
0 Entity Oside.pxe Write 47 347 Hoppy (enemy) Shootable
0 Entity Oside.pxe Write 48 347 Hoppy (enemy) Shootable
274 Entity Oside.pxe Read 50 136 Puppy, carried AppearWhenFlagSet
2414 TSC Oside.tsc Read #0090 <FLJ
2414 TSC Oside.tsc Read #0091 <FLJ
2414 TSC Oside.tsc Read #0092 <FLJ
2414 TSC Oside.tsc Read #0093 <FLJ
2414 TSC Oside.tsc Read #0094 <FLJ
2414 TSC Oside.tsc Write #0095 <FL+
2414 TSC Oside.tsc Write #0097 <FL+
2414 TSC Oside.tsc Read #0098 <FLJ
2460 TSC Oside.tsc Read #0100 <FLJ
940 TSC Oside.tsc Write #0101 <FL+
941 TSC Oside.tsc Write #0101 <FL+
1370 TSC Oside.tsc Write #0131 <FL+
6003 TSC Oside.tsc Read #0400 <FLJ
6108 TSC Oside.tsc Read #0401 <FLJ
2460 Both Oside.tsc Write #0402 <DNP 16 55 Kazuma AppearWhenFlagSet, Interactable
0 Both Oside.tsc Write #0402 <DNP 17 0 Null IgnoreSolidity, SpawnInOtherDirection
274 Entity EgEnd2.pxe Read 8 136 Puppy, carried AppearWhenFlagSet
274 Entity Itoh.pxe Read 9 136 Puppy, carried AppearWhenFlagSet
1000 TSC Itoh.tsc Read #0094 <FLJ
1000 TSC Itoh.tsc Write #0200 <FL+
1025 TSC Itoh.tsc Write #0200 <FL+
1038 TSC Itoh.tsc Write #0200 <FL+
1003 TSC Itoh.tsc Read #0400 <FLJ
1002 TSC Itoh.tsc Read #0400 <FLJ
1001 TSC Itoh.tsc Read #0400 <FLJ
1001 TSC Itoh.tsc Write #0400 <FL+
1038 TSC Itoh.tsc Write #0400 <FL+
1002 TSC Itoh.tsc Write #0401 <FL+
1003 TSC Itoh.tsc Write #0403 <FL+
1043 Entity Cent.pxe Read 4 70 Sparkling Item HideWhenFlagSet
1030 Entity Cent.pxe Read 8 231 Rocket AppearWhenFlagSet
1038 Entity Cent.pxe Read, Write 28 274 Droll (enemy) Shootable, AppearWhenFlagSet
1038 Entity Cent.pxe Read, Write 29 274 Droll (enemy) Shootable, AppearWhenFlagSet
1033 Entity Cent.pxe Read 30 221 Shovel Brigade, walking HideWhenFlagSet
1033 Entity Cent.pxe Read 31 221 Shovel Brigade, walking HideWhenFlagSet
1033 Entity Cent.pxe Read 33 220 Shovel Brigade, standing HideWhenFlagSet
1033 Entity Cent.pxe Read 35 220 Shovel Brigade, standing HideWhenFlagSet
1036 Entity Cent.pxe Read 36 72 Sprinkler HideWhenFlagSet
1033 Entity Cent.pxe Read 39 220 Shovel Brigade, standing HideWhenFlagSet
1033 Entity Cent.pxe Read 40 221 Shovel Brigade, walking HideWhenFlagSet
1025 Entity Cent.pxe Read 41 229 Red Flowers, small AppearWhenFlagSet
1025 Entity Cent.pxe Read 42 229 Red Flowers, small AppearWhenFlagSet
1025 Entity Cent.pxe Read 43 229 Red Flowers, small AppearWhenFlagSet
1025 Entity Cent.pxe Read 44 229 Red Flowers, small AppearWhenFlagSet
1026 Entity Cent.pxe Read 45 230 Red Flowers, large AppearWhenFlagSet
1026 Entity Cent.pxe Read 46 230 Red Flowers, large AppearWhenFlagSet
1026 Entity Cent.pxe Read 47 230 Red Flowers, large AppearWhenFlagSet
1026 Entity Cent.pxe Read 48 230 Red Flowers, large AppearWhenFlagSet
1026 Entity Cent.pxe Read 49 229 Red Flowers, small AppearWhenFlagSet
1026 Entity Cent.pxe Read 50 229 Red Flowers, small AppearWhenFlagSet
1026 Entity Cent.pxe Read 51 229 Red Flowers, small AppearWhenFlagSet
1026 Entity Cent.pxe Read 52 229 Red Flowers, small AppearWhenFlagSet
1026 Entity Cent.pxe Read 53 229 Red Flowers, small AppearWhenFlagSet
0 Entity Cent.pxe Write 54 236 Gunfish (enemy) Shootable
0 Entity Cent.pxe Write 55 236 Gunfish (enemy) Shootable
0 Entity Cent.pxe Write 56 236 Gunfish (enemy) Shootable
0 Entity Cent.pxe Write 57 236 Gunfish (enemy) Shootable
0 Entity Cent.pxe Write 58 236 Gunfish (enemy) Shootable
0 Entity Cent.pxe Write 59 232 Orangebell (enemy) Shootable
0 Entity Cent.pxe Write 60 235 Midorin (enemy) Shootable
0 Entity Cent.pxe Write 61 235 Midorin (enemy) Shootable
0 Entity Cent.pxe Write 62 235 Midorin (enemy) Shootable
0 Entity Cent.pxe Write 63 235 Midorin (enemy) Shootable
0 Entity Cent.pxe Write 64 235 Midorin (enemy) Shootable
0 Entity Cent.pxe Write 65 235 Midorin (enemy) Shootable
1032 Entity Cent.pxe Read 66 223 Momorin AppearWhenFlagSet
1031 Entity Cent.pxe Read 67 217 Itoh AppearWhenFlagSet
0 Entity Cent.pxe Write 74 232 Orangebell (enemy) Shootable
2407 Entity Cent.pxe Read 75 15 Treasure Chest, closed HideWhenFlagSet
1036 Entity Cent.pxe Read 76 234 Red Flowers, picked AppearWhenFlagSet
1036 Entity Cent.pxe Read 77 234 Red Flowers, picked AppearWhenFlagSet
1036 Entity Cent.pxe Read 78 234 Red Flowers, picked AppearWhenFlagSet
1036 Entity Cent.pxe Read 79 234 Red Flowers, picked AppearWhenFlagSet
1038 Entity Cent.pxe Read, Write 110 274 Droll (enemy) Shootable, AppearWhenFlagSet
1038 Entity Cent.pxe Read, Write 111 274 Droll (enemy) Shootable, AppearWhenFlagSet
1039 Entity Cent.pxe Read 112 275 Puppy, sitting AppearWhenFlagSet
1042 Entity Cent.pxe Read 122 165 Curly, sleeping AppearWhenFlagSet
1341 Entity Cent.pxe Read 123 302 Camera Focus Marker AppearWhenFlagSet
1341 Entity Cent.pxe Read 124 292 Quake AppearWhenFlagSet
0 Entity Cent.pxe Write 125 308 Stumpy (enemy) Shootable
0 Entity Cent.pxe Write 126 308 Stumpy (enemy) Shootable
0 Entity Cent.pxe Write 127 308 Stumpy (enemy) Shootable
0 Entity Cent.pxe Write 128 308 Stumpy (enemy) Shootable
0 Entity Cent.pxe Write 129 308 Stumpy (enemy) Shootable
0 Entity Cent.pxe Write 132 308 Stumpy (enemy) Shootable
0 Entity Cent.pxe Write 133 308 Stumpy (enemy) Shootable
0 Entity Cent.pxe Write 134 308 Stumpy (enemy) Shootable
0 Entity Cent.pxe Write 135 308 Stumpy (enemy) Shootable
0 Entity Cent.pxe Write 136 308 Stumpy (enemy) Shootable
0 Entity Cent.pxe Write 137 308 Stumpy (enemy) Shootable
0 Entity Cent.pxe Write 138 308 Stumpy (enemy) Shootable
0 Entity Cent.pxe Write 139 308 Stumpy (enemy) Shootable
0 Entity Cent.pxe Write 140 308 Stumpy (enemy) Shootable
0 Entity Cent.pxe Write 141 308 Stumpy (enemy) Shootable
0 Entity Cent.pxe Write 142 308 Stumpy (enemy) Shootable
0 Entity Cent.pxe Write 143 308 Stumpy (enemy) Shootable
2407 Entity Cent.pxe Read 144 21 Treasure Chest, open AppearWhenFlagSet
274 Entity Cent.pxe Read 145 136 Puppy, carried AppearWhenFlagSet
1105 TSC Cent.tsc Read #0120 <FLJ
1023 TSC Cent.tsc Read #0135 <FLJ
1023 TSC Cent.tsc Write #0136 <FL+
1030 TSC Cent.tsc Read #0150 <FLJ
6400 TSC Cent.tsc Read #0150 <FLJ
1020 TSC Cent.tsc Read #0200 <FLJ
1020 TSC Cent.tsc Read #0210 <FLJ
1020 TSC Cent.tsc Read #0220 <FLJ
1020 TSC Cent.tsc Read #0230 <FLJ
1037 TSC Cent.tsc Read #0240 <FLJ
1020 TSC Cent.tsc Read #0240 <FLJ
1037 TSC Cent.tsc Write #0241 <FL+
1029 TSC Cent.tsc Read #0250 <FLJ
1020 TSC Cent.tsc Read #0250 <FLJ
1029 TSC Cent.tsc Write #0252 <FL+
1023 TSC Cent.tsc Read #0260 <FLJ
1022 TSC Cent.tsc Read #0260 <FLJ
1035 TSC Cent.tsc Read #0260 <FLJ
1035 TSC Cent.tsc Write #0260 <FL+
1022 TSC Cent.tsc Read #0265 <FLJ
1022 TSC Cent.tsc Write #0266 <FL+
1044 TSC Cent.tsc Write #0311 <FL+
1046 TSC Cent.tsc Read #0320 <FLJ
1045 TSC Cent.tsc Read #0320 <FLJ
1020 TSC Cent.tsc Read #0320 <FLJ
1041 TSC Cent.tsc Write #0320 <FL+
1046 TSC Cent.tsc Write #0322 <FL+
1045 TSC Cent.tsc Write #0322 <FL+
1020 TSC Cent.tsc Read #0322 <FLJ
6003 TSC Cent.tsc Read #0371 <FLJ
2800 TSC Cent.tsc Read #0371 <FLJ
6001 TSC Cent.tsc Read #0371 <FLJ
6002 TSC Cent.tsc Read #0371 <FLJ
6004 TSC Cent.tsc Read #0371 <FLJ
6001 TSC Cent.tsc Read #0372 <FLJ
6002 TSC Cent.tsc Read #0372 <FLJ
6004 TSC Cent.tsc Read #0372 <FLJ
6001 TSC Cent.tsc Read #0373 <FLJ
6002 TSC Cent.tsc Read #0373 <FLJ
6004 TSC Cent.tsc Read #0373 <FLJ
6002 TSC Cent.tsc Read #0376 <FLJ
6004 TSC Cent.tsc Read #0376 <FLJ
6002 TSC Cent.tsc Read #0377 <FLJ
6004 TSC Cent.tsc Read #0377 <FLJ
6004 TSC Cent.tsc Read #0378 <FLJ
1102 TSC Cent.tsc Read #0400 <FLJ
1102 TSC Cent.tsc Read #0410 <FLJ
2407 TSC Cent.tsc Read #0415 <FLJ
1020 TSC Cent.tsc Read #0415 <FLJ
2407 TSC Cent.tsc Read #0416 <FLJ
2407 TSC Cent.tsc Write #0416 <FL+
1040 TSC Cent.tsc Read #0450 <FLJ
1040 TSC Cent.tsc Write #0450 <FL+
1043 Both Cent.tsc Write #0500 <DNP 4 70 Sparkling Item Interactable, HideWhenFlagSet
6003 TSC Cent.tsc Read #1300 <FLJ
2800 TSC Cent.tsc Read #1300 <FLJ
6000 TSC Cent.tsc Read #1301 <FLJ
6001 TSC Cent.tsc Read #1303 <FLJ
6100 TSC Cent.tsc Read #1303 <FLJ
6101 TSC Cent.tsc Read #1304 <FLJ
6102 TSC Cent.tsc Read #1305 <FLJ
6103 TSC Cent.tsc Read #1306 <FLJ
6104 TSC Cent.tsc Read #1307 <FLJ
6105 TSC Cent.tsc Read #1308 <FLJ
6106 TSC Cent.tsc Read #1309 <FLJ
6107 TSC Cent.tsc Read #1310 <FLJ
6108 TSC Cent.tsc Read #1311 <FLJ
6109 TSC Cent.tsc Read #1312 <FLJ
6110 TSC Cent.tsc Read #1313 <FLJ
6112 TSC Cent.tsc Read #1314 <FLJ
6113 TSC Cent.tsc Read #1315 <FLJ
6114 TSC Cent.tsc Read #1316 <FLJ
6002 TSC Cent.tsc Read #1317 <FLJ
4007 TSC Cent.tsc Read #1318 <FLJ
4002 TSC Cent.tsc Read #1319 <FLJ
4001 TSC Cent.tsc Read #1319 <FLJ
1320 TSC Cent.tsc Read #1320 <FLJ
1320 TSC Cent.tsc Read #1399 <FLJ
1082 Entity Jail1.pxe Read 9 42 Sue HideWhenFlagSet
1082 Entity Jail1.pxe Read 10 74 Jack HideWhenFlagSet
2700 Entity Jail1.pxe Read 12 15 Treasure Chest, closed HideWhenFlagSet
2700 Entity Jail1.pxe Read 13 21 Treasure Chest, open AppearWhenFlagSet
274 Entity Jail1.pxe Read 14 136 Puppy, carried AppearWhenFlagSet
2700 TSC Jail1.tsc Read #0090 <FLJ
2700 TSC Jail1.tsc Read #0091 <FLJ
2700 TSC Jail1.tsc Read #0092 <FLJ
2700 TSC Jail1.tsc Read #0093 <FLJ
2700 TSC Jail1.tsc Read #0094 <FLJ
1081 TSC Jail1.tsc Read #0200 <FLJ
1080 TSC Jail1.tsc Read #0200 <FLJ
1080 TSC Jail1.tsc Write #0200 <FL+
1025 TSC Jail1.tsc Write #0200 <FL-
1026 TSC Jail1.tsc Write #0200 <FL+
1081 TSC Jail1.tsc Write #0201 <FL+
0 Both Jail1.tsc Write #0220 <DNP 8 0 Null IgnoreSolidity
2700 TSC Jail1.tsc Read #0300 <FLJ
2700 TSC Jail1.tsc Write #0300 <FL+
1107 Entity Momo.pxe Read 0 72 Sprinkler AppearWhenFlagSet
1107 Entity Momo.pxe Read 1 0 Null HideWhenFlagSet
1105 Entity Momo.pxe Read 11 231 Rocket HideWhenFlagSet
1105 Entity Momo.pxe Read 12 223 Momorin HideWhenFlagSet
274 Entity Momo.pxe Read 13 136 Puppy, carried AppearWhenFlagSet
0 Both Momo.tsc Write #0100 <DNP 2 18 Door IgnoreSolidity, Interactable
1103 TSC Momo.tsc Read #0200 <FLJ
1100 TSC Momo.tsc Read #0200 <FLJ
1100 TSC Momo.tsc Write #0202 <FL+
961 TSC Momo.tsc Write #0202 <FL+
1101 TSC Momo.tsc Write #0202 <FL+
1027 TSC Momo.tsc Write #0202 <FL+
1028 TSC Momo.tsc Write #0202 <FL+
1102 TSC Momo.tsc Write #0205 <FL+
1107 TSC Momo.tsc Write #0210 <FL+
1103 TSC Momo.tsc Write #0210 <FL+
1103 TSC Momo.tsc Read #0280 <FLJ
1103 TSC Momo.tsc Write #0281 <FL-
1105 TSC Momo.tsc Write #0281 <FL+
1030 TSC Momo.tsc Write #0281 <FL+
1031 TSC Momo.tsc Write #0281 <FL+
1032 TSC Momo.tsc Write #0281 <FL+
1033 TSC Momo.tsc Write #0281 <FL+
1004 TSC Momo.tsc Write #0281 <FL+
1038 TSC Momo.tsc Write #0281 <FL-
1039 TSC Momo.tsc Write #0281 <FL+
1026 TSC Momo.tsc Write #0281 <FL-
1036 TSC Momo.tsc Write #0281 <FL+
1105 Both Momo.tsc Write #0281 <DNP 12 223 Momorin SpawnInOtherDirection, Interactable, HideWhenFlagSet
1105 Both Momo.tsc Write #0281 <DNP 11 231 Rocket Invulnerable, HardSolid, Interactable, HideWhenFlagSet
1033 Entity Lounge.pxe Read 12 224 Chie HideWhenFlagSet
1121 Entity Lounge.pxe Read 13 72 Sprinkler HideWhenFlagSet
1033 Entity Lounge.pxe Read 14 258 Mimiga, sleeping HideWhenFlagSet
274 Entity Lounge.pxe Read 15 136 Puppy, carried AppearWhenFlagSet
0 Both Lounge.tsc Write #0100 <DNP 3 18 Door IgnoreSolidity, Interactable
1020 TSC Lounge.tsc Read #0200 <FLJ
1121 TSC Lounge.tsc Read #0201 <FLJ
1121 TSC Lounge.tsc Write #0202 <FL+
1121 Both Lounge.tsc Write #0202 <DNP 13 72 Sprinkler SpawnInOtherDirection, HideWhenFlagSet
1033 TSC Lounge.tsc Read #0210 <FLJ
1020 TSC Lounge.tsc Read #0210 <FLJ
1020 TSC Lounge.tsc Read #0220 <FLJ
1020 TSC Lounge.tsc Read #0230 <FLJ
1120 TSC Lounge.tsc Write #0250 <FL+
1021 TSC Lounge.tsc Write #0250 <FL+
1140 Entity CentW.pxe Read 10 228 Droll, guarding HideWhenFlagSet
274 Entity CentW.pxe Read 12 136 Puppy, carried AppearWhenFlagSet
0 Both CentW.tsc Write #0099 <DNP 5 0 Null IgnoreSolidity
1023 TSC CentW.tsc Read #0100 <FLJ
1023 TSC CentW.tsc Write #0101 <FL+
1140 TSC CentW.tsc Read #0150 <FLJ
1023 TSC CentW.tsc Read #0150 <FLJ
1082 TSC CentW.tsc Write #0151 <FL+
1140 TSC CentW.tsc Write #0151 <FL+
1141 TSC CentW.tsc Read #0151 <FLJ
1141 TSC CentW.tsc Write #0151 <FL+
1033 Entity Jail2.pxe Read 8 240 Mimiga (wandering) HideWhenFlagSet
1033 Entity Jail2.pxe Read 9 240 Mimiga (wandering) HideWhenFlagSet
1033 Entity Jail2.pxe Read 10 240 Mimiga (wandering) HideWhenFlagSet
1033 Entity Jail2.pxe Read 11 240 Mimiga (wandering) HideWhenFlagSet
1033 Entity Jail2.pxe Read 12 240 Mimiga (wandering) HideWhenFlagSet
1033 Entity Jail2.pxe Read 13 240 Mimiga (wandering) HideWhenFlagSet
274 Entity Jail2.pxe Read 16 136 Puppy, carried AppearWhenFlagSet
0 Both Jail2.tsc Write #0099 <DNP 6 0 Null IgnoreSolidity
524 TSC Jail2.tsc Write #0200 <FL+
0 Entity Blcny1.pxe Write 12 268 Igor (enemy) Shootable
0 Entity Blcny1.pxe Write 13 115 Ravil (enemy) Shootable
0 Entity Blcny1.pxe Write 14 115 Ravil (enemy) Shootable
19 Entity Blcny1.pxe 15 253 Energy Capsule SpecialEntityNoWriteFlag
19 Entity Blcny1.pxe 16 253 Energy Capsule SpecialEntityNoWriteFlag
19 Entity Blcny1.pxe 17 253 Energy Capsule SpecialEntityNoWriteFlag
19 Entity Blcny1.pxe 18 253 Energy Capsule SpecialEntityNoWriteFlag
200 Entity Blcny1.pxe Read 27 86 Missile AppearWhenFlagSet
200 Entity Blcny1.pxe Read 28 86 Missile AppearWhenFlagSet
200 Entity Blcny1.pxe Read 29 86 Missile AppearWhenFlagSet
200 Entity Blcny1.pxe Read 30 86 Missile AppearWhenFlagSet
200 Entity Blcny1.pxe Read 31 86 Missile AppearWhenFlagSet
200 Entity Blcny1.pxe Read 32 86 Missile AppearWhenFlagSet
200 Entity Blcny1.pxe Read 33 86 Missile AppearWhenFlagSet
0 Entity Blcny1.pxe Write 37 115 Ravil (enemy) Shootable
19 Entity Blcny1.pxe 39 253 Energy Capsule SpecialEntityNoWriteFlag
19 Entity Blcny1.pxe 40 253 Energy Capsule SpecialEntityNoWriteFlag
19 Entity Blcny1.pxe 41 253 Energy Capsule SpecialEntityNoWriteFlag
19 Entity Blcny1.pxe 42 253 Energy Capsule SpecialEntityNoWriteFlag
2999 Entity Blcny1.pxe Read 44 13 Forcefield HideWhenFlagSet
2999 Entity Blcny1.pxe Read 45 13 Forcefield HideWhenFlagSet
2999 Entity Blcny1.pxe Read 46 13 Forcefield HideWhenFlagSet
2999 Entity Blcny1.pxe Read 47 46 H/V Trigger HideWhenFlagSet
274 Entity Blcny1.pxe Read 49 136 Puppy, carried AppearWhenFlagSet
1190 TSC Blcny1.tsc Write #0090 <FL-
1191 TSC Blcny1.tsc Write #0090 <FL-
1192 TSC Blcny1.tsc Write #0090 <FL+
1190 TSC Blcny1.tsc Write #0091 <FL+
1191 TSC Blcny1.tsc Write #0091 <FL-
1192 TSC Blcny1.tsc Write #0091 <FL-
1190 TSC Blcny1.tsc Write #0094 <FL-
1191 TSC Blcny1.tsc Write #0094 <FL+
1192 TSC Blcny1.tsc Write #0094 <FL-
0 Both Blcny1.tsc Write #0200 <DNP 34 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection
1191 TSC Blcny1.tsc Read #0210 <FLJ
1192 TSC Blcny1.tsc Read #0210 <FLJ
0 Both Blcny1.tsc Write #0299 <DNP 48 46 H/V Trigger SpawnInOtherDirection
2999 TSC Blcny1.tsc Read #0299 <FLJ
6000 TSC Blcny1.tsc Read #0300 <FLJ
6001 TSC Blcny1.tsc Read #0300 <FLJ
6002 TSC Blcny1.tsc Read #0300 <FLJ
6004 TSC Blcny1.tsc Read #0300 <FLJ
2800 TSC Blcny1.tsc Read #0301 <FLJ
6001 TSC Blcny1.tsc Read #0302 <FLJ
6002 TSC Blcny1.tsc Read #0302 <FLJ
6004 TSC Blcny1.tsc Read #0302 <FLJ
6001 TSC Blcny1.tsc Read #0303 <FLJ
6002 TSC Blcny1.tsc Read #0303 <FLJ
6004 TSC Blcny1.tsc Read #0303 <FLJ
6002 TSC Blcny1.tsc Read #0403 <FLJ
6004 TSC Blcny1.tsc Read #0403 <FLJ
6002 TSC Blcny1.tsc Read #0404 <FLJ
6004 TSC Blcny1.tsc Read #0404 <FLJ
6100 TSC Blcny1.tsc Read #0501 <FLJ
6101 TSC Blcny1.tsc Read #0502 <FLJ
6102 TSC Blcny1.tsc Read #0503 <FLJ
6103 TSC Blcny1.tsc Read #0504 <FLJ
6104 TSC Blcny1.tsc Read #0505 <FLJ
6105 TSC Blcny1.tsc Read #0506 <FLJ
6106 TSC Blcny1.tsc Read #0507 <FLJ
6107 TSC Blcny1.tsc Read #0508 <FLJ
6108 TSC Blcny1.tsc Read #0509 <FLJ
6109 TSC Blcny1.tsc Read #0510 <FLJ
6110 TSC Blcny1.tsc Read #0511 <FLJ
6111 TSC Blcny1.tsc Read #0512 <FLJ
6112 TSC Blcny1.tsc Read #0513 <FLJ
6113 TSC Blcny1.tsc Read #0514 <FLJ
6114 TSC Blcny1.tsc Read #0515 <FLJ
6004 TSC Blcny1.tsc Read #0516 <FLJ
6004 TSC Blcny1.tsc Read #0517 <FLJ
4007 TSC Blcny1.tsc Read #0550 <FLJ
4002 TSC Blcny1.tsc Read #0551 <FLJ
2999 Both Blcny1.tsc Write #0600 <DNA 44 13 Forcefield Invulnerable, HardSolid, HideWhenFlagSet
2999 Both Blcny1.tsc Write #0600 <DNA 45 13 Forcefield Invulnerable, HardSolid, HideWhenFlagSet
2999 Both Blcny1.tsc Write #0600 <DNA 46 13 Forcefield Invulnerable, HardSolid, HideWhenFlagSet
0 Both Blcny1.tsc Write #0600 <DNP 48 46 H/V Trigger SpawnInOtherDirection
2999 Both Blcny1.tsc Write #0600 <DNP 47 46 H/V Trigger SpawnInOtherDirection, HideWhenFlagSet
0 Entity Priso1.pxe Write 5 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso1.pxe Write 6 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso1.pxe Write 7 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso1.pxe Write 8 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso1.pxe Write 9 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso1.pxe Write 10 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso1.pxe Write 23 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso1.pxe Write 24 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso1.pxe Write 25 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso1.pxe Write 26 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso1.pxe Write 27 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso1.pxe Write 28 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso1.pxe Write 29 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso1.pxe Write 30 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso1.pxe Write 31 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso1.pxe Write 32 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso1.pxe Write 33 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso1.pxe Write 34 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso1.pxe Write 35 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso1.pxe Write 36 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso1.pxe Write 37 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso1.pxe Write 38 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso1.pxe Write 39 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso1.pxe Write 40 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso1.pxe Write 41 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso1.pxe Write 42 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso1.pxe Write 43 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso1.pxe Write 44 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso1.pxe Write 52 246 Press, Proximity (enemy) Shootable
0 Entity Priso1.pxe Write 53 246 Press, Proximity (enemy) Shootable
0 Entity Priso1.pxe Write 54 246 Press, Proximity (enemy) Shootable
0 Entity Priso1.pxe Write 55 246 Press, Proximity (enemy) Shootable
0 Entity Priso1.pxe Write 56 246 Press, Proximity (enemy) Shootable
0 Entity Priso1.pxe Write 57 246 Press, Proximity (enemy) Shootable
0 Entity Priso1.pxe Write 58 246 Press, Proximity (enemy) Shootable
0 Entity Priso1.pxe Write 59 246 Press, Proximity (enemy) Shootable
0 Entity Priso1.pxe Write 60 246 Press, Proximity (enemy) Shootable
0 Entity Priso1.pxe Write 61 246 Press, Proximity (enemy) Shootable
0 Entity Priso1.pxe Write 62 246 Press, Proximity (enemy) Shootable
0 Entity Priso1.pxe Write 63 246 Press, Proximity (enemy) Shootable
0 Entity Priso1.pxe Write 64 246 Press, Proximity (enemy) Shootable
0 Entity Priso1.pxe Write 65 246 Press, Proximity (enemy) Shootable
0 Entity Priso1.pxe Write 66 246 Press, Proximity (enemy) Shootable
0 Entity Priso1.pxe Write 67 246 Press, Proximity (enemy) Shootable
0 Entity Priso1.pxe Write 68 246 Press, Proximity (enemy) Shootable
0 Entity Priso1.pxe Write 69 246 Press, Proximity (enemy) Shootable
0 Entity Priso1.pxe Write 70 246 Press, Proximity (enemy) Shootable
0 Entity Priso1.pxe Write 71 246 Press, Proximity (enemy) Shootable
0 Entity Priso1.pxe Write 72 246 Press, Proximity (enemy) Shootable
0 Entity Priso1.pxe Write 73 246 Press, Proximity (enemy) Shootable
0 Entity Priso1.pxe Write 74 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso1.pxe Write 75 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso1.pxe Write 76 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso1.pxe Write 77 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso1.pxe Write 78 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso1.pxe Write 79 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso1.pxe Write 80 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso1.pxe Write 81 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso1.pxe Write 82 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso1.pxe Write 83 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso1.pxe Write 84 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso1.pxe Write 85 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso1.pxe Write 86 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso1.pxe Write 87 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso1.pxe Write 88 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso1.pxe Write 89 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso1.pxe Write 90 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso1.pxe Write 91 241 Critter, Hopping Red (enemy) Shootable
274 Entity Priso1.pxe Read 92 136 Puppy, carried AppearWhenFlagSet
0 Both Priso1.tsc Write #0100 <DNP 3 18 Door IgnoreSolidity, Interactable
0 Both Priso1.tsc Write #0110 <DNP 4 18 Door IgnoreSolidity, Interactable
1250 Entity Ring1.pxe Read 4 247 Misery (boss) HideWhenFlagSet
1250 Entity Ring1.pxe Read 5 46 H/V Trigger HideWhenFlagSet
1341 Entity Ring1.pxe Read 8 292 Quake AppearWhenFlagSet
274 Entity Ring1.pxe Read 9 136 Puppy, carried AppearWhenFlagSet
1250 TSC Ring1.tsc Read #0092 <FLJ
1341 TSC Ring1.tsc Read #0093 <FLJ
1250 TSC Ring1.tsc Read #0093 <FLJ
1341 TSC Ring1.tsc Read #0100 <FLJ
1020 TSC Ring1.tsc Read #0400 <FLJ
1020 TSC Ring1.tsc Read #0501 <FLJ
1250 Both Ring1.tsc Write #0502 <DNP 5 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet
1250 Both Ring1.tsc Write #0503 <DNP 5 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet
1273 Entity Ring2.pxe Read 4 260 Shovel Brigade, caged HideWhenFlagSet
1273 Entity Ring2.pxe Read 6 0 Null HideWhenFlagSet
1273 Entity Ring2.pxe Read 7 261 Chie, caged HideWhenFlagSet
1273 Entity Ring2.pxe Read 8 262 Chaco, caged HideWhenFlagSet
1273 Entity Ring2.pxe Read 9 260 Shovel Brigade, caged HideWhenFlagSet
1273 Entity Ring2.pxe Read 10 0 Null HideWhenFlagSet
1273 Entity Ring2.pxe Read 11 260 Shovel Brigade, caged HideWhenFlagSet
1273 Entity Ring2.pxe Read 12 260 Shovel Brigade, caged HideWhenFlagSet
1273 Entity Ring2.pxe Read 13 260 Shovel Brigade, caged HideWhenFlagSet
1273 Entity Ring2.pxe Read 14 0 Null HideWhenFlagSet
1273 Entity Ring2.pxe Read 15 307 Santa, caged HideWhenFlagSet
1273 Entity Ring2.pxe Read 16 260 Shovel Brigade, caged HideWhenFlagSet
1273 Entity Ring2.pxe Read 17 239 Cage bars HideWhenFlagSet
1273 Entity Ring2.pxe Read 18 239 Cage bars HideWhenFlagSet
1273 Entity Ring2.pxe Read 19 239 Cage bars HideWhenFlagSet
1273 Entity Ring2.pxe Read 20 239 Cage bars HideWhenFlagSet
1273 Entity Ring2.pxe Read 21 239 Cage bars HideWhenFlagSet
1273 Entity Ring2.pxe Read 22 239 Cage bars HideWhenFlagSet
1273 Entity Ring2.pxe Read 23 239 Cage bars HideWhenFlagSet
1270 Entity Ring2.pxe Read 24 46 H/V Trigger HideWhenFlagSet
1270 Entity Ring2.pxe Read 25 256 Doctor, facing away HideWhenFlagSet
1270 Entity Ring2.pxe Read 26 0 Null HideWhenFlagSet
1270 Entity Ring2.pxe Read 27 0 Null HideWhenFlagSet
1341 Entity Ring2.pxe Read 30 292 Quake AppearWhenFlagSet
274 Entity Ring2.pxe Read 31 136 Puppy, carried AppearWhenFlagSet
274 Entity Ring2.pxe Read 32 136 Puppy, carried AppearWhenFlagSet
1341 TSC Ring2.tsc Read #0093 <FLJ
1270 TSC Ring2.tsc Read #0093 <FLJ
1272 TSC Ring2.tsc Read #0200 <FLJ
1270 TSC Ring2.tsc Read #0200 <FLJ
1271 TSC Ring2.tsc Read #0200 <FLJ
1020 TSC Ring2.tsc Read #0200 <FLJ
1272 TSC Ring2.tsc Write #0202 <FL+
1274 TSC Ring2.tsc Read #0204 <FLJ
1274 TSC Ring2.tsc Write #0204 <FL+
1270 TSC Ring2.tsc Read #0210 <FLJ
1271 TSC Ring2.tsc Read #0210 <FLJ
1270 TSC Ring2.tsc Read #0220 <FLJ
1271 TSC Ring2.tsc Read #0220 <FLJ
1020 TSC Ring2.tsc Read #0222 <FLJ
1270 Both Ring2.tsc Write #0410 <DNP 26 0 Null IgnoreSolidity, RunEventWhenKilled, HideWhenFlagSet
1270 TSC Ring2.tsc Write #0410 <FL-
1270 TSC Ring2.tsc Write #0420 <FL+
1270 Both Ring2.tsc Write #0420 <DNP 27 0 Null IgnoreSolidity, RunEventWhenKilled, HideWhenFlagSet
1270 Both Ring2.tsc Write #0500 <DNP 24 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet
1270 Both Ring2.tsc Write #0502 <DNP 25 256 Doctor, facing away HideWhenFlagSet
1270 TSC Ring2.tsc Write #0502 <FL-
1271 TSC Ring2.tsc Write #0502 <FL+
1270 Both Ring2.tsc Write #0501 <DNP 24 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet
1270 Both Ring2.tsc Write #0501 <DNP 25 256 Doctor, facing away HideWhenFlagSet
1270 TSC Ring2.tsc Write #0501 <FL-
1271 TSC Ring2.tsc Write #0501 <FL+
274 Entity Prefa1.pxe Read 4 136 Puppy, carried AppearWhenFlagSet
161 TSC Prefa1.tsc Read #0200 <FLJ
0 Entity Priso2.pxe Write 7 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso2.pxe Write 8 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso2.pxe Write 9 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso2.pxe Write 10 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso2.pxe Write 11 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso2.pxe Write 12 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso2.pxe Write 13 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso2.pxe Write 14 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso2.pxe Write 15 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso2.pxe Write 16 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso2.pxe Write 17 241 Critter, Hopping Red (enemy) Shootable
19 Entity Priso2.pxe 18 253 Energy Capsule SpecialEntityNoWriteFlag
0 Entity Priso2.pxe Write 19 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso2.pxe Write 21 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso2.pxe Write 22 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso2.pxe Write 23 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso2.pxe Write 24 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso2.pxe Write 25 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso2.pxe Write 26 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso2.pxe Write 27 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso2.pxe Write 28 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso2.pxe Write 30 241 Critter, Hopping Red (enemy) Shootable
6111 Entity Priso2.pxe Read 31 276 Red Demon (boss) HideWhenFlagSet
1320 Entity Priso2.pxe Read 32 0 Null HideWhenFlagSet
0 Entity Priso2.pxe Write 33 246 Press, Proximity (enemy) Shootable
0 Entity Priso2.pxe Write 34 246 Press, Proximity (enemy) Shootable
0 Entity Priso2.pxe Write 35 246 Press, Proximity (enemy) Shootable
0 Entity Priso2.pxe Write 36 246 Press, Proximity (enemy) Shootable
0 Entity Priso2.pxe Write 37 246 Press, Proximity (enemy) Shootable
0 Entity Priso2.pxe Write 38 246 Press, Proximity (enemy) Shootable
0 Entity Priso2.pxe Write 39 246 Press, Proximity (enemy) Shootable
0 Entity Priso2.pxe Write 40 246 Press, Proximity (enemy) Shootable
0 Entity Priso2.pxe Write 41 246 Press, Proximity (enemy) Shootable
0 Entity Priso2.pxe Write 42 246 Press, Proximity (enemy) Shootable
0 Entity Priso2.pxe Write 43 246 Press, Proximity (enemy) Shootable
0 Entity Priso2.pxe Write 44 246 Press, Proximity (enemy) Shootable
0 Entity Priso2.pxe Write 45 246 Press, Proximity (enemy) Shootable
0 Entity Priso2.pxe Write 46 246 Press, Proximity (enemy) Shootable
0 Entity Priso2.pxe Write 47 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso2.pxe Write 48 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso2.pxe Write 49 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso2.pxe Write 50 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso2.pxe Write 51 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso2.pxe Write 52 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso2.pxe Write 53 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso2.pxe Write 54 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso2.pxe Write 55 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso2.pxe Write 56 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso2.pxe Write 57 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso2.pxe Write 58 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso2.pxe Write 59 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso2.pxe Write 60 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso2.pxe Write 61 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso2.pxe Write 62 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso2.pxe Write 63 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso2.pxe Write 64 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso2.pxe Write 65 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso2.pxe Write 74 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso2.pxe Write 75 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso2.pxe Write 76 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso2.pxe Write 90 241 Critter, Hopping Red (enemy) Shootable
0 Entity Priso2.pxe Write 91 241 Critter, Hopping Red (enemy) Shootable
19 Entity Priso2.pxe 92 253 Energy Capsule SpecialEntityNoWriteFlag
29 Entity Priso2.pxe 93 253 Energy Capsule SpecialEntityNoWriteFlag
19 Entity Priso2.pxe 94 253 Energy Capsule SpecialEntityNoWriteFlag
99 Entity Priso2.pxe 95 253 Energy Capsule SpecialEntityNoWriteFlag
4 Entity Priso2.pxe 96 253 Energy Capsule SpecialEntityNoWriteFlag
8 Entity Priso2.pxe 97 253 Energy Capsule SpecialEntityNoWriteFlag
6111 Entity Priso2.pxe Read 98 46 H/V Trigger HideWhenFlagSet
6111 Entity Priso2.pxe Read 99 46 H/V Trigger HideWhenFlagSet
9 Entity Priso2.pxe 100 253 Energy Capsule SpecialEntityNoWriteFlag
274 Entity Priso2.pxe Read 102 136 Puppy, carried AppearWhenFlagSet
1320 Entity Priso2.pxe Read 103 21 Treasure Chest, open AppearWhenFlagSet
1320 TSC Priso2.tsc Read #0099 <FLJ
6111 TSC Priso2.tsc Read #0099 <FLJ
0 Both Priso2.tsc Write #0100 <DNP 1 18 Door IgnoreSolidity, Interactable
0 Both Priso2.tsc Write #0110 <DNP 0 18 Door IgnoreSolidity, Interactable
6111 Both Priso2.tsc Write #0241 <DNP 98 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet
6111 Both Priso2.tsc Write #0241 <DNP 99 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet
1320 TSC Priso2.tsc Write #0241 <FL-
6111 TSC Priso2.tsc Write #0250 <FL+
1320 TSC Priso2.tsc Read #0251 <FLJ
1320 TSC Priso2.tsc Write #0251 <FL+
1340 Entity Ring3.pxe Read 7 46 H/V Trigger HideWhenFlagSet
1340 Entity Ring3.pxe Read 8 291 Mini Undead Core, stationary HideWhenFlagSet
1340 Entity Ring3.pxe Read 9 291 Mini Undead Core, stationary HideWhenFlagSet
1340 Entity Ring3.pxe Read 10 291 Mini Undead Core, stationary HideWhenFlagSet
1340 Entity Ring3.pxe Read 11 291 Mini Undead Core, stationary HideWhenFlagSet
1340 Entity Ring3.pxe Read 12 46 H/V Trigger HideWhenFlagSet
274 Entity Ring3.pxe Read 16 136 Puppy, carried AppearWhenFlagSet
1340 Both Ring3.tsc Write #0441 <DNP 12 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet
1340 TSC Ring3.tsc Write #0441 <FL-
1340 Both Ring3.tsc Write #0451 <DNP 7 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet
1340 Both Ring3.tsc Write #0451 <DNP 12 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet
1340 Both Ring3.tsc Write #0502 <DNP 7 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet
1340 Both Ring3.tsc Write #0502 <DNP 12 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection, HideWhenFlagSet
1340 Both Ring3.tsc Write #0502 <DNP 8 291 Mini Undead Core, stationary IgnoreSolidity, HardSolid, SpawnInOtherDirection, HideWhenFlagSet
1340 Both Ring3.tsc Write #0502 <DNP 9 291 Mini Undead Core, stationary IgnoreSolidity, HardSolid, SpawnInOtherDirection, HideWhenFlagSet
1340 Both Ring3.tsc Write #0502 <DNP 10 291 Mini Undead Core, stationary IgnoreSolidity, HardSolid, HideWhenFlagSet
1340 Both Ring3.tsc Write #0502 <DNP 11 291 Mini Undead Core, stationary IgnoreSolidity, HardSolid, HideWhenFlagSet
0 Both Ring3.tsc Write #0600 <DNP 13 0 Null IgnoreSolidity
0 Both Ring3.tsc Write #0600 <DNP 14 0 Null IgnoreSolidity
1273 TSC Ring3.tsc Write #0600 <FL+
1341 TSC Ring3.tsc Write #0600 <FL+
1390 TSC Ring3.tsc Write #0600 <FL+
1391 TSC Ring3.tsc Write #0600 <FL+
1392 TSC Ring3.tsc Write #0600 <FL+
1031 TSC Ring3.tsc Write #0600 <FL-
1032 TSC Ring3.tsc Write #0600 <FL-
1340 TSC Ring3.tsc Write #1000 <FL+
1393 TSC Ring3.tsc Write #1002 <FL+
1370 Entity Little.pxe Read 6 278 Little Family AppearWhenFlagSet
274 Entity Little.pxe Read 9 136 Puppy, carried AppearWhenFlagSet
1372 TSC Little.tsc Read #0200 <FLJ
2811 TSC Little.tsc Read #0200 <FLJ
1372 TSC Little.tsc Write #0203 <FL+
1370 TSC Little.tsc Read #0210 <FLJ
1371 TSC Little.tsc Write #0210 <FL+
1372 TSC Little.tsc Read #0211 <FLJ
1393 Entity Blcny2.pxe Read 3 18 Door AppearWhenFlagSet
1393 Entity Blcny2.pxe Read 9 18 Door HideWhenFlagSet
1390 Entity Blcny2.pxe Read 10 254 Helicopter HideWhenFlagSet
1390 Entity Blcny2.pxe Read 13 223 Momorin HideWhenFlagSet
1390 Entity Blcny2.pxe Read 14 0 Null HideWhenFlagSet
1391 Entity Blcny2.pxe Read 15 42 Sue AppearWhenFlagSet
1392 Entity Blcny2.pxe Read 16 42 Sue AppearWhenFlagSet
1392 Entity Blcny2.pxe Read 17 46 H/V Trigger AppearWhenFlagSet
1341 Entity Blcny2.pxe Read 23 292 Quake AppearWhenFlagSet
1341 Entity Blcny2.pxe Read 25 294 Generator - Falling Block AppearWhenFlagSet
274 Entity Blcny2.pxe Read 28 136 Puppy, carried AppearWhenFlagSet
1190 TSC Blcny2.tsc Write #0090 <FL-
1191 TSC Blcny2.tsc Write #0090 <FL-
1192 TSC Blcny2.tsc Write #0090 <FL+
1190 TSC Blcny2.tsc Write #0091 <FL+
1191 TSC Blcny2.tsc Write #0091 <FL-
1192 TSC Blcny2.tsc Write #0091 <FL-
1190 TSC Blcny2.tsc Write #0094 <FL-
1191 TSC Blcny2.tsc Write #0094 <FL+
1192 TSC Blcny2.tsc Write #0094 <FL-
6001 TSC Blcny2.tsc Read #0120 <FLJ
6002 TSC Blcny2.tsc Read #0120 <FLJ
0 Both Blcny2.tsc Write #0200 <DNP 18 0 Null IgnoreSolidity, RunEventOnTouch, SpawnInOtherDirection
1191 TSC Blcny2.tsc Read #0210 <FLJ
1192 TSC Blcny2.tsc Read #0210 <FLJ
1190 TSC Blcny2.tsc Write #0310 <FL-
1191 TSC Blcny2.tsc Write #0310 <FL-
1192 TSC Blcny2.tsc Write #0310 <FL+
1391 Both Blcny2.tsc Write #0310 <DNP 15 42 Sue AppearWhenFlagSet, SpawnInOtherDirection
1391 TSC Blcny2.tsc Write #0310 <FL-
1392 Both Blcny2.tsc Write #0330 <DNP 17 46 H/V Trigger RunEventOnTouch, AppearWhenFlagSet, SpawnInOtherDirection
1392 TSC Blcny2.tsc Write #0330 <FL-
0 Both Blcny2.tsc Write #0400 <DNP 11 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection
1341 Both Blcny2.tsc Write #0400 <DNP 23 292 Quake AppearWhenFlagSet
0 Both Blcny2.tsc Write #0400 <DNP 26 302 Camera Focus Marker IgnoreSolidity
274 Both Blcny2.tsc Write #0400 <DNP 28 136 Puppy, carried IgnoreSolidity, AppearWhenFlagSet
274 TSC Blcny2.tsc Write #0400 <FL-
0 Both Fall.tsc Write #0100 <DNP 2 296 Generator - Cloud
0 Both Fall.tsc Write #0100 <DNP 0 150 Quote
0 Both Fall.tsc Write #0120 <DNP 2 296 Generator - Cloud
2000 TSC Fall.tsc Write #0120 <FL+
1460 TSC Fall.tsc Write #0120 <FL+
274 Entity Pixel.pxe Read 8 136 Puppy, carried AppearWhenFlagSet
1440 Entity Pixel.pxe Read 9 165 Curly, sleeping AppearWhenFlagSet
836 Entity Pixel.pxe Read 11 259 Curly, carried AppearWhenFlagSet
6109 TSC Pixel.tsc Read #0094 <FLJ
1042 TSC Pixel.tsc Read #0096 <FLJ
1441 TSC Pixel.tsc Read #0200 <FLJ
1440 TSC Pixel.tsc Read #0200 <FLJ
835 TSC Pixel.tsc Read #0200 <FLJ
1445 TSC Pixel.tsc Write #0202 <FL+
1441 TSC Pixel.tsc Read #0221 <FLJ
1445 TSC Pixel.tsc Read #0221 <FLJ
1441 TSC Pixel.tsc Write #0222 <FL+
1444 TSC Pixel.tsc Read #0250 <FLJ
1442 TSC Pixel.tsc Read #0250 <FLJ
1441 TSC Pixel.tsc Read #0250 <FLJ
1440 TSC Pixel.tsc Read #0250 <FLJ
836 TSC Pixel.tsc Read #0250 <FLJ
836 Both Pixel.tsc Write #0251 <DNP 11 259 Curly, carried IgnoreSolidity, AppearWhenFlagSet
836 TSC Pixel.tsc Write #0251 <FL-
1440 TSC Pixel.tsc Write #0251 <FL+
1442 TSC Pixel.tsc Write #0253 <FL+
836 TSC Pixel.tsc Write #0254 <FL+
1042 TSC Pixel.tsc Write #0254 <FL+
1440 TSC Pixel.tsc Write #0254 <FL-
1444 TSC Pixel.tsc Write #0254 <FL+
0 Entity e_Maze.pxe Write 1 306 Balrog, nurse Shootable
2000 TSC e_Maze.tsc Read #0100 <FLJ
162 TSC e_Jenk.tsc Read #0100 <FLJ
2000 TSC e_Sky.tsc Read #0100 <FLJ
274 Entity Prefa2.pxe Read 6 136 Puppy, carried AppearWhenFlagSet
1534 TSC Prefa2.tsc Write #0110 <FL+
1550 TSC Prefa2.tsc Write #0110 <FL+
1046 TSC Prefa2.tsc Read #0110 <FLJ
1531 TSC Prefa2.tsc Write #0111 <FL+
1390 TSC Prefa2.tsc Write #0200 <FL+
1391 TSC Prefa2.tsc Write #0200 <FL+
1392 TSC Prefa2.tsc Write #0200 <FL+
1341 Entity Hell1.pxe Read 14 292 Quake AppearWhenFlagSet
1530 Entity Hell1.pxe Read 36 70 Sparkling Item HideWhenFlagSet
274 Entity Hell1.pxe Read 42 136 Puppy, carried AppearWhenFlagSet
1531 Entity Hell1.pxe Read 43 117 Curly, standing AppearWhenFlagSet
16 Entity Hell1.pxe 44 253 Energy Capsule SpecialEntityNoWriteFlag
16 Entity Hell1.pxe 45 253 Energy Capsule SpecialEntityNoWriteFlag
1532 Entity Hell1.pxe Read 46 259 Curly, carried AppearWhenFlagSet
10 Entity Hell1.pxe 47 253 Energy Capsule SpecialEntityNoWriteFlag
10 Entity Hell1.pxe 48 253 Energy Capsule SpecialEntityNoWriteFlag
10 Entity Hell1.pxe 49 253 Energy Capsule SpecialEntityNoWriteFlag
10 Entity Hell1.pxe 50 253 Energy Capsule SpecialEntityNoWriteFlag
1533 Entity Hell1.pxe Read 53 320 Curly, carried, shooting AppearWhenFlagSet
1531 TSC Hell1.tsc Read #0110 <FLJ
1530 Both Hell1.tsc Write #0400 <DNP 36 70 Sparkling Item Interactable, HideWhenFlagSet
0 Both Hell1.tsc Write #0420 <DNP 37 46 H/V Trigger RunEventOnTouch
1531 TSC Hell1.tsc Write #0500 <FL-
1532 TSC Hell1.tsc Write #0500 <FL+
0 Both Hell1.tsc Write #0900 <DNP 51 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection
0 Both Hell1.tsc Write #0901 <DNP 52 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection
1341 Entity Hell2.pxe Read 5 292 Quake AppearWhenFlagSet
1351 Entity Hell2.pxe Read 6 294 Generator - Falling Block HideWhenFlagSet
1534 Entity Hell2.pxe Read 12 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
1534 Entity Hell2.pxe Read 13 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
1534 Entity Hell2.pxe Read 14 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
1534 Entity Hell2.pxe Read 15 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
1534 Entity Hell2.pxe Read 16 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
1534 Entity Hell2.pxe Read 17 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
1534 Entity Hell2.pxe Read 18 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
1534 Entity Hell2.pxe Read 19 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
1534 Entity Hell2.pxe Read 20 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
1534 Entity Hell2.pxe Read 21 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
1534 Entity Hell2.pxe Read 22 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
1534 Entity Hell2.pxe Read 23 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
1534 Entity Hell2.pxe Read 24 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
1534 Entity Hell2.pxe Read 25 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
1534 Entity Hell2.pxe Read 26 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
1534 Entity Hell2.pxe Read 27 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
1534 Entity Hell2.pxe Read 28 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
1534 Entity Hell2.pxe Read 29 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
1534 Entity Hell2.pxe Read 30 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
1534 Entity Hell2.pxe Read 31 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
1534 Entity Hell2.pxe Read 32 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
1534 Entity Hell2.pxe Read 33 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
1534 Entity Hell2.pxe Read 34 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
1534 Entity Hell2.pxe Read 35 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
1534 Entity Hell2.pxe Read 36 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
1534 Entity Hell2.pxe Read 37 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
1534 Entity Hell2.pxe Read 38 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
1534 Entity Hell2.pxe Read 39 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
274 Entity Hell2.pxe Read 40 136 Puppy, carried AppearWhenFlagSet
1532 Entity Hell2.pxe Read 41 259 Curly, carried AppearWhenFlagSet
1533 Entity Hell2.pxe Read 44 320 Curly, carried, shooting AppearWhenFlagSet
0 Both Hell2.tsc Write #0900 <DNP 42 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection
0 Both Hell2.tsc Write #0901 <DNP 43 46 H/V Trigger RunEventOnTouch
0 Entity Hell3.pxe Write 7 322 Deleet (enemy) Shootable
0 Entity Hell3.pxe Write 8 322 Deleet (enemy) Shootable
0 Entity Hell3.pxe Write 10 322 Deleet (enemy) Shootable
0 Entity Hell3.pxe Write 11 322 Deleet (enemy) Shootable
0 Entity Hell3.pxe Write 14 322 Deleet (enemy) Shootable
1534 Entity Hell3.pxe Read 15 87 Heart AppearWhenFlagSet
1534 Entity Hell3.pxe Read 16 87 Heart AppearWhenFlagSet
1534 Entity Hell3.pxe Read 17 87 Heart AppearWhenFlagSet
19 Entity Hell3.pxe 18 253 Energy Capsule SpecialEntityNoWriteFlag
1534 Entity Hell3.pxe Read 19 87 Heart AppearWhenFlagSet
1534 Entity Hell3.pxe Read 20 87 Heart AppearWhenFlagSet
1534 Entity Hell3.pxe Read 21 87 Heart AppearWhenFlagSet
1534 Entity Hell3.pxe Read 22 87 Heart AppearWhenFlagSet
1534 Entity Hell3.pxe Read 23 87 Heart AppearWhenFlagSet
1534 Entity Hell3.pxe Read 24 87 Heart AppearWhenFlagSet
1534 Entity Hell3.pxe Read 25 87 Heart AppearWhenFlagSet
1534 Entity Hell3.pxe Read 26 87 Heart AppearWhenFlagSet
1534 Entity Hell3.pxe Read 27 87 Heart AppearWhenFlagSet
1534 Entity Hell3.pxe Read 28 0 Null AppearWhenFlagSet
1534 Entity Hell3.pxe Read 29 87 Heart AppearWhenFlagSet
1534 Entity Hell3.pxe Read 30 87 Heart AppearWhenFlagSet
1534 Entity Hell3.pxe Read, Write 35 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet
1534 Entity Hell3.pxe Read, Write 36 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet
1534 Entity Hell3.pxe Read, Write 37 317 Mesa (enemy) Shootable, AppearWhenFlagSet
1534 Entity Hell3.pxe Read, Write 38 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet
1534 Entity Hell3.pxe Read, Write 39 317 Mesa (enemy) Shootable, AppearWhenFlagSet
1534 Entity Hell3.pxe Read, Write 40 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet
1534 Entity Hell3.pxe Read, Write 41 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet
1534 Entity Hell3.pxe Read, Write 42 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet
1534 Entity Hell3.pxe Read, Write 43 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet
1534 Entity Hell3.pxe Read, Write 44 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet
1534 Entity Hell3.pxe Read, Write 45 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet
1534 Entity Hell3.pxe Read, Write 46 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet
1534 Entity Hell3.pxe Read, Write 47 317 Mesa (enemy) Shootable, AppearWhenFlagSet
1534 Entity Hell3.pxe Read, Write 48 317 Mesa (enemy) Shootable, AppearWhenFlagSet
1534 Entity Hell3.pxe Read, Write 49 317 Mesa (enemy) Shootable, AppearWhenFlagSet
1534 Entity Hell3.pxe Read, Write 50 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet
1534 Entity Hell3.pxe Read, Write 51 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet
1534 Entity Hell3.pxe Read, Write 52 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet
1534 Entity Hell3.pxe Read, Write 53 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet
1534 Entity Hell3.pxe Read, Write 54 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet
1534 Entity Hell3.pxe Read, Write 55 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet
1534 Entity Hell3.pxe Read, Write 56 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet
1534 Entity Hell3.pxe Read, Write 57 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet
1534 Entity Hell3.pxe Read, Write 58 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet
1534 Entity Hell3.pxe Read, Write 59 317 Mesa (enemy) Shootable, AppearWhenFlagSet
1534 Entity Hell3.pxe Read, Write 60 317 Mesa (enemy) Shootable, AppearWhenFlagSet
1534 Entity Hell3.pxe Read 61 310 Bute, sword (enemy) AppearWhenFlagSet
1534 Entity Hell3.pxe Read 62 310 Bute, sword (enemy) AppearWhenFlagSet
1534 Entity Hell3.pxe Read, Write 63 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet
1534 Entity Hell3.pxe Read, Write 64 246 Press, Proximity (enemy) Shootable, AppearWhenFlagSet
1534 Entity Hell3.pxe Read, Write 65 246 Press, Proximity (enemy) Shootable, AppearWhenFlagSet
1534 Entity Hell3.pxe Read, Write 66 246 Press, Proximity (enemy) Shootable, AppearWhenFlagSet
1534 Entity Hell3.pxe Read 69 310 Bute, sword (enemy) AppearWhenFlagSet
1534 Entity Hell3.pxe Read 70 310 Bute, sword (enemy) AppearWhenFlagSet
1534 Entity Hell3.pxe Read 71 310 Bute, sword (enemy) AppearWhenFlagSet
1534 Entity Hell3.pxe Read 72 310 Bute, sword (enemy) AppearWhenFlagSet
1534 Entity Hell3.pxe Read 73 310 Bute, sword (enemy) AppearWhenFlagSet
1534 Entity Hell3.pxe Read 74 310 Bute, sword (enemy) AppearWhenFlagSet
1534 Entity Hell3.pxe Read 75 310 Bute, sword (enemy) AppearWhenFlagSet
1534 Entity Hell3.pxe Read 76 310 Bute, sword (enemy) AppearWhenFlagSet
1534 Entity Hell3.pxe Read 78 46 H/V Trigger AppearWhenFlagSet
1534 Entity Hell3.pxe Read 79 46 H/V Trigger AppearWhenFlagSet
1534 Entity Hell3.pxe Read 80 46 H/V Trigger AppearWhenFlagSet
1551 Entity Hell3.pxe Read 83 15 Treasure Chest, closed HideWhenFlagSet
1551 Entity Hell3.pxe Read 84 21 Treasure Chest, open AppearWhenFlagSet
1341 Entity Hell3.pxe Read 85 292 Quake AppearWhenFlagSet
1550 Entity Hell3.pxe Read 87 46 H/V Trigger AppearWhenFlagSet
1550 Entity Hell3.pxe Read 89 46 H/V Trigger AppearWhenFlagSet
0 Entity Hell3.pxe Write 90 322 Deleet (enemy) Shootable
0 Entity Hell3.pxe Write 91 322 Deleet (enemy) Shootable
0 Entity Hell3.pxe Write 92 322 Deleet (enemy) Shootable
0 Entity Hell3.pxe Write 93 322 Deleet (enemy) Shootable
0 Entity Hell3.pxe Write 94 322 Deleet (enemy) Shootable
1534 Entity Hell3.pxe Read, Write 95 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet
1534 Entity Hell3.pxe Read, Write 96 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet
1534 Entity Hell3.pxe Read 101 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
1534 Entity Hell3.pxe Read 102 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
1534 Entity Hell3.pxe Read 103 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
1534 Entity Hell3.pxe Read 104 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
1534 Entity Hell3.pxe Read 105 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
1534 Entity Hell3.pxe Read 106 309 Bute, flying, 1 (enemy) AppearWhenFlagSet
1534 Entity Hell3.pxe Read 107 46 H/V Trigger AppearWhenFlagSet
1534 Entity Hell3.pxe Read 108 46 H/V Trigger AppearWhenFlagSet
1534 Entity Hell3.pxe Read 109 46 H/V Trigger AppearWhenFlagSet
1534 Entity Hell3.pxe Read 110 46 H/V Trigger AppearWhenFlagSet
1534 Entity Hell3.pxe Read 111 46 H/V Trigger AppearWhenFlagSet
1534 Entity Hell3.pxe Read 112 46 H/V Trigger AppearWhenFlagSet
274 Entity Hell3.pxe Read 113 136 Puppy, carried AppearWhenFlagSet
1532 Entity Hell3.pxe Read 114 259 Curly, carried AppearWhenFlagSet
1533 Entity Hell3.pxe Read 121 320 Curly, carried, shooting AppearWhenFlagSet
1532 TSC Hell3.tsc Read #0095 <FLJ
1550 TSC Hell3.tsc Read #0095 <FLJ
1534 TSC Hell3.tsc Read #0110 <FLJ
1532 TSC Hell3.tsc Write #0200 <FL-
1533 TSC Hell3.tsc Write #0200 <FL+
1550 TSC Hell3.tsc Read #0200 <FLJ
1550 Both Hell3.tsc Write #0201 <DNP 89 46 H/V Trigger RunEventOnTouch, AppearWhenFlagSet, SpawnInOtherDirection
1534 Both Hell3.tsc Write #0241 <DNP 80 46 H/V Trigger RunEventOnTouch, AppearWhenFlagSet, SpawnInOtherDirection
1534 Both Hell3.tsc Write #0243 <DNP 79 46 H/V Trigger RunEventOnTouch, AppearWhenFlagSet, SpawnInOtherDirection
1534 Both Hell3.tsc Write #0245 <DNP 78 46 H/V Trigger RunEventOnTouch, AppearWhenFlagSet, SpawnInOtherDirection
1534 Both Hell3.tsc Write #0251 <DNP 110 46 H/V Trigger RunEventOnTouch, AppearWhenFlagSet, SpawnInOtherDirection
1534 Both Hell3.tsc Write #0253 <DNP 108 46 H/V Trigger RunEventOnTouch, AppearWhenFlagSet, SpawnInOtherDirection
1534 Both Hell3.tsc Write #0255 <DNP 109 46 H/V Trigger RunEventOnTouch, AppearWhenFlagSet, SpawnInOtherDirection
1534 Both Hell3.tsc Write #0257 <DNP 107 46 H/V Trigger RunEventOnTouch, AppearWhenFlagSet, SpawnInOtherDirection
1534 Both Hell3.tsc Write #0290 <DNP 111 46 H/V Trigger RunEventOnTouch, AppearWhenFlagSet, SpawnInOtherDirection
1534 Both Hell3.tsc Write #0291 <DNP 112 46 H/V Trigger RunEventOnTouch, AppearWhenFlagSet, SpawnInOtherDirection
1550 Both Hell3.tsc Write #0300 <DNP 87 46 H/V Trigger RunEventOnTouch, AppearWhenFlagSet, SpawnInOtherDirection
1534 Both Hell3.tsc Write #0300 <DNA 101 309 Bute, flying, 1 (enemy) AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
1534 Both Hell3.tsc Write #0300 <DNA 102 309 Bute, flying, 1 (enemy) AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
1534 Both Hell3.tsc Write #0300 <DNA 103 309 Bute, flying, 1 (enemy) AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
1534 Both Hell3.tsc Write #0300 <DNA 104 309 Bute, flying, 1 (enemy) AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
1534 Both Hell3.tsc Write #0300 <DNA 105 309 Bute, flying, 1 (enemy) AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
1534 Both Hell3.tsc Write #0300 <DNA 106 309 Bute, flying, 1 (enemy) AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
1534 Both Hell3.tsc Write #0300 <DNA 35 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
1534 Both Hell3.tsc Write #0300 <DNA 36 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
1534 Both Hell3.tsc Write #0300 <DNA 38 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
1534 Both Hell3.tsc Write #0300 <DNA 40 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet, ShowDamage
1534 Both Hell3.tsc Write #0300 <DNA 41 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet, ShowDamage
1534 Both Hell3.tsc Write #0300 <DNA 42 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet, ShowDamage
1534 Both Hell3.tsc Write #0300 <DNA 43 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
1534 Both Hell3.tsc Write #0300 <DNA 44 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
1534 Both Hell3.tsc Write #0300 <DNA 45 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
1534 Both Hell3.tsc Write #0300 <DNA 46 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
1534 Both Hell3.tsc Write #0300 <DNA 50 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
1534 Both Hell3.tsc Write #0300 <DNA 51 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
1534 Both Hell3.tsc Write #0300 <DNA 52 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
1534 Both Hell3.tsc Write #0300 <DNA 53 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet, ShowDamage
1534 Both Hell3.tsc Write #0300 <DNA 54 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet, ShowDamage
1534 Both Hell3.tsc Write #0300 <DNA 55 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet, ShowDamage
1534 Both Hell3.tsc Write #0300 <DNA 56 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet, ShowDamage
1534 Both Hell3.tsc Write #0300 <DNA 57 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
1534 Both Hell3.tsc Write #0300 <DNA 58 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
1534 Both Hell3.tsc Write #0300 <DNA 63 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
1534 Both Hell3.tsc Write #0300 <DNA 95 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
1534 Both Hell3.tsc Write #0300 <DNA 96 311 Bute, archer (enemy) Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
1534 Both Hell3.tsc Write #0300 <DNA 37 317 Mesa (enemy) SoftSolid, Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
1534 Both Hell3.tsc Write #0300 <DNA 39 317 Mesa (enemy) SoftSolid, Shootable, AppearWhenFlagSet, ShowDamage
1534 Both Hell3.tsc Write #0300 <DNA 47 317 Mesa (enemy) SoftSolid, Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
1534 Both Hell3.tsc Write #0300 <DNA 48 317 Mesa (enemy) SoftSolid, Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
1534 Both Hell3.tsc Write #0300 <DNA 49 317 Mesa (enemy) SoftSolid, Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
1534 Both Hell3.tsc Write #0300 <DNA 59 317 Mesa (enemy) SoftSolid, Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
1534 Both Hell3.tsc Write #0300 <DNA 60 317 Mesa (enemy) SoftSolid, Shootable, AppearWhenFlagSet, SpawnInOtherDirection, ShowDamage
1551 TSC Hell3.tsc Read #0390 <FLJ
1551 TSC Hell3.tsc Write #0390 <FL+
0 Both Hell3.tsc Write #0900 <DNP 115 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection
0 Both Hell3.tsc Write #0901 <DNP 116 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection
1550 TSC Hell3.tsc Write #1000 <FL-
1560 Entity Mapi.pxe Read 9 313 Ma Pignon (boss) HideWhenFlagSet
1560 Entity Mapi.pxe Read 10 0 Null HideWhenFlagSet
2406 Entity Mapi.pxe Read 11 15 Treasure Chest, closed HideWhenFlagSet
2406 Entity Mapi.pxe Read 12 21 Treasure Chest, open AppearWhenFlagSet
274 Entity Mapi.pxe Read 13 136 Puppy, carried AppearWhenFlagSet
1564 TSC Mapi.tsc Read #0100 <FLJ
2406 TSC Mapi.tsc Read #0200 <FLJ
1564 TSC Mapi.tsc Read #0200 <FLJ
1042 TSC Mapi.tsc Read #0200 <FLJ
2406 TSC Mapi.tsc Read #0201 <FLJ
2406 TSC Mapi.tsc Write #0201 <FL+
1562 TSC Mapi.tsc Read #0400 <FLJ
1561 TSC Mapi.tsc Read #0400 <FLJ
1561 TSC Mapi.tsc Write #0402 <FL+
1562 TSC Mapi.tsc Write #0410 <FL+
1564 TSC Mapi.tsc Write #0420 <FL+
1560 Both Mapi.tsc Write #0420 <DNP 9 313 Ma Pignon (boss) Interactable, HideWhenFlagSet, ShowDamage
1564 TSC Mapi.tsc Write #0500 <FL-
6114 TSC Mapi.tsc Write #0500 <FL+
1560 Both Mapi.tsc Write #0500 <DNP 10 0 Null IgnoreSolidity, RunEventWhenKilled, SpawnInOtherDirection, HideWhenFlagSet
1341 Entity Hell4.pxe Read 2 292 Quake AppearWhenFlagSet
274 Entity Hell4.pxe Read 5 136 Puppy, carried AppearWhenFlagSet
1533 Entity Hell4.pxe Read 7 320 Curly, carried, shooting AppearWhenFlagSet
1341 Entity Hell42.pxe Read 2 292 Quake AppearWhenFlagSet
274 Entity Hell42.pxe Read 6 136 Puppy, carried AppearWhenFlagSet
1533 Entity Hell42.pxe Read 8 320 Curly, carried, shooting AppearWhenFlagSet
0 Both Hell42.tsc Write #0900 <DNP 7 46 H/V Trigger RunEventOnTouch
1341 Entity Statue.pxe Read 9 292 Quake AppearWhenFlagSet
1341 Entity Statue.pxe Read 10 349 Statue AppearWhenFlagSet
1341 Entity Statue.pxe Read 11 337 Numahachi HideWhenFlagSet
274 Entity Statue.pxe Read 12 136 Puppy, carried AppearWhenFlagSet
1533 Entity Statue.pxe Read 13 320 Curly, carried, shooting AppearWhenFlagSet
1534 TSC Statue.tsc Read #0092 <FLJ
1534 TSC Statue.tsc Read #0100 <FLJ
1590 TSC Statue.tsc Read #0210 <FLJ
1591 TSC Statue.tsc Read #0211 <FLJ
1592 TSC Statue.tsc Read #0212 <FLJ
1593 TSC Statue.tsc Read #0213 <FLJ
1341 Entity Ballo1.pxe Read 1 292 Quake AppearWhenFlagSet
274 Entity Ballo1.pxe Read 13 136 Puppy, carried AppearWhenFlagSet
1533 Entity Ballo1.pxe Read 14 320 Curly, carried, shooting AppearWhenFlagSet
0 Both Ballo1.tsc Write #0500 <DNP 2 46 H/V Trigger RunEventOnTouch, SpawnInOtherDirection
1600 TSC Ballo1.tsc Read #1000 <FLJ
1600 TSC Ballo1.tsc Write #1000 <FL+
1341 Entity Ostep.pxe Read 5 292 Quake AppearWhenFlagSet
274 Entity Ostep.pxe Read 6 136 Puppy, carried AppearWhenFlagSet
1533 Entity Ostep.pxe Read 7 320 Curly, carried, shooting AppearWhenFlagSet
1620 TSC Ostep.tsc Write #0900 <FL+
1640 Entity Pole.pxe Read 1 15 Treasure Chest, closed HideWhenFlagSet
1640 Entity Pole.pxe Read 2 21 Treasure Chest, open AppearWhenFlagSet
1643 Entity Pole.pxe Read 4 30 Hermit Gunsmith AppearWhenFlagSet
1641 Entity Pole.pxe Read 5 30 Hermit Gunsmith HideWhenFlagSet
1642 Entity Pole.pxe Read 6 37 Signpost AppearWhenFlagSet
274 Entity Pole.pxe Read 8 136 Puppy, carried AppearWhenFlagSet
1640 TSC Pole.tsc Read #0200 <FLJ
1640 TSC Pole.tsc Write #0200 <FL+
1644 TSC Pole.tsc Read #0301 <FLJ
1644 TSC Pole.tsc Write #0302 <FL+
303 TSC Pole.tsc Write #0302 <FL+
1700 Entity Clock.pxe Read 2 21 Treasure Chest, open AppearWhenFlagSet
1700 Entity Clock.pxe Read 3 15 Treasure Chest, closed HideWhenFlagSet
274 Entity Clock.pxe Read 4 136 Puppy, carried AppearWhenFlagSet
1700 TSC Clock.tsc Read #0201 <FLJ
1700 TSC Clock.tsc Write #0201 <FL+